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Bioware General (Mass Effect/Dragon Age/Other)

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Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 4th, 2017, 2:25 pm

Combat looks like the best part of the game, really. And there's some cool-looking worlds, from what we've seen so far.

Story and characters though looks like a bunch of whocares. It's liketely gonna be just ME1 with more daddy issues and more robo-monsters.

And dear Lord those lips animations...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 4th, 2017, 2:30 pm

DarkStorm wrote:So I'll say this combat looks strong and I like it, as for story I'm not expecting greatness.


I can forgive a weak story if the characters and gameplay are gripping enough. That said, I can't really see a proper end goal for Andromeda. You complete the Nexus. Then what? Develop quantum entanglement technology to communicate with the Milky Way galaxy or something?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » March 4th, 2017, 2:59 pm

They still havent explained why we are going there.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 4th, 2017, 3:05 pm

DarkStorm wrote:They still havent explained why we are going there.

well except for the propaganda reason.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 4th, 2017, 4:13 pm

Decided against another playthrough of ME 2+3. I don't want to go into the new game with fresh rage. Guess it's either my long-awaited NG+ of The Witcher 3 or something else.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 4th, 2017, 9:44 pm

http://knight-enchanter.tumblr.com/post ... erspective

[[ "PERSPECTIVE:

5 years before Shepard is born, 20-year-old Alec Ryder, led by Jon Grissom, is one of the first humans to travel through a mass relay.
Shepard is 3 when Alec Ryder fights in the First Contact War against the turians.
Shepard is 9 when the Ryder twins are born on the Citadel in 2163.
2 years after Ryder is born, humanity is granted an embassy on the Citadel.
In the “late” 2160s, Alec is assigned as a military attaché to the Citadel and becomes interested in artificial intelligence as a means of human advancement. During this time period, Ryder is roughly somewhere around 3-6 years old. Elsewhere during this time period, Shepard is roughly somewhere around 12-15.
Ryder is 7 when batarian slavers attack Mindoir.
When Shepard enlists in the Alliance at the age of 18, Ryder is 9.
Ryder is 13 during the Skyllian Blitz.
When the Andromeda Initiative is founded, Ryder is 13.
Ryder is 15 when the Alliance attacks Torfan.
Ryder is 20 when Eden Prime is attacked by Saren and his geth, and when the Normandy is destroyed and Shepard is declared KIA.
Ryder is 21 when the AI show their orientation briefing to prospective candidates, and when Shepard’s body lies in a Cerberus lab.
Ryder is 22 when Shepard is brought back from the dead and fights the Collectors, and when the AI launches." ]]


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Dragaros
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 4th, 2017, 9:45 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 4th, 2017, 9:45 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 4th, 2017, 9:45 pm

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Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 5th, 2017, 2:08 am

Dragaros wrote:http://knight-enchanter.tumblr.com/post/157861479538/perspective

[[ "PERSPECTIVE:

5 years before Shepard is born, 20-year-old Alec Ryder, led by Jon Grissom, is one of the first humans to travel through a mass relay.
Shepard is 3 when Alec Ryder fights in the First Contact War against the turians.
Shepard is 9 when the Ryder twins are born on the Citadel in 2163.
2 years after Ryder is born, humanity is granted an embassy on the Citadel.
In the “late” 2160s, Alec is assigned as a military attaché to the Citadel and becomes interested in artificial intelligence as a means of human advancement. During this time period, Ryder is roughly somewhere around 3-6 years old. Elsewhere during this time period, Shepard is roughly somewhere around 12-15.
Ryder is 7 when batarian slavers attack Mindoir.
When Shepard enlists in the Alliance at the age of 18, Ryder is 9.
Ryder is 13 during the Skyllian Blitz.
When the Andromeda Initiative is founded, Ryder is 13.
Ryder is 15 when the Alliance attacks Torfan.
Ryder is 20 when Eden Prime is attacked by Saren and his geth, and when the Normandy is destroyed and Shepard is declared KIA.
Ryder is 21 when the AI show their orientation briefing to prospective candidates, and when Shepard’s body lies in a Cerberus lab.
Ryder is 22 when Shepard is brought back from the dead and fights the Collectors, and when the AI launches." ]]


Not that bad, considering that Tali was also only 22 when Saren attacked Eden Prime. Guess that's the age of action or something.

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Dragaros
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 5th, 2017, 9:17 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 5th, 2017, 9:18 pm

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► Show Spoiler

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Azint
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Azint » March 5th, 2017, 11:04 pm

It's pleasing to know that everyone in the galaxy still has a finely-toned derriere.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 5th, 2017, 11:15 pm

Azint wrote:It's pleasing to know that everyone in the galaxy still has a finely-toned derriere.

Proof of progenitor race confirmed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 6th, 2017, 4:44 am

Might as well be, since apparently even going to another galaxy all alien species are bipedal, with four limbs, an head in position like ours and 3 to 5 fingers per hand.

At least in the previous games we had a few weirder races like hanar and elcor. Andromeda will be better have one or two very freaky secondary species as well.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 6th, 2017, 11:10 am

Aaaand I've decided to go with ME 2+3 after all. I won't be able to finish The Witcher 3 + both DLC's in time. And, man, does the nostalgia hit hard after only 10 minutes. I guess I needed this more than I thought.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 6th, 2017, 11:50 am

magnuskn wrote:Aaaand I've decided to go with ME 2+3 after all. I won't be able to finish The Witcher 3 + both DLC's in time. And, man, does the nostalgia hit hard after only 10 minutes. I guess I needed this more than I thought.

Insanity? Hardcore?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » March 6th, 2017, 12:16 pm

New Training Hub video out: Golden Worlds and Settlements.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 6th, 2017, 12:30 pm

TheodoricFriede wrote:
Azint wrote:It's pleasing to know that everyone in the galaxy still has a finely-toned derriere.

Proof of progenitor race confirmed.


Alternative theory: the Reapers secretly seeded primitive worlds during their harvests with the “dat ass” gene because Harbinger had a case of the booty fever. :lol:


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 6th, 2017, 12:30 pm

Deano wrote:New Training Hub video out: Golden Worlds and Settlements.


Quarians confirmed to be in ME:A!!!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 6th, 2017, 12:32 pm


huh they mention quarian colonists around 2:10.

So they are now confirmed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 12:34 pm

Holy shit. The geth jurry rigged three mass relays into a super mass effect corridor telescope and were using it to try and find the Reapers, apparently, and the quarians got their hands on survey data from it they had done of Andromeda, which is how we got nearly real time survey data of the golden worlds we went to.

Which means the Kett have fucked them up only in the last few hundred years.

Also QUARIANS ARE CONFIRMED YAY!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 12:35 pm

Interesting that they intend to bring in more waves of arks at some point.

Those arks would have to be from after ME3. Intriguing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 6th, 2017, 12:43 pm

SciFlyBoy wrote:
magnuskn wrote:Aaaand I've decided to go with ME 2+3 after all. I won't be able to finish The Witcher 3 + both DLC's in time. And, man, does the nostalgia hit hard after only 10 minutes. I guess I needed this more than I thought.

Insanity? Hardcore?


Of course Insanity. :) Otherwise it's no challenge.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 6th, 2017, 12:45 pm

Riptide wrote:Interesting that they intend to bring in more waves of arks at some point.

Those arks would have to be from after ME3. Intriguing.


I have to admit, it feels intriguing to think of the moment when the Andromeda Initiative is briefed on the historical events they missed out on by only a few months.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 12:51 pm

What's REALLY interesting is that the geth super-relay telescope wasn't just looking at the Reapers, it was looking at the Heleus cluster. I wonder if it's because of the supermassive black hole at the center of it, and the insane dark energy crazyness going on in the cluster. It would be really cool if they were researching dark energy buildup.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 6th, 2017, 12:57 pm

TTTX wrote:

huh they mention quarian colonists around 2:10.

So they are now confirmed.

YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My patience payed off.

Riptide wrote:Holy shit. The geth jurry rigged three mass relays into a super mass effect corridor telescope and were using it to try and find the Reapers, apparently, and the quarians got their hands on survey data from it they had done of Andromeda, which is how we got nearly real time survey data of the golden worlds we went to.

Which means the Kett have fucked them up only in the last few hundred years.

Also QUARIANS ARE CONFIRMED YAY!

Sweet, nice bit of lore building.
Riptide wrote:Interesting that they intend to bring in more waves of arks at some point.

Those arks would have to be from after ME3. Intriguing.

Almost as if it's what I have thought all along and this is step 1 in Mass Effect Expanded Universe. :P

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 6th, 2017, 12:59 pm

Riptide wrote:Holy shit. The geth jurry rigged three mass relays into a super mass effect corridor telescope and were using it to try and find the Reapers, apparently, and the quarians got their hands on survey data from it they had done of Andromeda, which is how we got nearly real time survey data of the golden worlds we went to.

Which means the Kett have fucked them up only in the last few hundred years.

Also QUARIANS ARE CONFIRMED YAY!


Wait, where did you find that info?


Ah, found it! It written in text on video in 1 minute and 25 seconds mark.
Last edited by Croatsky on March 6th, 2017, 1:04 pm, edited 1 time in total.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 6th, 2017, 1:03 pm

Riptide wrote:What's REALLY interesting is that the geth super-relay telescope wasn't just looking at the Reapers, it was looking at the Heleus cluster. I wonder if it's because of the supermassive black hole at the center of it, and the insane dark energy crazyness going on in the cluster. It would be really cool if they were researching dark energy buildup.


Something tells me that this is a continuation or attempted revival of the dark energy plot that was rudely abandoned in the trilogy. Even if mass effect technology isn't developed or used, I'd imagine that the corruption/buildup of dark energy continues until it reaches a critical point and forms something like the Scourge. Maybe the Reapers tried to prevent it from forming in our galaxy by systematically refining it or amass an intelligence powerful enough to stop it completely.

The whole "stopping us from using mass effect technology so that it won't build up more dark energy" angle doesn't work, though. If the technology is what accelerating this event, then the technology should either be made inaccessible or outright destroyed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 1:04 pm

Croatsky wrote:
Riptide wrote:Holy shit. The geth jurry rigged three mass relays into a super mass effect corridor telescope and were using it to try and find the Reapers, apparently, and the quarians got their hands on survey data from it they had done of Andromeda, which is how we got nearly real time survey data of the golden worlds we went to.

Which means the Kett have fucked them up only in the last few hundred years.

Also QUARIANS ARE CONFIRMED YAY!


Wait, where did you find that info?


You guys got to pause the video and actually read the text that comes up, it contains interesting information. It's the brick of text that pops up as they show the Nexus schematic, towards the middle of the video.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 1:07 pm

Someone With Mass wrote:
Something tells me that this is a continuation or attempted revival of the dark energy plot that was rudely abandoned in the trilogy.


That's what it seems like to me. The black hole, Andromeda being very rich in Eezo, the Scourge being a bizarre, fucked up form of Dark Energy...

It would be nice of them to take what mentioned with Dark Energy and do something with it that wasn't, you know, going to be stupid, like what they initially considered with making it the Reaper's motive to harvest races until they found a way of dealing with it.

THIS WAY it works as an interesting tie in with Tali's mission on Haestrom without being fucked up by the Reaper plot disaster. I approve.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 6th, 2017, 1:11 pm

Man, the geth are the wizards of Mass Effect.

Reanimating the dead? Geth did it. Rejecting elder machine gods? Geth did it. Developing weapons that are more advanced than regular mass accelerator weapons? Geth did it. Construct Dyson spheres? Geth did it. Make it possible to monitor other galaxies? Geth did it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 6th, 2017, 1:13 pm

Riptide wrote:You guys got to pause the video and actually read the text that comes up, it contains interesting information. It's the brick of text that pops up as they show the Nexus schematic, towards the middle of the video.

I need a better monitor for that.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 6th, 2017, 1:22 pm

Riptide wrote:Interesting that they intend to bring in more waves of arks at some point.

Those arks would have to be from after ME3. Intriguing.

The Ark initiative would probably have planned for something like that, but assuming the people left behind survived the events of ME3 (and other details that would probably have happened after ME3) it would most likely take decades before the next arks will arrive, because of all the resources and money being used to rebuild the galaxy (assuming the Galactic government did survive the Reapers attack and didn't collapse afterwards for a number of reasons).

Someone With Mass wrote:Man, the geth are the wizards of Mass Effect.

Reanimating the dead? Geth did it. Rejecting elder machine gods? Geth did it. Developing weapons that are more advanced than regular mass accelerator weapons? Geth did it. Construct Dyson spheres? Geth did it. Make it possible to monitor other galaxies? Geth did it.


Reanimating the dead was reaper tech so Geth didn't do it and the weapons is more like a step backwards rather then a step forward because of the whole Terminal clip isn't very logical, because of the whole have to replace terminal clips very often.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 6th, 2017, 1:25 pm

I also barely heard her mention the quarian colonists. While I am glad for this sensible move of bringing space nomads along on a nomadic journey, it's a little amusing to think that the volus, elcor and hanar possibly got the shaft, with them being Citadel races and all that.

TTTX wrote:
Reanimating the dead was reaper tech so Geth didn't do it and the weapons is more like a step backwards rather then a step forward because of the whole Terminal clip isn't very logical, because of the whole have to replace terminal clips very often.


I was thinking more along the lines of their plasma technology, since plasma should in theory outright ignore mass effect shields.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 1:27 pm

TTTX wrote:
Riptide wrote:
Reanimating the dead was reaper tech so Geth didn't do it and the weapons is more like a step backwards rather then a step forward because of the whole Terminal clip isn't very logical, because of the whole have to replace terminal clips very often.


I don't agree with that, but I do think it's really neat they're going to let us mod our guns for heatsinks or thermal clips this time around.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 6th, 2017, 1:42 pm

Someone With Mass wrote:I was thinking more along the lines of their plasma technology, since plasma should in theory outright ignore mass effect shields.

if it does, then BW will ignore it for gameplay purposes.

Riptide wrote:I don't agree with that, but I do think it's really neat they're going to let us mod our guns for heatsinks or thermal clips this time around.

it's a matter of perspective, but I really doubt any military would drop guns with nearly unlimited ammo to guns that shoot harder but are a limited by thermal clips at least completely.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 1:45 pm

TTTX wrote:
Someone With Mass wrote:I was thinking more along the lines of their plasma technology, since plasma should in theory outright ignore mass effect shields.

if it does, then BW will ignore it for gameplay purposes.

Riptide wrote:I don't agree with that, but I do think it's really neat they're going to let us mod our guns for heatsinks or thermal clips this time around.

it's a matter of perspective, but I really doubt any military would drop guns with nearly unlimited ammo to guns that shoot harder but are a limited by thermal clips at least completely.


Not necessarily, regarding the shields. You could just calibrate the shields to detect slow moving, extremely high temperature sources. The only thing that keeps them from activating is what they're calibrated to stop, just change that.

As for overheating, like I said, I'm glad everyone will be able to customize their guns how they want this time around.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » March 6th, 2017, 1:52 pm

You do realize plasma is very hot, so something hot trying to trace something hot...it will just detect itself.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 6th, 2017, 1:59 pm

Riptide wrote:Not necessarily, regarding the shields. You could just calibrate the shields to detect slow moving, extremely high temperature sources. The only thing that keeps them from activating is what they're calibrated to stop, just change that.

As for overheating, like I said, I'm glad everyone will be able to customize their guns how they want this time around.

ME shields don't block heat, cold and radiation on people, the lore is pretty clear on that unless they have been upgrade in ME:A.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 2:06 pm

TTTX wrote:
Riptide wrote:Not necessarily, regarding the shields. You could just calibrate the shields to detect slow moving, extremely high temperature sources. The only thing that keeps them from activating is what they're calibrated to stop, just change that.

As for overheating, like I said, I'm glad everyone will be able to customize their guns how they want this time around.

ME shields don't block heat, cold and radiation on people, the lore is pretty clear on that unless they been upgrade in ME:A.


You're right, they don't, but they DO block atmosphere, as they are shown doing on several occasions through the trilogy. They might not block sunlight, that's hard radiation, but they should be able to block plasma projectiles I would think, as that's nothing more than superheated gas.

DarkStorm wrote:You do realize plasma is very hot, so something hot trying to trace something hot...it will just detect itself.


I don't... what? What are you even trying to say? Yes, Plasma is hot. What are you talking about, something hot trying to trace something hot?

Hardsuit has sensors. Sensors detect incoming projectiles. If projectiles are moving at relativistic speeds, barriers are activated. Recalibrate for slower, incoming super heated gaseous projectiles so they activate and deflect the superheated gas.

NOT THE ACTUAL HEAT. BUT THE GAS ITSELF THAT IS BEING PROJECTED THAT IS ITSELF THE SOURCE OF SAID HEAT. WHICH IS NOT ITSELF RADIATION BUT INSTEAD THE SOURCE OF THAT RADIATION.

So while you might get toasty having plasma splashing against your shields, you won't get any of the super heated plasma itself on you as long as you have shields that are calibrated to deflect it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » March 6th, 2017, 2:26 pm

I was refering to the plasma weapons in the game that have homing capabilities. Also plasma doesnt move as fast as the mass projectors which the kinetic barriers are meant to stop very faster moving projectiles. The arent suppose to be block everything shield unless bioware just decided to change it because fuck it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 6th, 2017, 2:34 pm

Well, you'd be able to block the kinetic energy of the projectiles that create the plasma through what I assume is some sort of arc connection, going by the codex entry on the geth Spitfire. The plasma itself? Not so much. The heat alone would probably be more than enough to burn away the shield emitters on the outer layer of the armor.

Really, the only reason why the geth weapons don't have a stupid high advantage over regular mass accelerator weapons is gameplay balance. Save for the geth plasma shotgun, since that thing is just silly.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 2:52 pm

DarkStorm wrote:I was refering to the plasma weapons in the game that have homing capabilities. Also plasma doesnt move as fast as the mass projectors which the kinetic barriers are meant to stop very faster moving projectiles. The arent suppose to be block everything shield unless bioware just decided to change it because fuck it.


We aren't talking about the plasma weapons homing in on people, we're talking about the shields you'd use to block them.

AND THAT'S WHAT I AM SAYING. There isn't a single fucking reason why you couldn't concievably recalibrate the shields to work on slower moving targets, you just need a way of differentiating them from the ambient environment. The only reason Shields aren't activated on other things is to avoid having them pop off at inappropriate times. If the enemy is using plasma weapons, instead of the speed of projectiles, you just detect the insane heat instead.

Someone With Mass wrote:Well, you'd be able to block the kinetic energy of the projectiles that create the plasma through what I assume is some sort of arc connection, going by the codex entry on the geth Spitfire. The plasma itself? Not so much. The heat alone would probably be more than enough to burn away the shield emitters on the outer layer of the armor.

Really, the only reason why the geth weapons don't have a stupid high advantage over regular mass accelerator weapons is gameplay balance. Save for the geth plasma shotgun, since that thing is just silly.


I don't know how I can explain this any more plainly without having to resort to diagrams. The concept of a plasma based weapon is that you use magnetic fields to direct plasma (which is ionized gas) at a specific direction. I'm guessing the homing in feature on Kett weaponry is the targeting computer on the gun changing the direction of the magnetic field in some way.

The point is, barriers form a solid field that can trap gases. We see this on the Normandy in ME2 when ME fields are keeping the air inside the cargo hold after the Oculus blows holes in it. Again, we see this in the hanger at Cerberus Headquarters when they try and vent the hanger by shutting off the mass effect field. Mass effect fields can stop gasses, because gasses are particles. Particles that emit heat.

A shield set to stop those particles would deflect the gasses off the kinetic barrier. The heat from them would still be emitted, and as you say, might cause damage to the emitters themselves. Maybe plasma weapons are more effective at melting armor and cutting through shields as a result, whereas it's been stated Milky Way weapons are better against unprotected enemies. However, shields would still provide some limited form of protection.

My point is, there is no in-lore reason given (go back and actually re-read the codex entries and look up how plasma weaponry would theoretically work if you don't believe me) that would prevent shields from being able to stop plasma based projectiles, provided re-calibration of the projectile detection array shield emitters use to detect said projectiles.

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DarkStorm
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » March 6th, 2017, 4:01 pm

https://www.youtube.com/watch?v=yvzz0ksrLTQ And there we go, I admit it made me laugh.
Last edited by DarkStorm on March 6th, 2017, 4:23 pm, edited 2 times in total.

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TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 6th, 2017, 4:10 pm

That video brings up a point i hadnt really thought of before.

there are 6 potential planets that the levo amino colonists can try to colonize, and there is no guarantee that any of those are viable.

The dextro colonists only have one.

If they arrive and something is wrong with that planet, they are completely boned.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » March 6th, 2017, 4:15 pm

TheodoricFriede wrote:That video brings up a point i hadnt really thought of before.

there are 6 potential planets that the levo amino colonists can try to colonize, and there is no guarantee that any of those are viable.

The dextro colonists only have one.

If they arrive and something is wrong with that planet, they are completely boned.


One of the devs was bantering with someone asking about quarians. It went something along the lines of...

"Well there goes our last hope for quarians in Andromeda..."

To which the Dev replied.

"Maybe YOU are the last hope for quarians in Andromeda. Did you ever think of that?"

And their golden world is one we've seen in other places and it looks relatively unchanged from the initial image. I wouldn't be surprised if it's one of the few that ISNT fucked up, but maybe it's about to be and we have to defend it from the Kett and the Scourge.

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TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 6th, 2017, 4:31 pm

Riptide wrote:"Maybe YOU are the last hope for quarians in Andromeda. Did you ever think of that?"

And their golden world is one we've seen in other places and it looks relatively unchanged from the initial image. I wouldn't be surprised if it's one of the few that ISNT fucked up, but maybe it's about to be and we have to defend it from the Kett and the Scourge.

Sure, im just questioning the decision in the first place.

How many planets did we scan in ME 1 and 2 that had something equivalent to, "This planet looked like a sure thing, but..."?

Dont get me wrong, I love turians and quarians, I want them around. It just seems like a horrible idea to put all your eggs in one basket, trillions of miles away, hoping to eat them 600 years from now.


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