Autumn in sight edition: Yearly costs are all paid for, time to donate if you can!//DA4 concept art, Anthem revamp, ME HD remaster, hey, it's something
Tali'Thread vas Clan Zorah nar BSN 6.0
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
One I have is going on 8 years old, still works, but it has no filter, and I don't except the outer frame to remain safe and stable forever. It's a thin aluminum box that the oil basin slots into, and it can be hand-deformed when empty. Can't trust that. Could probably use duck fat, I think domestic fryers cap at out its smoke point, and I've seen fancy chefs use it like that...
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
well I am 1 year older.
the post is over, stop reading and move on.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Happy Birthday, TX! Hope you can do something fun today, have a nice meal, and to many more!
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TTTX wrote:well I am 1 year older.
Happy Birthday!
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TTTX wrote:well I am 1 year older.

"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TTTX wrote:well I am 1 year older.
Alas, it happens to all of us.
Happy birthday!
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
thanks for all the happy birthdays, guys.
the post is over, stop reading and move on.
- Alienmorph
- Posts: 6022
- Joined: August 9th, 2016, 4:58 am
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
But wait, I'm still missing! Happy birthday, TTTX!
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Alienmorph wrote:But wait, I'm still missing! Happy birthday, TTTX!
and a thank you, to you and you are never missing.
the post is over, stop reading and move on.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Dragaros wrote:
That's Baiken all right.
Ah, yes. Culture. Quite. Mhm.
TW3: Hearing from people with early access, Skarbrand, if he hits a sufficient kill count, and he has
► Show Spoiler
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
https://news.blizzard.com/en-us/blizzar ... se-with-us
https://www.wowhead.com/news/blizzard-r ... ame-325728


https://www.wowhead.com/news/blizzard-r ... ame-325728


Last edited by Dragaros on January 25th, 2022, 3:28 pm, edited 2 times in total.
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
[quote="Dragaros"]"EA and Lucasfilm Games announce three new Star Wars projects led by Respawn Entertainment; A Jedi sequel, first-person shooter, and strategy game."
Would be nice to get a proper space battle strategy game. Empire At War always put me off with its ground combat section, which was terrible.
Would be nice to get a proper space battle strategy game. Empire At War always put me off with its ground combat section, which was terrible.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Food poisoning, or something like it, blows more chunks than I have today. Managed to keep down crackers and water for over half an hour at this point, which is an improvement.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Ooof. Get better soon.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
For Europeans (or anyone who has been to Norway), family is considering a trip to Norway in the next year or two. What are some don't miss things to see and/or things to know?
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Ragabul wrote:For Europeans (or anyone who has been to Norway), family is considering a trip to Norway in the next year or two. What are some don't miss things to see and/or things to know?
https://www.youtube.com/watch?v=jIt8vbdjyU8&ab
https://www.youtube.com/watch?v=a47gHi2V9Qo&ab
the post is over, stop reading and move on.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Those were entertaining. Found another asking a bunch of people in Norway what is "typically Norwegian" and the most common answer was brown cheese. The cold is the most intimidating thing. I may actually have most of the kind of heavy clothes I need from hunting. I have waterproof insulated boots, a trapper hat, etc.
This is still very much in "maybe" stage but it's fun to think about.
This is still very much in "maybe" stage but it's fun to think about.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
https://www.youtube.com/watch?v=XehW4OMiEr4
"To celebrate the Vault Project's 6th anniversary we present this unseen footage from Star Wars: 1313 showing Boba Fett in action. Very interesting to see considering the famous E3 demo showed off a version of the game prior to the character switch."
"To celebrate the Vault Project's 6th anniversary we present this unseen footage from Star Wars: 1313 showing Boba Fett in action. Very interesting to see considering the famous E3 demo showed off a version of the game prior to the character switch."
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
https://www.videogameschronicle.com/new ... -complete/
[[ "A fully functioning fan-made PC port of The Legend of Zelda: Ocarina of Time is nearly complete and could be released within weeks, VGC can reveal.
‘Harbour Masters’ are a group of community developers who are currently working on the PC port of the Nintendo 64 classic, which they estimate is already 90% complete and could release as soon as mid-February. Just like a fan-made PC version of Super Mario 64 released in 2019, the Zelda port will feature support for multiple resolutions and modding of assets, the group told VGC. Harbour Masters’ work, although totally separate from the Zelda Reverse Engineering Team (ZRET), follows the completion of the two-year fan project last year which successfully reverse-engineered a version of Ocarina of Time into compilable C code. A similar decompilation project eventually led to the Super Mario 64 PC port. This kind of reverse engineering is made legal because the fans involved did not use any leaked content, nor use any of Nintendo’s original copyrighted assets. Speaking to VGC, Harbour Masters developer ‘Kenix’ said that the group started work on its PC port virtually as soon as Ocarina of Time’s code was fully reverse-engineered.
The group is calling its port ‘Ship of Harkinian’, which is a reference to a line of dialogue in the infamous Zelda CDI spin-offs.
“We actually started putting down code in the middle of December last year,” they said. “Currently all of the game logic runs pretty much flawlessly. We have a few assets that aren’t packed correctly in the archive, most specifically skyboxes, and there are still a few graphical errors we are working through. Audio is also not yet decompiled. “I’d give it approximately 90%. We’ve been hoping to be complete by the middle of February and use a month or so until April 1st to refine the game before release. We’re hoping to have a public repository available in late February.” Kenix said the Harbour Masters team plans to go above and beyond what the Super Mario 64 fan port delivered back in 2019, with a number of enhancements over the original N64 version of Ocarina. You can see the first images of Harbour Masters’ port below. “Widescreen is supported out of the box by the rendering backend we are using, Fast3D,” they explained. Fast3D is the same renderer that was written for the Mario 64 port. “We have a roadmap for other things like 60fps. We already did the research to figure out what needs to be changed to make this work.”
The Ocarina PC team also plans to make mod support easier with the addition of features such as a scripting system similar to modern game engines. Super Mario 64’s own PC port was quickly modded with new graphics and modern effects such as ray-tracing, and it’s likely Ocarina will receive similar treatment. “Our game has an asset loading pipeline much more similar to modern games,” Kenix claimed. “We have a resource manager that runs on a separate thread that loads assets from our archives. “All of our assets are tagged by a string location within that archive, rather than what the game did on N64: pointers. Most of our work has gone into the process of importing/exporting different game asset types.
“Our archives also support ‘patches.’ These patches can replace an asset from the original archive. If you want to for example do a texture pack, all you have to do is create an archive that has the same texture path as the original and the system will figure out the newest one to use for you.
“This is the first step in our plan to support modding. Our archive format is the .MPQ file which is used in Blizzard games, but we are giving it the .OTR extension”
“Finally, we packed assets into an external archive. No assets are linked into the exe. Our belief is that this will prevent a DMCA takedown from Nintendo as SM64 linked all of the assets into the exe file.”
Harbour Masters’ work on the Legend of Zelda PC port can be followed on its Discord server. Finally, the group told VGC it’s coding a library along with the Ocarina port called libultraship (LUS), that handles all required aspects of an N64 to PC conversion. “We expect this and our processes to result in a port of Majora’s Mask shortly after it reaches 100%,” it said. Work on decompiling Majora’s Mask is currently estimated to be at 37%.
Harbour Masters are not the only fans working on porting Zelda to PC. Another project is being worked on by a single engineer who was previously active in the SM64 PC modding scene. Engineer ‘Vertigo’, told VGC they expect to have their own fully playable PC version of Ocarina working “with minimal glitches and no sound” by mid-February." ]]


[[ "A fully functioning fan-made PC port of The Legend of Zelda: Ocarina of Time is nearly complete and could be released within weeks, VGC can reveal.
‘Harbour Masters’ are a group of community developers who are currently working on the PC port of the Nintendo 64 classic, which they estimate is already 90% complete and could release as soon as mid-February. Just like a fan-made PC version of Super Mario 64 released in 2019, the Zelda port will feature support for multiple resolutions and modding of assets, the group told VGC. Harbour Masters’ work, although totally separate from the Zelda Reverse Engineering Team (ZRET), follows the completion of the two-year fan project last year which successfully reverse-engineered a version of Ocarina of Time into compilable C code. A similar decompilation project eventually led to the Super Mario 64 PC port. This kind of reverse engineering is made legal because the fans involved did not use any leaked content, nor use any of Nintendo’s original copyrighted assets. Speaking to VGC, Harbour Masters developer ‘Kenix’ said that the group started work on its PC port virtually as soon as Ocarina of Time’s code was fully reverse-engineered.
The group is calling its port ‘Ship of Harkinian’, which is a reference to a line of dialogue in the infamous Zelda CDI spin-offs.
“We actually started putting down code in the middle of December last year,” they said. “Currently all of the game logic runs pretty much flawlessly. We have a few assets that aren’t packed correctly in the archive, most specifically skyboxes, and there are still a few graphical errors we are working through. Audio is also not yet decompiled. “I’d give it approximately 90%. We’ve been hoping to be complete by the middle of February and use a month or so until April 1st to refine the game before release. We’re hoping to have a public repository available in late February.” Kenix said the Harbour Masters team plans to go above and beyond what the Super Mario 64 fan port delivered back in 2019, with a number of enhancements over the original N64 version of Ocarina. You can see the first images of Harbour Masters’ port below. “Widescreen is supported out of the box by the rendering backend we are using, Fast3D,” they explained. Fast3D is the same renderer that was written for the Mario 64 port. “We have a roadmap for other things like 60fps. We already did the research to figure out what needs to be changed to make this work.”
The Ocarina PC team also plans to make mod support easier with the addition of features such as a scripting system similar to modern game engines. Super Mario 64’s own PC port was quickly modded with new graphics and modern effects such as ray-tracing, and it’s likely Ocarina will receive similar treatment. “Our game has an asset loading pipeline much more similar to modern games,” Kenix claimed. “We have a resource manager that runs on a separate thread that loads assets from our archives. “All of our assets are tagged by a string location within that archive, rather than what the game did on N64: pointers. Most of our work has gone into the process of importing/exporting different game asset types.
“Our archives also support ‘patches.’ These patches can replace an asset from the original archive. If you want to for example do a texture pack, all you have to do is create an archive that has the same texture path as the original and the system will figure out the newest one to use for you.
“This is the first step in our plan to support modding. Our archive format is the .MPQ file which is used in Blizzard games, but we are giving it the .OTR extension”
“Finally, we packed assets into an external archive. No assets are linked into the exe. Our belief is that this will prevent a DMCA takedown from Nintendo as SM64 linked all of the assets into the exe file.”
Harbour Masters’ work on the Legend of Zelda PC port can be followed on its Discord server. Finally, the group told VGC it’s coding a library along with the Ocarina port called libultraship (LUS), that handles all required aspects of an N64 to PC conversion. “We expect this and our processes to result in a port of Majora’s Mask shortly after it reaches 100%,” it said. Work on decompiling Majora’s Mask is currently estimated to be at 37%.
Harbour Masters are not the only fans working on porting Zelda to PC. Another project is being worked on by a single engineer who was previously active in the SM64 PC modding scene. Engineer ‘Vertigo’, told VGC they expect to have their own fully playable PC version of Ocarina working “with minimal glitches and no sound” by mid-February." ]]


"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I live again. No bloody idea what laid me low. Everything I ate Tuesday was eaten by someone else, so it'd have to have been an unlucky chunk that was spoiled. Or, it was the Benadryl I took before going to bed, but they've never bothered me before. Weirdly enough, late in the evening, after the second attempt to eat crackers & water, finally had a substantive purge, rather greasy and dark yellow. I assume that bile was the poison, since I was rapidly better after it. No idea how that works, would think the body would digest/pass it rather than have it linger in my gall-bladder for a day, until I was hydrated enough to expel.
Re: Zelda - Oh noooo. You never, ever announce this stuff until you're 100% done and ready. The lawyers are on this stuff the instant they're aware. Nooooo.
Re: Zelda - Oh noooo. You never, ever announce this stuff until you're 100% done and ready. The lawyers are on this stuff the instant they're aware. Nooooo.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
https://www.warhammer-community.com/202 ... cter-ever/




https://www.youtube.com/watch?v=vftsGnaSyXY
They've been teasing Angron's return for awhile now, and still a no-show. But with Sangy's battle with Ka’Bandha coming up in the next HH Siege book, this makes sense.




https://www.youtube.com/watch?v=vftsGnaSyXY
They've been teasing Angron's return for awhile now, and still a no-show. But with Sangy's battle with Ka’Bandha coming up in the next HH Siege book, this makes sense.
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Hasn't Angron been summoned, and banished, more times than anyone else? Albeit he's the most effective daemon primarch too.
Who is online
Users browsing this forum: No registered users and 98 guests























