Sinekein wrote:I agree that the plot of ME can be improved, but I am not sure it can be made "compelling".
We know that it
can because the first game did exactly that. The second game has all the ingredients to make a compelling plot, but the execution was very flawed. I think what causes it to fail is two things:
No meaningful twist that changes how we perceive the conflict between Shepard and the Reapers, and the failure to ever properly introduce us to the Collector General or Harbinger. Eventually they turn up in the codex as entries and Shepard somehow learns about them, but we never actually see Shepard interact with them in a back and forth until Arrival. As well, Harbinger feels less intimidating when he bothers to shit talk us in every encounter in contrast to Sovereign who had much more important things to do. Perhaps Harbinger's ability to command his minions should have been explored in greater detail? There are lots of options. The point is, the character stuff in ME2 is good, it is just the motives and meaning of the enemies that fails. They dont' necessarily need to be developed as characters or even made the focus of the story. That's not what I'm saying. What I am saying is that the core plot should do something productive. Even something simple and incidental like having to master how to manipulate Mass Relays to bypass the Omega IV and reach the Collector Base would have important implications in ME3. What if we could use our IFF combined with EDI to turn relays on and off at will, or to make them recognize Reapers as hostiles? If we could deny the Reapers the use of the Mass Relay Network as a result of what we learned to do to complete our mission in ME2, then ME2's main plot would be more than justified. We'd have acquired a real weapon to use against the Reapers and a strategic advantage.
Sinekein wrote:To go back to GOT, while it is true the WW plot can be solved in a sucky way, I am not sure that its resolution will actually be the crux of the series. In all likelihood, what will top everything will be Cersei's demise - if it happens. Okay, you will have the dragon vs zombie dragon duel too, but that will happen no matter how good the resolution of the WW plot is.
That begs the question. Why have the White Walkers at all? Emotionally I think we are all invested in the characters and their human struggles against other people. Even Jon's storyline is enjoyed not for the Others, but for his internal struggle with responsibility and pragmatism vs his principals and familial ties.
I think I have chosen my words poorly and given you the wrong impression. I was never suggesting that the Reaper stuff in Mass Effect should overshadow the characters. Not at all. I only mean that it should constructive story-telling. You know, if I tell a story about people escaping from a burning building I don't write the story and flesh out the fire itself as a character. However while I flesh out the survivors and their struggle I ought to present the spread and danger of the fire, and the characters escape from it, it a believable and logical way that plays to the protagonist's strengths and character arc.
Here is all I wanted the games to do with the Reapers:
ME1: Establish the threat
ME2: Set down the chess pieces for the climactic confrontation
Me3: Resolve the threat
ME1 and ME3 both do this, albeit ME3 doesn't do it in a satisfying way in my opinion. However ME2 does nothing. ME1 established the Reapers as being very powerful and trapped in dark space. What does ME2 do with that? It doesn't do anything. It didn't tell us how the Reapers were getting back and it didn't tell us (much) about how we might overcome their overwhelming firepower and numbers. As has been suggested earlier, if the Reapers had to consume themselves to create a new way to the Milky Way, reducing their numbers, and in if what I suggested about Shepard learning how to manipulate relays was used, then ME2 would serve a narrative purpose as far as the main plot is concerned. We were told the story of ME2 to see how Shepard would gain the tools and tactical advantage he'd need in final battle.
It isn't actually necessary to explore the Reaper's motivations or even their origins; we only need to learn these things if this knowledge has a
useful purpose.