Someone With Mass wrote:
Yup, Sweden. I'm not sure that the name of my degree translates that well, but I do remember not liking the direction it took me. Hell, I still think to this day that I should have gone with the computer programs (as in the classes, not the act of programming) instead of studying trigonometry, CAD/CAM and such crap for two years. I had the mindset that I wanted to create things in computers before applying to different programs, but wasn't sure where to go from there.
Then the depression hit (turns out that telling an 18 year old that the stabbing pains he's having is something he's going to have to struggle with and take pills for his entire life might mess a little with his psyche) as well as a general distaste for school and I went with whatever because I just wanted it to be over.
These days, I'm thinking that I might want to go for something like 3D modeling or animation, so I'm going to apply for some courses later on this year. I'm not entirely sure it's something for me, but I've felt a lack of motivation for a lot of things for a long time, so I'm willing to at least try. If it at least puts me on a road that goes somewhere, then I'm happy.
That... yeah, that just sucks, especially since it seems like you do have a good vision of what you want to do, albeit vague. You want a job you enjoy, and that's not something most people will have. But actually having a direction puts you ahead of most of them, and trying to expand your education in your desired direction puts you
way ahead.
To be perfectly honest, being in industrial and other "accountability above all else" environments for most of my working life, and having become extremely conscious of average job income, I wanted to push you back towards CAD if only for the higher salaries. But here's a bit of advice/motivation I've managed to extract and compile from others working in 3D modelling and/or (mostly and) -animation over the past
half hour:
A simple course or a few years of college education for the subject are largely the same when it comes to entry-level jobs, in that they don't prepare you for reality, but show that you're willing to learn and know most of the basics. Whichever way you enter a company, most of them are going to want to teach you
their specific way of doing things, and they'll be perfectly willing to teach you as long as you stick around and are a decent human being. (I.e. Despite the supposed overabundance of rookies in those fields, actually being interested, not being a total creep and not looking like an axe murderer go a long way towards staying employed past your trial period.)
Basically, be prepared to put on your best face and continue learning for quite a while. This isn't a bad thing, and you'll do fine.
=== (ノ◕ヮ◕)ノ*:・゚✧ Depressing parts I omitted and kind of wanted not to mention altogether! ===
► Show Spoiler
And I wasn't sure where to put this, since it's fairly negative, but when I asked about contributing to a major motion picture, the response was mostly half-hearted laughs. In that even the best get screwed over, and/or (again, mostly and) you'd better be prepared to work for peanuts if you do go that route.
It's usually commissioned advertisements - the game industry is more enjoyable, but is rationally even worse for your bottom line.