Vol wrote:Well, if you're in the US, and can get your hands on a 3060 TI or a 3080, I'm willing to pay MSRP + shipping + small finder's fee. I have a stack of parts about a yard behind me that've been there since before Christmas that I can't do anything with.
I'll keep my eye out, but no guarantees. Last I heard, EVGA had some kind of a queue system for orders on their site, though I expect that's quite backed up by now. I'm really surprised that so few sellers have adopted a one-per-customer (based on shipping address or payment card/method to help try and prevent bots from creating thousands of accounts) queue system. When I went around trying to find one, the only one I could find was EVGA. Now Newegg has that lottery system thing but that setup is unnecessarily confusing. Are these companies really so afraid of appearing British that they don't want to set up a simple "wait in line" system?
Mazder wrote:Hopefully I will have my money in a month or two which will enable me to upgrade my rig.
Hopefully, stock has begun to stabilize around that time too. Good luck with it.
Vol wrote:Though if you're citing tariffs, probably not a yankee, heh. Alas. Enjoy the card, man! Got lucky, be glad! We got a billion dollar lottery coming up, so maybe my luck is coming up, eh?
The tariffs affect us Yanks directly. The tariffs are the Trump administration's 25% tariff on imports from/goods manufactured in China, which includes the majority of computer equipment. The tariff was originally going to take place in late 2019, but GPUs (and other "accelerators" including products that have them in it like CPUs and Motherboards) were granted an exemption. That exemption expired at the end of 2020.
There's debates over what the effect actually is - depending on the product's pre-tariff margin, the tariff could be absorbed by the manufacturer and the prices could stay the same (Intel for example says the tariffs shouldn't impact the price of their upcoming 11th gen CPUs). But at the most basic level, no matter what your opinion is on the tariffs, the end result is that American consumers buying these "accelerators" that are manufactured in China should expect to see an increase in price by around 25%. This is why many of the 6900XTs on Newegg were delisted and then re-listed at new prices.
The card I got was the MERC319
6900XT.
Yes that is the actual reason I got it. Yes I am 12 years old. But it's launch price was $1100. Now it's sold for $1500. That's not the scalper's price - that's the direct from XFX price for the card. Still cheaper than a scalper, but unless the new administration rolls those tariffs back, the prices should be expected to remain high. And even if they are rolled back, if consumers get used to paying the higher prices, there's no reason why the sellers should bring those prices back down again. Hooray for the """free market."""
My current GPU, a Vega 64, is still a rather powerful card. Rather than sell or recycle it, I'm think gonna throw it in my leftover parts from my old build (i7-6700K, 16gb RAM, previously with an R9-390) and use it as my living room PC so I can move my VR setup out of my bedroom. Those parts are still powerful enough for VR, and my room is smol, so meat beat saber should be more comfortable once I get those moved. Only downside will be increased difficulties playing Elite Dangerous.
SciFlyBoy wrote:So in the PC vs Console wars; in the end it's worth it to go through the hassle and heartbreak of trying to find and wait for the perfect cards and equipment to build the PC that you'll sit in front of for hours on end in a gamer's chair as opposed to buying one unit of console now and playing in front of a TV on your hopefully favorite, comfortable couch. All so that you'll have a better frame rate?
In terms of PC vs Console, it is a
lot more complicated right now.
In terms of the stock shortage pain affecting PC builders, those same stock shortages are affecting consoles. PS5s and Xbox Series X/S are being scalped and botted right now similarly to how PC components are. Part of the issue is that almost everything is running on the same chip Node. AMD is the manufacturer for the chips (CPU and GPU) in the consoles, and have their own CPU and GPU line for the PC builders. All of those parts are all on TSMC's 7nm manufacturing node. That means that TSMC needs to support all AMD 3XXX CPUs, 5XXX CPUs, RDNA2 GPUs, the semicustom CPU and GPU in the PS5, Xbox X and Xbox S. So supply issues affecting all of AMDs products are also affecting the consoles. Really the only benefit the consoles have here is that (a) they're generally not used for mining, though I bet someone probably could hack some code on them to use them for mining and (b) rumored manufacturing goals/bonuses from Microsoft or Sony encourage AMD to supply the consoles at a higher priority than the PC components. Basically, that "heartbreak" of trying to find new components is affecting consoles as well, and is an abnormality in the market - both PC and console buying is normally not like this.
Consoles certainly have a price advantage right now at MSRP, especially that Series S. I don't think it's possible to build a PC right now for the same price as a console that meets or exceeds the console's performance. This won't last of course - it never does - but generally around the time a new console comes out, price vs theoretical performance leans in the console's favor. Both consoles are doing something really cool with the storage systems too, with those new superfast SSDs they're using. These are generally faster than SSDs you can get on PC, but the tech they're using (DirectStorage) is also coming to PC, and IIRC you can already enable it in some cases, so that benefit won't last either.
Playing on PC isn't
just for a higher framerate, though that certainly is one of the benefits. The PC benefit of higher framerates is being theoretically diminished with the current console generation, which new supports something like 4k 120fps. The problem though is that since the developers generally decide what the balance is between visuals and performance on consoles, it's up to developers to decide if they actually want that higher framerate or if they're going to try and push visuals. We've already seen toggles between "performance" and "quality" modes on consoles, which is great to see, and from what I hear, Microsoft is pushing developers hard to ensure every game on the new Xbox can do 4k 60fps.
Consoles aren't exclusive to couches, since building a SFF PC or just any living room PC and hooking it up to your TV is ez. Play with a controller, or get one of those lap pads you can get for keyboards and mice. Congrats, couch play with a PC.
Gaming chairs are horrible, and as someone with a bad back, spend the money on getting a proper ergonomic chair. Even though those tend to cost a bit, you'll be spending less than you will on your "favorite" couch.
On PC, you are
always going to have more games available to play. But with current consoles, this is being somewhat undone. IIRC, the new Xboxes are backwards compatible all the way back to the OG Xbox (in some cases at least). The PS5 though, is only backwards compatible to PS4 games. Still, you do get more games, and more customization with the playstyle. Keyboard/Mouse, controller, HOTAS, all on PC. Sony is being a butthead with the PS5's controller - you can use the PS4 controller with the PS5, but only on PS4 games. You
have to buy their new controller. For all intents and purposes, their new controller is fantastic, but that lack of choice and forcing people to buy a new one is bad. Gonna be a lot of new e-waste thanks to that decision. With the new Xbox, afaict they support controllers all the way back to the 360, and the new controllers will also work on the old XBOX and XBOS.
PCs do also get some extra customization in the game settings, giving users more capability to fine-tune their performance to what works best for them. If you're fine with 45 fps, hate 30 fps, but find 60fps to be a negligible benefit, you can pump up visuals to meet the balance of performance vs quality that you desire. In theory, this shouldn't be exclusive to PC - all current consoles are basically just PCs with special operating systems and there's no reason why developers can't include those settings on console.
Also, VR is still a ways off for consoles. Current consoles
might be strong enough for some VR, and the playstation has had PSVR for a while, but it's a far cry from anything the PC has for VR right now. Later in the XBSX and PS5 lifecycle, I wouldn't be surprised if we saw more hardware and game capability on consoles, but for the time being, it's still a PC exclusive.
I think people often overlook just how important harddrive space can be for games. The current console harddrives are using new fancy tech which is really cool, but their storage is so limited that you won't have more than a few games installed at once, and getting expanded storage will be much more expensive than getting an extra HDD or SSD for PC. This problem is especially the case if your internet is slow. If you have super fast internet, it doesn't really matter since you can just uninstall and reinstall games at will with little downtime. But if you're on limited speeds like most people and you don't want to wait, you need to keep it installed. Internet infrastructure does get better over time, but the size of games are also increasing, and they tend to increase faster than the internet speeds in many cases.
Any benefits of system/game updates are rather disingenuous. Sure, microsoft and sony manage the updates. Guess what, Microsoft also manages the updates to the PC. Steam/GoG/EGS/Origin manage the updates to your games, which will auto-install. Don't want them to auto install? Check a box. The only thing that might be a hassle are things like driver updates for GPUs - those are getting less and less painful to install, and often update and install just as easily as any other update. Plus, all updates install far faster than they do on consoles in my experience. In my experience with my PS4, there's no warning when a system or game update is needed to play a game, no background updating, I go to launch a game and it says I can't play until an update is installed. A simple 5gb update takes 45 minutes to install. In that same amount of time on my PC, I've updated 5 games, drivers, and my OS, watched a youtube video, and complained about the console's update times on twitter or something.
Consoles are (generally) expected to "just work," so (in theory) you have fewer issues like drivers that break, have to spend less time trying to get things to work properly, less time doing setup, etc. This is also a bit disingenuous since consoles will also experience bugs and issues that break games all the time. Since the updates aren't under your control, you can't just roll back an update or two to fix it either. That "one button" you have for troubleshooting is a limitation since that's literally
all you have access to when it comes to troubleshooting. Guess what, PCs have restart buttons too. One Button. On console, if that doesn't work, you're screwed. On PC, if that doesn't work, someone who knows how to google will fix their issue within 15-30 minutes 99% of the time. Some like to say that PC hardware tends to break more, but console hardware has just as many faults, or have we already forgotten issues with the RROD, or the switch's launch, or the smoking PS4s, etc etc. Hardware has a rate of faults. They affect consoles just as much as they affect PCs.
There's arguments to be made about maintenance. Build a PC right and maintenance is really limited or non-existent. Achieve positive air pressure in your system and you'll never have to dust your PC again. Consoles have engineers designing their systems to have less maintenance. That's a benefit, but you still have to maintain your consoles. PS5 wouldn't be designed to be taken apart and dusted if not. I personally love solving problems too, so I don't really mind if there ever is an issue I need to solve - I always end up learning something new about how computers work at the end of the day too, which is cool. Some may not like that hassle though, and for those people, the ease of a console is useful.
The benefits of a PC are more about the universal nature of it. All on one system, I can do my work, chat here, shitpost on main in discord, capture and edit videos, animate, make music, and play games all on the same platform, and often all at the same time. If performance becomes weak in one area, I can upgrade my system on a piecemeal basis rather than having to wait for and buy an entirely new console. I don't have to switch systems entirely to go do something else. Multiple displays, multi-tasking, VR, etc.
This isn't to try and dunk on consoles - they have a place and a role. The law of reduced rate of returns applies - the more you invest in your experience, the less added benefit you get per dollar spent.
You get a good gaming experience with consoles. But it can be better with PC if that's the thing you're looking for. PC vs Console really comes down to personal choice. If you don't want to spend a huge amount on your experience, and the extra choice/quality/framerate/customization doesn't matter much to you or isn't worth the extra cost, get a console. Nothing wrong with that and anyone who says otherwise has a superiority complex.
SciFlyBoy wrote:I think it's the idea of the perfect build that excites you the most. But the second you get that card you've always wanted something else comes by and now your perfect system isn't good enough and you go through that agony all over again. Is the cycle worth it?
This is a really ignorant assumption. This problem of always wanting "something else" once you get one "thing" is a problem with consumerism in general. It is in no way exclusive to PC building. It exists
everywhere, perpetuated by the companies and their marketing tactics who rely on it to make greater and greater returns for a smaller and smaller group of elites who are all more interested in us fighting each other so we ignore the men behind the curtain.
Many people are susceptible to this. Console players are not immune to consumerist propaganda. Neither are PC builders. There are plenty of people out there who are easily removed from their money, and who absolutely need to have the newest stuff. The instant a new thing comes out, they need it. They exist in the console world just as much as they do in the PC world. These irrational consumers are an issue, but exist in all markets (sidenote, this is one of the reason why traditional models of free market economics are flawed since the mathematics involved rely on consumers being rational and informed of all options in the market - neither of which has ever been true or will ever be true). Don't go around falsely assuming all PC builders immediately need to go out and buy the latest thing when console players do the exact same thing with new consoles, just on a longer timeframe. This is a problem with consumerism in general.
Plus, if you look at the hardware breakdown on PC from the steam hardware survey, it's obvious that the majority of PC players aren't just always going out to buy the latest new stuff. The most common GPU that PC users on steam has is the GTX 1060, a card that came out in 2016, and in terms of performance, has 6 other GPUs in its same generation that are more powerful than it (1070, 1070Ti, 1080, 1080Ti, Titan X, Titan Xp). The most common CPU setup is a 4 physical core system, which has been on the mid to low side of things for like two generations.
I think you're also placing a lot more "agony" on this than actually exists. Sure, it's frustrating to encounter these stock shortages in hardware, but in the end, *shrug*. It's a GPU. Most PC buyers already have one. For me, the marginal benefit of getting a new one is worth it, but if I can't get a new one, oh well, I'll go do something else.
hope y'all missed my wall-of-text posts because I've only ever gotten worse at them since I've been gone