Riptide wrote:
I agree.
"Oh but they were never going to do that after ME3's ending so people just need to accept it!"
I'm so tired of that response. As far as I'm concerned, it's no excuse. I don't care about Heleus and I don't care about Andromeda or anyone in it. This isn't the galaxy I fought to save, and as the next step for the franchise, it's banal and doesn't even do anything new.
Yeah, that just shows how little backbone they had. "Oh we can't invalidate the fan's vision if they choose a different outcome than the one we make canon!"
So let's do a half-reboot half-spin-off and...
► Show Spoiler
... pretend everything and everyone in the Milky Way is gone, because the people in Andromeda don't have any mean to know otherwise. That's so much fucking better!
Because doing like almost literally EVERY OTHER multiple choice game, and pick one outcome as canon to build upon would have been too hard. I've once played a JRPG that has a literal "everyone dies!" possible ending. Guess what? It has 2 sequels and a shitton of of spin-offs because dead-end narratives usually are not taken in account as possible canonic outcomes and when making new games in the same series should be ignored. But nooo "power to the players... so let's take everything away from them!"
There are things and characters I like in ME:A, probably more than I gave away with my, admidettly, rather sceptic and bitchy attitude about it, but you're not going to convince me it was the right way to move the franchise forward, period. It'll always smell to me of cowardness and poor planning on the devs' side of things.