
Autumn in sight edition: Yearly costs are all paid for, time to donate if you can!//DA4 concept art, Anthem revamp, ME HD remaster, hey, it's something
Tali'Thread vas Clan Zorah nar BSN 6.0
Re: Tali'Thread vas Clan Zorah nar BSN 6.0

https://www.gematsu.com/2020/09/wayforw ... -rwby-game
"Publisher Arc System Works and developer WayForward, in collaboration with Rooster Teeth, have announced the production of a new game based on RWBY. It will launch for multiple platforms in 2021. The new RWBY game will feature an original story written by show writers Kerry Shawcross, Miles Luna, and Eddy Rivas, and creative oversight by Rooster Teeth,. Players will take control of Team RWBY—Ruby Rose, Weiss Schnee, Blake Belladonna, and Yang Xiao Long—and utilize their trademark weapons and abilities to deliver the stylish action the series is known for."
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Welp, unless something goes horribly wrong on GameStops end (which it very well could), I got a PS5 pre-ordered.
Oh and the best part? I invested in GameStop when it was about $3 - $4 a share.
It's currently at $8.93. Gamestop payed for my new console.
Oh and the best part? I invested in GameStop when it was about $3 - $4 a share.
It's currently at $8.93. Gamestop payed for my new console.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Dragaros wrote:
I'm more impressed by the original Shantae release they're doing on real, functional GBC carts. Where the fuck do you even find the means to produce those? Still need to preorder it, actually. But gotta make some more money first.
On that note, lads, leaving for a remote week-long job tomorrow afternoon. Should be 7 days or so, and I'll try to use my ancient iPhone as a modem for my Chromebook, but it'll be spotty at best. It's been quiet lately, and usually, so I doubt anything'll happen, of course.
TheodoricFriede wrote:Welp, unless something goes horribly wrong on GameStops end (which it very well could), I got a PS5 pre-ordered.
Oh and the best part? I invested in GameStop when it was about $3 - $4 a share.
It's currently at $8.93. Gamestop payed for my new console.
Really should've taken that advice to invest when the markets bottomed out at the peak of corona hysteria, DOW's back up to fucking 28000 from 19000 in March.
- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Vol wrote:Really should've taken that advice to invest when the markets bottomed out at the peak of corona hysteria, DOW's back up to fucking 28000 from 19000 in March.
Alas, the boat is pretty much been missed on that front. Still, just because its up now doesn't mean things have recovered completely.
I'm not back to where I was before the end of all things, though I am getting closer and closer.
Last edited by TheodoricFriede on September 17th, 2020, 12:51 am, edited 1 time in total.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TheodoricFriede wrote:Welp, unless something goes horribly wrong on GameStops end (which it very well could), I got a PS5 pre-ordered.
Oh and the best part? I invested in GameStop when it was about $3 - $4 a share.
It's currently at $8.93. Gamestop payed for my new console.
well they have to close 450 stores this year, I think, so they aren't doing so good.
the post is over, stop reading and move on.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Aaarrgggh! I hate having to adjust my eyes to new glasses!!!
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Mazder wrote:Aaarrgggh! I hate having to adjust my eyes to new glasses!!!
Metal frames? Plastic Frames?
fancy signature
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
SciFlyBoy wrote:Mazder wrote:Aaarrgggh! I hate having to adjust my eyes to new glasses!!!
Metal frames? Plastic Frames?
Metal frames. Arms have some plastic coating.
It's more the new lenses that are messing my eyes up. Having to adjust to not compensating for the old glasses not being right for them any more, lol.
- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TTTX wrote:well they have to close 450 stores this year, I think, so they aren't doing so good.
How well they are doing in the long run is irrelevant. This isn't a stock I will keep till my dying breath, it is a stock that I bought low and will sell for more than double what I payed for it.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
He probably thinks it's totally metal. ^^
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Roger Carel has died today. I assume he was fairly unknown outside of French-speaking countries, but he was an extremely successful voice actor. He notably dubbed David Suchet's Hercule Poirot, 3PO, Petrie in The Land Before Time, Basil in The Great Mouse Detective, or Mickey Mouse for roughly 30 years, alongside being the official voice of Peter Ustinov or Peter Sellers.
But that's not even what he was most famous for: he also voiced Maestro from the educational cartoons "Il était une fois...", Thompson and Thomson from Tintin and, of course, none other than Asterix himself in all animated movies from 1967 to 2014.
2020 is also a bad year for Asterix since Albert Uderzo, his co-creator, died in March.
But that's not even what he was most famous for: he also voiced Maestro from the educational cartoons "Il était une fois...", Thompson and Thomson from Tintin and, of course, none other than Asterix himself in all animated movies from 1967 to 2014.
2020 is also a bad year for Asterix since Albert Uderzo, his co-creator, died in March.
- Someone With Mass
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
2020 has been a shit year in general.
"I imprint my thoughts on this device as a record of history. We began this journey as pilgrims of commerce and we now continue it as pilgrims of grace."
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Sinekein wrote:Roger Carel has died today. I assume he was fairly unknown outside of French-speaking countries, but he was an extremely successful voice actor. He notably dubbed David Suchet's Hercule Poirot, 3PO, Petrie in The Land Before Time, Basil in The Great Mouse Detective, or Mickey Mouse for roughly 30 years, alongside being the official voice of Peter Ustinov or Peter Sellers.
But that's not even what he was most famous for: he also voiced Maestro from the educational cartoons "Il était une fois...", Thompson and Thomson from Tintin and, of course, none other than Asterix himself in all animated movies from 1967 to 2014.
2020 is also a bad year for Asterix since Albert Uderzo, his co-creator, died in March.
Fuck, that's shit.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Also, unrelated, I got my covid test back.
I am negative.
So far!
I am negative.
So far!
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
magnuskn wrote:He probably thinks it's totally metal. ^^
Garrosh: Milk me harder, Daddy! Suck that anima right out of me!
Venthyr: Stop making it weird!
"Drive me closer! I want to hit them with my sword!"
- SciFlyBoy
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Ruth Bader Ginsburg died earlier today.
She did a lot in her career to help those who were ignored by the law.
As if we can juggle any more news in today's world. The next few months are going to be more of a shitstorm than anything we've seen previously because of this, I guarantee that.
She did a lot in her career to help those who were ignored by the law.
As if we can juggle any more news in today's world. The next few months are going to be more of a shitstorm than anything we've seen previously because of this, I guarantee that.
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- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
It's going to be a disaster. An unmitigated disaster.
- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Still got it.
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0

"Microsoft has announced that it has acquired ZeniMax Media, the parent company of Bethesda Softworks, for $7.5 billion.
Bethesda Softworks is the parent company of Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane Studios, MachineGames, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios, and owns major franchises such as The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield, and more. Comments from each party:
Phil Spencer, Head of Xbox
Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox. We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks.
As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2,300 people worldwide who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield, and many more.
Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world. Our teams have a close and storied history working together, from the amazing first DOOM, and its id Tech engine, innovating games on PCs to Bethesda bringing their first console game to the original Xbox, the groundbreaking The Elder Scrolls III: Morrowind. Over the years I’ve had many deep conversations with the creative leaders at Bethesda on the future of gaming and we’ve long shared similar visions for the opportunities for creators and their games to reach more players in more ways.
Just as they took the bold first steps to bring The Elder Scrolls franchise to the original Xbox, Bethesda were early supporters of Xbox Game Pass, bringing their games to new audiences across devices and have been actively investing in new gaming technology like cloud streaming of games. We will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, some announced and many unannounced, to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.
Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you.
All of our work, and the foundation of our relationship with you, starts with a commitment to deliver a breadth of amazing games to discover and play on Xbox. Over the last few weeks, we’ve been excited to share more detail on important elements of a plan we’ve been building towards for years. A plan that is the fulfilment of a promise, to you the Xbox player, to deliver the most performant, immersive and compatible next-generation gaming experiences, and the freedom to play blockbuster games with your friends, anytime, anywhere. Today is a landmark step in our journey together and I’m incredibly energized by what this step means for Xbox.
Please join me in welcoming all of our friends at Bethesda to Team Xbox.
Pete Hines, Bethesda Softworks
Today we announced we’re joining the Microsoft family.
And if you haven’t had a chance to read what Phil Spencer and Todd Howard shared in their posts this morning, be sure to check them both out.
When you work at a place as long as I’ve worked at Bethesda—just a month short of 21 years—you see some things. Chief amongst them is change. When I started, Bethesda was not much more than a handful of people. The team working on Morrowind fit in a couple of offices, and there were probably six or seven of us spread across everything else.
Bethesda Softworks, our parent company ZeniMax Media, and our many internal studios, now employ thousands of talented people working in publishing offices and development studios around the world. We’ve gone from one internal studio to many; from a focus on single-player fantasy RPGS to developing massive MMOs, first person shooters, and everything in between. The world, our industry, and our company has changed a lot in the 34 years since Bethesda Softworks was first founded. Today, it changed again. And I know that brings up questions.
But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.
So why the change? Because it allows us to make even better games going forward. Microsoft is an incredible partner and offers access to resources that will make us a better publisher and developer. We believe that means better games for you to play. Simply put—we believe that change is an important part of getting better. We believe in pushing ourselves to be better. To innovate. To grow.
And, we have a long history of working with Microsoft. Our companies share many of the same basic principles. We believe in a culture that values passion, quality, collaboration, and innovation. When I think back to the first time we decided to shift from being a PC-only developer and make Morrowind for the original Xbox, it was a move that countless people said would never work…nobody on consoles wanted a game that big and complex. But Microsoft believed in us and so did you. And now RPGs of all shapes and sizes are hugely successful on consoles.
Yes, it’s a big change for us, but after taking a minute to absorb the magnitude of this acquisition, we’re going to continue doing what we know and love: making great games. We’re going to keep trying new things. We’re going to take the same passion we’ve poured into what we do, and the passion that our community brings to the things we make, and do even better.
And soon the conversation will move on from this deal to talking about our games again. And I can get back to answering the questions that get us all excited. Tell me more about Deathloop. When can I see more Ghostwire? What’s coming in Q4 for The Elder Scrolls Online? I want to see more of the DOOM Eternal DLC. WHEN THE HELL WILL YOU TELL ME ABOUT STARFIELD? I’m excited for those conversations and look forward to talking to you about all of that—and much, much more—-in the weeks, months, and years ahead.
I believe in the people I work with. I believe in the company we have created together. I believe in the communities that have formed around the games we make. And I believe today’s announcement is just the next in a long line of changes in our history that will lead to bigger and better games for all of us.
Todd Howard, Bethesda Softworks
I have been incredibly blessed to spend my entire career at, and help build, one of the best places to make games in the world—Bethesda.
And I’ve had the joy of doing it with some of the most talented, humble, and passionate people there are. They are part of my family, and my good friends. I have also had the pleasure of working with, and partnering with, many of the best gaming and tech companies in the world. But our longest, and closest partner during my career, has been Microsoft.
Today we join them, and I wanted to share some personal thoughts on what it means and our shared vision.
The trajectory of Xbox, and the trajectory of Bethesda, in many ways have gone hand in hand.
From our beginning, we had primarily been a PC developer. In 1999, two things happened. One, Bethesda became part of a brand-new startup—ZeniMax Media. And Microsoft started development of their first video game console—the Xbox. I can remember my first trip to Redmond to discuss the new system and bringing our next game, Morrowind, to the Xbox.
I was dubious Xbox Morrowind would be worth the time, somewhat on a technical level, but more so from taking a hardcore RPG and moving it from a PC desktop experience to a controller-and-sofa experience. If we made it work, would people want it?
Microsoft and their new Xbox crew had a view, that I came to share completely. Shouldn’t we allow anyone to have this experience? Why does it matter where the screen is or what the controller is? There are many people without the same access, and we can bring it to them.
Morrowind would go on to become one of the best-selling Xbox games of all time, behind Halo, another PC style game some said wouldn’t work. Its success paved the way for the growth of our company, and proved the point – people wanted this experience, regardless of device.
Microsoft quickly let us in on their next system, the Xbox 360. More than a PC port, our aim with our next game, Oblivion, was to usher in the next generation of gaming. With each game, from Fallout 3 to Skyrim, our studio and company grew, adding brilliant and like-minded studios across the globe. All of us sharing in the belief that expanding the reach of gaming was fundamental, whether it was on a pc, console, your phone, or the cloud.
With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.
Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone—regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.
We can’t think of a better group of people to do that with than those at Xbox. We have friendships that go back to those original days. From Phil to his senior leaders to developer support, they don’t just talk about putting players first, they passionately live it.
At Bethesda, we’ve been lucky enough to create games we love, and have an audience who loves them as much as we do. I have personally been humbled by the many industry honors I have received, as they belong to the entire studio. But one has always stood out to me for a special reason. When I received the Lifetime Achievement Award at GDC, I joked in my acceptance “I wonder how many achievement points this one is worth?” At the end of the ceremony, some good friends from Microsoft congratulated me and said they’d find out. A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement – “Lifetime – 1000pts.” It still sits in my list when I check, and I smile every time.
It has been a lifetime. But there’s more to come and achievements to unlock together. We hope you join us."
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
the post is over, stop reading and move on.
- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Dragaros wrote:
"Microsoft has announced that it has acquired ZeniMax Media, the parent company of Bethesda Softworks, for $7.5 billion.
Bethesda Softworks is the parent company of Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane Studios, MachineGames, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios, and owns major franchises such as The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield, and more."
Jesus Christ.
An acquisition does not get much bigger than that.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
The XBox Catalogue is going to look nice with all that.
I hope it does not mean cross-platform development and half-optimized PC games in the future. Although in TES' case, even if it's developed by monkeys, given a couple of months the army of amateur devs will have rectified the issues anyway.
I hope it does not mean cross-platform development and half-optimized PC games in the future. Although in TES' case, even if it's developed by monkeys, given a couple of months the army of amateur devs will have rectified the issues anyway.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
A lot of my favorite games from this gen came from under Bethesda's skirt, and now Microsoft owns everything they do. It also means Microsoft now owns id Tech 7, that crazy black magic engine that made Doom and Doom Eternal run like a dream.
- Alienmorph
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
I guess they realized they needed more big IPs other than Halo, if they wanted to compete with Sony and their hoarding of exclusive games and content. The good news is that this also puts a lot of fun story-driven series forever out of reach of companies such as EA and Activision, and that epic fuckups like Fallout 76 will be harder to come by, with Microsoft having to make sure their investment pays off.
I wouldn't say it's good news per se, but feels like a deal that could work out in the end.
I wouldn't say it's good news per se, but feels like a deal that could work out in the end.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TheodoricFriede wrote:Dragaros wrote:
"Microsoft has announced that it has acquired ZeniMax Media, the parent company of Bethesda Softworks, for $7.5 billion.
Bethesda Softworks is the parent company of Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane Studios, MachineGames, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios, and owns major franchises such as The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield, and more."
Jesus Christ.
An acquisition does not get much bigger than that.
More than Disney paid for Star Wars, as Angry Joe pointed out. Yikes.
- Alienmorph
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
magnuskn wrote:More than Disney paid for Star Wars, as Angry Joe pointed out. Yikes.
SW costed Disney 4 billions, so almost twice as much, indeed.
- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Console war is over for me.
I managed to (hopefully? who's really to say?) get a pre-order for an Xbox Series X on Amazon.
That SUCKED. That was way worse than pre-ordering the PS5.
I managed to (hopefully? who's really to say?) get a pre-order for an Xbox Series X on Amazon.
That SUCKED. That was way worse than pre-ordering the PS5.
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TheodoricFriede wrote:Console war is over for me.
I managed to (hopefully? who's really to say?) get a pre-order for an Xbox Series X on Amazon.
That SUCKED. That was way worse than pre-ordering the PS5.
It was absolutely abysmal in the UK, apparently it was struggle to get a console preordered.
But when you tried to get it through Xbox All Access it was a different beast, the only two places that you could get it from pretty much didn't work all day. One popped up around half 3 but didn't work when you got the end. There is mass confusion because people have had hard credit checks against them and aren't sure whether they've got one.
My brother went to the local game store 10 minutes before they closed and reserved one for each of us, apparently we have to contact the financer they are using tomorrow to sort that out
How did everyone else who was getting one do?
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
"Drive me closer! I want to hit them with my sword!"
Re: Tali'Thread vas Clan Zorah nar BSN 6.0
Metal Gear Solid Remake For PS5 & PC In Development, Claims New Rumor & Report
Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance, and Konami Collector’s Series: Castlevania and Contra rated for PC in Taiwan
Maneater coming to PS5, Xbox Series at launch
R-Type Final 2 launches in spring 2021
Crash Bandicoot 4: It’s About Time has local competitive and co-op multiplayer modes
Former Blizzard Entertainment CEO establishes game publisher Dreamhaven, internal studios Moonshot Games and Secret Door
Confusing Xbox Names Apparently Cause Many To Order ONE X Instead Of SERIES X By Mistake
Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance, and Konami Collector’s Series: Castlevania and Contra rated for PC in Taiwan
Maneater coming to PS5, Xbox Series at launch
R-Type Final 2 launches in spring 2021
Crash Bandicoot 4: It’s About Time has local competitive and co-op multiplayer modes
Former Blizzard Entertainment CEO establishes game publisher Dreamhaven, internal studios Moonshot Games and Secret Door
Confusing Xbox Names Apparently Cause Many To Order ONE X Instead Of SERIES X By Mistake
"Drive me closer! I want to hit them with my sword!"
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- TheodoricFriede
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
NCLanceman wrote:
It.
Just.
Works.
I mean.... that actually sounds brilliant.
- NCLanceman
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Re: Tali'Thread vas Clan Zorah nar BSN 6.0
TheodoricFriede wrote:I mean.... that actually sounds brilliant.
It is, in a way. Thing is, somewhere there's an elegant, thoughtful solution allowing the streaming of data throughout the game to work nicely. Maybe a more efficient and through garbage collection routine or better memory management. That, however is an engine deep optimization and while it would take a lot of work, once done it would help them more efficiently run the game on all platforms. This is a John Carmack solution.
And then there's the slapdash shortcut that helps with one specific use-case that you can grind out in an hour. This is a Todd Howard solution, apparently.
I'm offended by the inelegance of the solution, but I admire the audacity.
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