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Tali'Thread vas Clan Zorah nar BSN 6.0

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magnuskn
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » January 29th, 2021, 2:02 am

Alienmorph wrote:We'll see. Hopefully is just nonsense.


I'm kinda iffy on rumors of that kind, since there is a lot of agenda-pushing lately against the High Republic. Midnight's Edge (if anybody else here even follows that Youtube channel) has especially slided into that hardcore anti-SJW position where they always portray anything which pushes their beloved properties in a direction they don't like as the worst with the creatives behind them as nefarious villains. I'm myself am pretty wary of many of the decisions made by Star Trek and Star Wars over the last years (my rage about TLJ has not subsided a bit), but my bullshit detectors have been tingling a lot over the last months about their coverage of how nefarious the people at Lucasfilm are and I am usually right when those bullshit detectors start to sound that loudly in my head. Also I can't help to notice how continuously pushing negative news about how nefarious SJW's are up to bad stuff is corralling them a nice chunk of paranoid Star Wars / Star Trek fans as their core audience. Just saying.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby TTTX » January 29th, 2021, 5:39 am

magnuskn wrote:I'm kinda iffy on rumors of that kind, since there is a lot of agenda-pushing lately against the High Republic. Midnight's Edge (if anybody else here even follows that Youtube channel) has especially slided into that hardcore anti-SJW position where they always portray anything which pushes their beloved properties in a direction they don't like as the worst with the creatives behind them as nefarious villains. I'm myself am pretty wary of many of the decisions made by Star Trek and Star Wars over the last years (my rage about TLJ has not subsided a bit), but my bullshit detectors have been tingling a lot over the last months about their coverage of how nefarious the people at Lucasfilm are and I am usually right when those bullshit detectors start to sound that loudly in my head. Also I can't help to notice how continuously pushing negative news about how nefarious SJW's are up to bad stuff is corralling them a nice chunk of paranoid Star Wars / Star Trek fans as their core audience. Just saying.

maybe, but doesn't mean they people running the high republic (the SW story group in general) aren't doing some questionable things and not doing the usual SJW stuff.
we are talking about a company that according to rumor there is civil war going on over the creative control over SW, assuming that is true, well a lot of lines will be crossed by either side to try and get ride of the other.
the post is over, stop reading and move on.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Alienmorph » January 29th, 2021, 8:17 am

The current situation with SW and Lucasfilm is one big mess. I like to keep an eye on it, it's kind fascinating, the same way a trainwreck in slow-motion is. But I wouldn't advise to trust anybody completely, not even folks with apparently reliable sources, because things seem to be in constant flux, it's probably gonna remain that way until Disney gets tired of their investment not paying off as they wanted and starts firing people. Which I'm kind of shocked we haven't seen much of already.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Ragabul » January 29th, 2021, 9:45 am

Vol wrote:My biggest gripe with Joker is that, just like Yu, he immediately finds social (and financial) success, when the story has so nicely set him up to be on the margins, barely holding onto a chance at a future. Nobody likes him, he's living in some weirdo's attic, his teacher is pissed she has to take him, he's late his first day, and that's immediately deflated with a best friend, waifu, and a pet. The injustice done to him is good motivation to want to reform society, but that injustice barely has time to breathe before he's a Chad.


This didn't really bother me because most RPG characters end up being Chads. It's one of the more unfortunate limitations of what's possible with the structure of games. Getting handed your ass over and over is just frustrating and unfun when you are controlling a character in a way that's it's not when you are just watching or reading about it happening to someone.

That and the vast bulk of everybody actually does go on reviling Joker for most of the game. His party is explicitly made up of misfits and outcasts. He feels like a Chad because he has a core group of extremely loyal and dependable friends, but the world is in fact out to get him for most of the game. The very time based mechanics of the game are set around "if we don't do X by this date, Joker's life will be ruined forever." He is very Chad-like in that he weathers all that with a very cool demeanor and never really freaks out or loses his shit. I'm a big fan of games that force you to rely on your companions and sequences where your companions save you so I would not have found it bad for the game to force him into situations like that more. Or for him to have had moments where people are helping him sort out his mental demons and he isn't just playing therapist to everybody.

► Show Spoiler


but it was a bit anti-climactic given everything else we'd done, and what I assumed Momentos was actually going to be. It could've ended at the previous boss, which unlike P4's equivalent, was a good ending point, as the stated goal of the PT would have been as best fulfilled it could be without going into those sorts of shenanigans.


I agree that the non Royal ending was actually probably a superior ending.
► Show Spoiler

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » January 29th, 2021, 10:57 am

TTTX wrote:maybe, but doesn't mean they people running the high republic (the SW story group in general) aren't doing some questionable things and not doing the usual SJW stuff.
we are talking about a company that according to rumor there is civil war going on over the creative control over SW, assuming that is true, well a lot of lines will be crossed by either side to try and get ride of the other.


Yeah, but those rumors honestly come mostly from people like Midnight's Edge, Doomcock, TheQuartering and so on. I mean, it seems a bit obvious to me, but maybe I'm wrong here. Hell, I wish there was a real push inside LucasFilm against the Kennedy faction and for decanonizing the sequel trilogy, but I sure as hell am not going to fall into the trap of blindly believing rumors of this kind or falling into a siege mentality about it.

The thing which really puts me off is that Midnight's Edge used to be a channel which, while having some (laudable, to me) anti-SJW tendencies was mostly reporting on the facts. The last year or two they have changed to be much more obviously pushing their agenda onto the viewers, which always puts me off, big-time. I want to reach my own conclusions based on the facts. At this point, they all but need only to play ooga-booga scary music everytime they put Kathleen Kennedy or one of her minions on screen, it's so obvious what their slant on the whole thing is.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby TTTX » January 29th, 2021, 11:21 am

magnuskn wrote:Yeah, but those rumors honestly come mostly from people like Midnight's Edge, Doomcock, TheQuartering and so on. I mean, it seems a bit obvious to me, but maybe I'm wrong here. Hell, I wish there was a real push inside LucasFilm against the Kennedy faction and for decanonizing the sequel trilogy, but I sure as hell am not going to fall into the trap of blindly believing rumors of this kind or falling into a siege mentality about it.

The thing which really puts me off is that Midnight's Edge used to be a channel which, while having some (laudable, to me) anti-SJW tendencies was mostly reporting on the facts. The last year or two they have changed to be much more obviously pushing their agenda onto the viewers, which always puts me off, big-time. I want to reach my own conclusions based on the facts. At this point, they all but need only to play ooga-booga scary music everytime they put Kathleen Kennedy or one of her minions on screen, it's so obvious what their slant on the whole thing is.

unfortunately this is a consequence of well of years of extreme of so called "SJW agendas" (among other things) that really was a piss poor shield against bad entertainment with minorities/or women in them (you know, "it's not our fault it failed it's all those white men that just hate xyz that refuse to support us after we told them to fuck off") and let's not even begin with hypercritics, because that's whole other can of worms.

it will probably come to a head soon (we are probably is still going to deal with this a few years yet), then hopefully things will be more "normal" and peaceful hopefully.

anyway we should probably stop the discussion now or move it to the political thread since it is getting rather political now.
the post is over, stop reading and move on.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » January 29th, 2021, 11:54 am

I'm fine, the political thread is scary. :mrgreen:

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 29th, 2021, 6:20 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 29th, 2021, 6:20 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 29th, 2021, 6:20 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 29th, 2021, 6:20 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 29th, 2021, 6:20 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 29th, 2021, 6:21 pm

https://www.youtube.com/watch?v=7UbDOcQK3tg

Just more DLC? Or a tease for Total War Warhammer 3?
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby TTTX » January 29th, 2021, 6:24 pm


man I actually own a copy of the third game of this series for the sega genesis.
the post is over, stop reading and move on.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Vol » January 30th, 2021, 2:09 am

Ragabul wrote:This didn't really bother me because most RPG characters end up being Chads. It's one of the more unfortunate limitations of what's possible with the structure of games. Getting handed your ass over and over is just frustrating and unfun when you are controlling a character in a way that's it's not when you are just watching or reading about it happening to someone.

That and the vast bulk of everybody actually does go on reviling Joker for most of the game. His party is explicitly made up of misfits and outcasts. He feels like a Chad because he has a core group of extremely loyal and dependable friends, but the world is in fact out to get him for most of the game. The very time based mechanics of the game are set around "if we don't do X by this date, Joker's life will be ruined forever." He is very Chad-like in that he weathers all that with a very cool demeanor and never really freaks out or loses his shit. I'm a big fan of games that force you to rely on your companions and sequences where your companions save you so I would not have found it bad for the game to force him into situations like that more. Or for him to have had moments where people are helping him sort out his mental demons and he isn't just playing therapist to everybody.


Oh, yes, becoming Chad is the primary character growth in all this, given how much of a non-entity they otherwise are. The Social Links obligate you to tell the characters what they want to hear, so it's barely defines the PC. Maxing stats and being adored by everyone, misfit or not, is the real goal. Reforming society and the more abstract victories are necessary to not seem like a social porn game. The pacing of the milestones is my critique, letting moments breathe. The pacing of the school gossip does it well, you're treated like a psycho, then tentatively accepted, then ignored, then the whole social pressure nonsense with the PT comes up. That's an effective, albeit lowkey, metric.

Ryuji's big moment, after being a dipshit all game, did go a long way. So I'll give you that. Much like Chie, the best of him is backloaded. Though I'd like these wildcard protagonists to have that chance to be the one worked over the emotional coals, rather be the mysteriously "complete" person. Not sure what the deal was with P3, though I do recall in the intro fight, you briefly "overcast" your Persona to an end game one, but not why.

I suppose what I'd like is the protagonist to age up in the next one, really. Move into the tribulations of being an actual man. I doubt they would, as eternal high school is _the_ Japanese setting for a reason, but there's only so much formulative teenager philosophy to work with.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Sinekein » January 30th, 2021, 4:11 am

AHA! After roughly 80 Dynamax adventures, I finally managed to land a shiny Tapu Fini.

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I already managed to get shiny Tapu Koko and Tapu Lele, now only Tapu Bulu remains to get the full totem set.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » January 30th, 2021, 5:25 am

Dragaros wrote:https://www.youtube.com/watch?v=7UbDOcQK3tg

Just more DLC? Or a tease for Total War Warhammer 3?


Oh, I so much want it to be the latter.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Alienmorph » January 30th, 2021, 6:19 am

I'd be about time to finish that trilogy, yes. And then maybe we could see if there's hope for a TotalWar W40k too... wishful thinking I know...

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Ragabul » January 30th, 2021, 11:13 am

Vol wrote:I suppose what I'd like is the protagonist to age up in the next one, really. Move into the tribulations of being an actual man. I doubt they would, as eternal high school is _the_ Japanese setting for a reason, but there's only so much formulative teenager philosophy to work with.


I kind of want this too, but I wonder how much it would irreparably screw up the Persona formula. I think moving it up to at least the college level would work.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 31st, 2021, 9:38 am

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 31st, 2021, 9:38 am

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 31st, 2021, 9:39 am

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Metroid Prime 4 will come out before Bayo 3 does at this rate.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 31st, 2021, 9:39 am

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Ragabul » January 31st, 2021, 2:11 pm

New harebrained theory as to why I consistently find "tactical" games less fun today than 15 or 20 years ago. 20ish years ago, MMOs were much less of a thing. If you were playing a single player game with an OK but not amazing build, you are only playing against a fairly dumb AI and thus will not be singularly pummeled in every fight. Employing clever usage of game mechanics could consistently save you from an OK build. The instant you are playing against humans, some X% of people are going to start min-maxing and optimizing to ludicrous degrees that make them unstoppable. Everybody else is forced to do this too to some greater degree than before or risk always losing or being chronically behind. Over twenty years, this creates the expectation that "tactics" consists mostly of optimizing builds.

Meanwhile, when I say "tactics" I mean things like: using bottlenecks, using party formations and placement effectively, clever timing and strategic use of crowd control and items, thinking creatively to counter maneuverers your enemies throw at you that you didn't expect. The varieties here are essentially infinite. If you do this well, a lot of it is going to end up looking like "cheese." But obliterating your enemies because you found something clever and effective *is so freaking fun!*

But because so many people are trained to optimize builds, the "difficulty" of the AI becomes trivial to them because they have turned themselves into impregnable tanks or whatever, and the only way you can provide them with adequate challenge is by turning every enemy into bullet sponges, making everything ludicrously resistant to everything, significantly increasing damage output of enemies, and making sure every encounter consists of 4 or 5 more enemies than "normal."

Thus "normal" and above difficulty becomes nothing but "degrees that you want to optimize your build." And easy or story mode becomes "the win option for people who don't want to optimize builds."

Meanwhile, because I don't optimize builds but I *do* use tactics in the old school sense, I consistently find "normal or hard" mode really tedious because you *can't* be clever. Enemies are designed to be so resistant to everything that the only effective counter is to optimize builds. Meanwhile, the AI is still mostly dumb so when you apply any amount of cleverness at all in Easy mod (when you do anything other than just keep clicking generic "attack" over and over), the fights become so trivial as to be pointless.

This is really frustrating. Divinity Original Sin reintroduced "tactics" in the old school sense. It was so fun! DOEII seems to have mostly backpedaled from that and reintroduced a bunch of new mechanics (like the armor system) that puts you back into a boring math equation. Now combat is mostly about the math of "who can deal the most damage before their armor is penetrated." As one example, I was having *hell* with this one fight in the first game where this guy keeps spamming me with really high level summons. I reloaded a half a million times trying different things. Then I remembered I had a bunch of charm grenades I had been hoarding the whole game. So I tried them out and watched him get slaughtered by his own summons. So satisfying! Meanwhile in II, I have to whittle down the armor of everything before I can apply a status effect to it. And since their armor is only slightly less high than their health, this effectively means crowd control is now off the table for most of the fight! This sucks balls! And sure enough I lowered the difficulty because this is so the opposite of fun and found that "explorer" mode is nothing but the hand-holding insta-win mode. This is so aggravating!

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 31st, 2021, 3:42 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 31st, 2021, 3:43 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » January 31st, 2021, 3:43 pm

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"For the past decade, Simon Beck has been decorating the mountains with his stunning mathematical drawings, created by running in snowshoes across the freshly laid snow. Each image takes him up to 11 hours to make and covers an area about 100m x 100m, requiring him to travel up to 25 miles as he marks out the pattern. Beck produces about 30 snow drawings every winter in the northern hemisphere, mostly in the Alps. He started 10 years ago doing it for fun and now it is his main occupation. “When you have a blank piece of paper you draw on it,” he says. “So drawing on a blank snowfall seemed like a natural thing to do”."
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby SciFlyBoy » January 31st, 2021, 9:15 pm

Finally getting around to selling my NES Classic Mini. My brother bought it when they came out and we never opened it. Well, we opened it but never took anything out of it's packaging. And that's what happens when you panic buy something that doesn't have 'Wizards and Warriors' on it. Don't be shy if any of you have an interest. Let me know.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Vol » February 1st, 2021, 1:35 am

Ragabul wrote:New harebrained theory as to why I consistently find "tactical" games less fun today than 15 or 20 years ago.

Did you play Deadfire on the various hard difficulties? I never got around to that, but I was curious about how well tuned it was.

WoW demonstrates that well, in that it's so thoroughly exposed it's systems that people have derived the formulas for just about everything of note, and Blizzard in turn has drank the poison Kool-Aid of scaling content. Scaling just about everything that can be scaled. A damn shame.

I play Total War on Legendary, which with some tweaks, would actually be a very fair example of a good maximum difficulty hike or strategy. You absolutely must use tactics, because you can almost never win the infantry fight. You must think about your skill trees, because you cannot afford to lose an army until the mid game. You must use ambushes, raiding, forced marsh, with care and thought, or you're fucked. You must make use of all heroes, or you get blindsided. Sacrificial vanguard deployments to crippled an artillery line can be vital. Bringing a duelist (single unit killer) can be mandatory. Magic must be conserved for maximum impact at times. Retainers matter. All the systems become very important, and but for some nonsense annoyances that come with it, it's the best way to play for a player of my moderate skill. Though I'd also enjoy a proper "Fuck you" difficulty beyond that, to see how blatantly unfair, untested content might be.

The AI does not get smarter, so much that is gets an abundance of everything. Money, healing, recruitment slots, and I'm pretty sure build speed. So it's a "dumb" way of adding difficulty. More enemies, they're harder to kill or rout, and your own suck a little more. But it's entirely surmountable, and with most factions, without cheesing the systems. The most famous YT TW player does just that, such as sending a fast single unit to juke enemy missile fire until they deplete their stocks, bugging out the scripting, and otherwise not playing in the spirit of the game. But it's still beatable without, and that's a point in favor of CA's ability to balance a ridiculously complex game to a rough level of competency.

With all that said, I tried to play Balder's Gate 1 a few times, and each time, I got fucked up by the rats in the basement. This was years ago, but you may be correct.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Ragabul » February 1st, 2021, 4:56 am

Vol wrote:Did you play Deadfire on the various hard difficulties? I never got around to that, but I was curious about how well tuned it was.


No, I didn't. Deadfire has balance problems. It's substantially easier than POE for something like 3/4 of the game and then it gets really horse shitty in the "optimize builds" sense in the last 1/4 or so and especially in the DLC. I pretty much always play games on "normal." I feel like I should be pretty representative of normal. On the one hand I've played a fuckton of CRPGs so I shouldn't in theory need hand holding but at the same time I have neither the desire nor probably the capacity to "git gud" in some deeper sense.

One example of such irritation in Deadfire is the Interrupt ability. I don't know how much you do or don't remember how interrupt works, but basically certain items and spells and abilities could "interrupt" and enemies would have a concentration score of something. So if the enemy had a concentration of, say, 3, you would have to hit it with 3 things that interrupt. This ability is completely and utterly irrelevant for most of the game. Then in the final stretch you suddenly encounter a glut of enemies that will get off either insta-death spells or that can cast uber protection spells that shield them from basically everything for 30ish seconds if you don't interrupt them. Since I hadn't really built anybody with Interrupt in mind, this gave me hell. I then went back for this companion I otherwise never used (the dwarven chanter guy) and gave him that chant that does nothing but interrupt. I then removed all other chants from his repertoire but that one and brought him with so he could just stand next to a dracolich and I assume sing loudly in an annoying fashion through the whole fight. Just like that the fight becomes trivial.

This is not tactical to me. This is just dumb. It's literally just a check for "Does somebody in your party interrupt? No? Then, fuck you."

Another was that everything late game seemed to have ludicrous armor and resistance to everything but bludgeoning weapons. Go back and respec everybody to fight with bludgeoning weapons and stuff goes from ludicrous to trivial. Again, dumb.

There's also a hard level cap in Deadfire at level 20, but the enemies keep escalating in difficulty through the DLC. You don't level for the last like 25% of the game. If you don't have that ideal build, you have to keep respecing as your only recourse to trying something new. I actually installed a mod that removed the cap and let me continue leveling at a representative rate. It made the final boss trivial but it made the DLC something besides a slog.

In other words on normal, the first 3/4 of Deadfire are misleadingly easy, probably too easy, and then the last 1/4 knocks you on your ass out of nowhere. None of that really inspired me to play at higher difficulties. I have a feeling then it would just make the whole game feel like the last 1/4 on normal. I would never really call POE 1 or II tactical in the sense that I mean. They are tactical in the sense that there is great variety of super builds you can build. The backup plan they seem to have in mind for not optimizing is potion/food spamming, which again is just dumb.

*Edit* I would still say Deadfire was a vastly superior game to POE in most respects. And DOS I and II are exponential improvements on Deadfire. I just like to complain. POE was like a 6.5. Deadfire something like 8.0 at its height. DOS is like a 9.0 and DOSII is like 8.5.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » February 1st, 2021, 8:39 am

So, now that I've chucked the habit of World of Warcraft again ("for now", as I know only all too well), I got time for some other games again.

Currently I've been playing a lot of Deep Rock Galactic, an indie co-op game, where you take a team of four dwarves into some deep core mining situations, with four specialized classes, different biomes, different mission types and some nice character progression. I managed to mobilize three other friends who have taken each one of the other classes and we've spent quite a lot of time in the last ten days or so in Teamspeak, having a ton of fun. You can play solo missions as well, if you have no friends who are currently available (honestly, keeping in touch via TeamSpeak is a great way to keep connected) and its pretty cheap on Steam, with 30 bucks being a reasonable price. There are some cosmetic DLC's, but nothing which changes the gameplay loop.

Otherwise, yesterday I finally started another campaign in Total War: Warhammer II, where I had a ton of fun playing as the Sisters of Twilight, i.e. the reworked Wood Elves. It really feels different than the other campaigns I've tried, because you are expanding only very little, playing a diplomacy game with many factions to keep your meager forces in the best places to keep your magic forests safe. I'm on turn 92 now and, aside from some re-loads due to bad decision making, am having a blast. I confederated some factions by now, so I can now field three full stacks, but two are just on guard duty in regions where I am not sure if, for example, Malekith will suddenly declare war, since his attitude has gotten progressively worse.
Also, you raze everything which is not adjacent to a main settlement. It's pretty glorious.

I currently have several options on how to proceed. I could do some battling with the Brettonians (who are curiously un-confederated at this turn and without allies), to confederate Orion. I still have to get the forest dragon for the sisters, which obliges me to attack Malekith to finish one quest objective. Since his attitude is fastly deteriorating (going down from -100 to -140 now), I could pre-empt his inevitable betrayal with one of my own and wipe out as many of his settlements to set him back and allow the High Elves to swoop in. Or I could go to Lustria, where I'd need to wipe out a few Lizardmen factions (only 12 settlements between the three of them) to get the tree there. And there are three trees in Empire / River Prince territory, which all require a heavy handed approach to get them, especially the one in the River Princes territory, who are allied with the main Dwarf faction. Hnnggh. Well, at least the Dawi are only at nine settlements now. Malekith is really the one guy to worry about the most currently, although letting those other factions grow and confederate, especially with Chaos coming, might make this a case of "waited too long" if I dither around. Maybe I should use those other two stacks for something else than just sitting on their finely shaped asses and waiting for bad stuff to happen, i.e. instead make some bad stuff happen to others. :mrgreen:

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Deano » February 1st, 2021, 9:08 am

magnuskn wrote:Currently I've been playing a lot of Deep Rock Galactic, an indie co-op game, where you take a team of four dwarves into some deep core mining situations, with four specialized classes, different biomes, different mission types and some nice character progression. I managed to mobilize three other friends who have taken each one of the other classes and we've spent quite a lot of time in the last ten days or so in Teamspeak, having a ton of fun. You can play solo missions as well, if you have no friends who are currently available (honestly, keeping in touch via TeamSpeak is a great way to keep connected) and its pretty cheap on Steam, with 30 bucks being a reasonable price. There are some cosmetic DLC's, but nothing which changes the gameplay loop.


Deep Rock is good fun, what class are you maining?

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » February 1st, 2021, 9:49 am

Deano wrote:
magnuskn wrote:Currently I've been playing a lot of Deep Rock Galactic, an indie co-op game, where you take a team of four dwarves into some deep core mining situations, with four specialized classes, different biomes, different mission types and some nice character progression. I managed to mobilize three other friends who have taken each one of the other classes and we've spent quite a lot of time in the last ten days or so in Teamspeak, having a ton of fun. You can play solo missions as well, if you have no friends who are currently available (honestly, keeping in touch via TeamSpeak is a great way to keep connected) and its pretty cheap on Steam, with 30 bucks being a reasonable price. There are some cosmetic DLC's, but nothing which changes the gameplay loop.


Deep Rock is good fun, what class are you maining?


Driller, which was recommended by some guys on Youtube as the best beginner class. I can tell you that it is very helpful for solo play, when you need to get those pipelines laid. ^^ Luckily my friends have fun with the other three classes as well.

Currently I'm trying to get the Snowball overclock for the Cryogun, however the randomness with which you get overclocks really is a bit frustrating.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Deano » February 1st, 2021, 10:01 am

magnuskn wrote:
Driller, which was recommended by some guys on Youtube as the best beginner class. I can tell you that it is very helpful for solo play, when you need to get those pipelines laid. ^^ Luckily my friends have fun with the other three classes as well.

Currently I'm trying to get the Snowball overclock for the Cryogun, however the randomness with which you get overclocks really is a bit frustrating.


I'm on driller as well, only level 15 though as I swapped over from Engineer. Making big tunnels is too fun, although I was killing myself by drilling into vast caverns so I started using the hover boots. I'm on the missions to get the 2nd secondary weapon, I hope it's better than the pistol because I find that thing to be useless.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » February 1st, 2021, 10:08 am

Deano wrote:
magnuskn wrote:
Driller, which was recommended by some guys on Youtube as the best beginner class. I can tell you that it is very helpful for solo play, when you need to get those pipelines laid. ^^ Luckily my friends have fun with the other three classes as well.

Currently I'm trying to get the Snowball overclock for the Cryogun, however the randomness with which you get overclocks really is a bit frustrating.


I'm on driller as well, only level 15 though as I swapped over from Engineer. Making big tunnels is too fun, although I was killing myself by drilling into vast caverns so I started using the hover boots. I'm on the missions to get the 2nd secondary weapon, I hope it's better than the pistol because I find that thing to be useless.


Ergh, I actually prefer the pistol, since it is very precise and has a decent ammo capacity. Can't say that I'm too happy with the plasma gun, which is an ammo hog, especially when you use the charged shot.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Deano » February 1st, 2021, 10:19 am

magnuskn wrote:Ergh, I actually prefer the pistol, since it is very precise and has a decent ammo capacity. Can't say that I'm too happy with the plasma gun, which is an ammo hog, especially when you use the charged shot.


It doesn't do any damage though? Is there something I'm not doing right with it...

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » February 1st, 2021, 11:35 am

"Drive me closer! I want to hit them with my sword!"

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » February 1st, 2021, 11:35 am

"Drive me closer! I want to hit them with my sword!"

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » February 1st, 2021, 11:35 am

"Drive me closer! I want to hit them with my sword!"

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » February 1st, 2021, 11:36 am

"Drive me closer! I want to hit them with my sword!"

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » February 1st, 2021, 11:39 am

Image
"Drive me closer! I want to hit them with my sword!"

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » February 1st, 2021, 12:08 pm

Deano wrote:
magnuskn wrote:Ergh, I actually prefer the pistol, since it is very precise and has a decent ammo capacity. Can't say that I'm too happy with the plasma gun, which is an ammo hog, especially when you use the charged shot.


It doesn't do any damage though? Is there something I'm not doing right with it...


It does enough damage to shatter most enemies frozen by the cryocannon immediately (for the big ones use the throwing axes) and fires really fast. I just wish the clip size would be bigger still...

In any case, it's also fast and precise enough to pick up glyphids which are too far away for the cryocannon to reach. As does the plasma gun, but as I said, I find the ammo capacity of that thing too low.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » February 1st, 2021, 9:36 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » February 1st, 2021, 9:36 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Vol » February 2nd, 2021, 1:04 am

Ragabul wrote:*Deadfire*

The interrupt system sounds vaguely familiar. Don't recall it being a specific issue for me, and I believe I played on Normal as well, though I haven't touched the DLC. What you're describing is a bastard cross of the MMO reflexive interrupts and hyper-armor. WoW's dabbled in that in the last few expansions, actually, where the caster has some sort of interrupt immunity you need to break in order to stop the doom cast.

What I disliked about the combat system, in both Pillars, was that you needed to know what you were doing ahead of time. I had enough cumulative RPG experience to more or less bullshit my way through until I understood, in both games, but the pacing and lethality of the early to mid game unpleasant. I would make a new character in Pillars 1, get through the prologue, then have a 50/50 shot of clearing the bear cave immediately or dying instantly, with no obvious reasoning apparent. You're presented with numbers and abilities and systems, fair enough, it took me until that tree-town before it all clicked. Before then, it was trying my best not to die, rather than executing a tactical plan.

That's a major bugaboo of mine, being expected to make strategic decisions without proper information. They all do it. XCOM, Total War, PoE, and it pisses me off every time. Do I want to stack missile resistance? Is mana a better investment than spell damage? Are strength abilities useful late game? Does dexterity scale way better? Do rules of logic apply to this monster, such that lightning might do extra damage because it's wet? Are all the dangerous end game enemies weak to blunt and super resistance to slash/pierce? Or are they all near magic immune? Is this class fundamentally useless? Is this ability a trap? Is economy or growth or military buildings more important? Yeah, you gain the information through trial and error, but that's not usually fun to be made a fool of.

Unless, of course, the point of the game is to fuck with you that way, and either failure is integrated into the experience (Souls) or you can correct your error in a reasonable manner.

Dragaros wrote:Image

So she has 3' on me. 4'8" is the base of the hips, 7'2" is the middle of her torso, I'd be at the perfect height.

Keikaku doori.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Mazder » February 2nd, 2021, 5:03 am

Dragaros wrote:Image

Image

Vol wrote:So she has 3' on me. 4'8" is the base of the hips, 7'2" is the middle of her torso, I'd be at the perfect height.

Keikaku doori.

"As you can see" according to Google Translate, lol.

And yeah, never have I wanted to be taller more than now, lol.
Stupid 5' 9"...

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Deano » February 2nd, 2021, 5:19 am

magnuskn wrote:It does enough damage to shatter most enemies frozen by the cryocannon immediately (for the big ones use the throwing axes) and fires really fast. I just wish the clip size would be bigger still...

In any case, it's also fast and precise enough to pick up glyphids which are too far away for the cryocannon to reach. As does the plasma gun, but as I said, I find the ammo capacity of that thing too low.


I just stuck with the flamer, I'll give that combo a try then.

What's your favourite mode? I really like the pipeline one, especially as the driller.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Alienmorph » February 2nd, 2021, 7:40 am

Dragaros wrote:Image


Holy crap, she's taller than f-ing Nemesis! He was like 2.5m or so. "Ara ara" indeed :lol:

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby SciFlyBoy » February 2nd, 2021, 10:10 am

delete.
Last edited by SciFlyBoy on February 2nd, 2021, 10:12 am, edited 1 time in total.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby SciFlyBoy » February 2nd, 2021, 10:47 am

What I'm learning in Japanese:

Kimi no namae wa nan desu ka? What is your name?

Boku no namae wa 'Uiriamu' desu. My name is William.

Kore wa nan desu ka? What is this?

Hajimemashite. Nice to meet you.

Baka. Idiot. (He he, I already knew that.)

Real beginner stuff.
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