Autumn in sight edition: Yearly costs are all paid for, time to donate if you can!//DA4 concept art, Anthem revamp, ME HD remaster, hey, it's something

Bioware General (Mass Effect/Dragon Age/Other)

PUBLICLY VIEWABLE.
Discussions and topics open to all, grab a soapbox and preach, or idly chat while watching vendors hawk weird dextro-amino street food.
User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 28th, 2017, 7:29 am

@Theo: Sid's a late teen/young adult by all the context clues, yes. I would have thought just shy of turian age of majority though.

Romance:
► Show Spoiler


@SWM: Yes, as Theo says, it's intentional. The crew moments, where Ryder tries to assert authority and dismiss them after a meeting? That's the indicator. He's supposed to be growing into the role, which the story notes several times, even if in practice, it could use more fleshing out.

@Raga: Found a few aliens like that, actually. Assumed it was simply finite syllables causing similar surnames to pop up across species.

@Dark: The romances are less linearly paced than the OT. Thought I screwed it up until it finally triggered. Keep going, you have a lot of content to get through.

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 28th, 2017, 7:31 am

Raga wrote:I broke down and went with Jaal this playthrough. I will do maleRyder and Vetra next though.

I waver back and forth on Jaal depending on the moment. His high points are pretty high, and his lows are boring. I can see the appeal though. And Vetra's is pretty damn adorable.

PSA: The game doesn't mention or give any visual indicator, but repeating dialogue options results in new lines sometimes!

User avatar
Someone With Mass
Posts: 2064
Joined: August 8th, 2016, 3:10 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 28th, 2017, 8:06 am

I do hope there's a point where I have to choose between two romances, because while I want to go for Vetra, I can't help teasing Peebee whenever I can.

Also, asking Drack about fighting the kett multiple times will lead to a story about how he set himself on fire.

User avatar
Raga
Posts: 1709
Joined: December 22nd, 2016, 4:04 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Raga » March 28th, 2017, 8:18 am

Ryder sometimes has this like arms flailing stumbling over his/her own feet animation that just comes out of nowhere. I think it's just a bug where the "running down a hill too fast" animation triggers out of the blue, but I've actually grown fond of the idea that Ryder's just a klutz.

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 28th, 2017, 9:03 am

Mazder wrote:
Did anyone else guess who the Charlatan was really early on?
Was that supposed to be hard to guess?
Because it wasn't.
► Show Spoiler

It was an honest to goodness, genuine surprise for me.

User avatar
Raga
Posts: 1709
Joined: December 22nd, 2016, 4:04 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Raga » March 28th, 2017, 9:05 am

Yep, same.
► Show Spoiler

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 28th, 2017, 9:09 am

Vol wrote:PSA: The game doesn't mention or give any visual indicator, but repeating dialogue options results in new lines sometimes!

Correct. Thats where half of Kallo's dialog comes from.

User avatar
MeaslyBinkie
Posts: 85
Joined: August 21st, 2016, 4:37 pm
Location: Scotland

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby MeaslyBinkie » March 28th, 2017, 9:49 am

Just touched down on Voeld and it seems like a step up from Eos, the ice is a nice touch too. Gotta say though I never expected to be so disappointed by the Sidewinder, and the Dhan and Vanquisher seem like the only half decent weapons so far.

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 28th, 2017, 10:10 am

MeaslyBinkie wrote:Just touched down on Voeld and it seems like a step up from Eos, the ice is a nice touch too. Gotta say though I never expected to be so disappointed by the Sidewinder, and the Dhan and Vanquisher seem like the only half decent weapons so far.

Yeah, Eos is by far the worst part of the game. It has a serious Hinterlands feeling to it. Way bigger than it needs to be, not really interesting, and clearly only exists to fill 10 hours of playtime for EA access trials.

The sidewinder is ok, but the best pistol i have found so far is the Talon.

The Dahn is great, but im a bit disappointed that its the only shotgun thats really worth using. Nothing even comes close to its power in terms of damage.

At all.

Even a little.

Like even the Widow doesnt even come close.

User avatar
magnuskn
Posts: 1393
Joined: August 11th, 2016, 8:18 am

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » March 28th, 2017, 10:24 am

I'm still very fond of the N7 Crusader because of its power and precision over long distances, even if the low clip size and long reload is annoying. But, since I've arrived at a point where I can equip three weapons (Crusader, Mattock, Carnifex) at the same time and still be at 100% power cooldown, that is mitigated. Too bad that they simplified the weight system in a way where the maximum you can reach is 100%, you have a lot of leeway there and then it just drops precipitously after you go over.

Had to reload about one hour of gameplay when I found out that you get automatic upgrades for the Mattock and Carnifex at level 21, because I didn't want to waste the augmentation mods I just had spent.

Just asking, there isn't a full auto augment mod for the Mattock, no?

I might commit myself to a relationship with Peebee and that reporter lady on the Nexus, just to see if I can juggle two bitches at once (don't take the "bitches" thing too seriously, please). And then point and laugh at the Spazzryder if it comes down crashing and burning.

As you guys might have noticed, I am not too fond of our main protagonist. If I do a second playthrough, I might go for Vetra, but at this point I don't want to inflict this guy on her. I'll probably try a female character if the game manages to get gripping enough later for another 100 hours.

User avatar
Mazder
Posts: 3430
Joined: August 6th, 2016, 2:24 am
Location: SPACE!!

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 28th, 2017, 11:22 am

TheodoricFriede wrote:
Mazder wrote:
Did anyone else guess who the Charlatan was really early on?
Was that supposed to be hard to guess?
Because it wasn't.
► Show Spoiler

It was an honest to goodness, genuine surprise for me.

Oh, can I ask what drew him in for you?
I am genuinely confused how people weren't immediately twigged that they were trying what they were trying.

Raga wrote:Yep, same.
► Show Spoiler

► Show Spoiler

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 28th, 2017, 1:21 pm

Mazder wrote:Oh, can I ask what drew him in for you?
I am genuinely confused how people weren't immediately twigged that they were trying what they were trying.


► Show Spoiler

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 28th, 2017, 1:25 pm

magnuskn wrote:I'm still very fond of the N7 Crusader because of its power and precision over long distances,

Ive considered it, but honstly, why would i when i can get literally 1000 damage out of one gun? Three shots in a clip no less.

User avatar
Someone With Mass
Posts: 2064
Joined: August 8th, 2016, 3:10 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 28th, 2017, 2:01 pm

MeaslyBinkie wrote:Just touched down on Voeld and it seems like a step up from Eos, the ice is a nice touch too. Gotta say though I never expected to be so disappointed by the Sidewinder, and the Dhan and Vanquisher seem like the only half decent weapons so far.


One thing I've noticed is that this game really hates fully automatic weapons. If the Cyclone does only four more damage and lower accuracy compared to my Avenger and its gimmick is that it sprays bullets everywhere (rendering it completely and utterly useless when used at any range further than three meters), then why should I ever even consider using it? Same with the Revenant. The Widow can do almost a thousand damage per shot, while every full auto weapon does like forty at best. And let's not even mention the abysmal recoil.

Same with that kett pistol. By the time it has racked up enough shots on one target to reach the damage of one shot from a Carnifex, I have most likely killed that target with the Carnifex. Several times over. And let's not even mention the abysmal recoil.

User avatar
Raga
Posts: 1709
Joined: December 22nd, 2016, 4:04 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Raga » March 28th, 2017, 2:37 pm

You know I have been watching assorted romance scenes for various characters in this game and one thing I can say is:

► Show Spoiler

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 28th, 2017, 3:16 pm

Fun fact: Vetra weighs about 210 pounds and stands 6'4", Peebee 114 and 5'4".

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 28th, 2017, 5:48 pm

Vol wrote:Fun fact: Vetra weighs about 210 pounds and stands 6'4", Peebee 114 and 5'4".

Turians are like twigs, so it gives you an idea how much the carapace weights.


User avatar
Mazder
Posts: 3430
Joined: August 6th, 2016, 2:24 am
Location: SPACE!!

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 28th, 2017, 6:23 pm

DAFUQ?!?!?!

► Show Spoiler

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 28th, 2017, 7:39 pm

I'm realizing that I basically want an ME game that's a giant hurt/comfort fanfic crossed with the combat system, and a heap of Star Trek, because I'm a giant fag I guess.

@Theo: Well, I have 2 inches on her, and when I was 214 pounds, I still _looked_ lanky.

User avatar
Raga
Posts: 1709
Joined: December 22nd, 2016, 4:04 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Raga » March 28th, 2017, 8:10 pm

She has this stupid cool walking forward shooting from the hip with her tech armor up animation. It's pretty great.

User avatar
Su37
Posts: 60
Joined: November 18th, 2016, 11:28 pm
Location: Flux

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » March 28th, 2017, 8:11 pm

Mazder wrote:DAFUQ?!?!?!

► Show Spoiler


That reminds me about an email Gil sent out about poker and how
► Show Spoiler


I thought that was really strange.

User avatar
Zero Suit Rosalina
Posts: 248
Joined: August 9th, 2016, 12:04 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Zero Suit Rosalina » March 28th, 2017, 8:14 pm

TheodoricFriede wrote:
The sidewinder is ok, but the best pistol i have found so far is the Talon.

The Dahn is great, but im a bit disappointed that its the only shotgun thats really worth using. Nothing even comes close to its power in terms of damage.

At all.

Even a little.

Like even the Widow doesnt even come close.

I wouldn't say it's the only shotgun worth using. Kinda just depends on the causes. I'm using the Piranha on a vanguard and the thing just cleans house, even on insanity difficulty. I love the fact that I can easily buy them from the tempest.

I tried using the crusader but the fire rate/DPS was way too slow.
The reegar carbine was kinda good but didn't feel as good as the original.

User avatar
Mazder
Posts: 3430
Joined: August 6th, 2016, 2:24 am
Location: SPACE!!

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 28th, 2017, 8:54 pm

Zero Suit Rosalina wrote:
TheodoricFriede wrote:
The sidewinder is ok, but the best pistol i have found so far is the Talon.

The Dahn is great, but im a bit disappointed that its the only shotgun thats really worth using. Nothing even comes close to its power in terms of damage.

At all.

Even a little.

Like even the Widow doesnt even come close.

I wouldn't say it's the only shotgun worth using. Kinda just depends on the causes. I'm using the Piranha on a vanguard and the thing just cleans house, even on insanity difficulty. I love the fact that I can easily buy them from the tempest.

I tried using the crusader but the fire rate/DPS was way too slow.
The reegar carbine was kinda good but didn't feel as good as the original.

Isharay sniper is best sniper.
My god I am clearing shit out with that thing. Cloak, death, cloak, death, cloak, death, anything else gets close, flamethrower or Overload as needed, cloak, re-position, repeat.

Raga wrote:She has this stupid cool walking forward shooting from the hip with her tech armor up animation. It's pretty great.

Pity she can't hit anything worth a damn.
Seriously she spent her entire clip while enhances at a rock.
No enemies were anywhere near the rock.
She just shot a rock.
Meanwhile Drak is headbutting everything to death and I'm picking off stuff at range.

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 28th, 2017, 11:32 pm

Finished the game, few stray thoughts:

► Show Spoiler


Oh and as for the quarians:
► Show Spoiler

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 29th, 2017, 1:32 am

Yeah ok that angaren sniper rifle is hilariously strong.

It says its only doing about 1000 damage, but i think its hitting a lot harder than that.

User avatar
Grand Admiral Cheesecake
Posts: 1399
Joined: August 5th, 2016, 8:33 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Grand Admiral Cheesecake » March 29th, 2017, 5:01 am

Finished it. It was nice to see something from Bio that had some fucking heart put into it.

Janky as fuck animations aside.

User avatar
Someone With Mass
Posts: 2064
Joined: August 8th, 2016, 3:10 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 29th, 2017, 6:04 am

TheodoricFriede wrote:Yeah ok that angaren sniper rifle is hilariously strong.

It says its only doing about 1000 damage, but i think its hitting a lot harder than that.


Widow at the first rank did 1220 damage for me.

User avatar
TheodoricFriede
Self Proclaimed "Genus"
Posts: 4784
Joined: August 5th, 2016, 9:25 pm
Location: The Smut Thread probably

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » March 29th, 2017, 8:02 am

Someone With Mass wrote:
Widow at the first rank did 1220 damage for me.

Strange... At level 5 it only does about 800 for me.

User avatar
Mazder
Posts: 3430
Joined: August 6th, 2016, 2:24 am
Location: SPACE!!

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 29th, 2017, 8:25 am

TheodoricFriede wrote:
Someone With Mass wrote:
Widow at the first rank did 1220 damage for me.

Strange... At level 5 it only does about 800 for me.

What skills do you have active?
There are a few which boost specific weapon class damages up.
And there are mods, and augments too

User avatar
Dragaros
Posts: 58257
Joined: August 6th, 2016, 2:46 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 29th, 2017, 8:57 am

Image

Image

Image

User avatar
Dragaros
Posts: 58257
Joined: August 6th, 2016, 2:46 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 29th, 2017, 8:57 am

Image

Image

Image

Image

User avatar
Dragaros
Posts: 58257
Joined: August 6th, 2016, 2:46 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » March 29th, 2017, 8:58 am

Image

Image

User avatar
MeaslyBinkie
Posts: 85
Joined: August 21st, 2016, 4:37 pm
Location: Scotland

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby MeaslyBinkie » March 29th, 2017, 8:59 am

TheodoricFriede wrote:The sidewinder is ok, but the best pistol i have found so far is the Talon.

The Dahn is great, but im a bit disappointed that its the only shotgun thats really worth using. Nothing even comes close to its power in terms of damage.

At all.

Even a little.

Like even the Widow doesnt even come close.

I've been using the Talon a lot in the multiplayer and it's probably the best shotgun and pistol at the moment since the Dhan just freaks out if there's even a hint of lag, the one thing that hurts the Dhan for me in singleplayer is the reloading mechanics, but that can apply to everything really. Not sure what the point of the increased mobility is if Ryder and APEX can only reload while walking at a brisk pace or sitting still.
Someone With Mass wrote:One thing I've noticed is that this game really hates fully automatic weapons. If the Cyclone does only four more damage and lower accuracy compared to my Avenger and its gimmick is that it sprays bullets everywhere (rendering it completely and utterly useless when used at any range further than three meters), then why should I ever even consider using it? Same with the Revenant. The Widow can do almost a thousand damage per shot, while every full auto weapon does like forty at best. And let's not even mention the abysmal recoil.

Same with that kett pistol. By the time it has racked up enough shots on one target to reach the damage of one shot from a Carnifex, I have most likely killed that target with the Carnifex. Several times over. And let's not even mention the abysmal recoil.

I've noticed that too, the only usable automatics I've found were the SMGs for whatever reason. The Hurricane, Tempest and the Equaliser do a decent enough job at close range but it's probably better to just use a Piranha unless weight is a concern. Most assault rifles just seem blatantly underpowered now to me, I think it took me around 8 shots from a Mattock to kill a Kett trooper and with the head hitboxes being in the chin and neck it just seemed like an exercise in frustration. Maybe the Revenant would work with some Soldier/Sentinel build but even then it probably wouldn't be great, I'd like to try out the Soned but apparently the materials don't want to drop and I'll probably regret it within 10 minutes anyway.

In general though, in both multiplayer and singleplayer it seems like sniper rifles are the only weapon class worth using, and I'm not sure why most of the weapon feedback is so bad compared to ME3, maybe the engine change had something to do with it.

User avatar
Someone With Mass
Posts: 2064
Joined: August 8th, 2016, 3:10 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 29th, 2017, 9:26 am

TheodoricFriede wrote:Strange... At level 5 it only does about 800 for me.



Oh right, I was looking at the multiplayer's version. God knows that I can't have strong weapons in the singleplayer without having to grind for twenty hours.

As for the whole inventory bullshit, couldn't they have made it so it's just like in the multiplayer? You have only ONE weapon and every copy of it you find upgrades it to the next level and when it's maxed out, you won't find it anymore. They should have made it so that you could only craft the augmentations instead of the guns, since there's absolutely no reason why I can't just slap on the augmentation like any other mod. Crafting a weapon is beyond pointless too, since I'll most likely find a better version in the stores or via the Apex missions.

Also, I fucking hate attacking the kett stronghold on Eos. Not only do the kett spawn out of nowhere (way to go back a decade in game design, BioWare), but there's no end to them, which is what I thought was the entire point of attacking the stronghold. To kill them all and then destroy the place. Well, I can't do that when they just keep spawning, which also pretty much kills the fun of the combat. I can't get anything done because kett keep spawning three meters away from me and my squadmates can't do enough damage on their own, which pretty much renders them useless on any difficulty higher than Casual.

Right now, I wish I could take the much more pragmatic route and nuke the kett into submission from orbit. But noooo, some lobotomized retard thought that Andromeda would be all sunflowers and rainbows and didn't bring any firepower above small arms.

User avatar
Someone With Mass
Posts: 2064
Joined: August 8th, 2016, 3:10 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 29th, 2017, 9:51 am

MeaslyBinkie wrote:I've noticed that too, the only usable automatics I've found were the SMGs for whatever reason. The Hurricane, Tempest and the Equaliser do a decent enough job at close range but it's probably better to just use a Piranha unless weight is a concern. Most assault rifles just seem blatantly underpowered now to me, I think it took me around 8 shots from a Mattock to kill a Kett trooper and with the head hitboxes being in the chin and neck it just seemed like an exercise in frustration. Maybe the Revenant would work with some Soldier/Sentinel build but even then it probably wouldn't be great, I'd like to try out the Soned but apparently the materials don't want to drop and I'll probably regret it within 10 minutes anyway.

In general though, in both multiplayer and singleplayer it seems like sniper rifles are the only weapon class worth using, and I'm not sure why most of the weapon feedback is so bad compared to ME3, maybe the engine change had something to do with it.


I'd guess it's because the recoil on the automatic weapons is abysmal too. I was able to kill stuff just fine with the Avenger in ME3, even on higher difficulties and at longer ranges. Shit, I was able to go through Gold matches with the Shuriken and kill things just fine, except for maybe armor. In Andromeda, the pistols are better than the majority of the assault rifles, which is just dumb.

In ME3, the assault rifles were among my favorites. Andromeda's assault rifles aren't worth investing in because pretty much all the other categories have higher DPS. Also, no Vindicator is an automatic minus for me.

When I encounter all these problems, I can only think "Did no one test play this?"

User avatar
Zero Suit Rosalina
Posts: 248
Joined: August 9th, 2016, 12:04 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Zero Suit Rosalina » March 29th, 2017, 10:26 am

Mazder wrote:Isharay sniper is best sniper.
My god I am clearing shit out with that thing. Cloak, death, cloak, death, cloak, death, anything else gets close, flamethrower or Overload as needed, cloak, re-position, repeat..

Same thing with the vanguard.
Find a group of bad guys, throw a singularity and charge, then clean up with the Piranha. Use backlash to help cover your ass then repeat.

Get a bunch of perks and fusion mods to help with shields to make everything feel a lot more easier.
Have loyal Drack with a inferno shotgun to have a lot fire combo explosions.

Biotic God level achieved

Anyway, really hate how to research points work and whatnot. I like how we have the option to get milky way points every 40 minutes but I just wish we could do the same for the other sets. Wasted all my kett points on armor and now I'm not sure if I'll be able to get a lot again since it seems you only get points by scans

Edit
► Show Spoiler
Last edited by Zero Suit Rosalina on March 29th, 2017, 12:36 pm, edited 1 time in total.

User avatar
SciFlyBoy
Posts: 2660
Joined: August 8th, 2016, 1:54 pm
Location: somewhere in the Alpha Quadrant
Contact:

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » March 29th, 2017, 11:35 am

I'm having a hard time picking certain dialogue options. We wake up, shit's on fire, aliens crawling on the walls spitting acid and my character has the option to respond with "The Spirit of Adventure!" I know that's "why" they're there, but I'm just personally having a hard time thinking beyond the crisis. Not a lot of heart/head choices have been made by me.

User avatar
Someone With Mass
Posts: 2064
Joined: August 8th, 2016, 3:10 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 29th, 2017, 12:48 pm

Found the Remnant Architect. It was fun to fight until I got killed because I dashed into cover from the wrong angle and Ryder just stood there like a slack-jawed...yeah. Naturally, the game didn't save between stages, so there went about fifteen minutes of my life down the shitter.

That fight also made me really wish that I could switch weapons for Vetra, because she was shaving off maybe a millimeter of health on the damn thing every tenth second. I was doing more damage with my shotguns, because I had enough of the ineffectual tech powers I had and went straight on Soldier after using a respec. Really made a difference, since I was just tearing through all the other Remnants like wet paper with my N7 Piranha juiced up by my Turbocharge.

Speaking of which, that's another thing that irks me. The cost for resetting your points increases every time, which is rather counter-intuitive if they want to the player to experiment with different combinations.

User avatar
Su37
Posts: 60
Joined: November 18th, 2016, 11:28 pm
Location: Flux

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » March 29th, 2017, 1:10 pm

Someone With Mass wrote:so there went about fifteen minutes of my life down the shitter.

I lost two and a half hours because of the cluster map not updating.

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 29th, 2017, 2:24 pm

PSA: There's a squad banter bug, where they ain't talking as much as they should, and it seems to be related to having unread codex/journal entries and/or having subtitles on.

User avatar
Mazder
Posts: 3430
Joined: August 6th, 2016, 2:24 am
Location: SPACE!!

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » March 29th, 2017, 2:26 pm

Zero Suit Rosalina wrote:Anyway, really hate how to research points work and whatnot. I like how we have the option to get milky way points every 40 minutes but I just wish we could do the same for the other sets. Wasted all my kett points on armor and now I'm not sure if I'll be able to get a lot again since it seems you only get points by scans


This, so much this.
Like I hope there is a converter or something soon so you can get the other techs at a reasonable pace as APEX can solve all your farming needs pretty soon if you are on top of them enough.

► Show Spoiler


Vol wrote:PSA: There's a squad banter bug, where they ain't talking as much as they should, and it seems to be related to having unread codex/journal entries and/or having subtitles on.

Well I have subtitles on sooooo shit...

User avatar
Someone With Mass
Posts: 2064
Joined: August 8th, 2016, 3:10 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » March 29th, 2017, 2:34 pm

Vol wrote:PSA: There's a squad banter bug, where they ain't talking as much as they should, and it seems to be related to having unread codex/journal entries and/or having subtitles on.


Can something work as intended in this game? I can barely hear what people are saying, so I need subtitles on.

User avatar
Su37
Posts: 60
Joined: November 18th, 2016, 11:28 pm
Location: Flux

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » March 29th, 2017, 2:44 pm

I just hate how important dialogue often gets cut out, such as when as you transition to a new zone or enter combat. I've missed a lot of banter because of it.

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 29th, 2017, 3:07 pm

Yeah, I had subs on too, as well as a bugged codex entry for the Scourge that never cleared, so it would explain why the game was so quiet outside the Nomad.

See, I would get mildly annoyed while clearing up planets because nobody was talking, ever, when I was on foot, and lo and behold, it's not Bioware's fault!

I mean, it is their fault the dialogue doesn't fire, but that's not a big deal.

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 29th, 2017, 5:45 pm

Well, Bioware's well aware of the problem, said it'll be in the first patch, but no ETA yet.

User avatar
Su37
Posts: 60
Joined: November 18th, 2016, 11:28 pm
Location: Flux

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » March 29th, 2017, 6:38 pm

I hear my squad talking quite a bit while exploring, but if they're supposed to have even more to say, I feel like I'm missing out on a large part of the game.

User avatar
Raga
Posts: 1709
Joined: December 22nd, 2016, 4:04 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Raga » March 29th, 2017, 9:52 pm

Yea, I kind of plateaued on the game last night and realized it was probably because the characters just sort of seemed to flatline. Then I realized that I had got literally 0 banter except for Vetra and Drack on Kadara who wouldn't shut up while we were in the Nomad. It actually leaves off a ton of character info and growth when that isn't there and makes the characters seem much more flat than they are.

User avatar
Vol
Living Ancestor
Posts: 5651
Joined: August 5th, 2016, 5:55 pm

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » March 29th, 2017, 9:55 pm

https://twitter.com/GambleMike/status/8 ... 6856000512

Image

@Raga: Exactly. I'd get a little down at those times, and had to run off and do a main mission just to hear someone who matters again. So! I'm going to work on my Insanity Vanguard and let you guys know if keeping a clear codex/journal does fix it, because I cannot play this game without subtitles.

User avatar
Su37
Posts: 60
Joined: November 18th, 2016, 11:28 pm
Location: Flux

Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » March 29th, 2017, 10:09 pm

► Show Spoiler


Who is online

Users browsing this forum: No registered users and 22 guests