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Tali'Thread vas Clan Zorah nar BSN 6.0

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby NCLanceman » April 30th, 2019, 12:55 pm

Vol wrote:@Raga: PoE was my first isometric RPG, I beat it on Hard, and I did not fully grasp all the systems by the time I finished. It was balanced well enough that what I _did_ understand, mostly the best spells to keep around and plenty of consumables, was enough to make it through. Now, I suspect in Deadfire if you go big dick and make the hardest possible run with Magran's challenges, you have to absolutely understand every little system and prepare consumables and prebuff for every fight and shit. But if I can beat every fight in the game while employing brute force, is that a failure of the game design or a success of balance?

Sorta moot, since Microsoft bought them out, but we'll forever wonder if it'd done better if they could've stay afloat.


My first isometric RPGs were Fallout 1 and 2 and 13 year old me thought they were dope as hell. The biggest reason New Vegas is my favorite modern Fallout game is because it's a sequel to those games.

I bounced off Pillars of Eternity pretty hard, though. I understand it's been patched since I played it, but when I went through there wasn't any Party AI, I didn't really understand the combat system, and I didn't have enough money or potions or whatever to get far in any direction I tried to go. Just walking out into the castle courtyard or going to town seemed arbitrarily hard or tedious given the combat system and limitations on the amount of stuff I had or stores available to me.

A lot of the problem with Pillars was it's lack of signposting. And lack of Party AI was unforgivable. Systemic challenge is one thing. Having that challenge pop up when it didn't seem like it mattered was what killed it for me.

Though the real question is, since they have Tim and Leonard at Obsidian, when are they gonna make Journey to the Center of Arcanum?!

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Raga » April 30th, 2019, 1:55 pm

Vol wrote:The crusade of middle class women against stained wood continues. In 2 weeks, two different jobs where we're made to paint big overhead beams from a nice, light stain to white. If it happens again, it must mean someone famous did it first, every year has a trend like that.



The imbeciles who had our house before us thought it would be a good idea to paint the bricks of the fireplace. And they painted it this weird lavender blue color. Seriously, why the fuck would you paint bricks? It defeats the whole purpose of having bricks.

But if I can beat every fight in the game while employing brute force, is that a failure of the game design or a success of balance?


I'd hazard it's probably just means you're in the top percentiles of skill at games with leveling. In fact, I'm almost certain that's it if you did PoE on hard as your first isometric right out of the gates and didn't have to constantly reload or generally have a hard time of it. If you have experience with elaborate tabletop rulesets or else MMORPG min/maxing that probably helps a lot as well. Hell, even stuff like optimizing Pokemon breeding and training isn't irrelevant to this kind of stuff. But again, I'm talking about approachability for 12 year with 0 experience with anything like that.

And as for the brute force thing, I'd argue that this approach wasn't necessary in BG1 & 2 even for a neophyte because the ruleset was a mix of intuitive and well explained. And when you did fuck up and had to try again, it was usually apparent *what* you did wrong and what you needed to adjust. (Oh, sirens dominate the fuck out of you so I probably need to cast something that protects against that or Oh, if I ignore that wizard in the back he will cast fireball and murder the piss out of us so I'd better have some archers shoot him in the face and disrupt him).

If the response in PoE of a neophyte is something like "Oh god, I don't understand this so I guess I'll just try to potion spam" and in the old Infinity Engine games it was "Oh this is cool. I don't want to potion spam. I want to actually learn this, not because I absolutely have to to survive every mook fight but because it's *fun,*" then something got lost in translation. The closest thing to brute force strategy in the old games was rest spamming, which I totally did at age 12 but don't do now because I don't need it and because it makes the game more challenging. It meant you still had to fight tactically in non-mook fights, but didn't immediately have to understand spell conservation and such right out of the gates, as PoE demands. Even "Easy" mode hamstrings you this way in PoE. And other than that "Easy" and "Storytime" are sufficiently easy that you really don't have to do anything but set party AI and watch them win fights for you. PoE roughly has 2 modes: the "you obviously don't know what you're doing and we aren't going to help you learn so we'll just let you win" mode and the "only hardass veterans need apply" mode.

So, yes, I'd say if the game fails to allow people to actively begin using the ruleset and pause and play tactically from playthrough 1, using intuition, some willingness to read, and some modest trial and error, it's failed in the "spiritual successor to Baldur's Gate" category at least on a combat level. BG was challenging. It was never punishing. At the end of my first playthrough of BG, 12 year old me could render some meaningful advice in character builds and whatnot to somebody. I'm still unclear as to what particular species of voodoo magic determines your exact Deflection or Accuracy score in PoE.

*Edit* Given how subjective this is, there's not too much point in going around and around about it. My underlying point is that having to resort to "brute force" as you call it tactics was probably sufficiently offputting to enough players to be a nontrivial partial explanation for the dropoff in interest between PoE1 & 2.

*Edit 2* Another "brute force" tactic that's probably relevant from D&D Infinity Engine games was that you rolled for initial stats. So if you were willing to do so, you could just sit there and reroll for 30 minutes until you got markedly higher than average stats in everything you wanted which would give you a noteworthy leg-up. This is tedious and yet it front-ends the "brute force" and then lets you get on with having fun.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » April 30th, 2019, 5:17 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » April 30th, 2019, 5:17 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » April 30th, 2019, 5:17 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » April 30th, 2019, 5:17 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » April 30th, 2019, 5:18 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » April 30th, 2019, 5:19 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Deano » April 30th, 2019, 5:57 pm

TheodoricFriede wrote:Its also waaaaaaay easier to max out confidants on a second playthrough. Because you'll get items that allow you to max out previously maxed out people quicker, and don't have to deal with stuff like studying or whatever to build up your stats.

Also Futaba 4 Life.


I didn't know this, would make a replay a lot easier but sadly royale will count as a new game I'd assume.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 9:12 am

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 9:12 am

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby SciFlyBoy » May 1st, 2019, 12:15 pm

Raga wrote:[
The imbeciles who had our house before us thought it would be a good idea to paint the bricks of the fireplace. And they painted it this weird lavender blue color. Seriously, why the fuck would you paint bricks? It defeats the whole purpose of having bricks.


Probably the same people who thought covering the hard wood floors in my kitchen with linoleum was a good idea.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby TTTX » May 1st, 2019, 2:17 pm

the post is over, stop reading and move on.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 5:25 pm

TTTX wrote:Ben 10 vs Hal Jordan next.


When written by competent writers, GLs are incredibly powerful and versatile, and Hal is supposed to be the best of his time, one of the best of all time, and the Green Lantern Corps has been around for millennia. Plus, he's had some hand-to-hand combat training from Batman. He should have this in the bag. And that's not even getting into the various upgrades he's had over the years at one point or another, such as the White Lantern ring, or having the entire Green Lantern battery power absorbed into himself all at once.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 5:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 5:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 5:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 5:27 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 5:27 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 1st, 2019, 5:27 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby TTTX » May 1st, 2019, 5:57 pm

Dragaros wrote:When written by competent writers, GLs are incredibly powerful and versatile, and Hal is supposed to be the best of his time, one of the best of all time, and the Green Lantern Corps has been around for millennia. Plus, he's had some hand-to-hand combat training from Batman. He should have this in the bag. And that's not even getting into the various upgrades he's had over the years at one point or another, such as the White Lantern ring, or having the entire Green Lantern battery power absorbed into himself all at once.

True, but Ben 10 do have an alien (Alien x I think it's called) that has the power to recreate an entire universe (which I'm pretty sure beats the green lantern power by a lot), granted it does have the flaw of having to get the approval of the 2 entities, still though that's nothing to scuff at.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Alienmorph » May 2nd, 2019, 4:56 am

On the news today... Subverse's Kickstarter ended, with over 1.600.000 pounds collected. The devs now are gonna cool off for a few days and then post a proper roardmap of how the game is gonna be put togheter. Probably gonna go better than Anthem's if you ask me lol

Oh and Epic Games just bought the studio that makes Rocket League and plans to pull it off Steam and make it a permanent exclusive of their platform. Because what thei're doing is totally healthy competion and not them using all the Fortnite money to be douchebags.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » May 2nd, 2019, 1:18 pm

I find it really impressive that they haven't all grown mustaches to twirl and long black capes to pull around them when they go "mwa-ha-HA!". Seriously, it's getting fucking annoying that their shit methods are splitting the PC market. I hope there is a huge backlash soon and they go under as an object lesson to greedy fucks everywhere.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby TTTX » May 2nd, 2019, 1:25 pm

magnuskn wrote:I find it really impressive that they haven't all grown mustaches to twirl and long black capes to pull around them when they go "mwa-ha-HA!". Seriously, it's getting fucking annoying that their shit methods are splitting the PC market. I hope there is a huge backlash soon and they go under as an object lesson to greedy fucks everywhere.

Well it's going to take Fortnight to decline in popularity first before that's going to happen and I don't see that happening as most who play that is well teenagers who don't give a fuck about what is happening in the gaming industry.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Alienmorph » May 2nd, 2019, 2:12 pm

Yeah, they're doing their best to make sure younger gamers stay hooked up and in their ballpark. They know Fortnite isn't gonna be able to carry them out forever, so thei're hoarding exclusives to lure in people, and to retain the Fortnite crowd. Would not be surprised if in an year or two they also raise their quota on the games' sales earning ("still better than Steam's!") and don't even have that excuse to make them look less like douchebags.

Oh, also Halo MCC is being delayed. Aaaaargh...

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 4:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 4:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 4:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 4:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 4:27 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 4:27 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 5:01 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 9:04 pm

"A 340-meter asteroid dubbed Apophis will make close flyby on April 13, 2029. NASA says it will come just 19,000 miles from Earth's surface at its closest. Scientists say risk of impact is extremely low for this and future approaches."

"Scientists have already begun preparations for an asteroid flyby a decade away. Asteroid Apophis, named for the serpentine Egyptian god of chaos (also known as Apep), will whizz past Earth on April 13, 2029 at a distance of just 19,000 miles (31,000 kilometers) from the surface. That’s as close as some of the satellites currently orbiting our planet, NASA notes. While researchers have all but ruled out the possibility of the 1,115-foot (340-meter) object slamming into Earth, the close shave will present a unique opportunity to study an asteroid in detail; most others that come this close are much smaller."

"‘The Apophis close approach in 2029 will be an incredible opportunity for science,’ said Marina Brozović, a radar scientist at NASA’s Jet Propulsion Laboratory in Pasadena, California, who works on radar observations of near-Earth objects (NEOs). ‘We’ll observe the asteroids with both optical and radar telescopes. With radar observations, we might be able to see surface details that are only a few meters in size.’ It’s expected to make its closest approach just before 6 p.m. EDT, when it will be over the Atlantic Ocean. According to NASA, however, it will be visible in the sky hours before this point. Apophis will first appear in the night sky over the southern hemisphere, making itself known to viewers on the east coast of Australia. It will then travel westward to reach the equator by early afternoon before crossing over the United States by around 7 p.m. The massive space rock will be traveling so fast, it will traverse the full width of the moon in less than a minute, NASA says. While 19,000 miles might sound far away, the space agency says it’s rare for an object of this size to come so close. Thankfully, the chances of an impact are extremely slim. Despite initial calculations that put the chances of a 2029 collision at 2.7 percent, scientists have further refined its orbit and now say they've ruled out the possibility of an impact for the upcoming approach, and estimate the risk sits at ‘less than 1 in 100,000 many decades from now.’ The approach will, however, have an effect on Apophis. ‘We already know that the close encounter with Earth will change Apophis’ orbit, but our models also show the close approach could change the way this asteroid spins, and it is possible that there will be some surface changes, like small avalanches,’ said Davide Farnocchia, an astronomer at JPL’s Center for Near Earth Objects Studies (CNEOS), who is co-chairing the April 30 session on Apophis with Brozović."

"Scientists are meeting this week at the 2019 Planetary Defense Conference in College Park, Maryland to discuss the close approach and plan how they’ll make the most of this rare scientific opportunity. ‘Apophis is a representative of about 2,000 currently known Potentially Hazardous Asteroids (PHAs),’ said Paul Chodas, director of CNEOS. ‘By observing Apophis during its 2029 flyby, we will gain important scientific knowledge that could one day be used for planetary defense.’"

https://www.youtube.com/watch?v=RI1e6O89mms
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 9:04 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 9:04 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 9:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 2nd, 2019, 9:26 pm

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Vol » May 3rd, 2019, 1:25 am

I mean, it's inevitable that Twitter and other SV products will look to kick NSFW content off in due time, so it'd be amusing if it became cyclical, with boom bust cycles of porn between platforms.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby TheodoricFriede » May 3rd, 2019, 2:18 am

Does PornHub even have that kind of money?

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Raga » May 3rd, 2019, 2:49 am

TheodoricFriede wrote:Does PornHub even have that kind of money?


Porn website ad revenue has to be about as much profit as it's possible to wring from ads.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Alienmorph » May 3rd, 2019, 5:36 am



Game's almost an year old already... damn time flies. It still got a fair amount of flaws, but I liked what they added to it so far. Rumors are it's getting at least two more major DlC expansions, one focused around the Sanctuary Island they were supposed to move the dinos from Nublar to in JW: Fallen Kingdom, which should come in one or two months, and Jurassic Park-themed expansion that let's you change between JP and JW aestetics and adds a bunch of stuff like the tour cars from the original movie. They people of course are questioning it, but the leaks also predicted the announcement of the new zoo game by Frontier, so they might be true.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Azint » May 3rd, 2019, 12:18 pm

TheodoricFriede wrote:Does PornHub even have that kind of money?

Never underestimate porn.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Raga » May 3rd, 2019, 11:04 pm

Stupid idle thought: Why are video game cooks always so indignant that you're in their kitchen? They hate it.

I don't think I've ever walked into a kitchen in the back of an inn in an RPG and not been chastised. I'd probably immediately be suspicious if they were friendly.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Vol » May 3rd, 2019, 11:24 pm

Ah, Medieval 2 is a fun game. Stainless Steel makes it even better. Until you keep getting CTDs on any large battle (such as a jihad against Constantinople) and while trying to fix it, the entire game breaks, so you do a clean reinstall, but now it won't load the campaign map. Fun while it lasted tho!

Didn't realize I was so exhausted, slept on and off for 12 hours. Got a MyPillow, which is quite comfy, so I'll blame that and work. Surely it's not old age rapidly setting in.

@Azint: Is that an offer?

@Raga: Pillars 1, guy fucking loves you if you saved his bud first.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » May 4th, 2019, 3:53 am

Total War games are the best. I think I don't have any other series of games I have as many hours sunk into than the TW series. Even Mass Effect or The Witcher. Just on Steam I got over 900 hours logged in that game series and that doesn't include the old titles like Medieval and Shogun, which I played like crazy back in the day.

Huh, my most played game on Steam actually is Stellaris, with 340 hours alone. Then follows TW: WH2 with 260 hours and then Middle Earth: Shadow of War with 177 hours. Then two more TW games and then X-Com 1+2 and Shadow of Mordor. Then Borderlands 2 (didn't see *that* one coming, to be honest) and then two more TW games. ^^ Since I have Mass Effect on Origin and before that I think without a platform, they don't even show up. Witcher 3 is on GOG, but Witcher 2 is only 44 hours and Witcher 1 61 hours. And then 266 hours for Witcher 3, according to GOG.

Looked on Origin, 293 hours into ME3. As I said, ME1+2 are not easily quantifiable, because I owned them before Origin came out. But for what it's worth, I got another 100 hours into them on Origin.

Of course World of Warcraft alone and then World of Tanks would beat all of those combined. But MMO's don't really count. :P

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Vol » May 5th, 2019, 12:36 am

They're one of my yearly rotation of games. Flipping through Med 2, Shogun 2, and Attila, I really don't care for the graphical clutter and campaign features they added over time. There's a beauty in a simple, focused idea that gets lost when you iterate and lose the greater scope. That and the loss of the stack splitting/captain system, which is bullshit. I do need to finish my legendary WRE run some day, even though every end turn was a few hours of fighting rebels, heh.

Pretty sure my most played games ever are TF2, WoW, TW, TOR, ME, OW, CS 1.6, and gosh that's a worrying list.

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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 5th, 2019, 1:49 am

Raga wrote:Stupid idle thought: Why are video game cooks always so indignant that you're in their kitchen? They hate it.

I don't think I've ever walked into a kitchen in the back of an inn in an RPG and not been chastised. I'd probably immediately be suspicious if they were friendly.


Well, to put myself in their shoes, if I ran an inn and some random strangers where walking into my kitchen uninvited like they owned the place, potentially bothering my employees or taking my supplies, I'd be a little miffed. And all it takes is one jackass to put manticore venom into some customer's soup or basilisk scales into the dwarven ale reserves and there goes the family business! :lol:
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 5th, 2019, 1:49 am

"Drive me closer! I want to hit them with my sword!"

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Dragaros
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby Dragaros » May 5th, 2019, 1:50 am

"Drive me closer! I want to hit them with my sword!"

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magnuskn
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

Postby magnuskn » May 5th, 2019, 2:14 am

Vol wrote:They're one of my yearly rotation of games. Flipping through Med 2, Shogun 2, and Attila, I really don't care for the graphical clutter and campaign features they added over time. There's a beauty in a simple, focused idea that gets lost when you iterate and lose the greater scope. That and the loss of the stack splitting/captain system, which is bullshit. I do need to finish my legendary WRE run some day, even though every end turn was a few hours of fighting rebels, heh.

Pretty sure my most played games ever are TF2, WoW, TW, TOR, ME, OW, CS 1.6, and gosh that's a worrying list.


Yeah, some of my most epic play-throughs come from Attila, Med 2 and Rome 2. I still got write-ups for a part of one:

"At the moment, I am knee-deep in an Eastern Roman Empire campaign in Attila. I managed to keep the entire realm together by concentrating on kicking out the wandering barbarians in the west, while paying off the Sassanids in the east. Worked like a charm. At this point (year 410, IIRC), the Western Roman Empire already has collapsed, as it is wont to do and I am just now conquering Italia with 8 stacks of elite troops, who are always advancing in groups of two (one mixed infantry and cavalry, the other one mostly melee cavalry), since the AI has this nasty habit of ambushing lonely stacks with two or three stacks of their own.

I got ten more regiments standing on the border of the Sassanid empire and the plan is to finish conquering the entirety of Italy, leave four stacks to clean up rebellions and keep all those neighbouring barbarians honest, then force march the other four stacks, including my Emperor (my best general by far), to meet up with the ten stacks on the Sassanid border. The factions I am still at war with will be paid off out of my ample treasury (1.000.000 gold pieces strong and growing).

I've stopped giving the Sassanids their presents a few turns ago and while I may give them a few turns worth of them more to finish the conquest of Italy, I am just waiting for them to declare war on me. It won't be too long now, their new emperor hates rival empires and it was a chore to keep good relations with him while I was building up my strength.

I might also spend a good chunk of time trying to optimize my provinces a bit more, since some of them look a bit inefficient in terms of prosperity and happyness. Luckily keeping everything clean is super easy with the ERE.

Also, more than half of the governors have been adopted into the ruling family and I successfully sent assassins to the most powerful guys from the other families. I just declared the only male descendant of the Emperor (a bastard who luckily came out pretty well, with no bad personality traits) as his heir. The Emperor himself is in the prime of his life, 36 years old and a nine star general. Sadly, he has negative traits out the wazoo in terms of governing, so that it really is better to keep him a general. As long as I use him to kick in doors and conquer cities, his influence will continue to grow.

I think the most morally shitty thing I did in this game was to send an assassin to the wife of the emperor (who had really bad traits) and while I only wounded her, I successfully divorced her next turn. That must have been a pretty ugly scene. ^^"

"The Sassanids then declared war on me unexpectedly early, which was anticipated but not optimal. Turns out that having ten stacks on the border was not enough to fully assault all of the middle east, so I am a bit on the backfoot, having conquered only something like five cities, while single stacks of the allied states of the Sassanids are sacking my cities on the border. Meanwhile, the Sassanids are ramming something like four stacks per turn of cheap troops into my elite armies, which are easy wins on autoresolve (I don't really have the time to fight out every engagement), but still cost me troops.

Especially vexing is trying to conquer the Arabic peninsula, since the area is huge, made out of desert and the cities are far from each other. It's almost impossible to catch the single stacks which are raiding my back area. I'll have to move at least two to four more stacks down there to wipe them out.

After about everybody in the east declared war on me, I managed to keep the Afrigids out of it by paying them the stupidly high amount of 85.000 gold... but it had to be done, since their provinces wrap around the northeast of my realm. So far, the peace with them is holding and I keep giving them small gifts every now and then.

Meanwhile, the Marcomans and their allies, the Langobards, declared war on me in the west. I only have four stacks left there, but it's not all bad... the Marcomans owned two cities I really wanted, to get full provinces. I'm moving my stacks to conquer them, wipe out any rebellions and then destroy the Marcoman and Langobard armies, which will make getting peace with them easier.

I got four stacks, including my emperor, force marching towards the eastern front from the west and two more stacks I built around my main recruiting area. I hope this will give me the upper hand and if I get more time to really fight out all the engagements, my numbers will get much better. The main problem is catching all those single stacks running around my hinterlands. I am moving my spies to the east to misdirect those armies so that I can catch them easier, not to mention assassinate and manipulate the enemy agents.

My treasury has taken a big hit, I am down to 450.000 gold, from the 1.000.000 before the war began. Rebuilding the cities has been costly, as was upgrading my existing realm to the latest round of technology upgrades, not to mention that corruption has skyrocketed with the size increase of the ERE. I'll have to keep an eye out for that, to avoid running out of money during the war. We all know what happens to nations which run into that problem. ^^

All in all, could be going much worse. I think I can pull this off quite well and after I have conquered the Sassanids and the entire east, I think I'll just keep to what I got and sit out until 450 for the culture victory. Let the barbarians have the west. I wouldn't want to wipe out the proto-Germans, y'know."

"And I am content to just win the minor victory with the ERE, too. At this point, I wiped out the Sassanids in the east and all their satrapies (leaving behind three of them as subjugated states to serve as border states to people I don't want to take on... like the Huns), have substantial holdings in the west (I did reload the whole deal about conquering Italia... it was a bad idea which pretty inevitably led down to financial ruin) and am now left with a stable state with happy populations and docile governors, statesmen and generals. I have trade agreements with half the world and the other half is mired in conflicts elsewhere. I have the cultural victory conditions all sewn up already, with the exception of one building I was about to start on when year 425 came around.

Pretty much, I was left with nowhere to go but to click through one hundred rounds of nothing and deal with minor annoyances. I think the only thing which could have impacted me was the Huns, but they were busy plundering north of me and I was paying them off with little trinkets to keep their attention elsewhere. "


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