magnuskn wrote:Mazder wrote:magnuskn wrote:Yeah, what TTTX said. The first cycles probably *were* different, but it still makes very little sense that one big ship can reap an entire galaxy.
This, this point is what you're failing to see.
Everyone is saying "maybe it's not the whole Galaxy or a Galaxy's worth of people every time", hence calling them "different" in the first place.
Harbinger not having to snork up an entire Galaxy is one of said differences that make is plausible.
Of course you can fan-fic in any kind of explanation. Maybe magical unicorns helped him the first ten times. It's still vastly implausible. It's only after we go past, I don't know, five hundred cycles that it becomes really "realistic". And after that it becomes ever more impossible for a conventional solution to work. At the point Shepard comes around, it's, again,
at least 20.000 cycles and as much large Reapers. There was no way at that point to get rid of the Reapers without a magic reset button.
Well, that's assuming that none of the Reapers had perished over the hundred of cycles. After all, we do know thanks to ME1 that past cycles had been capable of destroying at least one Reaper, so more had probably been destroyed too. It also seems possible that different cycles produce different type of Reapers and not all them might have survived the ravages of time either.
We also can't be certain, if Harbinger didn't use the armies of the very first cycle as the base of the Reaper army, while slowly building the actual Reaper army. Another possibility is that at first cycle, Harbinger ascended literally every race on that cycle and that way having good sized army right from the beginning. Yet another potential theory is that Harbinger didn't start these cycles right away, but after it's creation, it observed the life in the galaxy and witnessed this endless cycle of organic creating AI/synthetics and then that AI/synthetics turned against their creators. It's also logical to think that Harbinger might have used some indoctrinated people to say that they have found a solution to synthetic threat, only for that to lead to construction of new Reaper, before they too turned against the races of that cycle. It was only after Harbinger thought Reapers had enough forces to establish the actual 50,000 years cycle system.
Yes, all of the above is supposition and we can't be sure of what really happened. But I think the above are sensible and reasonable enough explanations for how Reapers could've started it all.
Granted that do leave the overwhelming numbers problem with the Reapers and how to win them. This is definitely something that Bioware royally fucked up. Instead of magical "kill them all" button, they should've wrote the story in a way that the current cycle managed to develop weapons to beat the Reapers. And writers had so many possible options too.
1. The weapon that destroyed that Reaper in ME1 and reformed the surface of a planet. While Cerberus was able to track the derelict Reaper from the information based on this, they could've found the remains of that weapon from the other end or some facility/remains of space ship and got some information from there.
2. Reverse-engineering Reaper technology. Thanix cannon and Normandy advanced shields. Something more like this would've gone long way. Especially if Bioware would've been wise and for example allowed some Reapers to get through that Batarian relay, before Shepard destroyed it, making Reaper threat clear to all.
3. Bioware could've used their disregard Dark Energy plot a different way. For example they could've made it so that people found a way to weaponize it. Bombs that destroyed shields on impact like the sun radiation on Haestrom. Basically a weapon that worked like singularity skill in games, but just large scale. Weapon system that is powered by living biotic beings channeling their energy in the weapon. Hell, using enough Dark Matter to collapse a sun or core of the world and create a supernova. Possibilities are rather endless with this.
4. The most logical way. Instead of bullshit crucible, Prothean archives stored actual weapon designs and basically the whole might of Protheans. This could've also given another use for Shepard as he had that chipher in his/her head. Shepard could've done something simple as translating Prothean alphabeth to human and galactic basic, allowing other people to actually start solving the mysteries of those archives. Or another way would've been those Prothean Data disks and Asari writings side assignment from ME1. Together these missions actually formed a way for normal people to read Prothean, not just some Dark Energy Dissertation bullshit we had in the game. Third way would've naturally been that Ilos had more secrets remaining and Vigil in its last act could've have done something other people could also understand information it left behind.
Alas, none of this happened, because Bioware basically "Last Jedied" the games. Building a trilogy without clear plan. Yet, even these examples I cooked up in half a hour easily provide possible solution of how the galaxy could've fought and in the end beat Reapers in more conventional way.
Then again, maybe all of this is EA fault. When they bought Bioware, it was at worst possible time and it could've ended up being more hazardous to ME than none of us thought before. After all, Bioware didn't really have real plans for trilogy, when they made ME1. It was only it's success that made them start planning it. But BW got bought by EA, company known for policy of releasing games as fast as possible. This forced Bioware's hand and made them choose the most simplest paths as those were possible to do within the short time table they were given. We also can't forget that at the time of ME2, and that way whole trilogy planning, Bioware were just bought by EA. This naturally meant that the leadership of Bioware would bend over backwards to please people at EA and doing things their way. Sadly, this eventually resulted all the fuck ups and way too simple ideas in last two games.