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Tali'Thread vas Clan Zorah nar BSN 6.0
- Alienmorph
- Posts: 6022
- Joined: August 9th, 2016, 4:58 am
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
https://www.youtube.com/watch?v=Y4gfiBhzTSU
So bigger maps are gonna be the norm, the Spinosaurus got some remodeling to mke it look more like the animatronic than the CG model, there's a new pterosaur confirmed... seems either Tapejara or Tupandactylus... could be either one since thei're very closely related. But this is mostly a recap video.
So bigger maps are gonna be the norm, the Spinosaurus got some remodeling to mke it look more like the animatronic than the CG model, there's a new pterosaur confirmed... seems either Tapejara or Tupandactylus... could be either one since thei're very closely related. But this is mostly a recap video.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Dinosaurs may have lived in social herds as early as 193 million years ago"
https://www.nature.com/articles/s41598-021-99176-1

https://www.nature.com/articles/s41598-021-99176-1

"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"First Dinosaur Era Crab Discovered Fully Preserved in 100-Million-Year-Old Amber"
https://www.livescience.com/immortal-cr ... d-in-amber

https://www.livescience.com/immortal-cr ... d-in-amber

"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I put $20 in Shib coin when it rolled out on Coinbase, because it was worth a tiny fraction of a penny, and that got me about a million coins. I checked this morning, and it was up to $60. I promptly used that theoretical $40 gain for more Shib coin, and now my 1.6 million coins are worth $140. I doubt it'll last, but the idea that a stupid meme coin has made me more money than anything my banks can offer is cute.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Officially passed the point I left off the last time I was playing Patfinder: Kingmaker and got to Act III. I'm having a much better time in general this time which seems to be how these games inevitably go for me. Though I'd say the writing is only like B- so far, it's also very standard high fantasy adventure fare which is actually pretty refreshing given how pretentious and avant-garde so many things try to be anymore. "Subverting the genre" has itself become so cliche that just sticking to staples actually feels fresh. Once I've gotten my groove into it I think I'm actually enjoying it more than Pillars though less than Divinity. It's by far the most faithful in terms of feel of the various games trying to recapture Infinity Engine nostalgia.
One thing I realized this play through is that crowd control that allows enemies to make a save every round against a status effect that then vanishes forever (hideous laughter, confusion, etc) is considerably more useless than conjuration type crowd control (like poison gas or webs) that lingers in an area and forces enemies to keep making saves or get status effects throughout the entire fight. It's especially useful if you stack these up and then everything has to make 2 or 3 saves per round. They will inevitably fail something. The other type of crowd control worked really well in Infinity Engine games for some reason while the environmental types tended to just poison or entangle your own people as well while not impacting the enemies enough to be worth it (other than cloudkill which was consistently great for cheese tactics). I have no idea what thing changed that makes this the case, but whatever.
Also of all random buff/protective spells I forgot existed Protection from Energy has consistently been the one I could not do without while Baldur's Gate staples like Haste have been optional about 95% of the time. When these types of spells have been in other games, they usually absorb X amount of elemental damage and then collapse and it was usually such a piffling amount that it wasn't worth it. But now, I've had Protection from Energy stay up through multiple, multiple fireballs or lightning strikes and so on. I have no idea what the difference is, but again, whatever, this spell is actually useful in this game.
My biggest complaint with the game is they don't do a good job explaining how the game mechanics work (and I mean this game specific mechanics and not D&D mechanics). I have to constantly keep looking up how rudimentary kingdom building mechanics work and still keep stumbling upon completely essential information that the game just never told me so far as I can remember.
The other issue is that they are purist for some dumb mechanics that don't translate well from pen and paper. The biggest offender in this category is forcing you to role for effectiveness of healing spells with no toggle to turn that shit off. This is especially bizarre because there is a toggle that makes resting remove otherwise permanent status effects like blindness and ability damage. If you are going to include a toggle for one and not the other, I'd much rather these were inverted. The second one is situational, specific types of damage you need to prepare for tactically in interesting ways. The first is just a generic boring problem you overcome with save, item, or rest spamming which does nothing but waste my time and patience. The second biggest offender is the "you failed this lock picking check so fuck you until you level up" decision while they also didn't include the spell knock, any sort of lockpicking tools I've ever been able to find anywhere, or similar. (There are a few items and potions that boost Trickery indirectly by raising Dexterity but I don't want to manually reequip and buff the lockpicker every time I find a lock). This also seems to exist for no reason except making me come back to areas I already cleared over and over upon level up to try locks again and waste my time. Needless to say I just save scum until I get it. Fuck that.
Overall enjoying at like 8 to 8.5 level so far. I'm somewhat surprised by this because it's mostly the kind of annoying "you just need to git gud, bro" diehards that tend to go on about this game and I usually end up not liking what those guys like. But I think this game is considerably less bullshitty than Pillars. That might just be because it has game mechanics you don't need a PhD to understand and allows you to solve problems with clever spell usage and not just math.
One thing I realized this play through is that crowd control that allows enemies to make a save every round against a status effect that then vanishes forever (hideous laughter, confusion, etc) is considerably more useless than conjuration type crowd control (like poison gas or webs) that lingers in an area and forces enemies to keep making saves or get status effects throughout the entire fight. It's especially useful if you stack these up and then everything has to make 2 or 3 saves per round. They will inevitably fail something. The other type of crowd control worked really well in Infinity Engine games for some reason while the environmental types tended to just poison or entangle your own people as well while not impacting the enemies enough to be worth it (other than cloudkill which was consistently great for cheese tactics). I have no idea what thing changed that makes this the case, but whatever.
Also of all random buff/protective spells I forgot existed Protection from Energy has consistently been the one I could not do without while Baldur's Gate staples like Haste have been optional about 95% of the time. When these types of spells have been in other games, they usually absorb X amount of elemental damage and then collapse and it was usually such a piffling amount that it wasn't worth it. But now, I've had Protection from Energy stay up through multiple, multiple fireballs or lightning strikes and so on. I have no idea what the difference is, but again, whatever, this spell is actually useful in this game.
My biggest complaint with the game is they don't do a good job explaining how the game mechanics work (and I mean this game specific mechanics and not D&D mechanics). I have to constantly keep looking up how rudimentary kingdom building mechanics work and still keep stumbling upon completely essential information that the game just never told me so far as I can remember.
The other issue is that they are purist for some dumb mechanics that don't translate well from pen and paper. The biggest offender in this category is forcing you to role for effectiveness of healing spells with no toggle to turn that shit off. This is especially bizarre because there is a toggle that makes resting remove otherwise permanent status effects like blindness and ability damage. If you are going to include a toggle for one and not the other, I'd much rather these were inverted. The second one is situational, specific types of damage you need to prepare for tactically in interesting ways. The first is just a generic boring problem you overcome with save, item, or rest spamming which does nothing but waste my time and patience. The second biggest offender is the "you failed this lock picking check so fuck you until you level up" decision while they also didn't include the spell knock, any sort of lockpicking tools I've ever been able to find anywhere, or similar. (There are a few items and potions that boost Trickery indirectly by raising Dexterity but I don't want to manually reequip and buff the lockpicker every time I find a lock). This also seems to exist for no reason except making me come back to areas I already cleared over and over upon level up to try locks again and waste my time. Needless to say I just save scum until I get it. Fuck that.
Overall enjoying at like 8 to 8.5 level so far. I'm somewhat surprised by this because it's mostly the kind of annoying "you just need to git gud, bro" diehards that tend to go on about this game and I usually end up not liking what those guys like. But I think this game is considerably less bullshitty than Pillars. That might just be because it has game mechanics you don't need a PhD to understand and allows you to solve problems with clever spell usage and not just math.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I also feel like an asshole because I'm snacking on some dried cranberries that come in a bag that sounds like a treat bag when it's opened. My cat comes running every single time.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Ragabul wrote:Officially passed the point I left off the last time I was playing Patfinder: Kingmaker and got to Act III. I'm having a much better time in general this time which seems to be how these games inevitably go for me. Though I'd say the writing is only like B- so far, it's also very standard high fantasy adventure fare which is actually pretty refreshing given how pretentious and avant-garde so many things try to be anymore. "Subverting the genre" has itself become so cliche that just sticking to staples actually feels fresh. Once I've gotten my groove into it I think I'm actually enjoying it more than Pillars though less than Divinity. It's by far the most faithful in terms of feel of the various games trying to recapture Infinity Engine nostalgia.
One thing I realized this play through is that crowd control that allows enemies to make a save every round against a status effect that then vanishes forever (hideous laughter, confusion, etc) is considerably more useless than conjuration type crowd control (like poison gas or webs) that lingers in an area and forces enemies to keep making saves or get status effects throughout the entire fight. It's especially useful if you stack these up and then everything has to make 2 or 3 saves per round. They will inevitably fail something. The other type of crowd control worked really well in Infinity Engine games for some reason while the environmental types tended to just poison or entangle your own people as well while not impacting the enemies enough to be worth it (other than cloudkill which was consistently great for cheese tactics). I have no idea what thing changed that makes this the case, but whatever.
Also of all random buff/protective spells I forgot existed Protection from Energy has consistently been the one I could not do without while Baldur's Gate staples like Haste have been optional about 95% of the time. When these types of spells have been in other games, they usually absorb X amount of elemental damage and then collapse and it was usually such a piffling amount that it wasn't worth it. But now, I've had Protection from Energy stay up through multiple, multiple fireballs or lightning strikes and so on. I have no idea what the difference is, but again, whatever, this spell is actually useful in this game.
My biggest complaint with the game is they don't do a good job explaining how the game mechanics work (and I mean this game specific mechanics and not D&D mechanics). I have to constantly keep looking up how rudimentary kingdom building mechanics work and still keep stumbling upon completely essential information that the game just never told me so far as I can remember.
The other issue is that they are purist for some dumb mechanics that don't translate well from pen and paper. The biggest offender in this category is forcing you to role for effectiveness of healing spells with no toggle to turn that shit off. This is especially bizarre because there is a toggle that makes resting remove otherwise permanent status effects like blindness and ability damage. If you are going to include a toggle for one and not the other, I'd much rather these were inverted. The second one is situational, specific types of damage you need to prepare for tactically in interesting ways. The first is just a generic boring problem you overcome with save, item, or rest spamming which does nothing but waste my time and patience. The second biggest offender is the "you failed this lock picking check so fuck you until you level up" decision while they also didn't include the spell knock, any sort of lockpicking tools I've ever been able to find anywhere, or similar. (There are a few items and potions that boost Trickery indirectly by raising Dexterity but I don't want to manually reequip and buff the lockpicker every time I find a lock). This also seems to exist for no reason except making me come back to areas I already cleared over and over upon level up to try locks again and waste my time. Needless to say I just save scum until I get it. Fuck that.
Overall enjoying at like 8 to 8.5 level so far. I'm somewhat surprised by this because it's mostly the kind of annoying "you just need to git gud, bro" diehards that tend to go on about this game and I usually end up not liking what those guys like. But I think this game is considerably less bullshitty than Pillars. That might just be because it has game mechanics you don't need a PhD to understand and allows you to solve problems with clever spell usage and not just math.
I'm of course biased towards this game, because I've been a tabletop GM for it (and it's predecessor version D&D 3.0 and 3.5) for over two decades now. But I bloody loved it so much I did a second run after a few years. And I am loving its successor, Wrath of the Righteous, so much more I am currently doing a second run only weeks after I finished the first one and am already planning around doing a third one.
Anyway, to some of your points:
Protection from Energy has a set value of absorbing 10 points of damage / level, capping at 120 points. You can make that last even longer by also applying the Resist Energy spell (communal is of course better), because Energy resistance is counted before protection, i.e. it will first take off whatever the resistance is (caps out at 30 at lvl 12).
Haste is a damage and movement multiplier, which usually is best applied before or during a difficult fight. Since spell slots are limited, saving it until a boss enemy turns up is normally the best way. It also ups your AC and reflex save by one, so it's also a defensive buff.
Vancian casting is an integral part of Pathfinder/D&D, love it or leave it. ^^
Confusion normally shouldn't allow a save after you've failed your first one. The effect per round is random, but since it's at least a 50% chance to have the enemy do nothing of use, I think it's worth it. Hideous Laughter only allows a second save, after that it lasts for its entire duration. The advantage of Hideous Laughter is of course that you can take one enemy out for the duration of a fight while you deal with the others. When you know which creatures have a low will save, it's pretty easy to get them to stay down.
I personally am not as much a fan of Stinking Cloud and Web, since they both are a danger to my party as well. Of course that gets cancelled out when you get Freedom of Movement and Communal Delay Poison.
And, yeah, I savescum before every lock and trap. At least you can re-try traps as much as you want in WotR and you see which percentage chance you have with locks.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I don't have a problem with having to prepare spells in advance. The issue is that it's always a gamble what will or won't be useful. You can somewhat guess based on what you are going to be doing (we are going into a crypt and therefore spells that do tons of divine damage against undead are probably a good idea) but the first time through a game it's a complete crapshoot because you don't know what you will encounter. Haste was so critical in Infinity Engine games that I always had multiple slots for it. For one because summoning and hasting a bunch of elementals and sending them in as fodder while hanging back with ranged weapons was an almost universally effective strategy against things like mindflayers, beholders, and vampires which could otherwise wipe you out in seconds. It was also useful in boss fights but I used it a lot outside of boss fights as well.
In this game so far I've found gumming up strong opponents with grease & web and having a character with high AC hold anything that gets through has consistently worked better even with bosses. Sometimes I will also put protection from energy (fire) on said high AC character and then spam the webbed/greased area with fireball, alchemical bombs, or similar.
I don't play tabletop so I'm sure there is a consistency there not found in games. Given each game based on D&D rules will modify things to make the transition from tabletop in slightly different ways and each game has a finite variety of enemies and situations you encounter, what spells, abilities, or classes work well in what game will probably naturally differ as well. (Such as say ice spells being somewhat useless for a good chunk of Icewind Dale because a huge chunk of enemies in that game have resistance to cold. Or paladins being the win class in Baldur's Gate 2 because Carsomyr happens to be a paladin specific item).
Anyway, this was not a series of complaints but more just observations that my usual Baldur's Gate strategies mostly don't seem to work on this game or vice versa.
*Edit* I don't know for sure but I've also got a suspicion that different strategies also probably work more or less well based on whether you are playing it in turn-based or pause-and-play mode. I've been using exclusively pause-and-play.
In this game so far I've found gumming up strong opponents with grease & web and having a character with high AC hold anything that gets through has consistently worked better even with bosses. Sometimes I will also put protection from energy (fire) on said high AC character and then spam the webbed/greased area with fireball, alchemical bombs, or similar.
I don't play tabletop so I'm sure there is a consistency there not found in games. Given each game based on D&D rules will modify things to make the transition from tabletop in slightly different ways and each game has a finite variety of enemies and situations you encounter, what spells, abilities, or classes work well in what game will probably naturally differ as well. (Such as say ice spells being somewhat useless for a good chunk of Icewind Dale because a huge chunk of enemies in that game have resistance to cold. Or paladins being the win class in Baldur's Gate 2 because Carsomyr happens to be a paladin specific item).
Anyway, this was not a series of complaints but more just observations that my usual Baldur's Gate strategies mostly don't seem to work on this game or vice versa.
*Edit* I don't know for sure but I've also got a suspicion that different strategies also probably work more or less well based on whether you are playing it in turn-based or pause-and-play mode. I've been using exclusively pause-and-play.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Turn-based it's where its at to be really tactical. I find pause-and-play to be a total clusterfuck, only good for faceroll battles.
In general in the tabletop the players often don't know what they are going to face, either. Normally having some general tactics which work against most of anything is the way to go, which include buffing up with resistances, having Haste ready (it really is one of the best spells in the game) and being able to do some AOE damage against groups of enemies or swarms. In general Kingmaker is very heavy on fey being enemies, so cold iron weapons are a must. Some spells are just generally good against every situation, like Freedom of Movement or Communal Delay Poison, elemental resistances and fear immunity. Unbreakable Heart has turned out to be a top spell, because there's a ton of confusion spells in the game, because fey, who love that stuff. By the way, when you get to the endgame, you better bring all of the above. I don't know if you have the DLC's, but I recommend doing the mega-dungeon, because it brings you up to higher levels than you'd normally get to, which means you can have level nine spells (if you have an arcane caster who gets them).
In general in the tabletop the players often don't know what they are going to face, either. Normally having some general tactics which work against most of anything is the way to go, which include buffing up with resistances, having Haste ready (it really is one of the best spells in the game) and being able to do some AOE damage against groups of enemies or swarms. In general Kingmaker is very heavy on fey being enemies, so cold iron weapons are a must. Some spells are just generally good against every situation, like Freedom of Movement or Communal Delay Poison, elemental resistances and fear immunity. Unbreakable Heart has turned out to be a top spell, because there's a ton of confusion spells in the game, because fey, who love that stuff. By the way, when you get to the endgame, you better bring all of the above. I don't know if you have the DLC's, but I recommend doing the mega-dungeon, because it brings you up to higher levels than you'd normally get to, which means you can have level nine spells (if you have an arcane caster who gets them).
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I immensely prefer pause and play probably because I cut my teeth on not just RPGs but computer games in general on Baldur's Gate. It was my first ever computer game (that wasn't like Solitaire or Oregon Trail or such) and among my first games ever. It's only been in the last 2 or 3 years I've developed any patience for turn based stuff whatsoever and that mostly due to some Japanese games that just aren't that hard (Persona 5). Divinity was the first "tactical" RPG I played with turn-based combat that didn't drive me bonkers. Pause and play seems to throw people for a loop who didn't grow up with it for some reason. (Dunno if that applies in your case or not). I've watched a few people attempt it for the first time who were used to either turn-based or actual real-time and they tend to not be liberal enough with the pause button. You really will spend about half of any given not trash fight with the game paused or more than half for bosses. Some fights for me really are like 4 seconds of fighting, pause and issue orders and/or sit there thinking for 30 seconds, 5 more seconds of fighting, pause and issue orders for 15 seconds, and so on.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
As I said, I've been a GM for more than two decades now for the tabletop, which of course is turn-based, so it's basically like breathing to me. Hell, I played Baldurs Gate 2 as well, at least three runs, but some things just work better for me in a certain way and for Pathfinder it's turn-based. ^^
Anyway, the big patch for WotR dropped yesterday, so I'm back for my second run, woo! Can't wait to get Chain Lightning.
Anyway, the big patch for WotR dropped yesterday, so I'm back for my second run, woo! Can't wait to get Chain Lightning.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"The three-day event tourney "New Fighters on the Block" starts on 29/10 and features fighters who joined Smash Bros. for the first time in Super Smash Bros. Ultimate. Thanks for playing Smash Bros., whether you're an old hand or new to the series!"
"Drive me closer! I want to hit them with my sword!"
- SciFlyBoy
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I'm getting nervous because I'm buying a used electric car tomorrow. 25k miles for $19k. It's blue and really nice, Hyundai Ioniq. They're $30k new. And with a hefty down payment I can finance it for $15k and hopefully get a monthly payment of over $200. That monthly amount is important because that's about the same amount I pay for gas in a month in my current car, so getting this vehicle won't really cost me much more than what I'm used to spending. And with this car I can do all my local driving on electric and only really use the gas car for long trips or large hauls, saving me on the maintenance as they'll be more spread out.
What's getting me nervous is thinking about how I'm going to charge it because I don't have access right now to a 220v outlet in my detached garage. The battery is 120 miles per full charge which is plenty for me for my daily driving. But it takes over 24 hours to charge with 110v, so I have to explore the fast chargers out there. That also might mess with my current work schedule as I try to shop and deliver groceries one after another for eight hours straight. I'm going to have to be careful to plan things out far enough ahead so I can keep charged up enough since the chargers available can charge up to 20 miles per hour. That's a lot of time spent sitting in a car.
I'm sure I'll get used to it though, until I can get my HOA to install a 220v outlet in my garage so I can charge all I want at night at home. Still though, feeling nervous because this is all new for me.
Anyone here drive an electric car?
What's getting me nervous is thinking about how I'm going to charge it because I don't have access right now to a 220v outlet in my detached garage. The battery is 120 miles per full charge which is plenty for me for my daily driving. But it takes over 24 hours to charge with 110v, so I have to explore the fast chargers out there. That also might mess with my current work schedule as I try to shop and deliver groceries one after another for eight hours straight. I'm going to have to be careful to plan things out far enough ahead so I can keep charged up enough since the chargers available can charge up to 20 miles per hour. That's a lot of time spent sitting in a car.
I'm sure I'll get used to it though, until I can get my HOA to install a 220v outlet in my garage so I can charge all I want at night at home. Still though, feeling nervous because this is all new for me.
Anyone here drive an electric car?
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Nope, but been electric curious for a while now. Been specifically waiting for a non-hideous affordable electric truck which may actually finally be a thing once some of those upcoming electric F-150s start going on sale as used. My strategy on cars my whole adult life has been to drive irredeemable bombs while paying 10 bucks a month for Triple AAA Premier that gives me 3 free tows a year. This and going liability only insurance puts me completely paying for repairs out of pocket. But I also have never had a car note and have dirt cheap insurance. There's been several times I've thought about getting something else newer or nicer but no matter how I do the math, nothing ends up being as cheap as the bomb method. Plus I've actually liked the old bomb trucks better aesthetically than the newer alternatives. The *only* thing that could make the cost check out would be to buy something with significantly better gas mileage or electric because I hardly drive anywhere anyway other than work and thus don't actually spend much on gas even with atrocious gas mileage. So my current plan is to go for broke with the first realistic electric truck that comes out and buy one new or close to new and then drive it until I die or else until it falls apart and is impossible to salvage. I don't *need* a truck but I immensely prefer one and having one has consistently made my life more convenient. Ideal would be some sort of small electric 1990s Ford Ranger size truck but small or normal-ass-sized trucks are not really a thing that gets made anymore. Another reason to drive old bombs.
Sorry for irrelevant digression for your purposes. I'll be interested in a report card on that car though once you've had it a bit though.
Sorry for irrelevant digression for your purposes. I'll be interested in a report card on that car though once you've had it a bit though.
- SciFlyBoy
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I get you, my current car I got 10 years ago slightly used and plan to run it into the ground (while diligently maintaining it) and I'm all about not spending more than I have to. But yeah, 3 year old used electric car. You'll have to wait 3-4 years until someone trades in their electric F-150 to start seeing used ones since people do plan on leasing them. I'll eventually have a report for you.
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- Alienmorph
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
So a french youtuber got his hand on an early "review copy" of Jurassic World Evolution 2, posted a bunch of photos screenshots and gameplay vids about it...
► Show Spoiler
- SciFlyBoy
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
The first 2 minutes driving my new car a hawk swooped down into the road and I hit it. It was a tight road with a lot of big vehicles and people driving inches from it and I was sure it was dead or going to be run over quickly, but I pulled over and scooped it up with my floor matt, because it was the only thing I had in the car and took it off the road. I was so happy it was still alive. I called animal services and a woman showed up shortly. Really, what a beautiful bird.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Hopefully the bird will recover.
the post is over, stop reading and move on.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Red-shouldered hawk? Did the woman say?
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
https://www.warhammer-community.com/202 ... mer-40000/
https://www.youtube.com/watch?v=5yjwS6ItJrI





Genestealers of Terra, rise up! The Great Devourer calls!
Golden Boys, time to go to work. Terra is in need of pest control.
https://www.youtube.com/watch?v=5yjwS6ItJrI





Genestealers of Terra, rise up! The Great Devourer calls!
Golden Boys, time to go to work. Terra is in need of pest control.
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
https://www.warhammer-community.com/202 ... l-at-last/
https://www.youtube.com/watch?v=i7slkPUsRp4

‘I do not doubt your visions,’ the Khan said, quietly. ‘But what do they change? Shall we stare up at the shadows and let our blades fall from our hands?'
'Know this, son of Magnus. There is more under the arch of heaven than victory and defeat. We may fall back, but not forever. We may feint and we may weave, but not forever. We may yet be doomed to lose all we cherish, but we shall do so in the knowledge that we could have turned away, and did not.’
‘We remained true,’ the Khan said. ‘They can never have this, not if they burn all we ever built and scorn us through the dancing flames. You hear me? We remained true.’
‘There is nowhere left to hide,’ the Khan hissed, throttling the dregs of life out of the flailing daemon. ‘We know you now. We shall hunt you in every plane of reality. We shall cleanse the void, then we shall cleanse the warp.’
Manushya-Rakshsasi spat its defiance, but the spittle was laced with ichor now, and its eyes had clouded. A shudder rippled through its ravaged frame, and the talons went limp. ‘So look on me now, yaksha,’ said the Khan, ‘and know your slayer.’
‘But it has gone wrong, hasn’t it?’ the Khan went on. ‘You have completed your great mission, but there are more sorcerers than ever. Horus has sponsored them, Lorgar has shown them new tricks. If Magnus has not already made up his mind then he soon will, and then you will be surrounded. You’ve destroyed the Librarius only to find the witches are now untrammelled. They played you well. You have done their work for them, and soon you will be dragged into it yourself, as warp-sick as they are.’
‘You think that–’
‘I see it perfectly. Magnus showed me. Your Legion may be free of it for now, but the change will come. You made your pacts, and now they will come to collect. You fool.’
Mortarion stiffened. His eyes blazed with anger for a second, quickly quelled. ‘You do not–’
‘And that is why you came to find me,’ said the Khan. ‘You’ve run out of friends. Who will stand with you against the aether-weavers now? Angron? What an ally. Curze? Good luck.’ The Khan gazed at Mortarion disdainfully. ‘You’ve tasted the fruits of treachery and found them bitter. Don’t drag me into your ruin. You’re on your own, brother.’
Sanguinius smiled. ‘My brother, I think you are the most inscrutable of us all. I know what Rogal wants, and I know what Roboute wants, but even after so long I have no idea what you want.’
‘He wants to be left alone,’ said Fulgrim. ‘To shoot off into the stars and hunt down xenos on those delightful jetbikes. They’re devilishly fast. I heard from a contact on Mars, Jaghatai, that you do strange things to your ships.’
The Khan shot him a heavy-lidded stare. ‘I heard you do strange things to your warriors.’
Fulgrim’s slender face briefly flared with anger, but Sanguinius laughed.
‘I wonder which one of you would win in a duel,’ the Angel mused. ‘I would like to see that. You both handle a blade like gods.’
‘Name the place, brother,’ Fulgrim said to the Khan. ‘I’d even travel to Chogoris, if you built a palace to keep the dust from my armour.’
The Khan felt the insult. It stabbed at him, deeply, but his expression never changed. They could never know, none of them, how much their closed fraternity rankled him.
‘You would lose,’ said the Khan.
Fulgrim grinned, but there was something fragile in it. ‘Oh?’
‘You would lose because you would treat it like a game, like you treat everything, and I would not. You would lose because you know nothing of me, and I know everything of you because you shout it from the turrets of your battle cruisers. My prowess remains unknown. You have some reputation as a swordsman, brother, but I make no boast when I tell you I would leave you choking on it.’
Fulgrim’s cheeks flushed. For a moment, he looked like he would go for his blade.
‘Every strategic sense I possess tells me that Horus will direct his forces to reave the planet and exploit our concern for humanity,’ said Dorn. ‘He does this expressly to divide our efforts. When we are split, and our warriors spread, that is when the Warmaster will fall on us and seize victory. We must stand united.’
‘Then you do not disagree with me,’ said the Khan. ‘The population is at risk.’
‘I anticipated slaughter long ago,’ said Dorn, ‘and I regret that his chain of events come to pass, but we cannot respond to whatever provocation Horus present to us. We cannot let ourselves be lured out. We cannot follow his plan. We will make ourselves weak, then all is lost.’
‘Since when was saving mankind from the darkness a sign of weakness?’ said the Khan, ‘Sanguinius, my brother and comrade, what do you see? Lend me your foresight.’
Sanguinius shut his eyes. Like that, he appeared drawn and tired, a funerary monument to himself. Dorn supressed a shudder.
‘My sight is not so clear as father’s’, said Sanguinius. ‘The Future is ever in flux. Only some events…’ He paused, finding the words hard to say. ‘Only some events are certain.’
‘Do you see me? What will be the consequences of inaction?’
‘I see fire, and blood, and a world laid waste if you do not act.’
‘If I act?’ said the Khan.
Sanguinius opened his eyes to look at him.
‘There is a grave risk to you. A confrontation unlooked for, and if you survive, a flight from one danger into greater peril.’
‘Who will I face?’
‘I cannot divine.’
‘Will I save lives?’
Sanguinius nodded. ‘Many.’
‘That is what I was made for,’ said the Khan. ‘I will ride out.’
‘My Khan,’ he ventured, not from any lack of resolve, but because it needed to be asked now, needed to be settled, before pulling away became impossible. 'Can we do this?’
The Khagan nodded fractionally, acknowledging the question. He pressed his fingers harder together.
'Not if we delay,’ he said quietly. 'Another day, maybe two, and the moment is gone. Once he has everything in place, we do not have the strength to break him. It must be while he is consumed with his own conquests. He has the numbers, he has the gifts, he has the power. All we have is what we have always relied on. To be faster.’ He smiled darkly. 'See, what can we really do, for this Imperium? Can we sustain it now, bearing its weight on our shoulders? Not the way we were made. But we can kill for it. We can break, we can burn, we can unmake.’ The smile disappeared. 'We have done everything they asked of us. We have held their battle line, scored it with our own blood, and it has not been enough. If we are to die here, on a world that has no soul and no open sky to rejoice in, then we will die doing what we were schooled to do.’
He looked out across the entire chamber, making each khan feel as if he were the only one there, the only one to enjoy this final confidence before the war-horns were sounded and the engines were gunned.
'But get me to my brother,’ the Khan said, 'and as eternity is my judge, I shall scour his stench from the universe forever.’
https://www.youtube.com/watch?v=i7slkPUsRp4

‘I do not doubt your visions,’ the Khan said, quietly. ‘But what do they change? Shall we stare up at the shadows and let our blades fall from our hands?'
'Know this, son of Magnus. There is more under the arch of heaven than victory and defeat. We may fall back, but not forever. We may feint and we may weave, but not forever. We may yet be doomed to lose all we cherish, but we shall do so in the knowledge that we could have turned away, and did not.’
‘We remained true,’ the Khan said. ‘They can never have this, not if they burn all we ever built and scorn us through the dancing flames. You hear me? We remained true.’
‘There is nowhere left to hide,’ the Khan hissed, throttling the dregs of life out of the flailing daemon. ‘We know you now. We shall hunt you in every plane of reality. We shall cleanse the void, then we shall cleanse the warp.’
Manushya-Rakshsasi spat its defiance, but the spittle was laced with ichor now, and its eyes had clouded. A shudder rippled through its ravaged frame, and the talons went limp. ‘So look on me now, yaksha,’ said the Khan, ‘and know your slayer.’
‘But it has gone wrong, hasn’t it?’ the Khan went on. ‘You have completed your great mission, but there are more sorcerers than ever. Horus has sponsored them, Lorgar has shown them new tricks. If Magnus has not already made up his mind then he soon will, and then you will be surrounded. You’ve destroyed the Librarius only to find the witches are now untrammelled. They played you well. You have done their work for them, and soon you will be dragged into it yourself, as warp-sick as they are.’
‘You think that–’
‘I see it perfectly. Magnus showed me. Your Legion may be free of it for now, but the change will come. You made your pacts, and now they will come to collect. You fool.’
Mortarion stiffened. His eyes blazed with anger for a second, quickly quelled. ‘You do not–’
‘And that is why you came to find me,’ said the Khan. ‘You’ve run out of friends. Who will stand with you against the aether-weavers now? Angron? What an ally. Curze? Good luck.’ The Khan gazed at Mortarion disdainfully. ‘You’ve tasted the fruits of treachery and found them bitter. Don’t drag me into your ruin. You’re on your own, brother.’
Sanguinius smiled. ‘My brother, I think you are the most inscrutable of us all. I know what Rogal wants, and I know what Roboute wants, but even after so long I have no idea what you want.’
‘He wants to be left alone,’ said Fulgrim. ‘To shoot off into the stars and hunt down xenos on those delightful jetbikes. They’re devilishly fast. I heard from a contact on Mars, Jaghatai, that you do strange things to your ships.’
The Khan shot him a heavy-lidded stare. ‘I heard you do strange things to your warriors.’
Fulgrim’s slender face briefly flared with anger, but Sanguinius laughed.
‘I wonder which one of you would win in a duel,’ the Angel mused. ‘I would like to see that. You both handle a blade like gods.’
‘Name the place, brother,’ Fulgrim said to the Khan. ‘I’d even travel to Chogoris, if you built a palace to keep the dust from my armour.’
The Khan felt the insult. It stabbed at him, deeply, but his expression never changed. They could never know, none of them, how much their closed fraternity rankled him.
‘You would lose,’ said the Khan.
Fulgrim grinned, but there was something fragile in it. ‘Oh?’
‘You would lose because you would treat it like a game, like you treat everything, and I would not. You would lose because you know nothing of me, and I know everything of you because you shout it from the turrets of your battle cruisers. My prowess remains unknown. You have some reputation as a swordsman, brother, but I make no boast when I tell you I would leave you choking on it.’
Fulgrim’s cheeks flushed. For a moment, he looked like he would go for his blade.
‘Every strategic sense I possess tells me that Horus will direct his forces to reave the planet and exploit our concern for humanity,’ said Dorn. ‘He does this expressly to divide our efforts. When we are split, and our warriors spread, that is when the Warmaster will fall on us and seize victory. We must stand united.’
‘Then you do not disagree with me,’ said the Khan. ‘The population is at risk.’
‘I anticipated slaughter long ago,’ said Dorn, ‘and I regret that his chain of events come to pass, but we cannot respond to whatever provocation Horus present to us. We cannot let ourselves be lured out. We cannot follow his plan. We will make ourselves weak, then all is lost.’
‘Since when was saving mankind from the darkness a sign of weakness?’ said the Khan, ‘Sanguinius, my brother and comrade, what do you see? Lend me your foresight.’
Sanguinius shut his eyes. Like that, he appeared drawn and tired, a funerary monument to himself. Dorn supressed a shudder.
‘My sight is not so clear as father’s’, said Sanguinius. ‘The Future is ever in flux. Only some events…’ He paused, finding the words hard to say. ‘Only some events are certain.’
‘Do you see me? What will be the consequences of inaction?’
‘I see fire, and blood, and a world laid waste if you do not act.’
‘If I act?’ said the Khan.
Sanguinius opened his eyes to look at him.
‘There is a grave risk to you. A confrontation unlooked for, and if you survive, a flight from one danger into greater peril.’
‘Who will I face?’
‘I cannot divine.’
‘Will I save lives?’
Sanguinius nodded. ‘Many.’
‘That is what I was made for,’ said the Khan. ‘I will ride out.’
‘My Khan,’ he ventured, not from any lack of resolve, but because it needed to be asked now, needed to be settled, before pulling away became impossible. 'Can we do this?’
The Khagan nodded fractionally, acknowledging the question. He pressed his fingers harder together.
'Not if we delay,’ he said quietly. 'Another day, maybe two, and the moment is gone. Once he has everything in place, we do not have the strength to break him. It must be while he is consumed with his own conquests. He has the numbers, he has the gifts, he has the power. All we have is what we have always relied on. To be faster.’ He smiled darkly. 'See, what can we really do, for this Imperium? Can we sustain it now, bearing its weight on our shoulders? Not the way we were made. But we can kill for it. We can break, we can burn, we can unmake.’ The smile disappeared. 'We have done everything they asked of us. We have held their battle line, scored it with our own blood, and it has not been enough. If we are to die here, on a world that has no soul and no open sky to rejoice in, then we will die doing what we were schooled to do.’
He looked out across the entire chamber, making each khan feel as if he were the only one there, the only one to enjoy this final confidence before the war-horns were sounded and the engines were gunned.
'But get me to my brother,’ the Khan said, 'and as eternity is my judge, I shall scour his stench from the universe forever.’
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0

[[ "Skydance New Media, the new AAA interactive division of Skydance Media helmed by Uncharted series writer Amy Hennig, has announced a partnership with Marvel Entertainment to develop a narrative-driven, blockbuster action adventure game featuring an original story and take on the Marvel universe.
“I can’t imagine a better partner than Marvel for our first game,” said Skydance New Media president Amy Hennig in a press release. “The Marvel universe epitomizes all the action, mystery, and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience. It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.”
Marvel Games executive vice president and head Jay Ong added, “Amy has been setting the bar for narrative adventure games for decades and we are happy to be collaborating with the talented and experienced New Media team at Skydance. Their ambition and vision for making innovative entertainment using beloved Marvel IP was obvious from our first meeting. We’re excited to share more with Marvel fans when the time is right.”
Skydance New Media has assembled an “accomplished crew of developers with decades of AAA experience inaction and adventure gaming,” plus a “diverse team of creative consultants from the worlds of film, television, and comics.” ]]
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Activision Blizzard Cave, End Arbitration For Harassment Claims, CEO Pay Massively Cut For Now"
"Bungie Remove Old Paid Destiny Content, Then Lock Witch Queen Dungeons Behind Deluxe Editions"
"Nintendo's Pricey Switch Online Expansion Angers Players With Poorly Emulated N64 Games"
"Bungie Remove Old Paid Destiny Content, Then Lock Witch Queen Dungeons Behind Deluxe Editions"
"Nintendo's Pricey Switch Online Expansion Angers Players With Poorly Emulated N64 Games"
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I told myself I'd never buy GW shit after that "You will not be missed" message, sans TW3. And then you, Drag, make me aware my _golden boyz_ are getting a new codex. How could you? How _could_ you?
@Sci: If you're one for symbolism, hitting a hawk with your car, but not killing, probably means something. Glad it's alive tho, and you got it to safety. How's the ride handle?
Edit: "More to come"? The Big E? The lost Primarchs?
I'm not sure how Tzeentch's army is going to play in TW3. It reads like you're supposed to gouge holes with the powerful ranged, then when forced to make the lines meet, rain magic down on them, anchored by the greater daemons and heroes, while cycle charging. Which is fairly hard to manage against many of the factions out already, but doable, depending on _how_ strong the ranged really is. But it also means a hard limit on Tzeentch's ability to doomstack, if massive Winds pools and ammo no longer exists.
@Sci: If you're one for symbolism, hitting a hawk with your car, but not killing, probably means something. Glad it's alive tho, and you got it to safety. How's the ride handle?
Edit: "More to come"? The Big E? The lost Primarchs?
I'm not sure how Tzeentch's army is going to play in TW3. It reads like you're supposed to gouge holes with the powerful ranged, then when forced to make the lines meet, rain magic down on them, anchored by the greater daemons and heroes, while cycle charging. Which is fairly hard to manage against many of the factions out already, but doable, depending on _how_ strong the ranged really is. But it also means a hard limit on Tzeentch's ability to doomstack, if massive Winds pools and ammo no longer exists.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Hm? Which "You will not be missed" message? Did I miss another huge scandal, aside from GW threatening online creators by changing their policy?
- Alienmorph
- Posts: 6022
- Joined: August 9th, 2016, 4:58 am
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
It's a thing from an year ago, or so, I think. There was some b.s. controversy, I honestly can't even remember what it was, to whom GW replied with your classic hollywoke-style respone, making a big statement about how "Warhammer is for everyone" and then immediately contracting itself IN the statement, by ending it with the equivalent of "and if you disagree, just leave. You won't be missed."
The response was... very bad. As you can imagine. Having seen what went on with companies like Wizards of the Coast when they started going down that route, people were very vocal, with youtuber Arch Warhammer (now only Arch, precisely because of this whole thing) organizing a massive mail campaign, that ended up literally clogging GW's servers for a couple days. The company never addressed the whole thing officially, but there never were other b.s. statements and things have been mostly good ever since, with the community NOT going full Twitter mob and not herassing the company with more and more demands either.
And then GW went full copyright natzee because of the whole Warhammer+ thing, which is arguably just as bad, and people this time around aren't even bothering to protest.
The response was... very bad. As you can imagine. Having seen what went on with companies like Wizards of the Coast when they started going down that route, people were very vocal, with youtuber Arch Warhammer (now only Arch, precisely because of this whole thing) organizing a massive mail campaign, that ended up literally clogging GW's servers for a couple days. The company never addressed the whole thing officially, but there never were other b.s. statements and things have been mostly good ever since, with the community NOT going full Twitter mob and not herassing the company with more and more demands either.
And then GW went full copyright natzee because of the whole Warhammer+ thing, which is arguably just as bad, and people this time around aren't even bothering to protest.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Dragaros wrote:[[ "Skydance New Media, the new AAA interactive division of Skydance Media helmed by Uncharted series writer Amy Hennig, has announced a partnership with Marvel Entertainment to develop a narrative-driven, blockbuster action adventure game featuring an original story and take on the Marvel universe.
“I can’t imagine a better partner than Marvel for our first game,” said Skydance New Media president Amy Hennig in a press release. “The Marvel universe epitomizes all the action, mystery, and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience. It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.”
Marvel Games executive vice president and head Jay Ong added, “Amy has been setting the bar for narrative adventure games for decades and we are happy to be collaborating with the talented and experienced New Media team at Skydance. Their ambition and vision for making innovative entertainment using beloved Marvel IP was obvious from our first meeting. We’re excited to share more with Marvel fans when the time is right.”
Skydance New Media has assembled an “accomplished crew of developers with decades of AAA experience inaction and adventure gaming,” plus a “diverse team of creative consultants from the worlds of film, television, and comics.” ]]
with Amy Hennig involved they got my attention she is a great writer as seen with the Legacy of kain series and uncharted series aside from 4.
the post is over, stop reading and move on.
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