TTTX wrote:wrong, it forces me to stop playing the game and go to youtube to see the ending instead of earning it myself.
Nobody stops you from "earning the ending" if you want to continue playing the game to do so. It's actually fun, if you enjoy the game. I wonder if you'll ever actually try playing it, instead of complaining about something which you have never actually done.
TTTX wrote:if video game company ever said something like that, a lot of people would be pissed.
It's pretty inherent to many video games nowadays that they got an extra cutscene for the people who put in the effort. The game ends on a definite note at the end of act three, the only thing the devs did wrong, IMO, was not playing the credits until the end of act four. Act four was put in, by the word of the developers, for the fans who could not get enough of the gameplay even in the first game, which includes me for example.
TTTX wrote:you can do the same with a lot of the riddler trophies as the story goes a long hell that's what I did,
Shadow of war just says "do this now because I say so", it doesn't give the option before the act 4 begins to go out and do while the story goes along.
I found a lot of the riddler trophies in Arkham Knight to be really bloody annoying, contrary to most in the two prior games. Which is why I didn't do them in the end. I think some involved the retarded batcar, IIRC.
I've stated my thoughts on act four of SoW one paragraph above.
TTTX wrote:I still perfer that over reviewers who don't know what putting lotboxes in singleplayer can lead.
A lot of those problems have existed in the Elder scrolls games for well over a decade now and those games get praised to the sky and beyond, ME:A is mediocre game that got a lot of blame, because 1 it's BW game (there is a lot of different exceptions among other things) and 2 it's already had a beloved trilogy before it.
I think most reviewers mentioned the lootboxes (95% of them, or so about), but most came to the conclusion that they should not deduct points from a good game because of things which might happen in the future. The sites which wrote articles/did videos on the specific loot box problem stated that they would start docking points to games when lootboxes would actually affect the single player experience, which they clearly don't do in Shadow of War.
As for ME:A, of course it was judged on being a BioWare game and being in the Mass Effect universe. That doesn't excuse its glitches, grindy gameplay, boring as hell characters and inane storyline, it only put that into clearer focus, because we got prior games from the same company and from the same universe to compare them against. I thought ME:A was a pretty mediocre game overall, but I hated a lot of aspects of it irrespective of it being a successor to the other Mass Effect games. Things introduced with DA:I, which I also thought was not very good.
TTTX wrote:Welcome to the real world, you don't always get your way by being honest (I learned that lesson a long time ago), I perfer to fight things now then do it when thing are to late. You are the bigger problem, you basically "you don't have to use it and just go to youtube and see the ending on youtube if you don't want to complete act 4", you are giant sucker for video game companies who only fights when it way to late for it.
Thanks for the personal insults, fuck you very much. I prefer to punch people in the mouth with the truth, instead of doing tea leaf reading of "what might happen". We'll deal with the problem when it actually arrives and until then I don't plan to invent stories wholecloth to make myself feel better. My personal idol is Glenn Greenwald, who uses the "punch people in the mouth with the truth" method very successfully to expose people who are fucking hypocrites. Works excellently in the field of politics, will work excellently when the time comes to denounce games which use single player microtransactions which you actually need in the game to succeed. Shadow of War ain't that, though.
TTTX wrote:or they just don't care what might happen in future.
Ah, yes, the fable of "all reviewers are bought out by the companies, except the ones which this time wrote a negative review". Which is laughable on its own, given that this time it was Gamespot and Polygon, not exactly noted for being mavens of consumer protection in their other reviews. I wonder when it will be time for IGN to have its spot in the "reviewer hero rotation". Outrage addicts are such fucking sheep. :-/
TTTX wrote:I'm not a dark souls fan, because the story is very minimal in it,
Also if you want to play pure gameplay go play multiplayer, so I can enjoy my story singleplayer in peace.
You got a decent (if only functional) story from acts one to three, hours of cutscenes. Then people who love the gameplay get a long section of pure gameplay, ended by three minutes of cutscene. Which is a nice extra closure to the personal arc of Talion, but you get enough of that by the ending of act three for all the main characters.
Alienmorph wrote:Yeah... sorry but the whole "if you want the story go watch it on Youtube and don't complain about the grind!" is a very very backward argument... hard to achieve endings are not a problem per se, but I don't buy into that excuse. If you can't make your gameplay good enough to get me through the 100% unlock "it's on YouTube, so don't complain!" is not a valid counter-argument. And it's a problem of many games, not just SoW. Had the same issues with the Batman Arkham games... only managed to get one or two 100% complete... and with various JRPGs, who are also infamous for this.
There's a big difference between "challenging" and "so boring or repetetive that I don't wanna play anymore".
Unless I'm mistaken you haven't played neither of the game in the "Shadow of..." series as well? How would you know that the gameplay is boring and repetitive? I agree with you on the Batman Arkham games (I got the ones in Asylum and City because of some obsessive compulsive need to "complete the game" myself, but found that too bothersome in Knight), but I personally enjoy the gameplay in Shadow of War so much that I don't feel the grindyness very much.
I can understand the general attitude of "Don't lock any true endings behind a grind", because that is based on a logical principle. Maybe Shadow of Wars "true ending" really has a bit too much meaning for the end of the personal journey of Talion, however the actual storyline gets a definite ending in act three. Again, the developers should have run credits after act three to separate the sections more clearly, that was a definite fault of them.