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Bioware General (Mass Effect/Dragon Age/Other)

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Vol
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 13th, 2017, 8:24 pm

https://www.masseffect.com/news/mass-ef ... e-editions

In addition to all the above, we're also happy to announce today that players who own the Deluxe Edition or the Super Deluxe Edition will receive, in May 2017:

1 exclusive Multiplayer Pack – featuring your highest chance of getting an Ultra-Rare item
2 additional custom Nomad Skins – explore open worlds in style
1 additional Pathfinder Casual outfit – perfect for your romance ambitions
The journey begins on March 21 in North America and March 23 in Europe. EA Access and Origin Access members can begin their Play First Trial starting March 16 in North America and Europe. You are invited to join the mission, Pathfinder.



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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 13th, 2017, 8:32 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 13th, 2017, 8:32 pm

Image

Image

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 13th, 2017, 8:35 pm

I hope the exclusive weapons are the Black Widow, Cerberus Harrier, ME2 Geth Plasma Shotgun and ME2 Locust. :p

Then again, the angry fans who did not buy the deluxe edition would probably burn down the BioWare offices.
Last edited by magnuskn on March 13th, 2017, 8:36 pm, edited 1 time in total.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 13th, 2017, 8:36 pm

Vol wrote:Ah, I'd forgotten about Friend-Zoned Turian. "The Man Who Was Cucked to Death."

I always felt really bad for him.

Come on man, just come out and say it. She will probably go for it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 13th, 2017, 8:37 pm

Dragaros wrote:Image

Image

All I can think here is how male birds tend to have bright colors because it atracts female birds.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 13th, 2017, 8:38 pm

TheodoricFriede wrote:
Vol wrote:Ah, I'd forgotten about Friend-Zoned Turian. "The Man Who Was Cucked to Death."

I always felt really bad for him.

Come on man, just come out and say it. She will probably go for it.


Yeah, she sounded like the kind of girl who always had a good stock of herbal remedies and immuno-boosters at hand. :D

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » March 13th, 2017, 9:03 pm

Dragaros wrote:hoody pic


Where's this image from?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 13th, 2017, 9:31 pm

Deano wrote:
Dragaros wrote:hoody pic


Where's this image from?


https://www.reddit.com/r/masseffect/com ... omization/

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 13th, 2017, 9:31 pm

Image

"Okay an explanation. Apparently this was done because of some bizzare ESRB censorship issue. Apparently advertisement videos like this gameplay showcase are not allowed to show a gun being pointed directly at the camera for fear of being threatening in nature of the subject matter towards an audience. So this is a workaround Bioware did specifically for the presentation, attempting to not make it obvious. But it seems literally everybody picked up on it anyway lol."

Image

Hip gyrations, you say? We must rescue those quarian colonists immediately! :lol:

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Vol
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 13th, 2017, 10:46 pm

You know, it's annoying that I cannot gun down the slave dealer on Illium, even if they go to pains to explain why she isn't totally a bad guy.

How about fuck you, I'm a Spectre, and a human, and I'm taking this poor quarian pilgrim with me. Tali will be her new big sister.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby HellBovine » March 14th, 2017, 3:02 am

Finally done with all the side quests and landed on Virmire.

Those identical bases and randomized terrain really didn't hold up well.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 14th, 2017, 3:34 am

Vol wrote:You know, it's annoying that I cannot gun down the slave dealer on Illium, even if they go to pains to explain why she isn't totally a bad guy.

How about fuck you, I'm a Spectre, and a human, and I'm taking this poor quarian pilgrim with me. Tali will be her new big sister.


Well, the quarian did voluntarily sign the contract and the Spectre status doesn't mean shit in the Terminus. Not the first time she'd been bad at handling money either.

Also, I totally could have bought her, since I had around 350 000 credits at that point. Early emancipation fee? How about a punch to the face?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 14th, 2017, 4:44 am

HellBovine wrote:Finally done with all the side quests and landed on Virmire.

Those identical bases and randomized terrain really didn't hold up well.

to be fair those bases do make sense, since we are on the frontier and that's probably how people will colonize in space in the future.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 14th, 2017, 5:53 am

magnuskn wrote:I hope the exclusive weapons are the Black Widow, Cerberus Harrier, ME2 Geth Plasma Shotgun and ME2 Locust. :p

Then again, the angry fans who did not buy the deluxe edition would probably burn down the BioWare offices.

I kinda want the Geth Pulse Rifle even though it makes no sense.
Gimmie back mah PEW PEW gun!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 14th, 2017, 11:18 am

A short conversation with that Salarian dude Jarun Tann has leaked. I'm putting the deets in spoiler tag.


► Show Spoiler

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 14th, 2017, 11:26 am

It's kind of like how people (both in-game and otherwise) overlook the fact that if it hadn't been for Tali, Shepard wouldn't have become a Spectre and probably would have spent the time twiddling his thumbs until Saren and Sovereign attacked the Citadel.

A Mass Effect game without quarians would just feel weird. It'd be like taking out the turians and act like everything's fine.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 14th, 2017, 11:47 am

Someone With Mass wrote:It's kind of like how people (both in-game and otherwise) overlook the fact that if it hadn't been for Tali, Shepard wouldn't have become a Spectre and probably would have spent the time twiddling his thumbs until Saren and Sovereign attacked the Citadel.

A Mass Effect game without quarians would just feel weird. It'd be like taking out the turians and act like everything's fine.


I completely agree. Even ignoring the bit where Tali is responsible for Shep becoming a Spectre, if you look at their importance in the trilogy, how often they are mentioned, they're borderline equivalent to a council race. Hell, I'd argue that the amount of content we have in the OT directly relating to the Quarians is more than most other races. What did we do with the Turians? Rescue the Primark from their moon and broker a ceasefire between them and the Krogan.
What did we do with the Quarians? Exonerated an admiral's daughter while visiting the fleet and saving a science vessel from their sworn enemies. Saved their entire damned fleet, and the admiral of the civilian fleet. Landed on their homeworld and fucked a Reaper on it, and finally brokering peace between them and their mechanical enemies, whom they created, and which were significant antagonists in ME1.

The sheer amount of content and lore that link back to Quarians is actually rather staggering when you take a step back and look at it all.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 14th, 2017, 12:02 pm


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 14th, 2017, 12:12 pm

https://www.youtube.com/watch?v=8np0-h2nI7Y

Also:
Image

IGN jizz aside, I like that shot.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 14th, 2017, 12:55 pm

Just did the Collector trap ship. ME1/ME2 really did set up what _could_ have been our plan to beat the Reapers, instead of the fucking Crucible.




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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 14th, 2017, 1:08 pm

Samara: "There's only 3 known Ardat Yakshi, my daughters."

Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 14th, 2017, 1:13 pm

Yeah, I have an EA account, but not EA Access. Says I get 10% off EA games and DLC's for the Xbox if I sign up. $30 for the year. Is it worth it? Don't know what games I'd be interested in playing this year.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 14th, 2017, 1:13 pm

Vol wrote:Just did the Collector trap ship. ME1/ME2 really did set up what _could_ have been our plan to beat the Reapers, instead of the fucking Crucible.

and what is that plan?

Because I didn't see a plan in either game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 14th, 2017, 1:14 pm

Spartanburger wrote:A short conversation with that Salarian dude Jarun Tann has leaked. I'm putting the deets in spoiler tag.


► Show Spoiler



► Show Spoiler


Someone With Mass wrote:It's kind of like how people (both in-game and otherwise) overlook the fact that if it hadn't been for Tali, Shepard wouldn't have become a Spectre and probably would have spent the time twiddling his thumbs until Saren and Sovereign attacked the Citadel.

A Mass Effect game without quarians would just feel weird. It'd be like taking out the turians and act like everything's fine.


Tali: I helped save the galaxy and all I got was this lousy T-Shirt.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 14th, 2017, 1:20 pm

Dragaros wrote:Tali: I helped save the galaxy and all I got was this lousy T-Shirt.

Tali: and cute human boyfriend.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 14th, 2017, 2:10 pm

TTTX wrote:Tali: and cute human boyfriend.


"Totally worth it"

https://youtu.be/AKVzG6L5px8

If nothing else, the level of detail in the Tempest is staggering. I feel I could spend a lot of time just walking around and drinking it in. Also, it looks like the unarmed sprint is an actual sprint this time, rather than a forced run animation and FOV change that doesn't actually make you move any faster like in ME3.



https://youtu.be/IzYxQg9w3Xg

Avina put clothes on. Sad.

Also, the Nomad seems to be very much like the Mako, but with a believable weight to it. The Mako would bounce around like gravity was turned off and if it was made of rubber. The Nomad looks heavy and hard. Very much improved.



https://youtu.be/Tervcop96mQ

18 hours is only a fraction of the game. One dude spent the entire time grinding through the critical missions and still didn't come close to finishing it. This game is hueg.



https://youtu.be/2qzTIHkZkyI
Something I noticed here is that you can swap your orientation on the fly. Camera from over the right shoulder to camera over the left shoulder. I fucking love this. For those of you who remember my obsession with FireFall, it looks very similar and just as natural to FF's on-the-fly firstperson to thridperson capabilities. I feel I'm going to really enjoy this.

Also I think I like this crafting mechanic far more than DA:I's system.
Last edited by Spartanburger on March 14th, 2017, 2:11 pm, edited 1 time in total.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 14th, 2017, 2:11 pm

So...

► Show Spoiler

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 14th, 2017, 2:17 pm

@TX: They seeded the roots. ME1, the Keepers being reprogrammed, Sovereign having to assume direct control, it's all a spanner in the works. Given the incredible military cost of taking it down, it seemed like the plan was going to be to prevent the invasion from ever starting, get them while they're vulnerable. Plus the seed of unexplored relays.

Then in ME2, as far in as I am, the plan seems to be something nebulous with dark matter, premature star supernovas, which could be the MacGuffin, and then the mass accelerator that managed to kill a Reaper and scar Klendagon. That'd be the means.

So the impression I'm getting is that the ME1 plan was to mess up the basic cycle, and then in ME2, alright, the cycle's starting, but we've bloodied their nose, we have an idea of what sort of weapon is needed to actually kill a Reaper ship, there's this magic power that can detonate stars, and we can explode relays if nothing else.

So from that, I'm not getting vibes that there's a secret, multi-cycle patchwork secret weapon that instantly wins the war. I'm getting an impression that there's a way to win a conventional war, building anti-Reaper cannons, fucking with their functions as we have been, and fight a scorched earth war as they slowly make their way inward.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 14th, 2017, 2:20 pm

From initial flirting options, we can expect this from romances:

► Show Spoiler


I am very into dark in general however on live streams, I have to add. I just wanted to see few confirmations.
Last edited by Croatsky on March 14th, 2017, 2:47 pm, edited 1 time in total.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 14th, 2017, 2:23 pm

Alienmorph wrote:So...

► Show Spoiler


► Show Spoiler

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 14th, 2017, 2:31 pm

Vol wrote: I'm getting an impression that there's a way to win a conventional war, building anti-Reaper cannons, fucking with their functions as we have been, and fight a scorched earth war as they slowly make their way inward.


Even with an ace in the hole weapon against them, the numbers are simply not on our side. Their dreadnoughts alone outnumber the combined dreadnoughts of every race in the galaxy by an order of magnitude.

No seriously, they have at least 20,000 dreadnoughts. In ME3, if you do everything right, we have maybe 200 total, across everyone, before taking into account the losses the Turian fleet over Palaven, Asari fleet over Thessia, Human fleet over Earth and Arcturus, and Quarian/Geth fleets took. Their cruisers and frigates are probably in similar proportions.

We're not winning without an "I win" button that either just kills them all or shuts them all down at once. The crucible, however badly implemented in the story, was that "I win" button. A conventional solution would never have worked, even if everyone started preparing as Shepard wanted in ME1. Could they have found a different "I win" button, using dank energy or the relays? Sure. But it's still an I Win button.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 14th, 2017, 3:04 pm

Spartanburger wrote:
Vol wrote: I'm getting an impression that there's a way to win a conventional war, building anti-Reaper cannons, fucking with their functions as we have been, and fight a scorched earth war as they slowly make their way inward.


Even with an ace in the hole weapon against them, the numbers are simply not on our side. Their dreadnoughts alone outnumber the combined dreadnoughts of every race in the galaxy by an order of magnitude.

No seriously, they have at least 20,000 dreadnoughts. In ME3, if you do everything right, we have maybe 200 total, across everyone, before taking into account the losses the Turian fleet over Palaven, Asari fleet over Thessia, Human fleet over Earth and Arcturus, and Quarian/Geth fleets took. Their cruisers and frigates are probably in similar proportions.

We're not winning without an "I win" button that either just kills them all or shuts them all down at once. The crucible, however badly implemented in the story, was that "I win" button. A conventional solution would never have worked, even if everyone started preparing as Shepard wanted in ME1. Could they have found a different "I win" button, using dank energy or the relays? Sure. But it's still an I Win button.

True, but Mass Effect fails to consider one thing we humans do very well.
Build fuck-huge guns and do shit with them.

I mean I am sad that there wasn't a single commander, general, admiral, whatever, who didn't think building a giant canon the size of the crucible was a better idea than building the crucible itself.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 14th, 2017, 3:11 pm

Spartanburger wrote:Even with an ace in the hole weapon against them, the numbers are simply not on our side. Their dreadnoughts alone outnumber the combined dreadnoughts of every race in the galaxy by an order of magnitude.

No seriously, they have at least 20,000 dreadnoughts. In ME3, if you do everything right, we have maybe 200 total, across everyone, before taking into account the losses the Turian fleet over Palaven, Asari fleet over Thessia, Human fleet over Earth and Arcturus, and Quarian/Geth fleets took. Their cruisers and frigates are probably in similar proportions.

We're not winning without an "I win" button that either just kills them all or shuts them all down at once. The crucible, however badly implemented in the story, was that "I win" button. A conventional solution would never have worked, even if everyone started preparing as Shepard wanted in ME1. Could they have found a different "I win" button, using dank energy or the relays? Sure. But it's still an I Win button.

To be fair, we never knew how many the Reapers were until ME3.

The best we got was the endings scene in ME2 and that wasn't a lot and put that together with the surprise attacks always it seemed to me the Reaper numbers were not the largest.

Vol wrote:@TX: They seeded the roots. ME1, the Keepers being reprogrammed, Sovereign having to assume direct control, it's all a spanner in the works. Given the incredible military cost of taking it down, it seemed like the plan was going to be to prevent the invasion from ever starting, get them while they're vulnerable. Plus the seed of unexplored relays.

Then in ME2, as far in as I am, the plan seems to be something nebulous with dark matter, premature star supernovas, which could be the MacGuffin, and then the mass accelerator that managed to kill a Reaper and scar Klendagon. That'd be the means.

So the impression I'm getting is that the ME1 plan was to mess up the basic cycle, and then in ME2, alright, the cycle's starting, but we've bloodied their nose, we have an idea of what sort of weapon is needed to actually kill a Reaper ship, there's this magic power that can detonate stars, and we can explode relays if nothing else.

So from that, I'm not getting vibes that there's a secret, multi-cycle patchwork secret weapon that instantly wins the war. I'm getting an impression that there's a way to win a conventional war, building anti-Reaper cannons, fucking with their functions as we have been, and fight a scorched earth war as they slowly make their way inward.

I don't think we ever bloodied the Reaper's nose in ME2 as the Collector plan was doomed to fail from the start as they didn't have the firepower to take Earth which is where most of the human are and they need Earth if they would ever have a chance to complete the Reaper they were building.

Maybe also find a way to turn of the Reaper shields seemed the way to go as we saw Sovereign got killed easily once the shields was off.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 14th, 2017, 3:14 pm

https://www.youtube.com/watch?v=zZ-qo6nUWrw

As for the Crucible, I could have accepted it a bit more if it wasn't played out as if the Allies had atomic bombs at the start of WW2.

Also, the info I read about Vetra with male Ryder makes me grin.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 14th, 2017, 3:16 pm

Image

Image

Image

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 14th, 2017, 3:19 pm

TTTX wrote:To be fair, we never knew how many the Reapers were until ME3.

The best we got was the endings scene in ME2 and that wasn't a lot and put that together with the surprise attacks always it seemed to me the Reaper numbers were not the largest.


Well, we had an estimate. Even if we pretend that the 37 million year old dead Reaper was the first one created, that'd still mean there are at least 740 Reapers out there.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 14th, 2017, 3:21 pm

Someone With Mass wrote:Well, we had an estimate. Even if we pretend that the 37 million year old dead Reaper was the first one created, that'd still mean there are at least 740 Reapers out there.

that's assuming they never lost any other during that time.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 14th, 2017, 3:22 pm

Mazder wrote:True, but Mass Effect fails to consider one thing we humans do very well.
Build fuck-huge guns and do shit with them.

I mean I am sad that there wasn't a single commander, general, admiral, whatever, who didn't think building a giant canon the size of the crucible was a better idea than building the crucible itself.


Someone had already tried that. Remember the Derelict Reaper and the great rift on Klendagon? It took out one reaper, sure. But a big gun means fuck all when there are simply too many enemies to take out with it. You need a gun that can take them all out, or at least a very high number of them out, at once. And, if it doesn't take them all out, can at least fire again very quickly. Everything short of a dreadnought-sized arc projector would simply be taken out by zerging, only instead of swarms of weak creatures, these swarms also happen to be capable of single-handedly withstanding the firepower of entire fleets. And even if you did create a massive arc-projector, now you're susceptible to the more conventional firefight methodology of range rather than knife-fights like with what we see in the ending fights of ME1, 2 and 3. The reapers would simply sit outside of its range, easily shrugging off any conventional shells coming at it, and pitching loads that can OHK dreadnoughts until they're all dead.

I've been reading a number of planet descriptions during my runs of the OT. A significant number of past species were simply taken out by orbital bombardment. Build a massive gun or two, fine. It can't protect every world, and they're not afraid to glass planets during their conquest.

TTTX wrote:To be fair, we never knew how many the Reapers were until ME3.

The best we got was the endings scene in ME2 and that wasn't a lot and put that together with the surprise attacks always it seemed to me the Reaper numbers were not the largest.


Well, sovereign did say that their numbers would darken the skies of every world we have ever known. Anyone believing him would have had warning about their numbers.

I don't remember the exact number, but I actually counted the number of reapers in the ending scene from ME2 at one point. It was over 240.

The derelict reaper is 37 million years old, around 740 cycles. The Leviathan of Dis was unveiled to be a Reaper corpse in ME3, and it was nearly a billion years old. At least 20k cycles, assuming 50k years per cycle. Even if only one dreadnought is built per cycle, that's still 20k dreadnought-class reapers. And that's being extremely generous towards their production capabilities; they very likely produced many more.

At ME3 tech, it takes the sustained firepower of four Milky-Way dreadnoughts to take out a single reaper dreadnought. Build your big guns. Build your dreadnoughts. It'll be as effective in stopping the Reapers as a pistol will be in stopping a tsunami.


The Reapers have been perpetuating the cycle for nearly a Billion years. Around 20k cycles have taken place. Every conceivable conventional strategy has taken place, and they've all failed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 14th, 2017, 3:29 pm

Dragaros wrote:
Image


Damn, Vetra is huge. Ryder's going to need to carry around a box to stand on just to get a kiss.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 14th, 2017, 3:35 pm

Spartanburger wrote:Well, sovereign did say that their numbers would darken the skies of every world we have ever known. Anyone believing him would have had warning about their numbers.

I don't remember the exact number, but I actually counted the number of reapers in the ending scene from ME2 at one point. It was over 240.

The derelict reaper is 37 million years old, around 740 cycles. The Leviathan of Dis was unveiled to be a Reaper corpse in ME3, and it was nearly a billion years old. At least 20k cycles, assuming 50k years per cycle. Even if only one dreadnought is built per cycle, that's still 20k dreadnought-class reapers. And that's being extremely generous towards their production capabilities; they very likely produced many more.

At ME3 tech, it takes the sustained firepower of four Milky-Way dreadnoughts to take out a single reaper dreadnought. Build your big guns. Build your dreadnoughts. It'll be as effective in stopping the Reapers as a pistol will be in stopping a tsunami.


The Reapers have been perpetuating the cycle for nearly a Billion years. Around 20k cycles have taken place. Every conceivable conventional strategy has taken place, and they've all failed.

that could just mean they have enough numbers to darken the sky of whatever world they can land on.

true, but we never knew about the Leviathan of Dis was a Reaper corpse until ME3.

well if we had found a way to take out their shields it wouldn't be a problem.

and as far as we know the Reapers did that through surprise attacks through the Citadel, which controls the Relays, it's very easy to conquer a galaxy that is fractured into many small pieces (which was ignored in ME3, because you know writers didn't care).

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Mazder
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 14th, 2017, 3:35 pm

Spartanburger wrote:Someone had already tried that. Remember the Derelict Reaper and the great rift on Klendagon? It took out one reaper, sure. But a big gun means fuck all when there are simply too many enemies to take out with it. You need a gun that can take them all out, or at least a very high number of them out, at once. And, if it doesn't take them all out, can at least fire again very quickly. Everything short of a dreadnought-sized arc projector would simply be taken out by zerging, only instead of swarms of weak creatures, these swarms also happen to be capable of single-handedly withstanding the firepower of entire fleets. And even if you did create a massive arc-projector, now you're susceptible to the more conventional firefight methodology of range rather than knife-fights like with what we see in the ending fights of ME1, 2 and 3. The reapers would simply sit outside of its range, easily shrugging off any conventional shells coming at it, and pitching loads that can OHK dreadnoughts until they're all dead.

I've been reading a number of planet descriptions during my runs of the OT. A significant number of past species were simply taken out by orbital bombardment. Build a massive gun or two, fine. It can't protect every world, and they're not afraid to glass planets during their conquest.

Well I'd say the crucible would equal, what, 200 cruisers?
So half that number we have 100 mobile guns able to fire it's entire load into one shot at a time to hit a Reaper. Halve that to fifty if you want them to be really movable/nimble in terms of ships speeds, or reloadable at high speeds.

I'd say you could easily get a fleet of smaller ships out of the Crucible. Maybe enough for two.

Mind you combat in Mass Effect is terrible. They don't co-ordinate at all.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » March 14th, 2017, 3:39 pm

Mazder wrote:Mind you combat in Mass Effect is terrible. They don't co-ordinate at all.

Considering Anderson's plan when Harbinger landed on Earth near the beam was to charge and hope for the best (and pretty much making all the soldiers commit suicide).

I agree completely.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 14th, 2017, 3:54 pm

Spartanburger wrote:If nothing else, the level of detail in the Tempest is staggering. I feel I could spend a lot of time just walking around and drinking it in. Also, it looks like the unarmed sprint is an actual sprint this time, rather than a forced run animation and FOV change that doesn't actually make you move any faster like in ME3.


It's going to feel odd, running into Engineering and not seeing Tali working at a console there.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 14th, 2017, 4:32 pm

So in terms of optimization so far reported.

PC has great optimization, no issues across many different systems.
XBOX One has good optimization with stable 30 FPS at 900p.
PS4 suffers from bad optimization, frequent FPS drops at 1080p resolution.

But this is typical of all Frostbite engine based releases for consoles. XBOne mainly performs much better then PS4 only due to lower resolution, since Sony insists for all SP games to have 1080p resolutions. PS4 Neo is suppose to fix that.


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