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Bioware General (Mass Effect/Dragon Age/Other)

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TTTX
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 1st, 2016, 2:25 pm

https://www.youtube.com/watch?v=N4PHrLBx_5A

smells like propaganda recruitment video.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2016, 7:42 pm

TTTX wrote:
smells like propaganda recruitment video.


So it begins.

The VA sounds like Clancy Brown doing his Lex Luthor voice. I wonder if he's voice voicing our N7 dad.

600 years for the journey.

Built the arks next to Earth's moon.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2016, 7:43 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2016, 7:43 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Sites32 » November 1st, 2016, 8:48 pm

Any ideas what be has for N7 day? I'm leaning towards a collection remaster myself.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 1st, 2016, 9:46 pm

Well, we definitely start in the Milky Way.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 1st, 2016, 9:46 pm

Sites32 wrote:Any ideas what be has for N7 day? I'm leaning towards a collection remaster myself.

A few screenshots and a whole lot of nothing.

I dont expect much of anything.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 2nd, 2016, 5:11 am

Dragaros wrote:So it begins.

The VA sounds like Clancy Brown doing his Lex Luthor voice. I wonder if he's voice voicing our N7 dad.

600 years for the journey.

Built the arks next to Earth's moon.

at least one of the arks is build next to the earth's moon, they other can have build around the other homeworlds.

Sites32 wrote:Any ideas what be has for N7 day? I'm leaning towards a collection remaster myself.


Trailer, some more gameplay, some companion names and and finally some more about the story.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 2nd, 2016, 6:57 am

TheodoricFriede wrote:Well, we definitely start in the Milky Way.


And definately not at the time of the Reaper War nor in its aftermath, as I see no Citadel, no cloud of destroyed robo-squids and starships and no green glows.

My guess, once again is that it's gonna be something that starts in the 2 years of death time between ME1 and 2. "We know some nasty shit could be coming our way, so let's finish these Arks we've had in the making in secret for awhile, and let's send as many people as we can away from here, just in case".

Either that, or they're just gonna straight up ignore everything done in the past.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 2nd, 2016, 9:33 am

Alienmorph wrote:
And definately not at the time of the Reaper War nor in its aftermath, as I see no Citadel, no cloud of destroyed robo-squids and starships and no green glows.

My guess, once again is that it's gonna be something that starts in the 2 years of death time between ME1 and 2. "We know some nasty shit could be coming our way, so let's finish these Arks we've had in the making in secret for awhile, and let's send as many people as we can away from here, just in case".

Either that, or they're just gonna straight up ignore everything done in the past.

I think that after the Reaper War most races would want the Citadel moved back to where it was, and it's not like it's impossible to move. Unless they salvaged the Citadel and each race took an arm back with them to make their Ark.

I think they'd have cleared up the huge chunks of debris as well.

I honestly do not think it's set pre-ME3/Pre-ME2 as this latest trailer/ad kinda goes against the Alliance's/Council's stance on exploration at the time concerning people going missing in the traverse, which they'd obviously not want to give an opening for anyone jaded to speak up and ask why the council is supporting exploration when they know people are going missing out there. Hell people do that today so imagine what they'd do with Galactic attention...

I honestly am starting to think it's more "so far after the war that things went back to relatively normal and this is the next big thing to keep people from being complacent". Or to bring some form of big galactic wide thing to think about. I mean what brings a group of people together better than something to focus on collectively? Maybe they're on the brink of a minor civil conflict that could lead to a civil war and this is the big thing that distracts from it and nullifies that.

But as always until I see something substantial either way I am not getting my hopes up.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 2nd, 2016, 12:22 pm

Personally, at this point I would actually be okay if the Arks were made/completed faster in response the battle of the Citadel and Shepard discovering the existence of the Reapers. Would still make the character a central point in the series' lore, and no matter how much things are screwed up, if his/her actions are what gave the galactic civilization an extra push to go explore Andromeda, at least his and all of the Normandy's crew predicaments won't have been for nothing. It'd be a small consolation, but I'd take it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 2nd, 2016, 2:57 pm

Mazder wrote:I think that after the Reaper War most races would want the Citadel moved back to where it was, and it's not like it's impossible to move. Unless they salvaged the Citadel and each race took an arm back with them to make their Ark.

I think they'd have cleared up the huge chunks of debris as well.

I honestly do not think it's set pre-ME3/Pre-ME2 as this latest trailer/ad kinda goes against the Alliance's/Council's stance on exploration at the time concerning people going missing in the traverse, which they'd obviously not want to give an opening for anyone jaded to speak up and ask why the council is supporting exploration when they know people are going missing out there. Hell people do that today so imagine what they'd do with Galactic attention...

I honestly am starting to think it's more "so far after the war that things went back to relatively normal and this is the next big thing to keep people from being complacent". Or to bring some form of big galactic wide thing to think about. I mean what brings a group of people together better than something to focus on collectively? Maybe they're on the brink of a minor civil conflict that could lead to a civil war and this is the big thing that distracts from it and nullifies that.

But as always until I see something substantial either way I am not getting my hopes up.

the Council and the Alliance aren't against exploration, but they are against opening dormant relays because of the Rachni wars.

As for the missing people well they were either in the Terminus systems or near the border where it's not uncommon for people get picked up by slavers or pirates in the ME universe.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 3:03 pm

I will actually put my bet down on the game taking place post Reaper War. Could be a few years down the line, could be 100. Either way, im not seeing "prequel" in those images.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » November 2nd, 2016, 3:06 pm

I do not like the idea of them doing the Andromeda Initiative in response to the impending Reaper Invasion. If that was the case they would not of sent them to Andromeda, they would of sent them into dark space to wait out the invasion, then return like the protheans intended to do and prepared to wipe them out next time. That would of made more sense.

I honestly feel like it would be cool if, like how after WW2 we decided to focus on exploring the sciences and flying to the moon because we could, that after the Reaper War the galaxy came together and said "we just survived that, imagine what we can do next?" So we, as a united galaxy, said "fuck it, let's go to Andromeda. Because we can. Because fuck the Reapers. Let's go where even they've never been before."

What Bioware actually does remains to be seen. But I think having the Arks leave before the end of ME3 is going to require a LOT of handwaving. A lot. A LOT. And it will piss me the fuck off.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 2nd, 2016, 3:23 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 2nd, 2016, 3:23 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 2nd, 2016, 3:23 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 2nd, 2016, 3:27 pm

TTTX wrote:the Council and the Alliance aren't against exploration, but they are against opening dormant relays because of the Rachni wars.

As for the missing people well they were either in the Terminus systems or near the border where it's not uncommon for people get picked up by slavers or pirates in the ME universe.

They were against Humanity's exploration into the Traverse in the first place, which is pretty anti exploration.

As for point 2 there is a precedence for one or two people to go missing, no entire colonies.
That's why people were outraged in the first place and why the council basically tried to keep it on the hush hush..

And it was mostly meant as the Alliance's concern, I mentioned the council to stop someone saying "But what about the council???!!!"

TheodoricFriede wrote:I will actually put my bet down on the game taking place post Reaper War. Could be a few years down the line, could be 100. Either way, im not seeing "prequel" in those images.

Same.

Riptide wrote:I do not like the idea of them doing the Andromeda Initiative in response to the impending Reaper Invasion. If that was the case they would not of sent them to Andromeda, they would of sent them into dark space to wait out the invasion, then return like the protheans intended to do and prepared to wipe them out next time. That would of made more sense.

I honestly feel like it would be cool if, like how after WW2 we decided to focus on exploring the sciences and flying to the moon because we could, that after the Reaper War the galaxy came together and said "we just survived that, imagine what we can do next?" So we, as a united galaxy, said "fuck it, let's go to Andromeda. Because we can. Because fuck the Reapers. Let's go where even they've never been before."

What Bioware actually does remains to be seen. But I think having the Arks leave before the end of ME3 is going to require a LOT of handwaving. A lot. A LOT. And it will piss me the fuck off.


Thank you!!!!
I am not even seeing "takes place during ME2" from these images.

Because even if the council for one second thought the Reapers were coming they'd just have built more ships because that would have been their military doctrine. Don't forget Liara wasn't SENT to the Mars archives, she WENT there of her own accord. So the council wouldn't have been looking for alternate methods of fighting the reapers other than conventional means.

But this is all moot because if this was a prequel/ME2 era project where in the hell did they get the resources to build multiple Dreadnought level, or more, ships without there being enough of an economical drain on the Galaxy, or at least local systems, to make it?
Having a load of junk metal around or converting the Citadel seems more possible, or they did a lot of mining over a lot of time.

I mean the resources alone BEFORE building the Crucible (which these ships seem to be the same size as at least, seeing as we've not seen anything which shows it's ACTUAL size, we've only seen them from far off on planetary bodies and they still look FUCK-HUGE) would be laudible as they made a fuss of "do we have the resources in the Galaxy for this?" not "do we have the resources LEFT in the Galaxy for this?"

I mean if they could build 4 Arks AND the crucible in the space of 2 years and 3 months why didn't they just build a big lump of metal and fly it at the reapers? Or build the crucible and three "fuck off" cannons?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 3:33 pm

Money would be an issue, but theoretically the whole point of the Arc Initiative is to colonize other worlds after the Reapers caused so much damage.

Obviously no planet was rendered permanently unlivable, but there was probably enough damage done that the idea of cheap, unsoiled land would be tempting for everyone.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 2nd, 2016, 4:01 pm

TheodoricFriede wrote:I will actually put my bet down on the game taking place post Reaper War. Could be a few years down the line, could be 100. Either way, im not seeing "prequel" in those images.

well since it is going to take 600 years to get to Andromeda, it is going to take place post ME3.

However nothing in the teaser trailer however looked like post ME3 the Alliance dreadnoughts still looked the same and Earth didn't look like it had just been burned to a crisp in past 2 decades.

Riptide wrote:I do not like the idea of them doing the Andromeda Initiative in response to the impending Reaper Invasion. If that was the case they would not of sent them to Andromeda, they would of sent them into dark space to wait out the invasion, then return like the protheans intended to do and prepared to wipe them out next time. That would of made more sense.

I honestly feel like it would be cool if, like how after WW2 we decided to focus on exploring the sciences and flying to the moon because we could, that after the Reaper War the galaxy came together and said "we just survived that, imagine what we can do next?" So we, as a united galaxy, said "fuck it, let's go to Andromeda. Because we can. Because fuck the Reapers. Let's go where even they've never been before."

What Bioware actually does remains to be seen. But I think having the Arks leave before the end of ME3 is going to require a LOT of handwaving. A lot. A LOT. And it will piss me the fuck off.

I'm sorry Rip, but I have I have to correct your some of your "facts".

if only history was that simple (history is very complicated subject), the years after WW2 wasn't exactly calm or peaceful because of the Cold War which started in 1947 and basically started the space race (which was basically a mine is bigger then yours kind of thing), in which the Sovjet Union beat the USA twice, which really pissed of the US and made them focus really hard on going to the moon in order to beat the Sovjet Union.

Because if the US really did it because they could, they wouldn't have stopped at the moon and have gone to Mars, have a build a base on it before today, but as we know that hasn't happened yet.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 4:26 pm

TTTX wrote:well since it is going to take 600 years to get to Andromeda, it is going to take place post ME3.

I have no idea where people are getting that from.

Especially considering the mock up dialog for the contest made it clear that the people in Andromeda are in regular contact with the people in the Milky Way.

Not to mention a 600 year trip would defeat the purpose of making a colony.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 2nd, 2016, 4:30 pm

TheodoricFriede wrote:
TTTX wrote:well since it is going to take 600 years to get to Andromeda, it is going to take place post ME3.

I have no idea where people are getting that from.

Especially considering the mock up dialog for the contest made it clear that the people in Andromeda are in regular contact with the people in the Milky Way.

Not to mention a 600 year trip would defeat the purpose of making a colony.

They use that in exchange for the broad description one person gave in an interview, I forget which.
It was basically "Andromeda is set (x amount of time) a few hundred years after ME3."
People think that means that amount of travel time.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 4:36 pm

If that actually is the travel time, I'll have already given up hope on the game.

Its imbecilic to think that would be acceptable travel time for any mission.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 2nd, 2016, 4:50 pm

Mazder wrote:They were against Humanity's exploration into the Traverse in the first place, which is pretty anti exploration.

As for point 2 there is a precedence for one or two people to go missing, no entire colonies.
That's why people were outraged in the first place and why the council basically tried to keep it on the hush hush..

And it was mostly meant as the Alliance's concern, I mentioned the council to stop someone saying "But what about the council???!!!"

nope, the Batarians was pissed of by the Council allowing the humans to colonize the Traverse (which they were also doing before ME1) and last I checked you can't colonize something without exploring it first.

Colonies get attacked by slavers and pirates quiet a lot near the Terminus system, planets like Mindoir and Elysium are examples of it.

Hell it's pretty much confirmed the ME3 ending won't affect ME:A and there is only two ways to make that happen either they leave before ME3 or they have recon it (which is slim to none) but that would raise the question why are go to another galaxy, when there is so much left to see in the milky way galaxy.

Mazder wrote:Thank you!!!!
I am not even seeing "takes place during ME2" from these images.

Because even if the council for one second thought the Reapers were coming they'd just have built more ships because that would have been their military doctrine. Don't forget Liara wasn't SENT to the Mars archives, she WENT there of her own accord. So the council wouldn't have been looking for alternate methods of fighting the reapers other than conventional means.

But this is all moot because if this was a prequel/ME2 era project where in the hell did they get the resources to build multiple Dreadnought level, or more, ships without there being enough of an economical drain on the Galaxy, or at least local systems, to make it?
Having a load of junk metal around or converting the Citadel seems more possible, or they did a lot of mining over a lot of time.

I mean the resources alone BEFORE building the Crucible (which these ships seem to be the same size as at least, seeing as we've not seen anything which shows it's ACTUAL size, we've only seen them from far off on planetary bodies and they still look FUCK-HUGE) would be laudible as they made a fuss of "do we have the resources in the Galaxy for this?" not "do we have the resources LEFT in the Galaxy for this?"

I mean if they could build 4 Arks AND the crucible in the space of 2 years and 3 months why didn't they just build a big lump of metal and fly it at the reapers? Or build the crucible and three "fuck off" cannons?

Wouldn't be the first time BW have retconned something in the ME universe.

in ME1 the Terminus system was ruled by other races that didn't want to become member of the Council and Shepard going to the Terminus sytem could start a galactic war.
Cerberus was a secret Alliance cell.
According to Wrex the Genophage didn't sterilize the Krogan, just made the birth very low, but none of the krogans was "steril" and they only reason why they were dying out was the Krogan are dumbasses and focus more on killing rather then building a proper civilization.
The Reapers wants the Citadel to control the relays, get back from Dark space and have no boss what so ever.

in ME2
Shepard can go to the Terminus system back and forth no problem and the races living in it are human, batarians, krogans, Vortach, asari basically all the council races, we never see these other races referenced in the codex.
Cerberus is a so called secret Terrorist cell operating in galaxy.
Geophange is now a sterility thing.
the Reapers can travel from dark space and be in the galaxy less then 2 years.

In ME3
Cerberus have a galactic army, resources and TIM have been under Reaper control for some time (if you read the comics shortly after the first contact war which is cannon).
The Reapers don't care about Citadel, don't follow their previous battle plan and now have boss telling them what to do.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 2nd, 2016, 4:54 pm

TheodoricFriede wrote:
TTTX wrote:well since it is going to take 600 years to get to Andromeda, it is going to take place post ME3.

I have no idea where people are getting that from.

Especially considering the mock up dialog for the contest made it clear that the people in Andromeda are in regular contact with the people in the Milky Way.

Not to mention a 600 year trip would defeat the purpose of making a colony.

it was in the teaser trailer that just released.

He says it takes 600 years from now to get there.

You must have read other scripts then me, because I didn't notice any dialog saying I just contacted this person in milky way, but I notice them mention a person who was from the Citadel and they apparently did some stuff there with that person.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 2nd, 2016, 7:31 pm

TTTX wrote:nope, the Batarians was pissed of by the Council allowing the humans to colonize the Traverse (which they were also doing before ME1) and last I checked you can't colonize something without exploring it first.

Colonies get attacked by slavers and pirates quiet a lot near the Terminus system, planets like Mindoir and Elysium are examples of it.

Hell it's pretty much confirmed the ME3 ending won't affect ME:A and there is only two ways to make that happen either they leave before ME3 or they have recon it (which is slim to none) but that would raise the question why are go to another galaxy, when there is so much left to see in the milky way galaxy.

Yeah which led to a bit of trouble to the Batarians and us not being allowed to go into the traverse more, but humans still did.

A colony getting attacked and sending out distress messages and refugees is 100% different than them up and disappearing like the collectors did.

Because it's a MASSIVE morale boost!
Compare it to someone finding a new rock type on Earth to us colonizing Mars TOMORROW!

That's how big of a thing it'd be, something to make us think "huh, maybe life isn't so shit".

TTTX wrote:Wouldn't be the first time BW have retconned something in the ME universe.

in ME1 the Terminus system was ruled by other races that didn't want to become member of the Council and Shepard going to the Terminus sytem could start a galactic war.
Cerberus was a secret Alliance cell.
According to Wrex the Genophage didn't sterilize the Krogan, just made the birth very low, but none of the krogans was "steril" and they only reason why they were dying out was the Krogan are dumbasses and focus more on killing rather then building a proper civilization.
The Reapers wants the Citadel to control the relays, get back from Dark space and have no boss what so ever.

in ME2
Shepard can go to the Terminus system back and forth no problem and the races living in it are human, batarians, krogans, Vortach, asari basically all the council races, we never see these other races referenced in the codex.
Cerberus is a so called secret Terrorist cell operating in galaxy.
Geophange is now a sterility thing.
the Reapers can travel from dark space and be in the galaxy less then 2 years.

In ME3
Cerberus have a galactic army, resources and TIM have been under Reaper control for some time (if you read the comics shortly after the first contact war which is cannon).
The Reapers don't care about Citadel, don't follow their previous battle plan and now have boss telling them what to do.


ME1
- TBH I'd say a gang of pirates or gangs of pirates can be seen as races not wanting to be a part fo council space, nowhere was it said those races were different than races we'd seen.
- Cerberus was a secret alliance cell even past ME2 until some ex Spectre came up and made a reveal about them. Seriously in Citadel space Cerberus was still pretty much a secret as they weren't to have thought to have any control. That's how you can still be kept secret and technically in the shadows of the terminus.
- What Wrex said was true all the way through the games. Most of the Krogan are pretty much sterile. Not all but enough of them. The problem is sterility is random and he meant there are too many not focussed on rebuilding and see Tuchanka as a hole and leave, they feel that even if they're fertile themselves their contribution wont help so they go be mercs. That's what meant, the science on how their sterility affects them more is discovered later when you're put into their fertility problem when you get a young, fertile Krogan.
- Harbinger not being a thing yet isn't really a retcon and more of an addition to the Reapers as a whole.

ME2
-1)Shepard can go where he likes because he's either a Spectre or a pirate.
2) Again these "races" were never outlined to be actually other races, but races that did not wish to be constrained by council rule. And even then you can argue that the minor races they speak of aere the Hanar, Drell, Batarians, Quarians, Geth and Yahg, the last being not likely but all others are classed as minor races in the Galaxy and all exist in the Terminus systems.

-I'd say terrorist cells are pretty damn secretive...and it's been 2 years since their existence in ME1, time we don't know how they may have moved form a cell....which a terrorist cell can still be.

-The Genophage is EXPANDED upon. Not rewritten.

-We don't know how far the Citadel reaches out to take them from darkspace, they may have always been "nearby" in this mass relay terms but out of range by normal speeds at the time of ME1, fast forward to ME2 they're almost there after constant travel.
One can argue that this is feasible seeing as currently at light speed it'd take us 1 day to travel 16,094,799,096 miles (25902068356.353 Kilometres), which is only 0.0027378507855627746 light years (ly), we'd not make it to one light yer's distance.
In ME FTL (not Reaper speeds as we don't actually know their top FTL but assuming they're the same as Humanity's in ME) for the same time of one day we'd travel 7,054,350,6494,980 miles which is 12ly!! 12!! In one day!
So we'd cover 4380ly with constant travel and unlimited fuel in one year. One. 8760 ly in 2.

And even if that's wrong the simple fact of us not knowing the top speeds they can travel they'd still be able to cover a great distance in 2 years that can be explained as their needing the relay to get right into the middle of the Galaxy in one jump as even 8000ly is still pretty on the rim of our galaxy in Universal terms.


ME3
- The Galactic Army thing can be seen as their spread thin resources now being pulled into one big lump. The Galaxy is a huuuuge place.
-In terms of the GAMES only TIM was implied to be indoctrinated for about the last half of the reaper war. Or at least heavily indoctrinated. The comic retconned the game.

-Harbinger was never expressed as being the boss, only the first. The reapers never called him boss, humanity did. Humanity isn't privvy to the inner workings of the Reapers.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » November 2nd, 2016, 7:47 pm

I signed up for this Andromeda Initiative thing. I figure, with all the shit I've bought from EA, plus all that time in TOR, they can't spam or sell my info anymore than they have, plus I might get something neat in ME4.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby DarkStorm » November 2nd, 2016, 8:00 pm

Still not excited for this, -shrug- just not feeling it.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 8:12 pm

TTTX wrote:
He says it takes 600 years from now to get there.


Welp, I'm out.

Enjoy the game everyone.

Edit: Seriously, that is impossibly stupid. Jesus Christ just reboot the series at this point.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 2nd, 2016, 8:50 pm

TheodoricFriede wrote:
TTTX wrote:
He says it takes 600 years from now to get there.


Welp, I'm out.

Enjoy the game everyone.

Edit: Seriously, that is impossibly stupid. Jesus Christ just reboot the series at this point.

Okay, this quote of "taking place 600 years from where we stand"
Is this in reference to us the viewer or us "humanity in the ME-verse"?

Because both have veeeeery different connotations.

The second is obvious, and what we all fear in terms of a travel time.

The former though implies that the game/journey could take place 600 years in our future, or is set 530 years after the events in ME3, as that'd be 600 years after the current year.

I dunno there is still no confirmation on the game taking place 600 years past vs the journey TAKING 600 years.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 8:57 pm

I doubt they are talking about 600 years to build. If that was the case, why would they already start recruiting?

I just think its moronic.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 2nd, 2016, 9:02 pm

Image

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 2nd, 2016, 9:19 pm

"Enjoy" is a strong word in this case.

Either way whatever exploit they go for is NOT gonna be a fully satistying or plothole-less. No matter what is the actual premise and reason we go to Andromeda, is either still gonna have to ignore or not aknowldge fully the events of ME3, or to be set somewhere prior the Reaper War, creating inconsistencies in the lore, technology and design. And then we're gonna fast-forward of centuries, making even starting in the Milky Way for the first 20 minutes completely and utterly pointless.

So yeah, story-wise, we're fucked already, no matter what.

So the things we have to look forward to have something "enjoyable" are the gameplay, which is NOT the primary reason to play a plot-driven game like ME in my books, the characters, of we know nothing about yet, and the exploration component, which is likely to be just gimmicky at best and pointless at worse, since this is NOT an Explore and Survive kind of game.

My apologies again for being a Negative Nancy. I'd still love to be proven completely and utterly wrong.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 2nd, 2016, 9:19 pm

TheodoricFriede wrote:I doubt they are talking about 600 years to build. If that was the case, why would they already start recruiting?

I just think its moronic.

Not build, but the mission takes place 600 years into the current present day's future. It's a cross/blend of in-universe speech and marketing to us.
That is if the latter idea is to be believed rather than the "It's set 600 years in the future" one.


Dragaros wrote:Image

Image


I swear if it's from before anywhere to do with ME2-ME3 I'mma demanding how they get certain races to co-operate.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » November 2nd, 2016, 10:33 pm

TTTX wrote:I'm sorry Rip, but I have I have to correct your some of your "facts".

if only history was that simple (history is very complicated subject), the years after WW2 wasn't exactly calm or peaceful because of the Cold War which started in 1947 and basically started the space race (which was basically a mine is bigger then yours kind of thing), in which the Sovjet Union beat the USA twice, which really pissed of the US and made them focus really hard on going to the moon in order to beat the Sovjet Union.

Because if the US really did it because they could, they wouldn't have stopped at the moon and have gone to Mars, have a build a base on it before today, but as we know that hasn't happened yet.


*Sigh.*

I am AWARE of that. Please do not speak down to me as a simpleton.

My POINT is, that yes, while we FUNDED going to the moon in the spirit of competition, we actually WENT there not to build a base to launch missiles from, but because it is in the human spirit to simultaneously fear the unknown, and to seek it out. Whatever our motivations, the act of actually going there is significant because it represents the best of us as a species. To look into the darkness, pick out a sliver of light, and to say "I want to go there."

I think doing that as a collective galaxy after the Reaper War would be significant. The Reapers were what brought the galaxy together, but what do we do when they're gone? We say "if we could do that, imagine what else we could do."

So we rise above the Reapers, traversing into lands they've never even dared to venture to. It again contrasts the worst of us, with war, followed by discovery.

And stop being cynical. We haven't gotten to Mars yet because it's not cost-effective. We're getting there though. Hell, I was reading a while back about a group at NASA who are working on developing a working jump drive. They built it, it works, they just have no idea how, but it's been accelerating particles at FTL.

We're always advancing. Even when it doesn't feel like it.

And seriously, if you ever talk down to me like I'm a god damned retard again, I'll fucking block you. History is a complicated subject... No shit, asshole.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » November 2nd, 2016, 10:36 pm

TheodoricFriede wrote:
TTTX wrote:
He says it takes 600 years from now to get there.


Welp, I'm out.

Enjoy the game everyone.

Edit: Seriously, that is impossibly stupid. Jesus Christ just reboot the series at this point.


Personally, I'm fine with it. Because Andromeda is effectively a soft reboot. If it starts a few years after the Reaper war, with us on Luna, then it lets us say goodbye to that period of Mass Effect. We leave, fast forward six hundred years, then if we ever go back to the Milky Way, it's so far beyond the consequences of ME3 that they don't matter. The setting gets a fresh start, so to speak.

I'm honestly, I'm okay with that.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 11:19 pm

Riptide wrote:
I'm honestly, I'm okay with that.

It renders anything and everything done in either galaxy completely irrelevant to the other galaxy.

Thats complete horse shit.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Riptide » November 2nd, 2016, 11:32 pm

TheodoricFriede wrote:
Riptide wrote:
I'm honestly, I'm okay with that.

It renders anything and everything done in either galaxy completely irrelevant to the other galaxy.

Thats complete horse shit.


We'll have to see how they handle it long term. My assumption is at some point we're going to have to build some kind of a super relay between galaxies or something.

Otherwise, yeah, they're going to have to pick one galaxy and abandon the other entirely moving forward.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TheodoricFriede » November 2nd, 2016, 11:49 pm

All im saying is there had better be a SMOKING hot turian lady for me put put my dick in, or I'm not interested.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 3rd, 2016, 5:10 am

It could still be an okay, or even a good game, on its own right. But it's gonna fuck up what little coherent canon the ME universe still had, by its mere existence. Just you wait.

Unless they DO eventually do a retelling of the original series with a thighter story that can lead into the events of Andromeda in a less blatantly "Let's just trash the set an move elsewhere" way. Which would be great, but seems really really unlike something EA would bother with.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 3rd, 2016, 6:10 am

Mazder wrote:Yeah which led to a bit of trouble to the Batarians and us not being allowed to go into the traverse more, but humans still did.

A colony getting attacked and sending out distress messages and refugees is 100% different than them up and disappearing like the collectors did.

Because it's a MASSIVE morale boost!
Compare it to someone finding a new rock type on Earth to us colonizing Mars TOMORROW!

That's how big of a thing it'd be, something to make us think "huh, maybe life isn't so shit".

Human are allowed to colonize the Traverse by the Council, the only reason why humans haven't expanded more is because we don't have resources to do so. The Batarians isn't much of a threat from a combat point of view, there is a reason why the Alliance and Batarians aren't in outright war right now.

Yeah because defeating the Reapers isn't going to be giant moral a boost at all (sarcasm) or taking in to the account how long it takes to get there which at least a couple of centuries (which is a whole lot different then going to Mars which is months away at certain times at year), by that most of the people who needed to so called moral boost are long dead and gone and that it is taken into all the the things that go wrong.


Mazder wrote:ME1
- TBH I'd say a gang of pirates or gangs of pirates can be seen as races not wanting to be a part fo council space, nowhere was it said those races were different than races we'd seen.
- Cerberus was a secret alliance cell even past ME2 until some ex Spectre came up and made a reveal about them. Seriously in Citadel space Cerberus was still pretty much a secret as they weren't to have thought to have any control. That's how you can still be kept secret and technically in the shadows of the terminus.
- What Wrex said was true all the way through the games. Most of the Krogan are pretty much sterile. Not all but enough of them. The problem is sterility is random and he meant there are too many not focussed on rebuilding and see Tuchanka as a hole and leave, they feel that even if they're fertile themselves their contribution wont help so they go be mercs. That's what meant, the science on how their sterility affects them more is discovered later when you're put into their fertility problem when you get a young, fertile Krogan.
- Harbinger not being a thing yet isn't really a retcon and more of an addition to the Reapers as a whole.

ME2
-1)Shepard can go where he likes because he's either a Spectre or a pirate.
2) Again these "races" were never outlined to be actually other races, but races that did not wish to be constrained by council rule. And even then you can argue that the minor races they speak of aere the Hanar, Drell, Batarians, Quarians, Geth and Yahg, the last being not likely but all others are classed as minor races in the Galaxy and all exist in the Terminus systems.

-I'd say terrorist cells are pretty damn secretive...and it's been 2 years since their existence in ME1, time we don't know how they may have moved form a cell....which a terrorist cell can still be.

-The Genophage is EXPANDED upon. Not rewritten.

-We don't know how far the Citadel reaches out to take them from darkspace, they may have always been "nearby" in this mass relay terms but out of range by normal speeds at the time of ME1, fast forward to ME2 they're almost there after constant travel.
One can argue that this is feasible seeing as currently at light speed it'd take us 1 day to travel 16,094,799,096 miles (25902068356.353 Kilometres), which is only 0.0027378507855627746 light years (ly), we'd not make it to one light yer's distance.
In ME FTL (not Reaper speeds as we don't actually know their top FTL but assuming they're the same as Humanity's in ME) for the same time of one day we'd travel 7,054,350,6494,980 miles which is 12ly!! 12!! In one day!
So we'd cover 4380ly with constant travel and unlimited fuel in one year. One. 8760 ly in 2.

And even if that's wrong the simple fact of us not knowing the top speeds they can travel they'd still be able to cover a great distance in 2 years that can be explained as their needing the relay to get right into the middle of the Galaxy in one jump as even 8000ly is still pretty on the rim of our galaxy in Universal terms.


ME3
- The Galactic Army thing can be seen as their spread thin resources now being pulled into one big lump. The Galaxy is a huuuuge place.
-In terms of the GAMES only TIM was implied to be indoctrinated for about the last half of the reaper war. Or at least heavily indoctrinated. The comic retconned the game.

-Harbinger was never expressed as being the boss, only the first. The reapers never called him boss, humanity did. Humanity isn't privvy to the inner workings of the Reapers.

ME1 It is populated by a loose affiliation of minor species direct quote from the codex from ME1 about the Terminus systems, but as we see in ME2 it's filled with asari, humans Turians and so on.

if Cerberus are secret then why are they putting their logo on every equipment, base, uniform etc as we see in later games (which they used on the base for Jack years before ME1)?

The genophage made the Krogan birthrate more like the other races, they have one kid at a time instead of thousands, that's not sterility.

Harbinger isn't the boss, he is a puppet like the rest, the real boss is the Catalyst who lives on/in the Citadel.

ME2
Shepard was a spectre in ME1 and he was still not allowed to go to the Terminus systems, they eve took the ships away so Shepard wouldn't go there.

We got infomation about Dark space in ME1 and the ending ME2 shows the Reapers to be some distance away (not to mention they looked different from each), then the Arrival DLC comes around and the Reapers are here and basically told us everything we did in ME2 amounted to nothing (although to be fair to story in ME2 is bare the bones Michael Bay kind of action movie so there wasn't much there to begin with, nothing to mention the Collectors don't even have an army and have like two ships they never were much of threat).

ME3
at best Cerberus have 12 cell active at a time, that doesn't explain all the ships (which isn't cheap or easy to make, a dreadnought and making that in secret even in the Terminus system would be near impossible)

The comic came out before the ME3 and TIM had Reaper eyes from the beginning (Saren had the very same eyes).

The Catalyst the boss, not Harbinger.

Riptide wrote:*Sigh.*

I am AWARE of that. Please do not speak down to me as a simpleton.

My POINT is, that yes, while we FUNDED going to the moon in the spirit of competition, we actually WENT there not to build a base to launch missiles from, but because it is in the human spirit to simultaneously fear the unknown, and to seek it out. Whatever our motivations, the act of actually going there is significant because it represents the best of us as a species. To look into the darkness, pick out a sliver of light, and to say "I want to go there."

I think doing that as a collective galaxy after the Reaper War would be significant. The Reapers were what brought the galaxy together, but what do we do when they're gone? We say "if we could do that, imagine what else we could do."

So we rise above the Reapers, traversing into lands they've never even dared to venture to. It again contrasts the worst of us, with war, followed by discovery.

And stop being cynical. We haven't gotten to Mars yet because it's not cost-effective. We're getting there though. Hell, I was reading a while back about a group at NASA who are working on developing a working jump drive. They built it, it works, they just have no idea how, but it's been accelerating particles at FTL.

We're always advancing. Even when it doesn't feel like it.

And seriously, if you ever talk down to me like I'm a god damned retard again, I'll fucking block you. History is a complicated subject... No shit, asshole.

Well I'm sorry, I didn't mean to talk down to you.
I just take things rather literally.

However after I have gone through two depressions and reading a lot of history I simply don't believe the whole idealistic way, people want to believe is the true thing why we do things.

I haven't been optimistic about anything in close to 8 years now.

I actually feel rather terrible even doing the post "correcting" you right now.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 3rd, 2016, 7:25 am

Fore note: Just so you know I am capitalizing for emphasis not for volume.


TTTX wrote:Human are allowed to colonize the Traverse by the Council, the only reason why humans haven't expanded more is because we don't have resources to do so. The Batarians isn't much of a threat from a combat point of view, there is a reason why the Alliance and Batarians aren't in outright war right now.

Yeah because defeating the Reapers isn't going to be giant moral a boost at all (sarcasm) or taking in to the account how long it takes to get there which at least a couple of centuries (which is a whole lot different then going to Mars which is months away at certain times at year), by that most of the people who needed to so called moral boost are long dead and gone and that it is taken into all the the things that go wrong.

Allowing is not the same as supporting though.
And the Alliance and Batarians weren't at all out war but there definitely wasn't peace between them. Think of the feeling the US has towards Russia today. They're not at all out war but they still don't trust them. The scale is just smaller here on Earth in the 21st century.

Because the scale is so much BIGGER!
We're talking about a GALAXY with beings in it that live 1000 years and ourselves progressed so we live on average double what we do now. Us exploring some other rock is not as interesting as going somewhere completely different. We've made Star Wars a reality in our cultural mindset in the game, now we need to make Star Trek a reality (and a little of doctor who) by going to other galaxies!


TTTX wrote:ME1 It is populated by a loose affiliation of minor species direct quote from the codex from ME1 about the Terminus systems, but as we see in ME2 it's filled with asari, humans Turians and so on.

if Cerberus are secret then why are they putting their logo on every equipment, base, uniform etc as we see in later games (which they used on the base for Jack years before ME1)?

The genophage made the Krogan birthrate more like the other races, they have one kid at a time instead of thousands, that's not sterility.

Harbinger isn't the boss, he is a puppet like the rest, the real boss is the Catalyst who lives on/in the Citadel.

ME2
Shepard was a spectre in ME1 and he was still not allowed to go to the Terminus systems, they eve took the ships away so Shepard wouldn't go there.

We got infomation about Dark space in ME1 and the ending ME2 shows the Reapers to be some distance away (not to mention they looked different from each), then the Arrival DLC comes around and the Reapers are here and basically told us everything we did in ME2 amounted to nothing (although to be fair to story in ME2 is bare the bones Michael Bay kind of action movie so there wasn't much there to begin with, nothing to mention the Collectors don't even have an army and have like two ships they never were much of threat).

ME3
at best Cerberus have 12 cell active at a time, that doesn't explain all the ships (which isn't cheap or easy to make, a dreadnought and making that in secret even in the Terminus system would be near impossible)

The comic came out before the ME3 and TIM had Reaper eyes from the beginning (Saren had the very same eyes).

The Catalyst the boss, not Harbinger.


ME1
1) Yeah and they then UPDATE the codex to INCLUDE the other races when they're in the game. They don't ERASE the part about the minor races (this being the Vorcha, Quarians, Geth, Drell, Hanar, etc) but they ADD the few council races that are making up the PIRATE GANGS.

2) If S.H.I.E.L.D is so secret why do they put their logo on everything? If H.Y.D.R.A is so secret why do they put their logo on everything? because it's a marker for US the viewer to know, because not every viewer can determine double speech and sarcasm and other literary techniques so they have to make it obvious for OUR sake. In universe the logos likely do not exist that much.

3) To a Krogan and what they had before it is, they used to get multiple kids per pregnancy garaunteed, now they're down to one child in 1000 pregnancies. That's per woman BTW. Each Krogan woman has to have 1000 pregnancies on average to produce one child when before that same pregnancy rate would have born THOUSANDS of Krogan. And after re-reading the codex entries it doesn't affect fertility, more it affects the stillbirth rates. Meaning 1 out of 1000 pregnancies actually comes out with a child being born alive. Couple that with a lot of Krogan not wanting to even try pregnancy because of that fact and you have a plague in the eyes of the Krogan. So, yeah, a bit of a problem that.

ME2
1) Yeah that's why he went rogue after being grounded by BREAKING INTO THE NORMANDY TO GO INTO THE TERMINUS TO CHASE SAREN!

2) Again, perspective for the viewer. A lot of things in the games were put there simply so we can get the scale of things. Especially with the fact that ME1's ending was a marketing ploy for ME2 at the time.

ME3
1) 12 cells FOUND and THOUGHT to be active. By the Alliance. Who Cerberus has infiltrated and can affect the records of. Not a reliable source. Plus that doesn't even consider the fact that the player and Kahoku stumble upon them and take out a few cells and call it a win. That can easily be one project only, especially with the influence they'd have in several GALACTIC size businesses. PLus the GETH made a dreadnought in the Terminus, no problem. And they weren't even being remotely as secretive as Cerberus is.

2) Yeah but ti's canonical wasn't confirmed until mid-way through ME3 at best, and even then barely any of the game players actually read it.
Hell that stupid ME1-ME2 comic is technically canon and that has garrus flying through the air with dual pistols, so forgive me if I don't take the Dark Horse comic all that seriously.

3) The Catalyst controls them in the same way a computer "controls" your web Browser. You're the one giving it the commands, the computer just allows it to run. The Catalyst is the Browser, the Galaxy is the user and the Reapers are the Browser functions.
The Catalyst (browser) can not stop the Reapers (Browser functions) without input from something else (user).
So as a "boss" he's a pretty bad example of calling him a boss when he can't even give commands on his own. At best he's a Lieutenant.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 3rd, 2016, 1:46 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Someone With Mass » November 3rd, 2016, 2:27 pm

Just as long as they don't just start piling up half-assed ideas because they sound "cool" and actually bother to put in some thought and lore into the game, I think I'll enjoy it.

Even if those tweets don't distill any confidence in me. I guess we'll see what's good on Monday.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 3rd, 2016, 2:53 pm

I don't like tweets in general. Waaaay not enough room to say anything worth listening in 90% of the times. And I don't like the criptic hype-building b.s. BW people love to pull in particular.

So I say we wait for N7 Day, and see if they actually have something concrete to tell/show us about the new game instead.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » November 3rd, 2016, 3:09 pm

So I just got back from not looking at this thread for one day. Any interesting updates, conversations or theories?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 3rd, 2016, 3:55 pm

Dragaros wrote:Image

I think I speak for most people when I say they should worry more about the content then size.

DA:I was big for it's time, but it also felt really empty and I like that game.

SciFlyBoy wrote:So I just got back from not looking at this thread for one day. Any interesting updates, conversations or theories?


just some teasing from BW and if you haven't heard ME:A is going to take 600 years into the future we don't know when to add those 600 years.

So ME:A can take place in 2616 or 2784-86 or if it's after ME3 well who knows (Although I don't buy the ships leaves after ME3, Earth looks way to clean and undamaged for that to be a thing).

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby SciFlyBoy » November 3rd, 2016, 5:25 pm

TTTX wrote:So ME:A can take place in 2616 or 2784-86 or if it's after ME3 well who knows (Although I don't buy the ships leaves after ME3, Earth looks way to clean and undamaged for that to be a thing).

Scientists changed the length of time in 2162.


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