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Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 14th, 2017, 4:45 pm

Mazder wrote:Well I'd say the crucible would equal, what, 200 cruisers?
So half that number we have 100 mobile guns able to fire it's entire load into one shot at a time to hit a Reaper. Halve that to fifty if you want them to be really movable/nimble in terms of ships speeds, or reloadable at high speeds.

I'd say you could easily get a fleet of smaller ships out of the Crucible. Maybe enough for two.

Mind you combat in Mass Effect is terrible. They don't co-ordinate at all.


You could definitely get a few big fleets out of the resources pooled into the Cruicible. The ezzo alone could probably fuel numerous cruisers and more.

I don't think a swarm of cruisers would do much against a reaper fleet. Against some of the smaller reapers, like destroyers, they might be able to do more damage. Maybe against a few capital ships they'd do well, but not against any fleet of any real numbers. The Reaper's confidence might come to fault them here, as they seem to be willing to split themselves up quite a bit, with the exception of certain points of interest, like home planets and Earth. It won't do a dent trying to retake a significant position though.

One thing I didn't think of until recently is ewar. Neuts and scrams. One thing that EDI enables that makes the Normandy unique is that she can allow for, in close combat, hacking and control of the internal systems of enemy ships. Once hacked, she'd just have to send the core into meltdown, or turn off the inertia stabalizers and accelerate, or open all the doors and airlocks and it would win. However, the Normandy is just one ship, and as good as EDI is, I doubt she can reliably hack a fully-functional Reaper.

And then consider that the Reapers can do all of that to us. But ofc we don't see it because cinematics show cool stuff, and certain lore capabilities are often forgotten in them. Like how Jack can go toe-to-toe with three YIMR mechs in a cinematic, but will get easily killed by one in actual gameplay.


ME1 was really one of the few places we got to see a lot of lore in place for space combat, and even then, only in limited doses, specifically around the Normandy. I would've loved to see more.

TTTX wrote:well if we had found a way to take out their shields it wouldn't be a problem.

and as far as we know the Reapers did that through surprise attacks through the Citadel, which controls the Relays, it's very easy to conquer a galaxy that is fractured into many small pieces (which was ignored in ME3, because you know writers didn't care).


Although their shields are incredibly powerful, I'm not sure if that's enough. Again, if the numbers are against you to such an absurd extent, no specialized weapon or ace in the hole will help unless you can take out a huge number of them, simultaneously, at both close and long range, and do so repeatedly.

Taking the relays via the Citadel is more of an efficiency thing. Ask a machine to exterminate the galaxy, and they'll find the way to do so with the least number of losses, even if they have the capability to do otherwise. The logical and efficient method is to divide and conquer, hence the Citadel and Relays. But it's not necessary to defeat the galaxy. Maybe if they were at a strength disadvantage preventing the Citadel from being taken would be significant in the grand scheme, or maybe if the balance of power between them and us were more even, but it's not.

Though, why, once they took the Citadel, they didn't shut the Relays down, I don't know. I mean, our victory relied on the combined fleets jumping in together to buy enough time for the Crucible to work. Well, they could have stopped them from getting in system in the first place. And given the strategic advantage, it's a wonder they didn't hit the Citadel first rather than Earth.

Actually, speaking of the Citadel and the Relays, one thing I wish was done in ME3 was the use of the Citadel control over the Relays to slow and split the Reapers up in ME3. We might've been able to split them into small enough groups that concentrated fire might be able to do more significant damage to their numbers. It wouldn't be enough to win the war, and the Reapers would eventually be able to hack an individual Relay to regain control and spread out, or simply move out conventionally, but it would have made them hurt for it, and would have made the stressed "pressed for time" environment of ME3 a little more manageable in my eyes, and given us the time to find a solution other than the Cruicible, or at least build a Cruicible that doesn't completely invalidate the character storylines and themes created throughout ME2/3. Though, the control that Vigil gave us over the Citadel was only a temporary solution anyway, so we would've had to have developed some way of regaining control.

The stress of the war is one thing that I only realized recently that bothered me in ME3. Sure, there was a race to victory in ME1 and ME2, but for the most part, you were still searching for a solution at your own pace. You could breathe, and really settle into the world. In ME3, that simply wasn't the case.


Someone With Mass wrote:It's going to feel odd, running into Engineering and not seeing Tali working at a console there.

I hear you. Replaying ME1/2/3 has reignited a fire of obsession over her and the Quarians. I find myself drifting down to the core after missions almost on instinct now, and I wish we could've spent more time at the fleet.

Croatsky wrote:PC has great optimization, no issues across many different systems.

A friend of mine has a review code and has been playing it on PC. She has a single GTX 1080, and it runs, on ultra, at 120fps at 1080p, and a solid 60 at 4k. I dunno how that translates down, but it seems pretty good.


I misposted this in the main thread rather than here, but here's a limited view of M'Ryder and Fryder flirting with squadpeeps.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 14th, 2017, 5:02 pm

Thing on Jaal.

► Show Spoiler

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 14th, 2017, 5:17 pm

Croatsky wrote:From initial flirting options, we can expect this from romances:

► Show Spoiler


I am very into dark in general however on live streams, I have to add. I just wanted to see few confirmations.

► Show Spoiler

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 14th, 2017, 5:21 pm

Spartanburger wrote:
You could definitely get a few big fleets out of the resources pooled into the Cruicible. The ezzo alone could probably fuel numerous cruisers and more.

I don't think a swarm of cruisers would do much against a reaper fleet. Against some of the smaller reapers, like destroyers, they might be able to do more damage. Maybe against a few capital ships they'd do well, but not against any fleet of any real numbers. The Reaper's confidence might come to fault them here, as they seem to be willing to split themselves up quite a bit, with the exception of certain points of interest, like home planets and Earth. It won't do a dent trying to retake a significant position though.

One thing I didn't think of until recently is ewar. Neuts and scrams. One thing that EDI enables that makes the Normandy unique is that she can allow for, in close combat, hacking and control of the internal systems of enemy ships. Once hacked, she'd just have to send the core into meltdown, or turn off the inertia stabalizers and accelerate, or open all the doors and airlocks and it would win. However, the Normandy is just one ship, and as good as EDI is, I doubt she can reliably hack a fully-functional Reaper.

And then consider that the Reapers can do all of that to us. But ofc we don't see it because cinematics show cool stuff, and certain lore capabilities are often forgotten in them. Like how Jack can go toe-to-toe with three YIMR mechs in a cinematic, but will get easily killed by one in actual gameplay.


ME1 was really one of the few places we got to see a lot of lore in place for space combat, and even then, only in limited doses, specifically around the Normandy. I would've loved to see more.

I dunno, if the ships of our fleets could all co-ordinate properly I am sure they could overwhelm a reaper fleet of similar size.

I mean alone I can think of the Geth all targeting and computing the same area and calculating strategies. I mean at that point in the trilogy they're either all full AI or all connected so either way they're pretty strong in terms of computational power alone.
Actually that would be a pretty good strategy. I mean it completely ignores history and species interactions but having the Geth on board ALL ships co-ordinating the fleet would be a great boon.
I mean it's comparable to letting the Borg control your sytsems to fight species 8472 but still.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 14th, 2017, 5:29 pm

TheodoricFriede wrote:
Croatsky wrote:From initial flirting options, we can expect this from romances:

► Show Spoiler


I am very into dark in general however on live streams, I have to add. I just wanted to see few confirmations.

► Show Spoiler


► Show Spoiler


Also this is from a leak from couple of week ago.

► Show Spoiler

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 14th, 2017, 5:32 pm

Like i said. That just proves to me its not the case.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 14th, 2017, 5:59 pm

Spartanburger wrote:
Vol wrote: I'm getting an impression that there's a way to win a conventional war, building anti-Reaper cannons, fucking with their functions as we have been, and fight a scorched earth war as they slowly make their way inward.


Even with an ace in the hole weapon against them, the numbers are simply not on our side. Their dreadnoughts alone outnumber the combined dreadnoughts of every race in the galaxy by an order of magnitude.

No seriously, they have at least 20,000 dreadnoughts. In ME3, if you do everything right, we have maybe 200 total, across everyone, before taking into account the losses the Turian fleet over Palaven, Asari fleet over Thessia, Human fleet over Earth and Arcturus, and Quarian/Geth fleets took. Their cruisers and frigates are probably in similar proportions.

We're not winning without an "I win" button that either just kills them all or shuts them all down at once. The crucible, however badly implemented in the story, was that "I win" button. A conventional solution would never have worked, even if everyone started preparing as Shepard wanted in ME1. Could they have found a different "I win" button, using dank energy or the relays? Sure. But it's still an I Win button.


And that's what happens when the writers use the "Over 9000!!!!" strategy when putting together their antagonists. You're reduced to "I win McGuffin" plot devices to give your heroes any chance at winning at all, instead of them using things like, y'know, strategy. Really puts ME3's story triumphs of ending the genophage and the quarian/geth war into perspective, when your end goal is just accumulating enough warm bodies to put between the McGuffin and the Reapers.

I think 37 million years would have been enough for the Reapers to have been around. Nope, they had to go for a billion years (at least). :|

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 14th, 2017, 6:27 pm

Just triggered the Talimance. Talking about a mild fever, not checking her section seals, and then seguing into gold.

All these years later, my cold, jaded heart still finds a flicker.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 14th, 2017, 7:50 pm

Welp...

https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/

... it's too soon to say if it's all like this. But this could mean that ME:A is EXACTLY the big pile of nothing I expected it to be.

And I feel even more sad now that there's a big chance I was right about it all along...

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » March 14th, 2017, 7:54 pm

I mean it's one persons opinion you're looking at, plenty of others have enjoyed their first 18 hours.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 14th, 2017, 8:00 pm

Alienmorph wrote:Welp...

https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/

... it's too soon to say if it's all like this. But this could mean that ME:A is EXACTLY the big pile of nothing I expected it to be.

And I feel even more sad now that there's a big chance I was right about it all along...


I stopped taking that twat seriously when he pulled the fuckingly stupid "Nobody plays Mass Effect as a male character" bit, which I always hate, because of the "FemShep was so much better ZOMG" idiots. More than 80% of people played MaleShep, you fucking pillock.

That's not directed at you, Alienmorph, but at the writer of the article. Just to make that clear. ;)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 14th, 2017, 8:13 pm

Of course.

I do wonder how much of the positive reviews so far are a result of the hype and EA having reviewers in their pockets. That's why I'm kind worried there might be some truth in that review, despite some of the moronic statements.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 14th, 2017, 8:25 pm

Alienmorph wrote:Of course.

I do wonder how much of the positive reviews so far are a result of the hype and EA having reviewers in their pockets. That's why I'm kind worried there might be some truth in that review, despite some of the moronic statements.


Well, ME:A just being "DA:I in spaaaaace" was one of my main worries throughout the entire development of the game. I personally don't trust BioWare at all anymore, after three disasters in a row. So I would tend to believe the dude, if he were not a giant twat.

I bought the game mainly for the multiplayer, which I loved very much in ME3. I hope to have a similar experience in ME:A. If I get a good single player experience, that's a bonus for me. But after Witcher 3 setting the bar so high, I have few hopes that BioWare can ever reach those heights of RPG design. I just hope the companions are more interesting than the boring or outright vile crew in DA:I.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » March 14th, 2017, 8:40 pm

magnuskn wrote:
Well, ME:A just being "DA:I in spaaaaace" was one of my main worries throughout the entire development of the game. I personally don't trust BioWare at all anymore, after three disasters in a row. So I would tend to believe the dude, if he were not a giant twat.

I bought the game mainly for the multiplayer, which I loved very much in ME3. I hope to have a similar experience in ME:A. If I get a good single player experience, that's a bonus for me. But after Witcher 3 setting the bar so high, I have few hopes that BioWare can ever reach those heights of RPG design. I just hope the companions are more interesting than the boring or outright vile crew in DA:I.


Well it's been said every quest is scripted and they seem quite insistent on that, so I doubt we're going to get all the tacked on boring quests of DA:I which was it's main issue.

I don't ever expect to play a game as well done as TW3, they also produced two great DLC's that weren't cash grabs unlike common trends of the gaming insustry.

I also loved the multiplayer, and one of the best features they've added is a rotating shop where you can purchases specific items, characters guns so it's not complete RNG.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » March 14th, 2017, 9:05 pm

Well, I've always said that surprisingly enough the multiplayer of ME3 was the best part of it, but it's gonna be damn sad if what used to be a cool story-driven RPG series just gets reduced to an excuse for a multiplayer component that does the same kind of things quite a few F2P online shooter have done better already.

I've never expected ME:A to be as amaaaazing as overly-hyped people want it to be (talking in general not in regard of anyone here in the specific) but I would be willing to look the other way on some of its bullshit lore-breaking elements in the name of good characters and good world.

If, to borrow from that review, it's just "paint by numbers BW", that's just gonna be incredibly depressing. At least if the series was to end on a sore note, eventually ME3 gave us a symbolic farewell that DIDN'T suck ass. Eventually.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 14th, 2017, 9:07 pm

Alienmorph wrote: eventually ME3 gave us a symbolic farewell that DIDN'T suck ass. Eventually.

It did?!

Why wasnt I told.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 14th, 2017, 9:12 pm

TheodoricFriede wrote:
Alienmorph wrote: eventually ME3 gave us a symbolic farewell that DIDN'T suck ass. Eventually.

It did?!

Why wasnt I told.


Please don't tell me that you hated Citadel.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 14th, 2017, 9:14 pm

magnuskn wrote:Please don't tell me that you hated Citadel.

Citadel wasnt an ending.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 14th, 2017, 9:19 pm

TheodoricFriede wrote:
magnuskn wrote:Please don't tell me that you hated Citadel.

Citadel wasnt an ending.


Symbolic ending. That "We had a good run" "The best" scene at the end of the DLC was pretty clearly meant as a farewell to Shepard and the crew. Even if it could be in the middle of the game.

Damn, that moment still gets me. Every time. Even just thinking about it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 14th, 2017, 9:37 pm

ME2 does a lot right. It makes the characters into characters, gives us the gritty side of the setting, made Tali a star, and in general greatly improved the writing.

However, the case against the genophage, and for curing it, is still beyond me. ME3, you get insight into the higher part of krogan culture, but in ME2, I'm not seeing why I should be pushing Mordin to cure it based on the moral argument alone.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 14th, 2017, 9:53 pm

Vol wrote:ME2 does a lot right. It makes the characters into characters, gives us the gritty side of the setting, made Tali a star, and in general greatly improved the writing.

However, the case against the genophage, and for curing it, is still beyond me. ME3, you get insight into the higher part of krogan culture, but in ME2, I'm not seeing why I should be pushing Mordin to cure it based on the moral argument alone.

Well, my significant other always plays it in a way that Mordin convinced her that the genophage was actually a good idea.

And later on makes a decision because Mordins new trust of the krogan.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 15th, 2017, 1:47 am

Alienmorph wrote:Welp...

https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/

... it's too soon to say if it's all like this. But this could mean that ME:A is EXACTLY the big pile of nothing I expected it to be.

And I feel even more sad now that there's a big chance I was right about it all along...


Holy shit, that guy's way of writing is obnoxious. It feels like that typical "quirky" way of filling the article with bullshit that adds next to nothing useful or anything worth knowing.

The characters are stereotypical. In what way? Oh, you can't tell because you're too busy throwing a tantrum about how the game throws a lot of exposition at you and how you have to click a lot to get through menus? Nice.

Video game "journalism" at its finest.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 15th, 2017, 3:00 am

Mazder wrote:I dunno, if the ships of our fleets could all co-ordinate properly I am sure they could overwhelm a reaper fleet of similar size.


Maybe, if you also assume that the Reapers themselves aren't coordinating in the slightest and are being incredibly dumb about it.

Your thoughts about using Geth disseminated throughout the fleet and ships as targeting, ewar, and coordination would be extremely effective at least against standard fleets. After the Evening War, they're fully AI too, and can withstand hacking attempts from Reapers. It might slightly even the odds against the Reapers, and would definitely be extremely effective against fleets lacking AI coordination of their own.

But if you're going to assume some smart coordination on our side, also consider that the Reapers are also full AIs, capable of greater feats of calculation than the Geth. Their ships travel faster than ours, are more nimble than ours ("Sovereign just pulled a turn that would sheer any of our ships in half"), have better armor than ours, better shielding, and far better weaponry. If you assume that our side is coordinating, also assume that they are doing so as well, at which point, even if you assume equal numbers of each class of ship, they still would have literally every single advantage over us.

magnuskn wrote:And that's what happens when the writers use the "Over 9000!!!!" strategy when putting together their antagonists. You're reduced to "I win McGuffin" plot devices to give your heroes any chance at winning at all, instead of them using things like, y'know, strategy.

I'm in two minds about it. I understand the complaints against the trope of creating an enemy that is entirely unbeatable without some deus ex machina or big red Win button. At the same time, when done properly, it can be used to create an atmosphere of hopelessness that can add to and build a certain emotional environment for a game. YMMV, but for me, I felt that the Reapers were done passably well in that matter, it just took three full games for that reality to really set in given the faffing about you can do throughout the trilogy.

One issue I have with the idea of creating enemies that are beatable in a conventional way is that, if that's the case, what's the protagonist's role? Shepard is a single dude, running behind-enemy-lines individual strike teams. I'm sure he'd be good at full warfare strategy, but not the best. That's really Admiral Hackett's expertise. So if the enemy can be defeated with clever strategy, we should really be playing as him, maybe as some sort of RTS.

That all said, if they were beatable conventionally, the main goals of ME3 - that is, uniting races together under a single banner - would still be the case, and Shepard the Protagonist would still have a major role. But if that were the case, there would have to be some reason for the enemy to have not been defeated by someone else, like a previous cycle in the Reapers' case.

Which means that BioWare put themselves in this hole from ME1, giving Sovereign so much power, and implying their absurd strength and numbers. My memory is extremely vague, but before ME3 came out, around the time ME2 was at its prime and LotSB was just coming out, I remember being a subscriber to a number of fanfictions and BSN discussions about defeating the Reapers. Even then, a significant number of people I saw and most fics I read were all of the opinion that there would be some sort of "Win" button, and our united forces would really be more of a delaying action, giving Shepard the time to find the Reapers' kryptonite.


magnuskn wrote:I think 37 million years would have been enough for the Reapers to have been around. Nope, they had to go for a billion years (at least). :|

Yeah, it does seem kinda extreme to push for a Billion, even with the absurd power and numbers of the Reapers as they are. That's a time frame so far beyond our comprehension or visualization that it kinda just becomes like the score for a clicker game.
Though we have no information to go on, I like to assume that the Leviathan of Dis reaper corpse was one of the very first Reapers, perhaps leftover from the very first uprising against the Leviathans.


Also, looking at some of the conversational footage, I can already spot new animations that will inevitably become the future "generic biower animations" that will be identifiable everywhere.
I can't quite wrap my head around the new visuals for Omni-tools. Past omni-tools were essentially 2d textures wrapped around and layered into what we saw in game. These ones seem more solid, but far less... usable? They seem glitchy and blurry, almost as if they're moving at a different framerate or something to everything else, and none of the interfaces make any discernable sense from a UI/UX standpoint. Sure, the old omni-tools had similar issues, but you could at least see that things were working. These... not so much. It's perhaps one of the few visual things in ME:A that I don't like.

Also also, RE the RPS article: I'm not going to discount it all as some overly-negative reviewer, or as doom and gloom for the game. He's right to have an opinion, even if it's presented in a pretentious manner. When reading reviews of the game, positive or negative, be mindful about reviews that confirm any preconceived notions you may have about the game, especially if you're still on the fence about purchasing it when it comes out.

RE: ME2, I just finished Overlord DLC in ME2. Only got the derelict Reaper+, LotSB, and Arrival left to do. Despite the Insanity difficulty, team Dextro tore through the level like it was nothing. Escaping the Geth base on it felt like something out of an action movie: for at least a brief period of time, squadmate power use was on point such that we could keep moving without pause or slow. I don't think I've seen better coordination, manual and AI-driven, elsewhere in the series. Didn't last long as I escaped the base quickly, but it was nonetheless one of the most enjoyable combat sequences I had in the game, at least from the standpoint of how it flowed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 15th, 2017, 6:31 am

Spartanburger wrote:
Also, looking at some of the conversational footage, I can already spot new animations that will inevitably become the future "generic biower animations" that will be identifiable everywhere.
I can't quite wrap my head around the new visuals for Omni-tools. Past omni-tools were essentially 2d textures wrapped around and layered into what we saw in game. These ones seem more solid, but far less... usable? They seem glitchy and blurry, almost as if they're moving at a different framerate or something to everything else, and none of the interfaces make any discernable sense from a UI/UX standpoint. Sure, the old omni-tools had similar issues, but you could at least see that things were working. These... not so much. It's perhaps one of the few visual things in ME:A that I don't like.


Yeah, they just look like a brick made out of orange static. They don't really appear to be relaying visible information that good either. At least the older omni-tools gave you the impression that they could be read effectively and you could see what was going on. These omni-tools look like they're distracting with all that glitchiness.

As for reviews and such, I have no problem with people not liking this game. Shit, I'm still a bit on the fence of either liking or not liking it, since I see things that I like/might like and some things I don't like or simply don't have enough information about yet. It's just that some people just vomit up their opinion and expect me or other people to get a clear picture of what's wrong/good. Or care for that matter. They're not exactly going to convince me of anything with scatterbrain rambling like that RPS article.

The complain about the friendly AI was weak too. I've seen a hell of a lot worse AI in video games.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 15th, 2017, 7:11 am

Spartanburger wrote:Maybe, if you also assume that the Reapers themselves aren't coordinating in the slightest and are being incredibly dumb about it.

Your thoughts about using Geth disseminated throughout the fleet and ships as targeting, ewar, and coordination would be extremely effective at least against standard fleets. After the Evening War, they're fully AI too, and can withstand hacking attempts from Reapers. It might slightly even the odds against the Reapers, and would definitely be extremely effective against fleets lacking AI coordination of their own.

But if you're going to assume some smart coordination on our side, also consider that the Reapers are also full AIs, capable of greater feats of calculation than the Geth. Their ships travel faster than ours, are more nimble than ours ("Sovereign just pulled a turn that would sheer any of our ships in half"), have better armor than ours, better shielding, and far better weaponry. If you assume that our side is coordinating, also assume that they are doing so as well, at which point, even if you assume equal numbers of each class of ship, they still would have literally every single advantage over us.

Yeah, true.
But we'd not fight fair.

I am not certain if Reapers either lack the skill to fight dirty after doing it their way after all these countless years, or if they're too pompous to bother. :D

Spartanburger wrote:
magnuskn wrote:And that's what happens when the writers use the "Over 9000!!!!" strategy when putting together their antagonists. You're reduced to "I win McGuffin" plot devices to give your heroes any chance at winning at all, instead of them using things like, y'know, strategy.

I'm in two minds about it. I understand the complaints against the trope of creating an enemy that is entirely unbeatable without some deus ex machina or big red Win button. At the same time, when done properly, it can be used to create an atmosphere of hopelessness that can add to and build a certain emotional environment for a game. YMMV, but for me, I felt that the Reapers were done passably well in that matter, it just took three full games for that reality to really set in given the faffing about you can do throughout the trilogy.

One issue I have with the idea of creating enemies that are beatable in a conventional way is that, if that's the case, what's the protagonist's role? Shepard is a single dude, running behind-enemy-lines individual strike teams. I'm sure he'd be good at full warfare strategy, but not the best. That's really Admiral Hackett's expertise. So if the enemy can be defeated with clever strategy, we should really be playing as him, maybe as some sort of RTS.

That all said, if they were beatable conventionally, the main goals of ME3 - that is, uniting races together under a single banner - would still be the case, and Shepard the Protagonist would still have a major role. But if that were the case, there would have to be some reason for the enemy to have not been defeated by someone else, like a previous cycle in the Reapers' case.

Which means that BioWare put themselves in this hole from ME1, giving Sovereign so much power, and implying their absurd strength and numbers. My memory is extremely vague, but before ME3 came out, around the time ME2 was at its prime and LotSB was just coming out, I remember being a subscriber to a number of fanfictions and BSN discussions about defeating the Reapers. Even then, a significant number of people I saw and most fics I read were all of the opinion that there would be some sort of "Win" button, and our united forces would really be more of a delaying action, giving Shepard the time to find the Reapers' kryptonite.

Well to use the "over 9000!!!" quote as an explanation into that idea, Dragon Ball is a decent example of massive power being defeated by a win button or deus ex machina, the last arc (the Goku Black/Future Trunks 2.0 arc) having a literal god come in and clean up the mess.
The main problem with there being a MASSIVE power that you'd defeat conventionally is the fact that once defeated you have to make sure everything is not now on the power scale to defeat that same problem easily. Basically you don't want another Dragon Ball, instead you would want something else, something that weakens the protagonist/ protagonist forces down to a comparable level again.

Now Mass Effct 1 kinda did this well. We were able to defeat Sovereign but we never got to the point where taking down one Reaper was easy. Sovvy was our Freeza. Except when we defeated him we didn't get to keep "Super Saiyan". In fact we were depowered to the point of by the next game, Mass Effect 2, we were back to strength, maybe a little stronger, but not overly so. Even across the course of that game and to ME3 we never really got to the point where taking down 1 Reaper was easy. Yeah, it got easier but it was never easy. We never had a single ship that could go toe-toe with a Reaper.

In fact ME does this so well that in ME2 we get more escalation that is already within the realms of which we've already fought. By having the Collector ship take out the SR1 we're shown that our power in ME1 was not that great, that there is still a lot that can easily crush us. But they're no stronger than a Reaper. Nowhere near.
Our individual strength might rise during ME2, but overall the galaxy is no stronger for it by a massive margin. We don't get our next power level. We don't get Super Saiyan 2, or ascended, or 3, or SSGSS. We've not even gotten our SSY1 moment back. But we feel stronger.

Mass Effect 3 kinda does this in a weird way by dangling everything along in front of us. It's weaker at it but we still never get the point we're getting stronger, even though we're gathering more strength than we've ever had in the games to date. In ME1 we had 1 fleet behind us, maybe 2. in ME2 our own personal ship got a buff, now in ME3 we're literally gathering the entire Galaxy to fight aaaaaaand we still don't get the feeling of powering up like we did in ME1. We're not getting that rush, even though we've surpassed our strength.
How does that work?
Well it's because in ME1 the Reaper's strength is implied, it's shadowy, mysterious. You get the feeling like something is being held back that will slap you in the face. Much like in Dragon Ball and the act of hiding one's energy in it, Mass Effect 1 had it's real power hidden. The Reapers weren't there in strength. But we saw what one could do and we were all "Oh, what if...?"
But in ME3, we've seen the reapers and what they do and their capabilities. We know to fear and we know we're not going to win without a win button. Before it was within the realms of possibility that if we could corner one and overwhelm it we could win slowly that way. But ME3 trounced that. There was no room for power escalation any more, there was no more room for a slow burn it was a sudden blast of energy and strength and power. It was straight to God level and there was no more time to train.
It is like if (mister) PerfectCell at full end of the show power had turned up instead of Vegeta and Nappa.

Now, maybe, if there were one or two more games then maybe we might get a way to show us getting stronger but then that would defeat the purpose of the Reapers as TBH they're played off well as this massive force. So in conclusion I am not certain if a story without a win button is even probable for the Reapers. I am not sure it's even possible.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 15th, 2017, 9:29 am

Sure it is. It would have required a more limited set-up for them, however. Having them had 20.000 cycles before our own just kicked that straight in the quads. If we were, like, cycle 250 (still 12.500.000 years since they started), they still get to be a real threat, but one which kicked the prior cycles ass with some trickery and not only brute force. Who says that Sovereign couldn't have blustered a bit during his monologue in ME1?

But, nope, we have to have had them at a power level where only an "I win!" button could still solve the problem. I wonder if that was the plan from the start?

Y'know, if you come to think about it, the first two to ten cycles must have had really badly prepared races. The Reapers totally were concentionally defeatable back then.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 15th, 2017, 10:54 am

magnuskn wrote:Y'know, if you come to think about it, the first two to ten cycles must have had really badly prepared races. The Reapers totally were concentionally defeatable back then.

Maybe, or they really gave them a good fight and forced the reapers to invent things like the citadel and the relays to shape how future species evolved. We think they made them to advance races to a point where they could harvest, but maybe also to slow them down if they advanced too much.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » March 15th, 2017, 11:06 am

Mazder wrote:Yeah, true.
But we'd not fight fair.

Neither would they. Indoctrination. Any war of attrition would lead to the defenders tearing each other apart rather than focusing on the Reapers.

Mazder wrote:In ME1 we had 1 fleet behind us, maybe 2. in ME2 our own personal ship got a buff, now in ME3 we're literally gathering the entire Galaxy to fight aaaaaaand we still don't get the feeling of powering up like we did in ME1. We're not getting that rush, even though we've surpassed our strength.

I think this is more due to us not really seeing many consequences for our actions. Sure, we can see in news reports that certain events are prevented, or that the Reaper tide is at least slowed, when we accomplish certain acts, like when we get the Krogan on our side and even the Reapers take pause. But outside of that, we don't really get to see these actions play out, in cinematic, or in gameplay. Really, the only point we see it all come together is the ending mission. The cinematic certainly has its epic parts, but it doesn't really show much of a difference regarding how well you managed to preserve the races you're recruiting to your side, other than a few minor scenes, and it ultimately doesn't impact your gameplay at all.

We're getting into the "grrrr enging bad" territory now, but I think it definitely has something to do with us not really seeing us "powering up" as we get more species on our side. Ending aside, it would have been nice to have more opportunities throughout the game to see our recruitment efforts start to pay off. It wouldn't even have to be a total tide-turner, either. The Reapers could still be stupidly more powerful than us, but we could at least have seen more people get saved, fewer losses, bigger impacts on slowing the Reapers, and more reaper losses.


Mazder wrote:It is like if (mister) PerfectCell at full end of the show power had turned up instead of Vegeta and Nappa.

You're right, the Reapers kinda jumped from a 7 to a million in an instant. It's one of the reasons why I believe that a better solution or plot in ME3 would have the council locking down the Relays in the systems that Reapers were in. The tide is slowed down, we can see or get reports of their absurd strength, but aside from a few individual ships that make it through relays before we stop them, or a few who arrive through conventional FTL, they'd be temporarily contained. The few reapers we do encounter, and the slow but inevitable spread through the galaxy, climaxing with a final battle at the Citadel with the full Reaper fleet (once you've finished the I Win button), could perhaps have been far better pacing.

I think one of the reasons why ME1/2 does the power creep better than Dragon Ball is that the power increments are very slight, but still noticeable.

In DBZ, once Goku went Super Sayan, there's no putting that genie back in the bottle. He's the new standard, and his power just went up by something like a factor of ten.
In Mass Effect, the things we learn while fighting the Reapers, like the Thanix cannon, give us a very slight incremental, but nonetheless vital, increase in our "power." However, it also sets out that some of these new technologies have drawbacks, or are expensive to implement on a scale that would be meaningful for full-scale war. Like Tali's shield mods: better to protect against a single devastating shot from a Collector (and by extension an Reaper?) ship, but it actually decreases the overall barrier effectiveness for any extended fight. It's like reducing your shield capacity by 15% in ME3MP, but going from no shield gate to a fully functional shield gate: You can withstand a massive single shot, but any sort of sustained fire will bring you down sooner than if you didn't have the upgrade.
Or like Jacob's armor plating. Doesn't that use Diamond or something? Synthetic or not, that shit would be expensive on a large scale, and would not be feasible for a war.

Like, we have the technological capabilities to build fleets of Normandy class ships, which would be incredibly powerful. But stupidly expensive, and it would take time we simply do not have.


magnuskn wrote:Y'know, if you come to think about it, the first two to ten cycles must have had really badly prepared races. The Reapers totally were concentionally defeatable back then.

I believe it's mentioned, or at least implied, that success in early cycles was gained at least in part through indoctrination.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 15th, 2017, 11:06 am

In regards to the Reaper threat, I think the Reaper invasion force in ME3 should have been revealed to actually be just a small scouting force, Harbinger's personal guard if you will, and defeatable in conventual warfare if the galaxy unites, and while the galaxy is busy making what it thought was its last stand and pulling off the epic victory of the ages, Harbinger uses that distraction and makes for the Citadel and activates it, shutting down the network and allowing passage for the rest of his kind. A giant trap, and the galaxy fell for it. But because of the tampering the Protheans did, the signal won’t be sent out to automatically wake up the rest of the Reapers outside the galaxy so Harbinger has to manually do it. Shep and company uses an experimental reveerse-engineered prototype relay to get to the Citadel with the network down. And the “final dungeon” of ME3 would be the corresponding Citadel relay out in dark space, amidst the sleeping Reaper fleet, and if you dally too long and don’t stop Harbinger quick enough, the rest of the Reapers awaken from hibernation and its game over for everyone. In that scenario, players get to enjoy their “triumphing over overwhelming odds with a united galaxy” battle, while also not diminishing the sheer cosmic scale of the true Reaper threat. Best of both worlds in my opinion.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 15th, 2017, 11:53 am

Well, I wonder if we'll find any sign of the Reapers in Andromeda. It's not inconceivable that they would want to expand the whole "no synthetics!" thing to the entire universe.

To be honest, that's actually another plothole with the whole Reaper thing. If they've been doing their thing for one billion years and the rise of synthetics and destruction of organics is inevitable... shouldn't the synthetic invasion force from a multitude of galaxies have reached ours a few hundred million years ago? Shows, once again, that the Reapers and their space kid avatar were full of shit. Or, better said, Hack Walters and Casey Hudson.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 15th, 2017, 12:36 pm

https://www.youtube.com/watch?v=318QozVlibY

As for dealing with the Reapers, I wouldn't have minded a History Eraser Button to end it. After all, it's hardly something new to sci-fi.

If the Crucible was discovered before the fall of Thessia and it'd become a truly desperate rush to build it before the Reapers destroy everything. Shit, make it a race to gather resources before the Citadel falls to the Reapers and they shut down the mass relay network.

That's something the Reapers should have done first. They attack the Citadel and the only reason they don't win right there is because of the large Citadel fleet that gathered there and utilized the same tactic the turians used when defending Pavalen, by surrounding the mass relay and destroying Reapers just as they came through.

I get it though. The developers would want players to visit the Citadel one last time before it gets wrecked completely. If that had been such a big priority, they could have had the Reapers invade at a later point in the game. Have Shepard plea to the leaders of the different races, only to be rejected by the majority and therefore be forced to seek alternatives.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 15th, 2017, 1:32 pm

https://www.youtube.com/watch?v=XJAxiYYAB7I

#MurderBubbles

Seems like they made the turians' legs even more digitigrade than before. Or maybe my eyes are just playing tricks on me.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 15th, 2017, 1:38 pm

Also, Scott sounds so much like Nolan North, but I know it's not him.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 15th, 2017, 2:18 pm

I've created the spoiler thread. Go forth and enjoy knowing things a week early! Otherwise, this thread is still safe for general discussion.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 15th, 2017, 2:45 pm

Yay! I'm general discussion!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 15th, 2017, 3:28 pm

In 2 hours of me posting this, 10 Hour Trial will be open for download for EA/Origin Access subscribers.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby UNiT » March 15th, 2017, 4:27 pm

I hear it unlocks in 1 hour for PC.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 15th, 2017, 4:29 pm

All I want to know are the romance options.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 15th, 2017, 4:36 pm

Spartanburger wrote:I think this is more due to us not really seeing many consequences for our actions. Sure, we can see in news reports that certain events are prevented, or that the Reaper tide is at least slowed, when we accomplish certain acts, like when we get the Krogan on our side and even the Reapers take pause. But outside of that, we don't really get to see these actions play out, in cinematic, or in gameplay. Really, the only point we see it all come together is the ending mission. The cinematic certainly has its epic parts, but it doesn't really show much of a difference regarding how well you managed to preserve the races you're recruiting to your side, other than a few minor scenes, and it ultimately doesn't impact your gameplay at all.

We're getting into the "grrrr enging bad" territory now, but I think it definitely has something to do with us not really seeing us "powering up" as we get more species on our side. Ending aside, it would have been nice to have more opportunities throughout the game to see our recruitment efforts start to pay off. It wouldn't even have to be a total tide-turner, either. The Reapers could still be stupidly more powerful than us, but we could at least have seen more people get saved, fewer losses, bigger impacts on slowing the Reapers, and more reaper losses.

I agree, I can't really fault your points there.

Spartanburger wrote:You're right, the Reapers kinda jumped from a 7 to a million in an instant. It's one of the reasons why I believe that a better solution or plot in ME3 would have the council locking down the Relays in the systems that Reapers were in. The tide is slowed down, we can see or get reports of their absurd strength, but aside from a few individual ships that make it through relays before we stop them, or a few who arrive through conventional FTL, they'd be temporarily contained. The few reapers we do encounter, and the slow but inevitable spread through the galaxy, climaxing with a final battle at the Citadel with the full Reaper fleet (once you've finished the I Win button), could perhaps have been far better pacing.

I think one of the reasons why ME1/2 does the power creep better than Dragon Ball is that the power increments are very slight, but still noticeable.

In DBZ, once Goku went Super Sayan, there's no putting that genie back in the bottle. He's the new standard, and his power just went up by something like a factor of ten.
In Mass Effect, the things we learn while fighting the Reapers, like the Thanix cannon, give us a very slight incremental, but nonetheless vital, increase in our "power." However, it also sets out that some of these new technologies have drawbacks, or are expensive to implement on a scale that would be meaningful for full-scale war. Like Tali's shield mods: better to protect against a single devastating shot from a Collector (and by extension an Reaper?) ship, but it actually decreases the overall barrier effectiveness for any extended fight. It's like reducing your shield capacity by 15% in ME3MP, but going from no shield gate to a fully functional shield gate: You can withstand a massive single shot, but any sort of sustained fire will bring you down sooner than if you didn't have the upgrade.
Or like Jacob's armor plating. Doesn't that use Diamond or something? Synthetic or not, that shit would be expensive on a large scale, and would not be feasible for a war.

Like, we have the technological capabilities to build fleets of Normandy class ships, which would be incredibly powerful. But stupidly expensive, and it would take time we simply do not have.

Again all mostly right.

BUT I do know by ME3 we have a couple more SR1 class ships in the alliance Navy. now bunching them together with us might have been good, maybe upgrading them to the best they could be would have been good to give Shepard himself a bit of an edge, but overall...well, wouldn't have helped much, but would have been cool.


I would LOVE a "Star Wars: Empire at War" style RTS from Mass Effect.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Croatsky » March 15th, 2017, 6:09 pm

XBOX One players are already playing 10 Hour Trial, due to pre-loading previously.

Meanwhile with me.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 15th, 2017, 6:10 pm

Christ, all 3 of my most recent saves refused to load. Thankfully, starting a new career unfucks it and now they load, but that was a worrying moment.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » March 15th, 2017, 6:32 pm

I've watched several livestreams, and I have to say that I'm really not impressed with what I'm seeing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 15th, 2017, 6:36 pm

Su37 wrote:I've watched several livestreams, and I have to say that I'm really not impressed with what I'm seeing.

Specify.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » March 15th, 2017, 6:47 pm

TheodoricFriede wrote:Specify.

To start, the animations are terrible. Everything from facial movement, walking, running, looks really, really bad. The faces look incredibly lifeless, especially in the eyes, and it really doesn't help that there's so many close up, tight shots during conversations. I know Mass Effect isn't renowned for having great animations, but what I've seen in Andromeda so far looks worse than anything in the original trilogy.

I've also heard that the dialogue options are really limited, with several people making comparisons to Fallout 4 where everything essentially leads to the same outcome. Additionally, some guys from Giantbomb have said that the game heavily relies on you scanning things on planets A LOT. I'm not a fan of that.

For now I'm avoiding it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 15th, 2017, 6:53 pm

Frankly that sounds like every other mass effect game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby HellBovine » March 15th, 2017, 6:57 pm

Yea, I've scanned every planet and picked up every resource in every playthrough of every game. Doesn't sound like a big deal to me.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 15th, 2017, 7:43 pm

Su37 wrote:To start, the animations are terrible. Everything from facial movement, walking, running, looks really, really bad. The faces look incredibly lifeless, especially in the eyes, and it really doesn't help that there's so many close up, tight shots during conversations. I know Mass Effect isn't renowned for having great animations, but what I've seen in Andromeda so far looks worse than anything in the original trilogy.


That's what I also had noticed a few days ago from the videos they had released.

TheodoricFriede wrote:Frankly that sounds like every other mass effect game.


HellBovine wrote:Yea, I've scanned every planet and picked up every resource in every playthrough of every game. Doesn't sound like a big deal to me.


If it gets to DA:I levels of tediousness, I'll be quite unhappy.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 15th, 2017, 7:46 pm

Im just saying all of those complaints would easily fit in every other Mass effect game.

DA:I had some serious problems, so i dont want a repeat of that, but bad animations, dialog that ultimately leads to the same thing, planet scanning, exposition dump...

I mean thats just Bioware.


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