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Bioware General (Mass Effect/Dragon Age/Other)

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TTTX
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 13th, 2018, 9:28 am

Vol wrote:The jank and repetitiveness of ME1, I can forgive for the sake of being able to plop down on random ass planets and cruise around a bit. It needed work, but that system had something to it.

well from an in universe perspective the planets and buildings made sense considering where Shepard and crew are mostly in a part of the galaxy in the process of being colonized and in ME it make sense to have buildings with manuals (kinda like a tent you by in a store) to set up shop quickly before you start building towns and what not.

Vol wrote:@TX: Well you'd be in tune with the general consensus then! ME2 seems to be the most beloved, and I can see why. Also a case study in why have consistent writers and fully working out the story is rather important.

Of course I am, I just have my issues with ME2.
Well there were writers who stayed through ME1 to ME3 the problems were it doesn't seem like anyone had a game plan for what should happen in each game and they seem to have this mentality to make up things as they went a long which obviously caused a lot of issues in later games (and it's a very long list of issues).
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby FrozenShadow » March 13th, 2018, 2:55 pm

TTTX wrote:
Vol wrote:
ME2 aesthetically is the best, writing stepped up, more tactical combat, better side quests, etc., and while I maintain the heat sink system was a poor idea, it's the one I played the most, and it gave us the Talimance, so I'm biased as fuck. But this is where the setting started to choke itself. It detailed the lore, expanded some, and will probably go down as the commonly accepted best in the series. If it was the only one someone played, would they call it a classic though?

Well the writing did go backwards in a few areas (like the main plot has lot of questions and stuff that doesn't make sense when you think about it and Liara becoming an infomation/Shadow Broker because apparently BW had no idea what else to do with her.)

Well I would consider it a classic like MGS, Legacy of Kain Soulreaver 1 and 2, however if you want the most of ME2 you need to play ME1 which is also a classic in it's own right.


I think any plot related issues with ME2 was born from the fact Bioware didn't expect ME1 to be so huge hit. But when it did become one, they were taking totally by surprise as they didn't have any plans for the future. And when they eventually realized they had a hit in their hands and it was time to start making sequel, they still didn't know what to do really. Because of that, I believe a lot of writers started to make their story arcs (small and whole game(s) spanning). This cause some competition, even rivarly between writers and their "arcs". Then they just had to choose the ones that fit (like whole Cerberus focus) and those that did not (Dark Energy idea). In that light, I'm actually surprised how well the whole trilogy went in the end.

As for Liara, I actually like the basic idea of her story arc in ME2. Exploring the concept of Shadow Broker. In ME1, you actually heard a surprisingly lot of Shadow Broker, yet not really anything solid at all. That made me curious about him, much more so that anything Cerberus related and I saw them just as another Merc group. Sure, I started my ME universe from ME2, so I knew Cerberus was much more. But playing the ME1, Cerberus just felt like your average Merc group and only thing that made it seem more was the whole Admiral Kahoku part.

So, ME1 made Shadow Broker interesting and when I learned that SB was after Liara, I got really curious. I was asking myself, how that came to be? And when they released the DLC, it was one of the rare cases I actually spend money to buy addition and I was happy about it. We got to learn more of Shadow Broker, how SB had so much reach and power and difficult it would be fighting against something like that after you. And the way how the build up Liara as your gateway to this story arc worked well too.

Liara was literally only on that they could use. To do this, a) you needed to have character that players had prior emotional connection to,b) a reason to go after Shadow Broker and c) the ability to do it in believable way. Liara was only one that hit all of these naturally. She was your team member or even LI in ME1, so players cared of her. Knowing the fact that Shepard saved Liara's life in ME1 and took her part of the team and treated her as such, it makes sense Liara would go great lengths to find Shepard's body as she saw her owning it to him/her. And Liara also had the ability to do it as not only she had financies for it after her mother's death, the whole experience of going from awkward archeologist to suicide mission combatant made it believable enough that Liara's personality changed a lot.

Only thing I'm not happy with whole Shadow Broker arc, was that Liara become SB at the end. Sure, it makes somewhat sense, yet made Liara a little too important. Not to mention the fact that she definitely didn't have skills to go on that level. Liara killing/helping to kill SB? Definitely believable. Liara becoming one at the end? Not so much. Alas, I think this was just payback all those people that missed Liara as LI.

And TTTX comment about ME2 needing ME1 to make to complete experience, I beg to differ. As one of those that started with ME2, I can say I didn't need ME1 to make my experience enjoyable and understand what was going on. It was actually shocking to play ME2 and then ME1 as those two game plays like night and day. ME2 is true RPG at its best with linear game play. ME1 is decent at them, but the experience gets lost to arduous exploration and time consuming walking. First time playing ME1, the openness of the planets and exploration was fun, but with multiple game plays it became painful. This is main reason, why can still enjoy ME2 play through even after dozens of them, but ME1 feels too much of work.

Of course, like Vol said, ME2 giving us Tali romance makes me too really damn biased. Yet, I can't help but feel like that Bioware did damn great job with Tali romance. I would even go so far as to say that Tali' romance is the most "normal" and developed in whole ME trilogy and one of the only one that's a true romance. Liara gets close in this aspect and surprisingly Ashley too. But Miranda and Jack were treated just as they were in ME2. Your average empty headed smoking hot girl for banging and damaged hard ass bitch with deprived sex appeal. Granted, Citadel DLC added great depth to Jack's romance and actually made it feel one, but without DLC it wasn't much of one in the games.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 13th, 2018, 4:20 pm

FrozenShadow wrote:I think any plot related issues with ME2 was born from the fact Bioware didn't expect ME1 to be so huge hit. But when it did become one, they were taking totally by surprise as they didn't have any plans for the future. And when they eventually realized they had a hit in their hands and it was time to start making sequel, they still didn't know what to do really. Because of that, I believe a lot of writers started to make their story arcs (small and whole game(s) spanning). This cause some competition, even rivarly between writers and their "arcs". Then they just had to choose the ones that fit (like whole Cerberus focus) and those that did not (Dark Energy idea). In that light, I'm actually surprised how well the whole trilogy went in the end.

As for Liara, I actually like the basic idea of her story arc in ME2. Exploring the concept of Shadow Broker. In ME1, you actually heard a surprisingly lot of Shadow Broker, yet not really anything solid at all. That made me curious about him, much more so that anything Cerberus related and I saw them just as another Merc group. Sure, I started my ME universe from ME2, so I knew Cerberus was much more. But playing the ME1, Cerberus just felt like your average Merc group and only thing that made it seem more was the whole Admiral Kahoku part.

So, ME1 made Shadow Broker interesting and when I learned that SB was after Liara, I got really curious. I was asking myself, how that came to be? And when they released the DLC, it was one of the rare cases I actually spend money to buy addition and I was happy about it. We got to learn more of Shadow Broker, how SB had so much reach and power and difficult it would be fighting against something like that after you. And the way how the build up Liara as your gateway to this story arc worked well too.

Liara was literally only on that they could use. To do this, a) you needed to have character that players had prior emotional connection to,b) a reason to go after Shadow Broker and c) the ability to do it in believable way. Liara was only one that hit all of these naturally. She was your team member or even LI in ME1, so players cared of her. Knowing the fact that Shepard saved Liara's life in ME1 and took her part of the team and treated her as such, it makes sense Liara would go great lengths to find Shepard's body as she saw her owning it to him/her. And Liara also had the ability to do it as not only she had financies for it after her mother's death, the whole experience of going from awkward archeologist to suicide mission combatant made it believable enough that Liara's personality changed a lot.

Only thing I'm not happy with whole Shadow Broker arc, was that Liara become SB at the end. Sure, it makes somewhat sense, yet made Liara a little too important. Not to mention the fact that she definitely didn't have skills to go on that level. Liara killing/helping to kill SB? Definitely believable. Liara becoming one at the end? Not so much. Alas, I think this was just payback all those people that missed Liara as LI.

And TTTX comment about ME2 needing ME1 to make to complete experience, I beg to differ. As one of those that started with ME2, I can say I didn't need ME1 to make my experience enjoyable and understand what was going on. It was actually shocking to play ME2 and then ME1 as those two game plays like night and day. ME2 is true RPG at its best with linear game play. ME1 is decent at them, but the experience gets lost to arduous exploration and time consuming walking. First time playing ME1, the openness of the planets and exploration was fun, but with multiple game plays it became painful. This is main reason, why can still enjoy ME2 play through even after dozens of them, but ME1 feels too much of work.

Of course, like Vol said, ME2 giving us Tali romance makes me too really damn biased. Yet, I can't help but feel like that Bioware did damn great job with Tali romance. I would even go so far as to say that Tali' romance is the most "normal" and developed in whole ME trilogy and one of the only one that's a true romance. Liara gets close in this aspect and surprisingly Ashley too. But Miranda and Jack were treated just as they were in ME2. Your average empty headed smoking hot girl for banging and damaged hard ass bitch with deprived sex appeal. Granted, Citadel DLC added great depth to Jack's romance and actually made it feel one, but without DLC it wasn't much of one in the games.

I do think EA also had a hand in it since they bought BW in 2007 (if I remember correctly) and ME2 came out in 2010 so I don't think it's completely BW fault, there were probably certain suggestions put in place here and there which explains why ME2 feels more like an action shooter than a true RPG. I wouldn't say Cerberus fit at least not as they are currently written in the ME trilogy the obvious joke about their projects backfiring on them aside giving their motives, goals, plans and not to mention TIM being controlled by the Reapers for decades makes the whole Cerberus working on taking down the Collectors to be a bit strange to say the least, it seems more like they should have been working with them and not against them and ME3 Cerberus is just ugh so poorly written that's not even laughably bad.

When I first heard of the Shadow Broker in ME1 he came more across as a neutral evil character rather then person who would work with the Collectors to save his own skin. He seemed more like necessary evil to indirectly keep the peace by buying and selling information so no one had an clear edge over the other, in ME2 the Shadow Broker just seems to be evil or the sake of being evil (after all he didn't seem to kill people left and right in ME1 he at had reasons there in ME2 not so much) and him even make a deal with Collectors/Reapers and expect them to honor said deal when he himself kills people who are willing to sell information to him (like he almost did with Tali according to the notes on his ship) is again very strange at least giving the information we know.
At least that's some of more major complaints with the whole Liara and Shadow Broker deal, it just doesn't sit right with me at least from a lore and story perspective (don't get me wrong it's still a great DLC, but I think it ask to much of the suspension of disbelief, but then again so does ME2 in general) in other words it doesn't make sense to me.

Well the whole Shepards death and still having body (let alone a brain as we learn later) is probably the dumbest plot point (aside from Cerberus in general and the ME3 endings) at least in terms of execution and even more so when we learn the collectors wanted Shepard's body to begin with.
Shepard's body manage to survive the vacuum of space and dropping into a planet with an atmosphere there is no chance what so ever there would be a much a body let alone a brain intact to rebuild.

I was referring to the story of ME1 helping complete the experience of ME2, not the gameplay.

Well the women in general in ME2 were generally made more towards teenage boys in mind at least when it came to the clothes they wore, only using breathing masks instead of helmets and of course Miranda's ass shots which is really annoying.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 13th, 2018, 5:31 pm

Vol wrote:Keeping in mind, "we" aren't the main gaming demographic for AAA anymore. We're all roughly 25-40 by now, with obligations and grown-up shit that means we're less likely to play a game for 8 hours straight then drop $40 on loot boxes. A handy, and alarming, realization I had a couple days ago: My first memories of playing a video game are on the NES and Genesis. So when I was around 6 or so. Mass Effect 3 came out 6 years ago. So my first gaming memories are simple, classic, 2D cartridges on crappy old CRT TVs, and that is the context from which I view modern games and DRM and DLC and microtranscactions and always online. As opposed to a child now, who's literal first memories of vidya would be the current paradigm of always online, DRM, DLC, microtransactions, twitch, and so on. So to them, this is all perfectly normal, and we're the weird old men complaining about the good ole' days where a game was a game and you got what you paid for and you had to sit in your friend's room to play multiplayer and there weren't ain't no Youtube guides, gosh darnit. Young adults now grew up with Xbox Live and DLC. Teens, the AAA cycle and microtransactions. The little kids grew up with it all. We're the odd ones out, at least in theory. I don't spend time around children.

Anyway. So all that aside, so long as the game does not look like a dumpster fire in actual content as 2019 approaches, will you buy it?


Those poor, young whippersnappers.

I have zero interest in Anthem currently. From what little they've shown, it doesn't look like my sort of thing. If BioWare wants to persuade me to change my mind, they have a truly monumental amount of work to do.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 13th, 2018, 5:31 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 13th, 2018, 5:31 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby NCLanceman » March 13th, 2018, 9:06 pm

Speaking of romance, I think what makes ME1 and 2 so special is the way exploration was handled. In ME1 there was a sense that you could really explore the galaxy. Forget for a moment that the actual planets in ME1 were more boring than No Man's Sky, to get somewhere you actually found the place on the galaxy map, zoomed in, went through some "the ship is moving" load screens, then get dropped off. All of this adds up to a feeling of actually moving somewhere. The planets were boring in an of themselves, but ultimately they didn't outlast their welcome because they're fairly small with a handful of things to do in their tiny arenas.

ME2 improved upon this by having more hub worlds (Citadel, Omega, Illium) and exploring the cultures and people of the galaxy. All these places had their own special art, musical themes, and color palettes, and the transitions from one place to another was always special because you were always going to some place really different.

ME3 continued ME2's trend and made every planet an interesting mission with it's own art styles and surroundings. Problem is that ME3 was a war story, so the only thing you did was war. Still, I can't fault the environments because they're all beautiful and seem like they had their own stories, even the one Cerberus base you find Jacob in.

Where ME: A fucked up was that it confused big exploration for fun exploration. Traversing ME:A was more fun than any one of ME1's planet's, but it still bored me in part because I knew I wasn't going anywhere fast. ME:A is set in one single star cluster, unlike the dozen or so star clusters in ME 1 or 2. Knowing that I'm just playing through a second level load screen doesn't encourage me to appreciate the Andromeda Galaxy very much. Worse, it's clear the SAM node brackets were made to show off concept art. Here's an experiment. Go install Fallout 3 and go run around the Capital Wasteland. Note how there's all these blue signs that say "Scenic Overlook" and point in such a way that off in that direction is basically some environmental concept art from the Fallout 3 art book. Now go boot up ME: A and realize that all the SAM node fragments are in the same spots those little blue signs would be.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 13th, 2018, 9:43 pm

It doesn't matter how big the map is if you can't make it feel alive and/or motivate the player to stay there, which is something I think ME2 did exceptionally well. While I wish the side missions on the random planets could have been fleshed out a little more, it's a well-paid sacrifice to have the hubs be so exhilarating.

Andromeda's hubs felt so cluttered, though. I rarely wanted to stay there and explore rather than just going from point A to point B and activate the next step in a quest. Or maybe it's because they were a little too big for their own good. I don't want to run a marathon just to pick up groceries.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 14th, 2018, 12:24 pm

I gave in a bought the Omega DLC for ME3. I figured a $900 colonoscopy, $1600 clutch repair and $30 deep dish pizza puts a $14 DLC into perspective. It's not bad. No squadies so you don't get any unique perspectives and replay value, but it was a good long play, I think about 4 hours worth. Unique enemies and a tough last battle to figure out how to strategize. I think it lacked enough sound design, but maybe I'm more aware of sound design now. I liked Nyreen Kandros and wish she made it to the end. Lots of $$ and XP and glad I played it before Tuchanka as I'm an engineer and need my powers at their best. And with that I completed every ME trilogy game to 100%.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Raga » March 14th, 2018, 4:43 pm

NCLanceman wrote:
Problem is that ME3 was a war story, so the only thing you did was war.


This is really the underlying issue that explains most problems with ME3. Basically the Reapers ruined everything and they have to do so given how the narrative had established them.

You spend 2 games learning about races and anticipating the homeworlds, only to see the homeworlds as smoldering piles of rubble or battlezones with no exploration or interaction.
You spend 2 games succeeding because of gumption and teamwork despite the odds, only to be forced to rely on a McGuffin because no amount of teamwork or gumption will ever be enough for you to succeed in the end.
You spend 2 games learning about Cerberus and hints of a viable pro-human stance, only to have Cerberus reduced to comic villains and shoved aside to make room for the BIG BAD.

The Reapers were an unbearable constraint on the paths that the story was allowed to take. They are such an unbearable constraint that they even constrain games that are ostensibly not about them as MAA would have no reason to exist if the Milky Way had not been narratively burned to the ground by Reapers.

The Reapers either need to not be at all or else they need to be something besides invincible, immortal God-machines.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 14th, 2018, 6:56 pm

Raga wrote:
NCLanceman wrote:
Problem is that ME3 was a war story, so the only thing you did was war.


This is really the underlying issue that explains most problems with ME3. Basically the Reapers ruined everything and they have to do so given how the narrative had established them.

You spend 2 games learning about races and anticipating the homeworlds, only to see the homeworlds as smoldering piles of rubble or battlezones with no exploration or interaction.
You spend 2 games succeeding because of gumption and teamwork despite the odds, only to be forced to rely on a McGuffin because no amount of teamwork or gumption will ever be enough for you to succeed in the end.
You spend 2 games learning about Cerberus and hints of a viable pro-human stance, only to have Cerberus reduced to comic villains and shoved aside to make room for the BIG BAD.

The Reapers were an unbearable constraint on the paths that the story was allowed to take. They are such an unbearable constraint that they even constrain games that are ostensibly not about them as MAA would have no reason to exist if the Milky Way had not been narratively burned to the ground by Reapers.

The Reapers either need to not be at all or else they need to be something besides invincible, immortal God-machines.


There were narrative routes BioWare could have taken that would have left the Reapers directly present in the plot and live up to their menace but without dominating the third game so completely that they become an unbearable constraint. The plot would have needed to be restructured considerably and the game would have required a longer development cycle, of course, but it was certainly feasible if BioWare and EA had been willing to put in the time and effort.

You could even have the Reapers not show up until halfway through ME3, after the Tuchanka and Rannoch arcs are done. Up until that point, you could play the game as if it were ME1 or 2, visiting planets in all their pristine glory, running quests, hunting down anti-Reaper artifacts Liara is pointing out to you from her Shadow Broker network, trying to build up alliances, etc, but once you hit the halfway point shit hits the fan and you realize you have no more time to cruise through the galaxy sight-seeing and wasting time. Now its time for war. And then after defeating them in an epic battle for the ages with all the galaxy's myriad species' help, you realize that was just a vanguard force, and the rest of the Reapers are still hibernating, a fleet so numerous and powerful that if they wake up, they really will "darken the skies of every world" and spell automatic doom for the player. This way, the player gets that satisfying battle where their hard work at getting the races of the galaxy to cooperate and lend support is rewarded, but not at the expense of making the Reapers lose face at not living up to the Lovecraftian threat they've been hyped up to be. This way, the player gets to enjoy a traditional Mass Effect experience before the war story rears its head to put restraints on the narrative. This way, seeing the places you visit being destroyed carries a real impact on the player because they've been there before the Reapers fucked them up.

I'm just spitballing what's coming off the top of my head, much better writers than me could craft something superior, but hopefully you get my point.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Raga » March 14th, 2018, 7:50 pm

To do that, you would have to fundamentally shift around plot elements of the first two games as well though. I mean, the entirety of ME2 is predicated on the understanding that nobody in the galaxy will freaking do anything about the impending Reapers to the extent that you have no choice but to ally with a racist, terrorist organization to get anything done. The only thing which provided the narrative urgency for such things as curing the genophage or resolving the quarian/geth conflict was the fact that the Reapers had actually arrived and started glassing planets.

There are ways to soften the blow, but most of them require either substantial retconning or else also reworking the plots of ME1 and ME2 to really work. My preferred retcon would have just been for us to find out the Reapers are in fact fallible in some unexpected way. There are even ways to make that iterative such that it explains why *this* cycle managed to beat them where umpteen cycles that came before did not.

One idea off the top of my head: Decoupling of intelligence from self-awareness, which would be an interesting and subversive theme to explore with AI anyway. Basically, instead of "immortal, God AI" which has been done 400 billion times, make the Reapers an automated process created by the Leviathans for basically "transhumanism," immortality purposes. They allow the process self-modification to iron out inefficiencies and improve functionality but not so much that it acquires self-awareness because they assume their consciousness will remain to make those high level decisions. However, dumb robot is dumb, and calculates that said organic consciousness is inefficient and impairs optimized functionality and scrubs it out despite Leviathans attempt to resist and proceeds on autopilot, using other sapient organic life to continue with its prime immortality programming. So the Reapers basically become a kind of unintelligent but insanely powerful Borg. As they are essentially dumb and were never intended for non-Leviathan targets, they are fundamentally incapable of self-replication even as they are programmed to "harvest" organic targets for these purposes. Because of this, cycle after cycle, their numbers become less and less as sapient species fight back and destroy some and they become more and more decrepit until the sweet spot tipping point is reached in our cycle. They look and sound and act like god-bots because that is in fact what they Leviathans intended them to become, but they are really non sapient death machines running a Leviathan Alexa/Siri natural language interface that just does a bang-up job of mimicry.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 14th, 2018, 10:37 pm

Raga wrote:To do that, you would have to fundamentally shift around plot elements of the first two games as well though. I mean, the entirety of ME2 is predicated on the understanding that nobody in the galaxy will freaking do anything about the impending Reapers to the extent that you have no choice but to ally with a racist, terrorist organization to get anything done. The only thing which provided the narrative urgency for such things as curing the genophage or resolving the quarian/geth conflict was the fact that the Reapers had actually arrived and started glassing planets.


Not necessarily, or at least not quite to the level your picturing. There are ways around radically altering the first two games, if ME3 was willing to do the work. On the whole, yes, to do what I ultimately envision what I wished they'd done, I would have fundamentally shift around plot elements in ME2. But I'm trying to work within the framework of just the third game as much as possible for this thought experiment since that was the original topic.

(One of my gripes about ME2 is that the game doesn't really do a good job of selling the idea that Shep had absolutely no choice but to ally with Cerberus. It doesn't ever really show him trying or exploring other options. He just agrees to work with Cerberus after Freedom's Pogress, accepts their resources, starts doing missions with them, and eventually shows up to say hey to Anderson and the Council on the Citadel, who of course by that point are feeling iffy about the whole thing since he's working with freaking Cerberus and had been gone for 2 years on top of that. And personally, I think ME2 would have been better if Shep had been working with the Shadow Broker and Cerberus had made a deal with the Collectors instead, but that's just me...)

Shepard gets rejected by the Council, but bypassing them to go talk directly with more local leaders is an option to take. Talking with Drell, the Hanar, the Volus, the Elcor leaders and others about how they view the Reapers and the veracity of Shepard's warnings is something we never saw until after the Reapers have already invaded. (Plus, imagine going to the Hanar homeworld with Javik with you.) Also, even though the Turian Councilor mocks you, we later find out from Garrus that when he told his father about everything he'd witnessed after ME2, his dad took this info to the Primarch, and even though it wasn't much, the turians were doing some small preparations. Imagine doing that with every species, in person, and with proof you'd have collected from the Collector Base and the Shadow Broker's private stash. Liara could find revealing info on the Reapers the previous Shadow Broker had collected. Shepard could have collected undeniable evidence beyond the Omega 4 relay. Taking down Cerberus for good early in-game could reveal to the Alliance the seriousness of the situation when they see the scavenged remains of the Reaper baby corpse. With the revelation that the Asari had that Prothean beacon all along, the story could have been written in a way where after a private meeting with Shep, if you play your cards right and made the right choices, Thessia's top Matriarchs agree to help in a non-public way (until the Reapers finally arrive and begin their harvest and its all cards on the table time) instead of being assholes who wait unit the last possible second. Talking with the Salarian Dalatrasses (And the Turian Primarch), you could convince at least one to lend support on helping to cure the genophage if you have Mordin and Wrex alive, saved the data from Dr. Maelon, and show them the evidence from the Collector Base, convincing them to take the gamble on a resurgent Krogan weighed against their own extinction. (And the lack of popularity to this action causes most of the STG and rogue Turian forces to try to stop you instead of Cerberus) Based on the second novel most of the qaurian leadership is well aware of the true nature of the Reapers after the Sovereign incident, so they need little convincing once they get their homeworld back, since they now have a future to fight for and would be grateful to Shepard's assistance in helping with the reclamation of their planet, either with or without a geth peace on top of that depending on your personal choices, promising to help when the Reapers show up later on.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 19th, 2018, 5:39 am

Yeah, the one thing I wished they had really done differently (aside from the endings of ME3, obviously) is that they wrote themselves into a corner where a big "I win!" button was the only inevitable solution to defeating the Reapers. But in the end, with 50.000 cycles and the resulting number of Reapers around (which alone with that vastly outnumbered the warships the races of the galaxy could amass against them, not even talking about their vast technological advantage) the writers made it impossible for themselves to write anything else.

I would vastly have preferred it if a conventional victory would have been possible. And actually I think it would have been, of a sort. The thing is, not all the Reapers were at Earth, the vast majority of them were out about, harvesting planets and so on. So the writers could have left enough of them at Sol to give the combined fleets a difficult challenge to overcome and then given the allied forces a goal which would knock the rest of the Reapers out as a whole. That could have been the crucible or maybe a changed plot could have been that Shepard simply found out early that there was a central intelligence but only at a late stage that it was on the Citadel (when the Reapers then hijacked it to Earth). Then make it so that no Reaper ship can be around Earth when that central intelligence gets shut down and you have an incentive to not just buy Shepard time but to destroy the Reaper fleet around Earth in a grand space battle.

In any case, it could have been done differently and better.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 20th, 2018, 10:17 pm

A music ensemble I helped form is playing the music to Mass Effect and other Jack Wall scores live in LA. Neat.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 28th, 2018, 4:48 pm

I decided to replay ME:A and boy it's fun to play when you move your skills around. And cheers to the Xbox achievement system because I never would have thrown an enemy at a trip mine before. Those bastards with the Gatling gun and the full shields are so much easier to manage on Insanity when you just quickly shoot a trip mine, strip their shields then pull them and throw them at the mine. Done. Also I like how you can switch profiles in the middle of battle. Using soldier to whittle down armor then switching to adept to AOE is upping the enjoyment of the game.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 2nd, 2018, 5:28 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 2nd, 2018, 5:29 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 2nd, 2018, 5:29 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 2nd, 2018, 5:29 pm

Image

Seems like an odd comparison to make.

Someone correct me if I'm remembering wrong, but didn't Thane get his lethal lung disease of Kepral's Syndrome because of exposure to too much water on the Hanar homeworld? And that Drell are not fish, but reptiles whose homeworld was a very dry planet with little water? Which is why their oldest religion uses ocean/shoreline imagery in its ideas of an afterlife and the ocean goddess in its pantheon as the one having dominion over death?
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » April 2nd, 2018, 5:30 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 3rd, 2018, 6:29 pm

Dragaros wrote:https://www.reddit.com/r/masseffect/comments/88j2bc/karin_and_patrick_weekes_confirm_what_turian/

Ducks, huh?

I'll believe it when I see it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » April 5th, 2018, 4:14 pm

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » April 7th, 2018, 10:23 am

the post is over, stop reading and move on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 7th, 2018, 7:58 pm

If that's actually true, then I think it is, indeed, time to just shutter the studio.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » April 16th, 2018, 1:04 pm

Small Chudson Update

Humans! It’s going to be an exciting year. There’s so much going on that I wanted to set up a blog where I can share some thoughts and news with you directly. This is the first entry in a series where I’d like to talk about our vision for BioWare, what that means for our upcoming titles, and share some stories about development as we head towards the launch of Anthem.

I started at BioWare 20 years ago. I’ve worked on several of our titles, most notably as the Producer/Director of Star Wars: Knights of the Old Republic and the Mass Effect Trilogy. A few years ago, I took some time away to try something different, and had an amazing experience working at Microsoft on mixed-reality and HoloLens. But the Great White North called me home once again when I was offered the opportunity to return to BioWare as General Manager. The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up.

When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games.

That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together.

It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare.

Next time I’ll talk more about how our updated studio mission is helping to focus our work on Anthem and the games that will follow!

Casey


The paragraph in red I just find so hard to believe, I just don't think you can achieve what BW achieved with the original trilogy and DA in a multiplayer setting.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 16th, 2018, 3:53 pm

Well, there's a reason why most games that focus on co-op PvE have a story that can be narrowed down to "the bad guys have something here. Get over there and destroy it/kill all of them" and very little else. It's because the group mentality as a whole is rarely to sit still and enjoy the moment. There's always that one guy who's already experienced the "story" and just wants to shoot stuff. There's the guy who just doesn't care. There's the guy who only cares about the loot and then there's the guy who tries to make everyone listen to the story and dialogues with little success because this pain train has no brakes.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » April 16th, 2018, 4:23 pm

Yeah, sounds more like damage control than anything sincere. BW is on its last leg, I'll believe Anthem can be their salvation only when I see it. Nothing CHudson or anyone else says will convince me of the contrary until then.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 16th, 2018, 5:02 pm

I am out of things to say.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 16th, 2018, 8:19 pm

Make the fucking quarian DLC you FUCKS

But more seriously, yeah, they're going all in on Anthem. They're trying to make the right noises about the game for the people who want strong, single player experiences, at least. I can't read how it'll turn out this early, because the vocal hardcore crowd, which we're included in, are occasionally at complete odds with the mass market. So the mood of the hardcore is annoyed and wary, but it could easily sell like hotcakes if the bulk of the people who bought ME3 buy this, say.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 16th, 2018, 10:00 pm

Apparently the Bioware Store is closing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 16th, 2018, 11:08 pm

Yeah, all clearance pricing. Snagged a few things that were dirt cheap, but the medium Tali shirts literally sold out as I was preparing to pay. Got a small, to never wear, heh.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 16th, 2018, 11:34 pm

Not really sure what to say or make of it. It is likely meaningless. I cant imagine anything they were trying to sell were really hot sellers. Certainly not after recent events.

Still it has a strange finality to it. Official Bioware merchandise essentially gone. Not EA merchandise, not Dragon Age or Mass Effect merchandise, Bioware merchandise.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 16th, 2018, 11:36 pm

If I had to suspect, most of the stock probably moves extremely slow outside of franchise releases, and with ME on ice for who knows how many years, DA with a supposed skeleton crew, and nothing on Anthem, they had all this stock sitting around with an active storefront. Might as well clear it out, shut down the store, and integrate into other platforms for selling Anthem products. Like the BSN.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » April 17th, 2018, 12:21 am

Shit....they're not selling outside of the USA...
Bugger, I could have gotten a few shirts in the massive sizes.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 17th, 2018, 2:53 am

Oh wow. Ain't that a cherry thought to wake up to. Thanks, EA, you sentient cancer.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » April 17th, 2018, 8:37 pm

Damn, I wanted to buy a shirt as well, but either it's out of stick already in XXL or not available in Europe.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 17th, 2018, 11:04 pm

Bioware says they're temporarily shutting down the store because they're switching to new partners. Thinkgeek is the old one, so take from that what you will.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 21st, 2018, 6:41 pm

Well, that was fast. Already delivered the goods. N7 beanie, Tali shirt (could only get a small, so it looks douche-tight on me), and a Peebee figurine, those chibi ones. Ashes to ashes.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » May 10th, 2018, 1:02 pm

Another Chudson Update

The biggest parts to take away are that they are apparently focused on making sure the story translates into a multiplayer experience better than anyone has done before, and that they will be showing Anthem at EA Play in a few weeks.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » May 15th, 2018, 4:35 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » May 15th, 2018, 4:35 pm

"Drive me closer! I want to hit them with my sword!"

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » May 15th, 2018, 4:35 pm

Image

"Mass Effect: Annihilation Mass Market Paperback – September 4, 2018 - by Catherynne M. Valente: An official tie-in to the hit video game Mass Effect: Andromeda. As the Quarian ark Keelah Si'yah sails toward the Andromeda galaxy, it carries 20,000 colonists from several races including the Drell, Elcor, and Batarians. Along the way a routine check reveals that many of the Drell colonists have died in their cryopods, and a pathogen is discovered. It begins to jump species, then the ship's tech begins to fail, making it clear that this is no accident. It's murder, and the perpetrator is still on board. The ship's systems rapidly degrade, and panic spreads among the colonists. To make matters worse, the virus yields a terrible swelling of the brain that causes madness, hallucinations, and leads to violence. If the ship's crew can't restore their technology and find a cure, the Keelah Si'yah will never make it to the Nexus."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » May 15th, 2018, 6:12 pm

Alright, so.

Who's going to read it? Because I tried to read the first ME:A novel, and it was hurting me. But I also dearly enjoy quarians and Mass Effect, and I have to know what happens.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » May 15th, 2018, 6:18 pm

"The hit videogame"...

... riiiiight...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » May 15th, 2018, 6:45 pm

Alienmorph wrote:"The hit videogame"...

... riiiiight...

I paused when I read that too.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » May 15th, 2018, 6:47 pm

You couldnt pay me enough money to get me to read the supposed "good" Mass Effect Books. I want to know what happens, sure, but ill be reading the wiki.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » May 15th, 2018, 6:50 pm

Alienmorph wrote:"The hit videogame"...

... riiiiight...

well from what I heard it did sale okayish, it just didn't meet EA's expectations.

But yeah EA dropped ME:A pretty fast, hell pretty much the reason we even got the novel in the first place.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » May 15th, 2018, 7:32 pm

EA's dropping everything that don't give them an instant ton of money and I'll hate them forever for it, because it's unfathomably stupid.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » May 15th, 2018, 7:35 pm

TTTX wrote:well from what I heard it did sale okayish, it just didn't meet EA's expectations.

But yeah EA dropped ME:A pretty fast, hell pretty much the reason we even got the novel in the first place.


Oh, I'm sure it made some semblance of a profit, but it was still the final nail in the coffin in the series... not exactly what I'd call "a hit".


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