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Bioware General (Mass Effect/Dragon Age/Other)

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Mazder
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » February 26th, 2019, 3:20 pm

Raga wrote:Actually, like 80% of my enjoyment of D&D is really just enjoyment of the D&D cosmology, specifically Planescape and the Forgotten Realms. They are just freaking fun universes to play in. Pretty much every fantasy game that isn't in the Forgotten Realms I spend most of my time thinking "Wow, just think how much more fun this would be in the Forgotten Realms."

And the rolling thing is fine in a game that is point and click. It's more like an isometric RTS in that sense. You are assuming more of the role of security camera/blueprint guy telling the SWAT team where to go over the radio than you are point guy for the SWAT team. When it's done well, this is my favorite type of combat.

TBH I've not played a game of DnD using their actual story. I've used the framework and the world limitations and the races and stuff but I've never followed a DnD campaign or read into much of their stuff.
I get VCS. Vertical Climb Syndrome. A term I'm coining when the introduction to something's lore/history is so steep it's effing vertical. (BEWARE, CLIP OF A LIVE SHOW OF THE TV SHOW BOTTOM. CRASS COMEDY FROM THE 90'S, TRIGGER WARNING'S ACTIVE!)

Yeah.
I personally just kinda get bored of the idea eventually I guess.
I do prefer my combat a little more twitchy, a little more hands-on, even if I am terrible at it! :D

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » February 26th, 2019, 3:25 pm

Personally I have always to try a DnD game, but had no idea what it was in the beginning, how to play or had the friends to do so.
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Vol
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » February 26th, 2019, 11:47 pm

Finished the base game story.

► Show Spoiler

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » February 27th, 2019, 3:21 am

The fact that EA sacrificed Mass Effect to make Anthem is probably one of the bigger reasons why people are pissed and hating on it. Not to mention that type of game is clearly out of BioWare's league.

But you don't get put on the list of the most overpaid CEOs in America for nothing.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » February 27th, 2019, 11:53 am

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby NCLanceman » February 27th, 2019, 12:46 pm

Vol wrote:Finished the base game story.

► Show Spoiler


I hate to break it to you, but you're not done with the game yet. Half the point of a game like this is that you're supposed to be at the halfway point right now. Now you're supposed to just drop in and have fun with your friends doing stuff while you get better and better loot. I've been doing the Freeplay stuff to open the tombs and I can easily say there's not enough here to justify more than a 6/10 unless the game suddenly turns into this video.

https://www.youtube.com/watch?v=wka5RovFEo8

...Actually, why doesn't Neill Blomkamp get more work? This trailer/short film is currently the best bit of storytelling in Anthem, and that one he did for Halo 3 was fucking spectacular.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » February 27th, 2019, 1:13 pm

Blomkamp is amazing at sci-fi visuals, but a bit lacking in story department. And of his 3 main movies, only Distric 9 made a profit, while both Elysium and Chappie underperformed significantly at the box office.

And then there was the whole Alien 5 situation, where RIdley Scott basically used the bad results of Chappie to stop him from make the movie, so that he could instead be the only cock in the chicken house, and make more Godawful prequel films.

He's currently working on a new R-rated Robocob movie, which he should be perfect for.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby NCLanceman » February 27th, 2019, 1:18 pm

Well, that's just it. Blomkamp should be making movies that he didn't write. If they make an Anthem movie (are they still making a Mass Effect movie?), he should totally be at the helm.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » February 27th, 2019, 3:02 pm

I wish they'd make a Mass Effect movie, but probably not gonna happen for a long time... unless another sci-fi franchise makes it big and we get into "LOTR clones" territory.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » February 27th, 2019, 3:14 pm

magnuskn wrote:I wish they'd make a Mass Effect movie, but probably not gonna happen for a long time... unless another sci-fi franchise makes it big and we get into "LOTR clones" territory.

Personally I think a tv show would be better gives more time to flesh everything things out.

Not to mention, video game movies haven't been done close to good (aside from like 3-4 movies).
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » February 27th, 2019, 4:20 pm

Yeah, the "video game" curse hangs heavily over any such project. And a TV series (with a commesurate budget) would be nice. But, all unlikely to happen. And you just *know* that they'd hire Hack Walters and Casey Hudson as writers and they'd fuck up the ending! :p

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 2nd, 2019, 12:36 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 2nd, 2019, 12:37 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 2nd, 2019, 12:38 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 2nd, 2019, 12:38 am

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 2nd, 2019, 12:38 am

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 2nd, 2019, 5:16 pm

the post is over, stop reading and move on.

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Vol
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 2nd, 2019, 10:53 pm

Well, shit, that's a handy route, Drag. Thank you kindly.

Anthem end game needs some work. The content itself is fine, but accessing it is buggy. 1 of the 3 strongholds (dungeons) is outright gone from my mission map because of a bug. Doing world events is both hard to do because they pop randomly in the world and you can't see them unless you're close _and_ they don't always track for the daily rewards. Masterwork and Legendary drops are vital to surviving on GM2 and 3, but they have random stats with random amounts of bonus, so you have to earn the recipe to craft them, then reroll over and over until you get a good one, to say nothing of a great one. Also some buggy hitboxes, buggy hit points (My Interceptor oscillates between a couple pips of health, a dozen, and 2 dozen, randomly), and fire attacks seeming to do bugged damage against players. But it's fun enough that I'm still playing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 4th, 2019, 9:41 am

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby FrozenShadow » March 4th, 2019, 4:06 pm

magnuskn wrote:I wish they'd make a Mass Effect movie, but probably not gonna happen for a long time... unless another sci-fi franchise makes it big and we get into "LOTR clones" territory.


Frankly, if they ever do ME movie, they have to go LOTR route, which means making at least 2 movies, preferable 3, back to back. Only then they can but ME1 story as a movie. This should also be easy, considering the natural 3 part nature of ME1.

First movie: From beginning to Feros as a end game. Why Feros? It provides a great ending solution for team building, which should be one of themes i the movie.

Second movie: From Feros aftermath to Noveria with one of the ME1 loyalty mission on screen, while others are mentioned. As for Noveria, another great opportunity to team/character building. Thigh up bases, overwhelming number of enemies and emotional ending.

Alternative Second movie: We start right away from somewhere middle of Noveria and the ending of this is final act in the first act of the movie. Second act will be team/character based, but third act end up in Virmire and the explosion of the bomb and our heroes having cadmeanish victory.

Third movie: Begins with argument on Citadel with the council and Shepard getting grounded, only to escape. That escape will probably be more dramatic than in the game or might be better, if Shepard just argues with the Council from Normandy and the ignoring their order to return on Citadel. Either way, we end up in Ilos, where things will differ somewhat. There is no "arrival" fights, just closed door and eerie ruins and silent exploration for few minutes. First fight will be after the team gets the door open and gets in, only to run into ambush. Only reason team survives is the vigils intervention with controlling internal defenses. This leads to meeting with vigil and "shocking" revelation of Reapers endgame. After that we got some character moment, until its Citadel time and true end game of the movie trilogy with many battles. It might be best for the movie to divide the team, where our team movies in three pairs of two or in two three members team.

Either way, its impossible to make ME1 just one movie and make it work.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 4th, 2019, 4:38 pm

FrozenShadow wrote:Either way, its impossible to make ME1 just one movie and make it work.

well unless they go the TV series route (maybe animate), which would give much time for world building and character moments.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 5th, 2019, 12:30 pm

A TV series would probably be the best, yes. Otherwise we'd get a horribly truncated single movie, realistically.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 5th, 2019, 3:01 pm

I'd say animated show, no chance a live action series would get the budget for all the aliens and space battles and locations. Plus that way you can have some of the games' voice actors reprising their roles, if avaiable.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 6th, 2019, 8:12 pm

There's a bug that's been getting attention.

Despite showing numerically different damage amounts, the level 1, default weapons do a greater percentage of damage than the end game, Masterwork guns.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Joblom » March 6th, 2019, 10:56 pm

A ME1 movie could work if you liberally re-imagined the core plot of the game. Have to cut a lot, condense it more.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 7th, 2019, 1:06 am

Vol wrote:There's a bug that's been getting attention.

Despite showing numerically different damage amounts, the level 1, default weapons do a greater percentage of damage than the end game, Masterwork guns.

But the day 8 day 1 patch was supposed to fix everything!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Rune » March 7th, 2019, 2:03 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 7th, 2019, 5:08 am

Rune wrote:I love Anthem.

I love Mass Effect Andromeda and Dragon Age 2.

Though I'm afraid even I do not understand why you would defend that game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Rune » March 7th, 2019, 9:52 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 7th, 2019, 7:29 pm

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 8th, 2019, 1:22 am

Big patch on the 12th, supposed to fix a lot of bugs, add some QOL changes. They agreed we need a stats page, no commitment tho. I'll be happy if I can run a stronghold other than Heart of Rage again, as the boss of it takes for-fucking-ever.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 8th, 2019, 4:39 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 8th, 2019, 4:40 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 8th, 2019, 4:40 pm

“Well, well…what have we here? A birthday, then? Happy birthday, DA2! Keep the flame alive.”

https://mobile.twitter.com/bioware/stat ... 482432?p=v

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 8th, 2019, 4:40 pm

"Today, Mass Effect 3 turns seven. Celebratory dance party, anyone?"

https://mobile.twitter.com/bioware/stat ... 083072?p=v

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7 years old, huh?

Maybe I'll fire up an old Citadel DLC save sometime this weekend for old time's sake.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 10th, 2019, 12:59 am

7? But that's how old ME2 is, and...oh. Oh no.

In less existential dread news, the new Anthem patch helps a lot. Titans drop fast, Interceptor melee is way more potent (everyones' is), and I can now play 2/3 strongholds again. Plus Heart of Rage, the longest one, goes so much faster now. So much. Game needs a lot more work, but they're at least doing the right thing. As for the loot system, some people are really angry about the pacing, but eh.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 10th, 2019, 7:50 pm

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 11th, 2019, 1:16 am

Yeesh, the Anthem subreddit is in a full spergrage over the drop rate lately. I only do a few of the dailies at this point, since I don't see a need to grind hardcore for a perfect build to play GM3 to then wait for new content, but it is quite a hurdle to try and get good gear when you have to effectively roll the right piece with 4 good stats, ideally Legendary. Bioware is going to buckle.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 13th, 2019, 12:18 pm

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 13th, 2019, 3:51 pm

Well, screw it. I just bought the game. I really need a game with good visuals and a story right now, after being all strategy-ied out with Battlefleet Gothic Armada II, Total War: Warhammer 2 and so on. And neither Warframe nor Thronebreaker really did it for me.

At least I only paid 40 euros for a code on Ebay. Let's see when the code arrives and how long the install will take.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 15th, 2019, 12:45 pm

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 16th, 2019, 12:45 pm

https://www.youtube.com/watch?v=cChru_ufYDY&list=WL&index=11&t=0s

I've played about an hour of Anthem by this time. The gameplay is fun (as expected), although I keep flying headlong into walls. :lol: I've chosen the Storm after the introductory mission and the elemental combo system is as fun as it always was in Mass Effect. I chose to play the first story mission after that solo and it was actually quite challenging, although definitely doable. I'll have to decide if I want to group up more or try to go at it solo as for as long as possible.

The first person perspective is not really that good in Fort Tarsis. Makes me a bit worried about Cyberpunk 2077, although there it looked very much better in conversations in the 47 minute video we got. The story so far is okay. Owen actively annoys me.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 16th, 2019, 11:39 pm

The XP gain in TOR is really ridiculous these days. Finished the Sith Warrior base story at level 49 having done mainly only the class quests after Nar Shadda, without using the XP boost consumable they give you after every major plot beat. Took me a few days going at a leisurely pace. You really don't need to do any side quests, which are now invisible unless you tick the option to see them on the map screen, and only planet quests/heroics every now and then. Plus the difficulty was dropped to the ground. Companions can solo the game more or less, story enemies are tuned to die to auto-attack. Going into Makeb after Illum, maybe that's tougher, then Revan I want to speed through so I can get to the Knights content that's new to me.

Also makes me a little wistful for old Bioware writing. TOR's about the very last vestige of it. A playfulness with edge, silly at the time, but I miss it now.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Rune » March 17th, 2019, 12:32 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 17th, 2019, 5:02 am

Vol wrote:The XP gain in TOR is really ridiculous these days. Finished the Sith Warrior base story at level 49 having done mainly only the class quests after Nar Shadda, without using the XP boost consumable they give you after every major plot beat. Took me a few days going at a leisurely pace. You really don't need to do any side quests, which are now invisible unless you tick the option to see them on the map screen, and only planet quests/heroics every now and then. Plus the difficulty was dropped to the ground. Companions can solo the game more or less, story enemies are tuned to die to auto-attack. Going into Makeb after Illum, maybe that's tougher, then Revan I want to speed through so I can get to the Knights content that's new to me.

Also makes me a little wistful for old Bioware writing. TOR's about the very last vestige of it. A playfulness with edge, silly at the time, but I miss it now.


I'll have to check out the new content one of these days on my Jedi Guardian. I'm not so sure if I'd support the idea that this game still had the old BioWare writing, but then again when I was so disappointed about the consequence free writing (since in terms of non-crewmembers no matter what you did, the outcomes of storylines were restricted to their respective planets, except for some NPC's surviving for one certain battle on Corellia and then disapparing forever) I just came off the heady days of Mass Effect 2/3 and DA:O, where you definitely could affect outcomes. Except with the ME3 ending, of course.

Rune wrote:A lot of the characters start off as annoying, but then they actively grow on you. Be sure to talk with everyone. It unlocks so much about the world and even your character, and also changes things about Tarsis as well.

My favorites:
1. Sentinel Brin
2. Sentinel Brin
3. Sentinel Dax
4. Sentinel Barr
5. Matthias
6. Owen
7. Monitor
8. Leyton
9. Gunther

There were multiple points in the game where at both Owen and Faye I exclaimed "WHY ARE YOU SO FUCKING WEIRD" but it all ends up working out.
Except Gunther. But that's okay. Some people are just weird.


Thanks, I'll do that. I've been playing much more Star Trek: Online yesterday than I expected (since I unlocked the Defiant ship class at level 30 and wanted to get some flight hours in), but today I'll get in some more hours with Anthem.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 17th, 2019, 10:46 pm

magnuskn wrote:I'll have to check out the new content one of these days on my Jedi Guardian. I'm not so sure if I'd support the idea that this game still had the old BioWare writing, but then again when I was so disappointed about the consequence free writing (since in terms of non-crewmembers no matter what you did, the outcomes of storylines were restricted to their respective planets, except for some NPC's surviving for one certain battle on Corellia and then disapparing forever) I just came off the heady days of Mass Effect 2/3 and DA:O, where you definitely could affect outcomes. Except with the ME3 ending, of course.

I enjoyed the first bit of first Knights expansion. I played it right at launch, hit the end of chapter 1 or whatever it was called, then went on to other games. And waited 1200+ days based on my in-game mail.

I call it the last vestige, DA:I onward has a different tone where you can tell there's been serious writer turnover. That and the levels of depravity. Difficult to articulate succinctly.

It's also really ham-handed how they handled Quinn, though I heard in the beta, you could kill companions, but they feared players would screw themselves over with that. But a Dark Side lady who romanced him aught take particular umbrage. Still, for an MMORPG, it does have _some_ variability within the story framework, which is more than any other that I've played have done.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 18th, 2019, 2:32 pm

True, SWTOR at least had you choose planetary outcomes or just things which had no consequence for later story arcs. I heard that lately they have done a bit better, though.

Do you mean that BioWare wrote more depraved storylines before or after? Well, obviously before and good storylines they were. :p

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 18th, 2019, 10:55 pm

Yeah, off the top of my head, I can't think of any planet stories mattering all that much. I know for the finale of the Warrior story, certain people will or will not be there to support you, but it's in a very minimal way. Which makes sense, they had to fit 8 class stories over mostly the same assets, so I don't begrudge keeping everything _but_ the class story contained to the planets.

Before, of course! These days, you wouldn't see someone help their gift-slave girl find their long lost sister, bang said sister, then send said sister to go fuck your crew in order for you to buy her freedom. Which was pretty shocking to see. Male Warriors can bang Vette, her sister, and her best friend/sister-analogue, then marry Vette and put the slave collar on her for a BDSM honeymoon.

Laying that out in text is kinda odd. But in a good way.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 19th, 2019, 3:39 am

I guess I missed out on some surprising stuff, since I've never played the Sith characters. ^^


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