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Bioware General (Mass Effect/Dragon Age/Other)

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Grand Admiral Cheesecake
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Grand Admiral Cheesecake » April 8th, 2017, 6:53 am

Am I seriously the only person who noticed that the task objectives actually respawn? You can literally clear every open world task on a planet in under an hour once you know where something can spawn.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » April 8th, 2017, 7:03 am

magnuskn wrote:Nowadays people think that anything under 7/10 is automatically a total failure, because gaming sites have been overgrading games for the last two decades. I'm 41 years old, I remember the old times when a 5/10 was just what it was... a mediocre game.


That's the point exactly. I admit I DO have bias towards the game. Leaving the Milky and trying as hard as possible to NOT deal with the consequences of Shepard's story was pretty much the guddamn opposite of what I wanted. Add on that all the bugs, the hack job with the animations, the "meh" dialogues and all the behind the scenes bullcrap, and I don't really feel all that eager to get my hands on ME:A. Not at full price, nor until all the fixes and extra content is out and I know exactly what I'm walking into, at least.

BUT.

This doesn't mean I'm calling the game the worst thing ever, it's really really not, or that I think anyone liking it is an idiot or is just blinded by the wish to want a new Mass Effect. I've also always said "I'm glad other people are enjoying it" plenty of times if you check my previous posts about it.

Despite having reasons not to like it, I still aknowledge there's good things into it and I can definately see why people are having fun and I'm happy for them. So why is so damn hard to not be mad if someone doesn't like the game as much as you do, and provides a good explanation for his point of view?

This whole "either give it high praise, or it means you think it's garbage and therefore there's something wrong with you" mindset really bugs the shit out of me. And I mean it in general, not just in relation to ME:A. There's an whole lot of games people love to pieces that I've never got into, and vice-versa a few I'm pretty much the only one I know to like. So? Other people's opinions on what you like or not should matter only to a certain point. And if you get into a discussion with many people about the same thing there will be unavoidablely ones that don't agree with you and aren't necessarily insane or disfunctional.

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magnuskn
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » April 8th, 2017, 7:58 am

Of course ME:A is not "the worst thing ever". It did just not work for me in most regards. Combat is great and I will probably play a good amount of MP in the future. But for now, I need a break. Putting 80 hours into a game with a full time job and a good amount of other side activities takes a lot of energy out of an old man like me. :p

Hell, I forgot to complain about the terrible art design for the Angaran women. They look like a first draft which for some unexplainable reason was immediately accepted. The males are so much better designed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby UNiT » April 8th, 2017, 8:59 am

magnuskn wrote:
UNiT wrote:
TheodoricFriede wrote:
magnuskn wrote:
So, yeah, that’s a composite 4,7/10 for me, rounded up to a total score of 5/10. Guess the combat saves it from the 4/10 I really wanted to give it. A mediocre game, with little to recommend it to a friend besides the very enjoyable combat.



UNiT wrote:There must be some bias in this review. I can't see it getting this low. But then I think The Witcher is bland as fuck.


Alienmorph wrote:Love the mindset... one exposes calmly and in detail his opinion about a game, and since it differs from yours is either biased or insane.


TheodoricFriede wrote:
Alienmorph wrote:Love the mindset... one exposes calmly and in detail his opinion about a game, and since it differs from yours is either biased or insane.

I want you to do a quick google search for games that scored 5 out of 10 and compare. You tell me whose biased or insane.




UNit, if you thought the Witcher 3 bland as fuck and this game not, I think we may have a completely different approach to storytelling and narrative.

Thanks for the support, Alienmorph and Mobius. :)


It is just my opinion anyway. Sure the Witcher does some great things specifically the 3rd game But I still find it not for me.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » April 8th, 2017, 9:02 am

I think you all fail to realize scores, numbers, %'s, stars, whatever they are; are fucking dumb and meaning nothing.
Last edited by DarkStorm on April 8th, 2017, 9:04 am, edited 1 time in total.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby UNiT » April 8th, 2017, 9:03 am

Grand Admiral Cheesecake wrote:Am I seriously the only person who noticed that the task objectives actually respawn? You can literally clear every open world task on a planet in under an hour once you know where something can spawn.


Yes, all that random crap you can encounter in random enemy outposts does respawn. Can go back to the same place over and over and still have it completed. However since it is all random you can also end up going in circles not finding a single thing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby UNiT » April 8th, 2017, 9:06 am

DarkStorm wrote:I think you all fail to realize scores, numbers, %'s, stars, whatever they are; are fucking dumb and meaning nothing.

This. It is stupid to compare how well a game is by assigning it an arbitrary number. That's why when asked on a scale of 0/10 I can't give a number.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 8th, 2017, 9:33 am

So apparently "N8" is a thing and its somehow lower than N7.

Did we forget how numbers worked in the future?

Is it because 7 8 9?

WHAT IS GOING ON?!

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » April 8th, 2017, 9:49 am

Eh, I find a number on a scale still a good indicator of quality. YMMV, of course.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » April 8th, 2017, 9:53 am

Well fuck it I'm gonna do my own.

Story: For me this wasn't terrible but it was not great either it was pretty average and predictable quite a bit but I enjoyed the ride through it. I think if they developed characters some more and added some less predictable twists it probably would have been a pretty good story.

Characters: I felt most of the characters were at there baseline mostly just got some traits and quirks and they called it done. It was strange to see that most characters are using the same model so they all had the same face structure with nothing to make them different. ME and ME2 at least some had differences to the facial structure to make each character different and unique looking to that character. I did like how the slightly made it so some of the characters are not so uniform to their race. Example was the turian militia leader who didn't want to do it but everyone was looking to him and he kinda had no choice but too, Little things like this. I think the Angara needed a little more work cause the only thing that makes them I guess interesting is their emphasis on family. Basically blue Italian ailens ;p.

Companions: I though Jaal was alright but he really didn't show emotions like he said the Angara do, only time I saw a true emotion was when he smiled and laughed also the VO seemed wonky at times changing pitch at least it did for me at a certian point. Liam is basically a better version of Jacob from ME2 which isn't saying much but definitely more likeable and the VO seemed solid to me. Cora to me is annoying cause of her asari preaching but other than that she is kinda just a basic chick with her decent VO. I liked Drack it's really hard to fuck up a krogan. Peebee was actually rather enjoyable and not annoying like I thought she would be which is good, and her VO was good. Vetra, I found her little backstory interesting and she seemed to me pretty developed out of most of the characters plus her VO was good.

Gameplay: I enjoyed the game-play, the traveling wasn't a brutal task to do since the nomad was fast as shit compared to a horse in DAI. Most of the quests I'm speaking the main quests and the side quests (not the additional quests) were good and I didn't get bored doing them because they actually felt like I was doing something relevant to what my task of what being a pathfinder was doing. Making planets viable to live on and explore. I liked ME1's mako planet roaming but it definitely had it's problems like to big of worlds and slow speed as well as being barren. In ME:A I feel it has a greatly improved version from ME1 but it still has it's problem, like putting quests into hard to reach spots even with the nomad and apparently not being able to go in water which I thought was kinda dumb and other quickly you lose speed going up a small little incline or hill. Also had a bug where I completed Peebee's loyalty quest but the quest still stayed in my journal. The additional quests were mostly busy work to help up your viability for planets I assume cause I saw no other reason to do that especially since it's just random potluck chance you find them out in the open world. I also couldn't save when I was in the nomad at certain times and also couldn't save during the side/main missions which I thought was kinda dumb. I also wish they would make what the dialogue options actually tell you what they are going to say, like have it like Dragon Age 1 in a list format instead the wheel.

Combat: Combat is solid, best part of the game the jetpack/biotics make mobility fun and great to use. Biotics I feel got a little nerfed and doesn't feel as strong, and some weapons are just terrible to where you just look around for your favorite and never use anything else. I also had a bug where when I get insta-killed from the big bulky creature and the kett ascended my screen would just go black the UI would still be up and nothing would happen and I would hear my companions talking and fighting an annoying bug that happened.

Graphics: Environments great looking, combat animations great, facial animations mostly hot garbage, weapon models look great and so does armor. Idling/talking animations are also kinda wonky. Also jogging animation can go wonky but if you stop moving and then move again it stops. I also had some graphics go blurry then pop back in but then stopped.

Cinematography: I liked most of the cut scenes like the one on meridian but the others get ruined because of the terrible facial animations. I did find talking to non-important NPCs over the shoulder pretty annoying as sometimes the camera would zoom in or go in a funky angle. Some scenes need more natural movement of the limbs and head to make them seem less stiff and again the facial animations do not help here either as it tends to kill the feeling the scene is suppose to have.

This game for me is enjoyable, it definitely has it's flaws that need work. I would like to see how much these flaws change when they put out all the fixes the said they were going to do.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » April 8th, 2017, 10:00 am

magnuskn wrote:Eh, I find a number on a scale still a good indicator of quality. YMMV, of course.

I think its a bullshit number that someone made and literally helps no one make a smart choice but instead looks at a number instead of actually reading the review.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » April 8th, 2017, 10:26 am

DarkStorm wrote:
magnuskn wrote:Eh, I find a number on a scale still a good indicator of quality. YMMV, of course.

I think its a bullshit number that someone made and literally helps no one make a smart choice but instead looks at a number instead of actually reading the review.


As I said, YMMV.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » April 8th, 2017, 10:38 am

magnuskn wrote:
DarkStorm wrote:
magnuskn wrote:Eh, I find a number on a scale still a good indicator of quality. YMMV, of course.

I think its a bullshit number that someone made and literally helps no one make a smart choice but instead looks at a number instead of actually reading the review.


As I said, YMMV.

Of course.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » April 8th, 2017, 11:28 am

TheodoricFriede wrote:So apparently "N8" is a thing and its somehow lower than N7.

Did we forget how numbers worked in the future?

Is it because 7 8 9?

WHAT IS GOING ON?!


Decremental scale perhaps? Does that means there's some N2 and N1 out there who are the best of the best of the best and make even Shepard look like a total bitch in comparison... ? Weird either way, I'll admit.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 8th, 2017, 11:33 am

Oh, Mass Effect 3 is a solid 7 for me. A 6 before they put that band-aid on the broken back that was the endings. Really, the part that stood out for me the most and is still fresh in my mind is the Citadel DLC, simply because it wasn't so goddamn gloomy. Mass Effect 2 did it better, in my opinion. Sure, it wasn't the best way, but at least it wasn't trying to fill me with despair all the time. Or insult my intelligence for the sake of drama. Most of the time.

It's that subtle difference between Legion telling you about the quarian homeworld, how the geth isn't really sure why they're cleaning it up, what he thinks is the proper definition of a home and ME3 Legion just repeating what that other geth said (does this unit have a soul) to invoke some rather cheaply earned feelings.

I'd take the aforementioned version of Legion any day, simply because he doesn't appear to be as much of a...fan service. It's also why I prefer ME2 over ME3. The latter tries to win me over with cheap references and fan service (even if it works in the Citadel DLC) while the aforementioned actually tries to build upon the world it inhabits.

---

When it comes to Andromeda, I think that it'd be a little unfair to judge it this early on, since they've clearly stated that they're going to make some rather drastic changes in the following two months.

It's definitely a mixed opinion for me, though. It can be very entertaining, to the point of laughter (intentional or not), but when it's bad, it's really bad. To the point where I've yet to complete it because I've encountered so many things that simply sucked the joy and will to play out of me.

I couldn't care less about the kett and while the angara have some interesting things going on here and there, I can't really nail their stances on things like I could with the Milky Way races based on something as simple as a few dialogues.

Also, I think the design for their females is horrible. Like...it constantly reminds me of that photoshop of Tali's face in ME3. That bad. At least the quarian males and females had similar looks.

When it comes to the squadmates, I like them. They have distinct personalities and can provide good quotes and laughter at times. I just wish I could customize them more.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » April 8th, 2017, 12:09 pm

Look, I've played through the game. That gives me the right to make a review. I'm not waiting a few months to wait until they have made "drastic changes". The game deserves to be rated on its released state, not a vague "maybe they'll fix it" hope months down the line.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 8th, 2017, 1:31 pm

I just got a Nomad paint job called "Archangel" and the description said "A navy blue and black turian design ready to go to hell and back."

A little too on the nose, but I appreciate the reference.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » April 8th, 2017, 2:05 pm

Someone With Mass wrote:Ha!


SNERK! Okay, that made me chuckle.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » April 8th, 2017, 2:52 pm

I'm on PC, if anyone fancies some MP at any point I'm Deano2803

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 8th, 2017, 2:59 pm

For the record, fighting Remnant in MP with _any_ latency and noone with an overpowered gun is a goddamn nightmare.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » April 8th, 2017, 6:58 pm

I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » April 8th, 2017, 7:05 pm

Su37 wrote:I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

You think so? I don't know it feels the same just better cause of the mobility. Maybe it's because Cerebus and the Reaper forces were better developed than the kett and Remanent.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Azint » April 8th, 2017, 8:16 pm

I'm disappointed that Alec bites it in the prologue, and a majority of his characterization is posthumous. I think it would have been more interesting if Alec take some sort of injury on Habitat 7 to save Ryder and then retires himself from fieldwork because of it, to play a supporting role towards your Ryder instead. Alec could be Ryder's Captain Anderson, an ex-N7 operative and your father.

They really played up his role in the marketing, I mean that is him on the cover of the game.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 8th, 2017, 11:18 pm

DarkStorm wrote:
Su37 wrote:I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

You think so? I don't know it feels the same just better cause of the mobility. Maybe it's because Cerebus and the Reaper forces were better developed than the kett and Remanent.


I think so because the majority of the guns in the multiplayer are weaksauce. It's like they just tested everything on Bronze and decided that it was good enough. The only fun faction to fight in my opinion is the outlaws. The kett are the most boring thing Andromeda brought with it too. Not only are they easily the ugliest and unimaginative faction in the Mass Effect universe, they're not even fun to fight against, since they have next to no gimmicks.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » April 9th, 2017, 12:03 am

DarkStorm wrote:Maybe it's because Cerebus and the Reaper forces were better developed than the kett and Remanent.


I think that's it, I feel like outlaws are the only fun race to play against. Remnant are just autoaiming knockback spamming robots.

Someone With Mass wrote:I think so because the majority of the guns in the multiplayer are weaksauce. It's like they just tested everything on Bronze and decided that it was good enough. The only fun faction to fight in my opinion is the outlaws. The kett are the most boring thing Andromeda brought with it too. Not only are they easily the ugliest and unimaginative faction in the Mass Effect universe, they're not even fun to fight against, since they have next to no gimmicks.


Try the Phalanx, I find it to be pretty efficient.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Su37 » April 9th, 2017, 12:06 am

DarkStorm wrote:You think so? I don't know it feels the same just better cause of the mobility. Maybe it's because Cerebus and the Reaper forces were better developed than the kett and Remanent.

My weapons all feel ridiculously underpowered. The only thing that feels properly balanced are the melee attacks (on bronze and silver) but that isn't viable for every class in the game. I mean, I could shoot a basic Chosen unit and have them live through a headshot from a Widow.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 9th, 2017, 1:37 am

Yeah, the weapon damage values are wonky. My best sniper rifle is the Ingray (sp), a single shot, high damage, at rank 2. With the turian soldier, with max weapon damage perks, a bodyshot doesn't kill an Outlaw mook on Silver without boost up. Headshots are spotty, so I don't bother going for them other than on big enemies. The Widows near useless past Bronze, since if it can't one shot, it's not worth the weight and reload. Then the Raptor is the de facto best ranged I have. Up close there's variety at least, though weirdly only pistols, Charger, Talon, Equalizer. Did get a Falcon from the 1 Super-duper pack I've bought, and it's great on Bronze, but I did a round with Silver and it took 3-4 direct hits to drop a mook, and that's half a clip of a weapon with only 4 clips max.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 9th, 2017, 1:54 am

Azint wrote:I'm disappointed that Alec bites it in the prologue, and a majority of his characterization is posthumous. I think it would have been more interesting if Alec take some sort of injury on Habitat 7 to save Ryder and then retires himself from fieldwork because of it, to play a supporting role towards your Ryder instead. Alec could be Ryder's Captain Anderson, an ex-N7 operative and your father.

They really played up his role in the marketing, I mean that is him on the cover of the game.

Ill be honest, the only reason I'd want him around at all is to see his reaction to his son ending up with a turian.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » April 9th, 2017, 2:06 am

Finally put some major hours into the game. Took me about 20 minutes and 5 reloads of previous saves to figure out how to open that vault door on Havarl. Ugh.

Xbox says I'm 7 percent done with the game, but I'm liking it so far.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » April 9th, 2017, 2:14 am

Su37 wrote:I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

I never played ME3 MP in it's heyday, but I'm enjoying the ease of completing objectives with three other players. Love the array of abilities and powers to use. Wish I could customize some of my character's faces, or at least give them a helmet to wear if I don't want to look at them. And what's up with the female krogan's voice? I feel like I'm playing a super supportive personal trainer on the positivity train.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » April 9th, 2017, 2:39 am

If anyone is curious, the current Gold apex mission in multiplayer is super exploitable for credits. Half weapon damage, except sniper rifles, which get +50% damage. Outlaws, firebase Zero (asteroid base map). Every mission is assassination.

Grab yourself a Vanquisher, Black Widow, Valiant, Raptor, Isharay, Widow, Lanat, or Inferno and go camp the corner for the whole round. All assassination targets come to you. Just make sure you have ammo and nab the damn dogs before you get close. Get them credits.

It should be up for the next 15(?) or so hours. I've been running it with a Raptor on the Turian Havok. The gun feels really good with a +50% damage boost. Not OP, but usable. And the Havok's kit is quite fun, if strange, to use. You're objectively better hovering in the air than you are on the ground (accuracy boost, massive damage reduction, you can hover for long enough to get three shots off with a Widow, including reloads, before landing).

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » April 9th, 2017, 3:58 am

DarkStorm wrote:
Su37 wrote:I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

You think so? I don't know it feels the same just better cause of the mobility. Maybe it's because Cerebus and the Reaper forces were better developed than the kett and Remanent.


The three things I notice about MP combat that I feel make the game a tad bit unfun, or at least somewhat uncomfortably different from ME3 are feedback, power performance and weapon performance.

I know a lot of people were a little uneasy when it was discovered that ME3 used hitmarkers. The little 'X' that would pop on your crosshair when you land a shot. The hitmarker is not just visual, either. Each shot that lands had an audible, and very satisfying, thud or sound to it. Andromeda lacks this audio feedback for landed shots. A shot that hits with the Widow feels no different than a shot that misses. It's subtle, but it's huge in how good it makes the shootan feel. This affects singleplayer combat as well. The only feedback we get from landing shots is headshots, and only when they kill their targets.

Power performance. The big point with the change in cooldowns was that it was supposed to increase the ability to self-detonate primed explosions, but also vastly increase the time for each ability's cooldown. In response, the abilities were supposed to be stronger individually, since we'd ultimately be casting fewer of them. However, not only have abilities ended up feeling significantly weaker than their ME3 counterparts, but combo explosions feel weaker. Tech explosions and abilities in particular.
This is further hurt by the increase in the number of enemies spawned on the map at any one time. In ME3, the cap was something like 8. In Andromeda, it's 12. This means there are more enemies to use your abilities on, but the increased cooldowns mean you aren't able to use your abilities nearly as often as you might like, even if they were sufficiently powerful for caster builds.

This means you have to spend far more time relying on your guns to git them enemies ded. But the weapons don't feel right, either. The number of shots needed to kill a dude, even a basic mook on Bronze, is absurd. Bronze/Silver/Gold, ME3 Carnifex took 1/2/2 headshots to kill the basic Cerberus trooper. Andromdea Carnifex takes 3/5/7 headshots to kill the basic unshielded Outlaw raider. It's not just that the enemies are taking more damage as the levels increase, it's that the time-to-kill for enemies has gone way up due to the weapons being overall weaker. Part of this is the accuracy fallout that occurs. Weapons lose accuracy fast, to the point that hitting anything other than at close range becomes impossible. This accuracy doesn't recover very fast (relatively speaking) either, so most full-autos are only ever usable in bursts. Even then, they hit weaker. ME3 had much better overall accuracy for the guns. There a good number of really strange balance issues too. Why is the Predator better than the Carnifex? Why is the supposes successor to the Mattok worse than the Mattok in literally every single way? Why is the Raptor functioning like an Indra? Why did the Viper's clip size decrease? Why can't you actually hit anything with the Venom? Plus, hit detection seems kinda broken right now.



There's also a noticeable change in how the enemy deals damage. In ME3, there were plenty of abilities that were designed to 'gate you: to deal a fuckton of damage in one burst to remove your shields and take you to the gate for your defenses. Many enemies were designed around this: The Atlas fired three shots. Boom. Shieldgate. Boom. Healthgate. Boom. Dead.

In Andromeda, enemies don't do damage quite like that. Without any tanking, snipers will take out maybe 60-70% of my shield in Gold. In ME3, snipers would take out my entire shield on Silver so long as I wasn't playing a tank build. Hydras are similar: On Gold, I can withstand a number of shots from its cannon without dropping shields and without building for tank. It's the sustained DPS (raiders, Assemblers, Observers, Chosen, Anointed), and the disruption (Wraith, Destined, Fiend, Adhi, Berserker, Breacher, Nullifier, Pariah) that take you down.

Basically, the game relies really heavily on enemy types that are analogous to ME3's Geth Bombers and Dragoons.

There are a lot of other little things that change it up, too. Like how the base enemies in Andromeda are smaller and much faster than the enemies in ME3 (much harder to hit). Cover isn't as reliable as it was before. At higher difficulties, the damage output and magical aiming abilities of the basic dudes is such that they're more dangerous than the boss units. Shields seem to take longer to recharge. Shieldgate/healthgates are either really small or non existent. It's certainly a very different experience than ME3, in my opinion. A little worse, but I'm getting the hang of certain aspects of it.

Sidenote: Outlaws are the easiest to fight. That said, I really enjoy the difference in enemy type that these different factions create. I find myself enjoying fighting the Remnant far more than others are. Though my hatred of the Kett seems to be universally shared.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » April 9th, 2017, 4:02 am

Su37 wrote:I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

I don't remember ME3 multiplayer being that fun at the beginning.

It really first became fun when all the different updates came out.

At least to me.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » April 9th, 2017, 6:29 am

It was... serviceable at first, got much more interesting when they started going crazy with the playable classes, weapons and added the Collectors. So ME:A's take on it migh just need some time to be expanded, and possibly to get EA to tone down the microtransactions b.s., as unlikely as that sounds.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 9th, 2017, 7:40 am

Vol wrote:Yeah, the weapon damage values are wonky. My best sniper rifle is the Ingray (sp), a single shot, high damage, at rank 2. With the turian soldier, with max weapon damage perks, a bodyshot doesn't kill an Outlaw mook on Silver without boost up. Headshots are spotty, so I don't bother going for them other than on big enemies. The Widows near useless past Bronze, since if it can't one shot, it's not worth the weight and reload. Then the Raptor is the de facto best ranged I have. Up close there's variety at least, though weirdly only pistols, Charger, Talon, Equalizer. Did get a Falcon from the 1 Super-duper pack I've bought, and it's great on Bronze, but I did a round with Silver and it took 3-4 direct hits to drop a mook, and that's half a clip of a weapon with only 4 clips max.


I think the Falcon is great when it comes to taking out Destroyers and if you're sick of using sniper rifles all the time. Which I am.

TTTX wrote:
Su37 wrote:I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

I don't remember ME3 multiplayer being that fun at the beginning.

It really first became fun when all the different updates came out.

At least to me.


I agree.

Although, I really think they should add Firebase Paradox to the map rotation instead of having it as an APEX mission. Playing the same five maps over and over gets a bit old.

Edit: For some weird reason, the weapons in the multiplayer are often weaker or have less ammo than their singleplayer versions.

I just got the Hornet in the multiplayer. It does about 50 damage and feel weak as hell on anything above Bronze. In the singleplayer, I have it at rank 5 and it does 90 damage. Same with the Carnifex. About 350 in single, not even 200 in multiplayer. I don't understand why this is, though.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 9th, 2017, 12:51 pm

Spartanburger wrote:If anyone is curious, the current Gold apex mission in multiplayer is super exploitable for credits. Half weapon damage, except sniper rifles, which get +50% damage. Outlaws, firebase Zero (asteroid base map). Every mission is assassination.

Grab yourself a Vanquisher, Black Widow, Valiant, Raptor, Isharay, Widow, Lanat, or Inferno and go camp the corner for the whole round. All assassination targets come to you. Just make sure you have ammo and nab the damn dogs before you get close. Get them credits.

It should be up for the next 15(?) or so hours. I've been running it with a Raptor on the Turian Havok. The gun feels really good with a +50% damage boost. Not OP, but usable. And the Havok's kit is quite fun, if strange, to use. You're objectively better hovering in the air than you are on the ground (accuracy boost, massive damage reduction, you can hover for long enough to get three shots off with a Widow, including reloads, before landing).

I ran it as a Turian Soldier, full weapon skills, with an Isharay II, 30% amp, and fire ammo. It finally felt like how the gun should be baseline.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 9th, 2017, 1:00 pm

One thing I find annoying about the turian Havoc Trooper is that she can't redirect her momentum mid-air, so if you start to hover after a sprint, there's a strong possibility that you'll float to/over the edge of the map.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 9th, 2017, 4:11 pm

I can't make her work for me. Only time she appears useful is hovering, and she still takes too much damage even with the DR, and then actually aiming and killing shit...

Got the Shadow. It sucks. Got the Hesh. It's alright, if you're a punch Vanguard and need something you don't have to aim. Got the Revenant, I can't tell if it's terrible or usable with effort.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby FrozenShadow » April 9th, 2017, 5:50 pm

magnuskn wrote:Graphics:However, this is pretty much completely crushed by the terrible facial animations, the single face on every asari (aside from Peebee and Lexi) and whatever botox treatment all humans and asari seem to have gotten during cryo.[/b].


First off, really nice review. There were many points I agreed.

And I'm glad I'm not only one with this. They totally ****ed up Asari faces. Visiting Asari ship was utterly horrible, because all Asari's looked so damn disgusting.

I just can't understand, how they could've failed so bad there, when they had perfectly fine Asari in ME3.

DarkStorm wrote:I think you all fail to realize scores, numbers, %'s, stars, whatever they are; are fucking dumb and meaning nothing.


I so agree with this.

This is even a reason, why care any kind of scores in games, movies and so. Too often I have seen reviewing basically dooming the game, bringing up all the fault and wrongs, yet they give at the end some ridiculously high score (Best example, Ghostbuster 2016 movie).

Also, another reason, why I don't believe scores. It's because, every single review is the makers personal belief. It doesn't matter, if you're professional or not. Doesn't matter, if you honestly look for faults and good parts in the product you're reviewing. Whatever score someone gives, whatever opinion/information reviewer gives, it's biased opinion as reviewer can't get rid of they personal preferences.

That's why scores and so on are more like guidelines to me.

Of course, there is one thing, where score actually do matter. It's when games/movies gets 1/10. 99% of time, game/movie with that score is utter garbage. That 1% chance is there just, because sometimes these 1/10 games/movies are so bad that they are actually hilarious to test out. Though only if you didn't pay high price for that testing.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby FrozenShadow » April 9th, 2017, 6:20 pm

TTTX wrote:
Su37 wrote:I hope I'm not alone in feeling that Andromeda's multiplayer isn't as fun or as engaging as Mass Effect 3's was.

I don't remember ME3 multiplayer being that fun at the beginning.

It really first became fun when all the different updates came out.

At least to me.


ME3 MP was the best part for me right from the beginning. It was pretty much the only thing I played after the first week, when I learned of the ME3 endings. I heard some some rumors of them being bad and then I checked them from youtube.

After that, didn't touch ME3 SP for years!

As for ME3 MP, it was quite the grinding at the beginning. Yet, it was fun for me for three reasons: Nice people to play the game with, I liked collecting weapons and randomness of the matching.

I actually liked playing the game more with PUG's than with full team of friends. With team of friends, most of the time people were so competent that killing enemies become boring. Yet, with PUG's, it was always lottery. You never knew, what kind of team you would get and what would happen in next match and that made it really interesting for me. You could've ended up having smooth run or total nightmare, where you had to fight to your last breath the get the match done.

And when you won a hard fight and got the credits, it felt like you just won something.

Now that I think about it, this latter part might be the real reason, why I liked ME3 MP so much. Playing MP and surviving 10 waves in about 20-40 min and then getting rewards felt like you had won or succeed in the game. Completely different to SP, where would've needed to spend 20-40 hours (at minimum), only for the last 15 min making all those hours spend in SP in ME3, and previous two games too, utterly meaningless and waste time. (yeah, those damn ME3 ending hit me rather hard.)

Of course, ME3 MP did get much more fun, when more DLC's were added and lot more characters/powers/weapon combos become available.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby MeaslyBinkie » April 9th, 2017, 9:58 pm

If RNGesus so deigns to give you a Krogan Gladiator. Use it, even at level 1 it feels a lot better than most of the other APEX members kits, unless you're up against Remnant anyway. Fucking Observers.

Has anyone had any luck with getting the new Inferno in MP yet? I hope it's as good as there as it is in the SP.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 10th, 2017, 1:48 am

Vol wrote:I can't make her work for me. Only time she appears useful is hovering, and she still takes too much damage even with the DR, and then actually aiming and killing shit...

Got the Shadow. It sucks. Got the Hesh. It's alright, if you're a punch Vanguard and need something you don't have to aim. Got the Revenant, I can't tell if it's terrible or usable with effort.


That krogan shotgun (Ruzard-something) was said to be the replacement for the Claymore. To which I say.

And the Shadow should be Uncommon at fucking best. Can't even kill a mook without overheating on Silver. On a turian character.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 10th, 2017, 1:54 am

MeaslyBinkie wrote:If RNGesus so deigns to give you a Krogan Gladiator. Use it, even at level 1 it feels a lot better than most of the other APEX members kits, unless you're up against Remnant anyway. Fucking Observers.

Has anyone had any luck with getting the new Inferno in MP yet? I hope it's as good as there as it is in the SP.


Me and my friend wrote that character off because she didn't have a detonator for Annihilation Field and Pull. Then he got her in a pack and couldn't stop playing, because it was so fun to Pull people and then beat them to death with the hammer. Went through entire matches without firing a single shot too.

I also wouldn't count on singleplayer weapons being worth as much in the multiplayer. Got the Carnifex in SP. It kicks ass. Got in MP. It can't even kill the basic grunt in three shots.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby FrozenShadow » April 10th, 2017, 5:20 am

Someone With Mass wrote:
MeaslyBinkie wrote:If RNGesus so deigns to give you a Krogan Gladiator. Use it, even at level 1 it feels a lot better than most of the other APEX members kits, unless you're up against Remnant anyway. Fucking Observers.

Has anyone had any luck with getting the new Inferno in MP yet? I hope it's as good as there as it is in the SP.


Me and my friend wrote that character off because she didn't have a detonator for Annihilation Field and Pull. Then he got her in a pack and couldn't stop playing, because it was so fun to Pull people and then beat them to death with the hammer. Went through entire matches without firing a single shot too.

I also wouldn't count on singleplayer weapons being worth as much in the multiplayer. Got the Carnifex in SP. It kicks ass. Got in MP. It can't even kill the basic grunt in three shots.


Yeah, they tend to "balance" weapons quite differently for SP and MP. What's good in one, might be total crap in other.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » April 10th, 2017, 11:50 am

Thinking about it, the relative power of kett->Ryder should have remained as lopsided as it did in the beginning. Ryder rolling over the outlaws, and the Remnant to an extent, makes sense, but the kett are supposed to be these biologically superior ubermensch versus a three-man squad of dubious military experience. Unless you roll Drack/Jaal, then, yeah, they're screwed.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » April 10th, 2017, 12:13 pm

Vol wrote:Thinking about it, the relative power of kett->Ryder should have remained as lopsided as it did in the beginning. Ryder rolling over the outlaws, and the Remnant to an extent, makes sense, but the kett are supposed to be these biologically superior ubermensch versus a three-man squad of dubious military experience. Unless you roll Drack/Jaal, then, yeah, they're screwed.


Once again the Krogan is op. I think Drack is the strongest so far.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » April 10th, 2017, 2:01 pm

Vol wrote:Thinking about it, the relative power of kett->Ryder should have remained as lopsided as it did in the beginning. Ryder rolling over the outlaws, and the Remnant to an extent, makes sense, but the kett are supposed to be these biologically superior ubermensch versus a three-man squad of dubious military experience. Unless you roll Drack/Jaal, then, yeah, they're screwed.


Then again, the fact that you're physically stronger/smarter doesn't make your gun hit harder. They keep talking about genetic superiority, yet they almost always use guns. Kinda negates the whole thing. Even the Reapers realized that strapping a huge gun to their cyber-zombies made them better in combat.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » April 10th, 2017, 2:06 pm

Vol wrote:Thinking about it, the relative power of kett->Ryder should have remained as lopsided as it did in the beginning. Ryder rolling over the outlaws, and the Remnant to an extent, makes sense, but the kett are supposed to be these biologically superior ubermensch versus a three-man squad of dubious military experience. Unless you roll Drack/Jaal, then, yeah, they're screwed.

I dont think the Kett are really all that physically "superior" until you start getting into the higher ranks of their military.

Plus you have to take into account that Ryder has SAM boosting all his or her abilities early on.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » April 10th, 2017, 6:01 pm

Is there an upgrade for the M-3 Predator? Or are we stuck with just the level one pistol? What heavy pistols do you use for a high powers class?


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