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Bioware General (Mass Effect/Dragon Age/Other)

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Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 7th, 2017, 6:00 am

Yeah, no. I think this has more to do with the fact BW had its own internal meltdown after ME3, and endless production problems inhouse over the last few years, than with NMS. They still had the same exact attitude and way to build up hype the few times they talked extensively (so to speak) about the game, wanting to just go "This is going to be the Anti-NMS, the awesome game we won't know anything about until we can play it!" seems to be pushing a way too convenient narrative on the game's lackluster (so far) marketing campaign.

NMS taught a lesson more to the customers than to AAA developers really. The only games that like to re-assure their customers they won't be another overhyped title like NMS or Mighty no.9 are the indie developers that need a dedicated and positive fanbase more than a bunch of overly-excited chids. The hype based marketing in big developer is still going strong instead.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 7th, 2017, 11:04 am

Ryder voice actors: Image

They did a little short skit in the video to play up their sibling rivalry thing, then the lady did a veryfastspokenlinereading which may or may not have actual dialogue. Quirky.

Starting to get flashbacks to ME3 MP. I played a fair bit after I beat the campaign, but before the reality of what happened set in when Indoc Theory was debunked and the Extended Cut was announced. Wasn't there a quarian sniper babe? I think that's what I played a lot.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 7th, 2017, 11:40 am

Yes, quarian sniper was one of the characters I played alot of as well. Never been uber good at sniping but... worth it = D

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 7th, 2017, 12:01 pm

I always went with the Claymore on my quarian Infiltrator instead of a sniper rifle. Or a shotgun in general on my infiltrators. So much more satisfying to blow people away like that.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 7th, 2017, 6:06 pm

Yeah, no, Fryda Wolff seems like an awesome person, from everything I've seen of her. I'm excited to play FemRyder with her as the VA.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 7th, 2017, 7:34 pm

Riptide wrote:Yeah, no, Fryda Wolff seems like an awesome person, from everything I've seen of her. I'm excited to play FemRyder with her as the VA.


From what little I've seen, FemRyder is coming across as the more interesting/engaging/charismatic of the Ryder siblings in my opinion. Don't have much to back that up yet, obviously, but that's the perception I'm getting from the character. As of right now, under the assumption I do end up getting ME:A, my first playthrough would be with her.

If ME:A proves worthy of my time and money, I'll also make a playthrough with FemRyder operating under the compass of "What would Samus Aran do?" 'Cuz you can never not have fun doing what Samus would do.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 7th, 2017, 7:35 pm

Image
Image

Image
Image

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 7th, 2017, 7:35 pm

Image

Image

Heh, I read that as "Fuck Cannon" at first glance.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » January 7th, 2017, 7:40 pm

Someone With Mass wrote:The sad thing is that the writer of Legion didn't intend for him to be all about becoming a real boy, since that wouldn't make sense for a geth to strive for. They weren't made for that stuff. They were made for construction, hard labor and networking their intelligence and resources. If anything, it'd have made much more sense for them to strive to become a hive mind or something similar, much like what the heretic geth tried to do in ME2.

Sure, as they achieve more intelligence and become more sentient, that could be mistaken for becoming more like a real person from a creator's perspective, but it sounds rather limiting to me. Why would they strive for a flawed design when they can be so much more? Can organics achieve the mind the size of a galactic arm?



Chris L'Etoile had the best concepts regarding the geth, the reapers, and EDI. It truly is a shame his ideas got squashed by the higher ups. Mass Effect would have been a much better series in my view if he had been in a position of greater influence and stayed on board.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 7th, 2017, 8:09 pm

Dragaros wrote:
Riptide wrote:Yeah, no, Fryda Wolff seems like an awesome person, from everything I've seen of her. I'm excited to play FemRyder with her as the VA.


From what little I've seen, FemRyder is coming across as the more interesting/engaging/charismatic of the Ryder siblings in my opinion. Don't have much to back that up yet, obviously, but that's the perception I'm getting from the character. As of right now, under the assumption I do end up getting ME:A, my first playthrough would be with her.

If ME:A proves worthy of my time and money, I'll also make a playthrough with FemRyder operating under the compass of "What would Samus Aran do?" 'Cuz you can never not have fun doing what Samus would do.


Unless you roleplay as the WRONG version of Samus and start droning about father figures and alien babies.

Which sadly, would fit the ME universe more than it should.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby NCLanceman » January 7th, 2017, 11:10 pm

There are no alien babies in Mass Effect.

Unless they're asari. But that's literally it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby NCLanceman » January 7th, 2017, 11:37 pm

Riptide wrote:The thing about this is, that in order for this tactic to work, Andromeda has to blow everyone away. It has to really hit it out of the park, otherwise it'll just get pushed to the side. It's been off everyone's radar for the most part, so unless critics start throwing out 9s and 10s and getting the hype train rolling after the fact, it'll peter out and probably won't do well.

Which, given the ME3 ending, is a huge fucking risk to take.


Look at it from the other direction. There have been a number of good or fun games that got crushed under the weight of their own hype, even if they were just fine. The original Watch_Dogs comes immediately to mind.

With this strategy, Bioware can put out a game that's okay. It's nice. It's alright. But since it doesn't have a world of expectations over it, people would remember that it's so much less disappointing at launch than ME3, which makes it way better. Besides, Mass Effect has god's own level of market awareness. It's at the level of Grand Theft Auto, where they don't have to push it that hard because the world is beating a path to their doorstep trying to get more information anyway.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 7th, 2017, 11:53 pm

Dragaros wrote:
From what little I've seen, FemRyder is coming across as the more interesting/engaging/charismatic of the Ryder siblings in my opinion. .

Yeah but thats 100% because of the fact that shes the only one they are marketing with.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 8th, 2017, 12:41 am

NCLanceman wrote:There are no alien babies in Mass Effect.

Unless they're asari. But that's literally it.


And unless you count still shots.

Image

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 8th, 2017, 12:42 am

NCLanceman wrote:Look at it from the other direction. There have been a number of good or fun games that got crushed under the weight of their own hype, even if they were just fine. The original Watch_Dogs comes immediately to mind.

With this strategy, Bioware can put out a game that's okay. It's nice. It's alright. But since it doesn't have a world of expectations over it, people would remember that it's so much less disappointing at launch than ME3, which makes it way better. Besides, Mass Effect has god's own level of market awareness. It's at the level of Grand Theft Auto, where they don't have to push it that hard because the world is beating a path to their doorstep trying to get more information anyway.

As I have been predicting for years now, and will loudly crow about if so, at the very worst, it will be competent.

So, yeah, mindless hype is unnecessary. Some footage/info to inspire confidence would be nice. Not necessary per se, but nice. Though if they're truly intending to set the bar low, so there's no way to trip over it, I'll applaud them for the cunning.

TheodoricFriede wrote:Yeah but thats 100% because of the fact that shes the only one they are marketing with.

Actually, I don't believe I've even heard his voice yet, or seen him in action. Only stuff I've seen of lady Ryder was that silly bit with the gun grabbing in the room.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 8th, 2017, 12:56 am

Vol wrote:
TheodoricFriede wrote:Yeah but thats 100% because of the fact that shes the only one they are marketing with.

Actually, I don't believe I've even heard his voice yet, or seen him in action. Only stuff I've seen of lady Ryder was that silly bit with the gun grabbing in the room.

He speaks, very briefly, in the newest video I think.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 8th, 2017, 1:03 am

Sure, BioWare is being cautious with this game as they've seemingly learned from previous mistakes, but they're not exactly going great lengths to convince me that Andromeda is worth buying over other games either.

They have to do more than slap a big MASS EFFECT on it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Sites32 » January 8th, 2017, 3:33 am

Are quarians going to be in Andromeda? Lol I've been away for awhile. Sup folks!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 8th, 2017, 4:22 am

Sites32 wrote:Are quarians going to be in Andromeda? Lol I've been away for awhile. Sup folks!

Officially we don't know yet.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 8th, 2017, 4:26 am

Sites32 wrote:Are quarians going to be in Andromeda? Lol I've been away for awhile. Sup folks!

While its not officially confirmed, you can see one in an official screen shot.

At this point, id be very surprised if the answer is no.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 8th, 2017, 6:24 am

The short answer is yes.

The long answer is yes, really.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 8th, 2017, 7:09 am

Another thing people seem to forget that the quarians have going for them is how easy they are.

You design a male and a female, and just pallet swap.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 8th, 2017, 7:17 am

TheodoricFriede wrote:Another thing people seem to forget that the quarians have going for them is how easy they are.

You design a male and a female, and just pallet swap.


I wouldn't like that one bit, though. It worked for the trilogy because they had to work with limited memory space. That excuse doesn't fly these days.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 8th, 2017, 7:25 am

Someone With Mass wrote:I wouldn't like that one bit, though. It worked for the trilogy because they had to work with limited memory space. That excuse doesn't fly these days.

I mean... their suits do just look like that though...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 8th, 2017, 7:37 am

TheodoricFriede wrote:I mean... their suits do just look like that though...


Doesn't mean that you can't get a little creative with them. If they could make it so that quarians also have the segmented armor customization thingy going on with some randomness thrown into the mix, it'd be like having a bunch of Spindas running around, not one looking like the other.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » January 8th, 2017, 7:47 am

TheodoricFriede wrote:I mean... their suits do just look like that though...


Considering quarians are salvagers that are supposed to be constantly looking for the scraps of other races to get their own stuff working, if anything not a single quarian should look exactly like another. Of course, like we said, games limitations, so we accepted the palette-swaps and ran with it.

But unless the quarians going to Andromeda are granted grade A materials more advanced and standardized than ANYTHING they had back on the Flottilla, there should be at least 3-4 variations of suits for each sex, to not make it look lazy that they don't have unique suits in this new "huuuuuuge and gorgeous and diversified experience" of a game.

Of course I still think thei're gonna be the new Volus and just pop up in the background now and then, so I'm not expecting much other than male and female. But talking from a more logical/ideal standpoint...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » January 8th, 2017, 9:58 am

To be honest I feel we've only seen Quarian's with their barest undersuit layers and a clth draped around them, compared to what we could see them in.

I mean seeing as they can lock down parts of their suit I am more inclined to be on the side of modular suit parts being a thing.

I do have a design in my head of a quarian with some scale-maille looking sections on their suit.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 8th, 2017, 11:19 am

It'd certainly be nice to see them at least attempt to have a more militarized, armored look for their marines or a more casual and/or stylized look (scarfs always look snazzy) for regular people.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » January 8th, 2017, 11:50 am

Don't see it happening, they'll probably quote having put effort into new races this time.

Edit: One thing that would be cool would be to see cloth physics on our character.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 8th, 2017, 12:04 pm

Deano wrote:Don't see it happening, they'll probably quote having put effort into new races this time.

Edit: One thing that would be cool would be to see cloth physics on our character.


Well, they do have that in a sense (with strap clips flapping about), just not to the extent that I would like.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 8th, 2017, 5:22 pm

According to Aaron Flynn, there should be an extended gameplay demo (Compared to the 15 minute DA:I apparently) coming soon (TM).

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 8th, 2017, 8:12 pm

Playable or just a video?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 8th, 2017, 8:46 pm

Video, demos are too expensive.

Heard the Male Ryder voice earlier, sounded good, actually. Neutral. SomethingAwful has coined the term "Fryder" for lady Ryder, and I'm down with that.

Watched a short video from yet another e-critique of video games about ME4. He pointed out that at the speeds necessary to get us to Andromeda in 600 years, if we had that technology, our weapons would have been powerful enough to defeat the Reapers outright. This came as the result of a bunch of long equations, but that our accelerate tech would be far superior to theirs.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 8th, 2017, 8:51 pm

Vol wrote:Video, demos are too expensive.

Heard the Male Ryder voice earlier, sounded good, actually. Neutral. SomethingAwful has coined the term "Fryder" for lady Ryder, and I'm down with that.

Watched a short video from yet another e-critique of video games about ME4. He pointed out that at the speeds necessary to get us to Andromeda in 600 years, if we had that technology, our weapons would have been powerful enough to defeat the Reapers outright. This came as the result of a bunch of long equations, but that our accelerate tech would be far superior to theirs.


The Codex points this out, but also states that the reason we don't rig ships to FTL into the Reapers is because they're all based on Prothean designs, and because those are in turn based on Reaper designs, there is a built in safety mechanism that keeps the FTL envelope from engaging if the ship detects matter in front of it.

It's hand waving, but it's there.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 8th, 2017, 8:54 pm

This is a soft reboot anyway. The original trilogy rules dont really apply anymore.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » January 8th, 2017, 9:56 pm

Well, well, well. Well. Well played, Bioware. Well played, well indeed. And Rip, for being aware of that esoteric fact.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 8th, 2017, 11:58 pm

You'd think they could work around that, but whatever.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 9th, 2017, 1:39 am

On the other hand, rigging the FTL drive to flat out explode works just fine.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 9th, 2017, 1:53 am

Bioware breaks their own lore all the time, it's kind of stupid.

Like Relays. They have quantum shields, which basically mean they're indestructible because they both do and do not exist within space-time.

But you throw a big enough rock at them and suddenly the fact they are locked down at the quantum level suddenly means nothing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » January 9th, 2017, 5:00 am

Riptide wrote:Bioware breaks their own lore all the time, it's kind of stupid.

Like Relays. They have quantum shields, which basically mean they're indestructible because they both do and do not exist within space-time.

But you throw a big enough rock at them and suddenly the fact they are locked down at the quantum level suddenly means nothing.

Wasn't the thought of it to throw enough matter at the lock to give it too much to assume is not there to overload it and then the rest of the mass just crashes into it?

I could be wrong but I heard something similar to that somewhere, but that can just me a misunderstanding of the science.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 9th, 2017, 6:22 am

Well.

Thats Mass effect 2 done.

I continue, with trepidation, to Mass Effect 3.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 9th, 2017, 6:44 am

Mazder wrote:Wasn't the thought of it to throw enough matter at the lock to give it too much to assume is not there to overload it and then the rest of the mass just crashes into it?

I could be wrong but I heard something similar to that somewhere, but that can just me a misunderstanding of the science.

well one relays survived a supernova some thousands of years before ME1 and if my sciences is right should have more force and energy throw at it then a small moon like asteroide going a few thousand miles at one.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 9th, 2017, 8:58 am

Telling Allers she cant come on the ship may be the best part of the game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 9th, 2017, 9:26 am

TheodoricFriede wrote:Telling Allers she cant come on the ship may be the best part of the game.

then you can hear her in Shepard dreams.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » January 9th, 2017, 9:46 am

TTTX wrote:then you can hear her in Shepard dreams.

YOU CAN?!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » January 9th, 2017, 9:58 am

TheodoricFriede wrote:Telling Allers she cant come on the ship may be the best part of the game.


ME3 didn't have that many "fuck yeah" moments for me, when I think about it. At least, not the core game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 9th, 2017, 10:03 am

TheodoricFriede wrote:
TTTX wrote:then you can hear her in Shepard dreams.

YOU CAN?!

So I have heard from other ME fans some years ago.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » January 9th, 2017, 10:13 am

Someone With Mass wrote:ME3 didn't have that many "fuck yeah" moments for me, when I think about it. At least, not the core game.

well any fuck yeah moments in ME3 got rather hollow for me once I realized that ME3's story couldn't happen that way in the game.

as the Reapers could win as soon as the game starts, but you know the writer just "forgot" the major plan that Sovereign tried in ME1 and previous facts about the Reapers battle plans.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » January 9th, 2017, 10:34 am

Mazder wrote:
Riptide wrote:Bioware breaks their own lore all the time, it's kind of stupid.

Like Relays. They have quantum shields, which basically mean they're indestructible because they both do and do not exist within space-time.

But you throw a big enough rock at them and suddenly the fact they are locked down at the quantum level suddenly means nothing.

Wasn't the thought of it to throw enough matter at the lock to give it too much to assume is not there to overload it and then the rest of the mass just crashes into it?

I could be wrong but I heard something similar to that somewhere, but that can just me a misunderstanding of the science.


The idea behind a quantum shield, as described in the codex, is that it should make something utterly impervious to all damage. The down side, and the reason it states the Reapers don't use this kind of shielding, is that it leaves anything shielded in such a way completely unaware of its surroundings. If I understand it right, and I'm not a physicist mind you, being locked down on such a level should make the matter behind such shielding immutable. It would be like Schrodinger's Cat. What's being shielded is both intact and destroyed at the same time, except it is locked into always being intact. In Schrodinger's example, the cat inside the box, when no longer observable, is both alive and dead at the same time and exists as both states until observed again. The Reapers and Mass Relays should in theory be able to lock themselves into the 'always intact' category until they lower their shield.

Quantum mechanics gets fucking weird.


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