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Bioware General (Mass Effect/Dragon Age/Other)
- Someone With Mass
- Posts: 2064
- Joined: August 8th, 2016, 3:10 pm
Re: Bioware General (Mass Effect/Dragon Age/Other)
I wouldn't mind a little infighting as I really doubt that every race was all "one ship, one will, many minds" during that particular time period, but only as long as it makes sense.
Shit, that's what I'm hoping for with daddy Ryder. That he and his kids clash because they have radically different viewpoints on how things should be handled. I'd assume that daddy saw some real shit go down during the First Contact War and it'd make sense that it'd make him jaded while the twins are more open towards negotiations despite past confrontations with alien races.
Shit, that's what I'm hoping for with daddy Ryder. That he and his kids clash because they have radically different viewpoints on how things should be handled. I'd assume that daddy saw some real shit go down during the First Contact War and it'd make sense that it'd make him jaded while the twins are more open towards negotiations despite past confrontations with alien races.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Mazder wrote:I am honestly sad we're not seeing a cerberus figure coming form another alien race.
But then I remember the Blinks and that they tried it and we out-competed them because we were all "it's war time motherfucker!"
Well Cerberus is suppose to be humans answer to the Salarian STG, Asari commandos etc. which serves the same function more or less.
still the game isn't out yet, it still possible we'll see something like Cerberus among the Aliens.
- FrozenShadow
- Posts: 655
- Joined: August 15th, 2016, 2:38 pm
Re: Bioware General (Mass Effect/Dragon Age/Other)
TTTX wrote:I know, but the Citadel attack didn't make sense, at least not at the time it happen, since no one knew at the time the Catalyst was there.
There's always the idea of Cerberus wanting to destabilize the council races and their war effort by sudden taking over Citadel and killing the council. Something like this might have made sense actually.
Riptide wrote:The Cerberus attack on the Citadel was supposed to take place at the end of the game, probably after Thessia. They moved it to the middle however because, and I'm serious, 'the middle of the game had you fighting too many Reapers and not enough Cerberus.'
Really? Lame reason.
Someone With Mass wrote:They could have just introduced more and tougher Reaper units as the game went on (Collectors, anyone?) and that would have been just fine. I would have rather fought them instead of Kai Lame and suffer arbitrary losses for the sake of melodrama when I in reality kicked his ass at every opportunity.
Yes, collectors would have been perfect option and could have had huge impact even story wise. What with all of our heroes thinking they had eliminated collectors in ME2.
Bioware also missed another really good potential enemy. Indoctrinated units. Using those would have been excellent choice. Like Sur'Kesh for example. Instead of Cerberus being there, it could have been indoctrinated salarian, who attacked. Whole mission on Tuchanka, they could have sneaked some indoc Krogans as your opponent. And Thessia, you would have suddenly needed to start to fight against asari squad and their biotics.
Hell, the possibilities would have been nearly limitless with this and it would have brought lot of variation. And it's even really damn baffling they didn't even think about it, considering the fact they had already used that same idea in both earlier games (Virmire in ME1 and Arrival in ME2). They just missed a perfect opportunity.
- FrozenShadow
- Posts: 655
- Joined: August 15th, 2016, 2:38 pm
Re: Bioware General (Mass Effect/Dragon Age/Other)
Someone With Mass wrote:I wouldn't mind a little infighting as I really doubt that every race was all "one ship, one will, many minds" during that particular time period, but only as long as it makes sense.
Well, considering the way of how this initiative was created, it's highly unlikely that there are much of "rivalries" amongst the ships populace. Though it's not impossible, especially if something goes wrong during the trip and original leadership dies. Then there could be some serious friction between people.
Someone With Mass wrote:Shit, that's what I'm hoping for with daddy Ryder. That he and his kids clash because they have radically different viewpoints on how things should be handled. I'd assume that daddy saw some real shit go down during the First Contact War and it'd make sense that it'd make him jaded while the twins are more open towards negotiations despite past confrontations with alien races.
Uh, didn't daddy Ryder pretty much die at that trailer, which is why Ryder become a new "lead" pathfinder?
Re: Bioware General (Mass Effect/Dragon Age/Other)
FrozenShadow wrote:TTTX wrote:I know, but the Citadel attack didn't make sense, at least not at the time it happen, since no one knew at the time the Catalyst was there.
There's always the idea of Cerberus wanting to destabilize the council races and their war effort by sudden taking over Citadel and killing the council. Something like this might have made sense actually.
it would if that was Cerberus goal, problem is that is not Cerberus goal in ME3 taking control of the Reapers is their goal and they are doing a terrible job at it too.
FrozenShadow wrote:Yes, collectors would have been perfect option and could have had huge impact even story wise. What with all of our heroes thinking they had eliminated collectors in ME2.
Bioware also missed another really good potential enemy. Indoctrinated units. Using those would have been excellent choice. Like Sur'Kesh for example. Instead of Cerberus being there, it could have been indoctrinated salarian, who attacked. Whole mission on Tuchanka, they could have sneaked some indoc Krogans as your opponent. And Thessia, you would have suddenly needed to start to fight against asari squad and their biotics.
Hell, the possibilities would have been nearly limitless with this and it would have brought lot of variation. And it's even really damn baffling they didn't even think about it, considering the fact they had already used that same idea in both earlier games (Virmire in ME1 and Arrival in ME2). They just missed a perfect opportunity.
everything we fight in ME3 are Indoctrinated (expect for the Citadel DLC), we just don't fight any undercover agents, we hear about them, but we see like one in Kasumi's side mission.
well stopping the collectors was a pointless side plot that didn't really result in anything important especially after the whole Dark Energy plot got scrapped.
FrozenShadow wrote:Uh, didn't daddy Ryder pretty much die at that trailer, which is why Ryder become a new "lead" pathfinder?
Something happens to Daddy Ryder, which results of one of the Ryder childred becoming the new pathfinder.
It's not confirmed if he dies, but everyone assumes that he dies. Which makes sense since in pretty much every BW game someone dies in the beginning.
Re: Bioware General (Mass Effect/Dragon Age/Other)
RPG Grind Time – Five Things Mass Effect Andromeda Needs To Prove
[["Create A Compelling, More Open World
The trilogy has its share of linearity, but one thing BioWare has been boasting about in Andromeda is how much freedom and exploration it holds with a more open world. Part of the fun of being on different planets is discovery, and feeling boxed in doesn’t really sell the adventure. With this, though, comes the challenge of filling these spaces with intriguing encounters, whether that be battles, side quests, or worthwhile items.
This will be Mass Effect’s first crack at creating larger spaces, and hopefully it learned from Dragon Age Inquisition’s successes and shortcomings. BioWare must ensure this world is, first and foremost, fun to explore, and that each planet has its own unique identity, but without too much to do that isn’t meaningful, like in Inquisition. Hopefully, the larger world opens up the opportunity to create even more intriguing side quests by having extra dungeons and hideouts around every nook and cranny. I’m most interested in seeing the different environments and how much more detailed planets can look with the advanced tech. I’ve always thought Mass Effect could do much more with its world; I’m hoping Andromeda delivers in that regard.
The Series Can Move Beyond Shepard
We spent three games role-playing as Commander Shepard. Her (or his) legacy is strong, as we shared the highs and lows of being a hero. The series has been so ingrained in Commander Shepard’s plight that it’s time to make it about something else. To try and create a main character that measures up to her will be near impossible, so I’m glad Mass Effect Andromeda is going with younger and more inexperienced leads in the Ryder twins. I hope BioWare capitalizes on the familial relationships as well. Why haven’t we heard much about their mother? As we know, their father is part of the Andromeda initiative, and is integral for preparing our Ryder for taking on the Pathfinder role. We never heard much about Shepard outside of the people around her and the situation at hand. The family focus could add a different layer and intensity to Andromeda’s adventure.
The New Characters Can Hold A Candle To Fan Favorites
BioWare’s strength is its characters, but now it needs to focus on creating intriguing personalities that don’t feel too close to past favorites, and they must be just as strong at that. Garrus or Liara 2.0 just isn’t going to cut it. While BioWare has opened up some doors by focusing on a younger cast, they need to have different dilemmas and bring unique perspectives. A cast can make or break a game, and this is one area where fans have the highest expectations. While BioWare hasn’t revealed too much about the ensemble, outside of some key traits to Peebee and Liam, I’m interested in meeting the new cast and learning what the dangers of Andromeda brings out in them. I just want characters that leave me with the fond memories like those I have about the trilogy. And let’s hope the party banter measures up as well.
The Shooting Mechanics Have Improved
The third-person shooting has been the series’ biggest criticism, but it has improved along the way. Mass Effect just always seemed a step behind in this department. Not to mention shooters have only gotten more refined and better since the trilogy. BioWare says it learned a lot from Mass Effect 3's multiplayer in this area, so I hope it can capture the intensity of those battles. Also, throw in smoother and more sophisticated gunplay than in past games. The encounters never felt like they had much variety or strategy (beyond taking cover). I play Mass Effect for its RPG elements and storytelling, but that doesn’t mean I have to just go through the motions of battle.
Andromeda Can Stand On Its Own
Andromeda hasn’t been billed as a trilogy or an evolving narrative across games. BioWare has said it wanted to make a self-contained story with this entry, and it needs to do just that. Players must walk away satisfied and feel like the game provided a worthwhile conclusion to their journey, especially to wash away the bad feelings often associated with the Mass Effect 3’s ending. More importantly, the game can’t feel too much like what we’ve seen before. This is a new start for the series; this game needs to show Mass Effect can and should live beyond the trilogy. It can’t just rely on what’s worked in the past. Games have evolved since then, and while I want Andromeda to contain all the things we love about the series, I also want it to take it in new and interesting directions."]]
[["Create A Compelling, More Open World
The trilogy has its share of linearity, but one thing BioWare has been boasting about in Andromeda is how much freedom and exploration it holds with a more open world. Part of the fun of being on different planets is discovery, and feeling boxed in doesn’t really sell the adventure. With this, though, comes the challenge of filling these spaces with intriguing encounters, whether that be battles, side quests, or worthwhile items.
This will be Mass Effect’s first crack at creating larger spaces, and hopefully it learned from Dragon Age Inquisition’s successes and shortcomings. BioWare must ensure this world is, first and foremost, fun to explore, and that each planet has its own unique identity, but without too much to do that isn’t meaningful, like in Inquisition. Hopefully, the larger world opens up the opportunity to create even more intriguing side quests by having extra dungeons and hideouts around every nook and cranny. I’m most interested in seeing the different environments and how much more detailed planets can look with the advanced tech. I’ve always thought Mass Effect could do much more with its world; I’m hoping Andromeda delivers in that regard.
The Series Can Move Beyond Shepard
We spent three games role-playing as Commander Shepard. Her (or his) legacy is strong, as we shared the highs and lows of being a hero. The series has been so ingrained in Commander Shepard’s plight that it’s time to make it about something else. To try and create a main character that measures up to her will be near impossible, so I’m glad Mass Effect Andromeda is going with younger and more inexperienced leads in the Ryder twins. I hope BioWare capitalizes on the familial relationships as well. Why haven’t we heard much about their mother? As we know, their father is part of the Andromeda initiative, and is integral for preparing our Ryder for taking on the Pathfinder role. We never heard much about Shepard outside of the people around her and the situation at hand. The family focus could add a different layer and intensity to Andromeda’s adventure.
The New Characters Can Hold A Candle To Fan Favorites
BioWare’s strength is its characters, but now it needs to focus on creating intriguing personalities that don’t feel too close to past favorites, and they must be just as strong at that. Garrus or Liara 2.0 just isn’t going to cut it. While BioWare has opened up some doors by focusing on a younger cast, they need to have different dilemmas and bring unique perspectives. A cast can make or break a game, and this is one area where fans have the highest expectations. While BioWare hasn’t revealed too much about the ensemble, outside of some key traits to Peebee and Liam, I’m interested in meeting the new cast and learning what the dangers of Andromeda brings out in them. I just want characters that leave me with the fond memories like those I have about the trilogy. And let’s hope the party banter measures up as well.
The Shooting Mechanics Have Improved
The third-person shooting has been the series’ biggest criticism, but it has improved along the way. Mass Effect just always seemed a step behind in this department. Not to mention shooters have only gotten more refined and better since the trilogy. BioWare says it learned a lot from Mass Effect 3's multiplayer in this area, so I hope it can capture the intensity of those battles. Also, throw in smoother and more sophisticated gunplay than in past games. The encounters never felt like they had much variety or strategy (beyond taking cover). I play Mass Effect for its RPG elements and storytelling, but that doesn’t mean I have to just go through the motions of battle.
Andromeda Can Stand On Its Own
Andromeda hasn’t been billed as a trilogy or an evolving narrative across games. BioWare has said it wanted to make a self-contained story with this entry, and it needs to do just that. Players must walk away satisfied and feel like the game provided a worthwhile conclusion to their journey, especially to wash away the bad feelings often associated with the Mass Effect 3’s ending. More importantly, the game can’t feel too much like what we’ve seen before. This is a new start for the series; this game needs to show Mass Effect can and should live beyond the trilogy. It can’t just rely on what’s worked in the past. Games have evolved since then, and while I want Andromeda to contain all the things we love about the series, I also want it to take it in new and interesting directions."]]
Re: Bioware General (Mass Effect/Dragon Age/Other)
22 Random Tidbits About Mass Effect Andromeda
[["1. Ryder is intentionally more of a blank slate than Shepard at the beginning of Andromeda. “Shepard came on the scene, and it felt like they’d already accomplished a lot and they’d done a lot and they’d seen a lot – but I hadn’t,” says creative director Mac Walters. “That whole universe was new to me, and so there was a bit of a disconnect between me and my player character right from the start. And so, with this, I’d really like us to close that gap as much as we can without going full amnesia.”
2. Your companion Liam has a British accent.
3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission.
4. Some quests take place on the planet where you discover them, and others point you toward new locations. “It’s about a 90-10 split,” says Walters. “Once you’re on a world, you should feel like you can spend your time there and complete the level. The rest are either resolved from somewhere else or send you somewhere else.”
5. Despite the series’ long history, the move to new hardware and adopting the Frostbite engine means BioWare built all systems, tools, and assets from scratch for Andromeda.
6. All of the systems (though not necessarily all of the content) are currently implemented in the game. Now it’s just a matter of “balance and tweaking,” according to Walters.
7. Enemies of the same class have different abilities based on their race.
8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future installments. “We’ve designed the IP in such a way that they can all show up,” Walters says. “For hopefully obvious reasons, they’re not all going to show up in the first game.”
9. The points you earn by gaining experience are applied to more than just your powers. It’s the same currency you use for other kinds of progression, like improving the hover time on your jetpack and increasing the Nomad’s speed.
10. The blistering heat of Elaaden is only one kind of environmental hazard. “Another planet you might have ice, or radiation, or another kind of hazard,” says producer Mike Gamble. “We’re trying to mix it up, and how you survive them will be different depending on the planet. Some might require a different Nomad upgrade, others will take shelter, and so forth.”
11. For players worried the scope expansion will dilute the experience: “The key for us has been ensuring that the content is rich and up to BioWare quality standards,” Walters says. “Believe it or not, as massive as this is, we’ve actually continued to restrain the scope as much as possible so we can bring quality to each of these areas and make each one memorable. That’s a term I use a lot – I want these places to be memorable. I don’t want it to be like, the white planet, the blue planet – I want to remember the names of the locations and the characters I meet.”
12. Think the default Scott Ryder looks a bit like original Mass Effect project director Casey Hudson? It’s not intentional, but the team thinks it’s a funny “ghost in the machine” moment.
13. Don’t expect the events or characters of the original trilogy to shape the state of the world in Andromeda. “We didn’t want to invalidate anything that people had done in the past, and we wanted to make sure everyone feels like they can be onboard, whether or not they have played before,” Walters says.
14. Before assuming the role of Pathfinder, Ryder’s title is “recon specialist.”
15. As you leave the Ark for the first time, your dad wants you to rub a good-luck rock on the way out.
16. About 20,000 humans are still asleep on the Hyperion when Ryder wakes up at the beginning of the game.
17. During sequences that might have just been non-interactive cinematics before, players now have a degree of control – like steering a character falling through the sky, or examining objects in a shuttle as a conversation is going on.
18. “Armor is split into sub-categories, and you can mix and match pieces,” Gamble says. “Helmet, shoulders, chest, legs. You can have different pieces from different sets.”
19. On the graphical front, the CG trailers for the original trilogy are what the team uses as a reference for what it is trying to accomplish now in real-time.
20. You pick up additional Tempest crew members on your journey.
21. While the game isn’t zany, the tone is lighter compared to Mass Effect 3. “I think there’s a bit more humor,” says producer Fabrice Condominas. “I think everybody takes it a bit less seriously in the tone of the dialogue. The characters are different – they’re younger, and you feel that in the tone.”
22. You don’t have to start New Game+ after finishing the game. You can just keep exploring once the final mission is complete."]]
[["1. Ryder is intentionally more of a blank slate than Shepard at the beginning of Andromeda. “Shepard came on the scene, and it felt like they’d already accomplished a lot and they’d done a lot and they’d seen a lot – but I hadn’t,” says creative director Mac Walters. “That whole universe was new to me, and so there was a bit of a disconnect between me and my player character right from the start. And so, with this, I’d really like us to close that gap as much as we can without going full amnesia.”
2. Your companion Liam has a British accent.
3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission.
4. Some quests take place on the planet where you discover them, and others point you toward new locations. “It’s about a 90-10 split,” says Walters. “Once you’re on a world, you should feel like you can spend your time there and complete the level. The rest are either resolved from somewhere else or send you somewhere else.”
5. Despite the series’ long history, the move to new hardware and adopting the Frostbite engine means BioWare built all systems, tools, and assets from scratch for Andromeda.
6. All of the systems (though not necessarily all of the content) are currently implemented in the game. Now it’s just a matter of “balance and tweaking,” according to Walters.
7. Enemies of the same class have different abilities based on their race.
8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future installments. “We’ve designed the IP in such a way that they can all show up,” Walters says. “For hopefully obvious reasons, they’re not all going to show up in the first game.”
9. The points you earn by gaining experience are applied to more than just your powers. It’s the same currency you use for other kinds of progression, like improving the hover time on your jetpack and increasing the Nomad’s speed.
10. The blistering heat of Elaaden is only one kind of environmental hazard. “Another planet you might have ice, or radiation, or another kind of hazard,” says producer Mike Gamble. “We’re trying to mix it up, and how you survive them will be different depending on the planet. Some might require a different Nomad upgrade, others will take shelter, and so forth.”
11. For players worried the scope expansion will dilute the experience: “The key for us has been ensuring that the content is rich and up to BioWare quality standards,” Walters says. “Believe it or not, as massive as this is, we’ve actually continued to restrain the scope as much as possible so we can bring quality to each of these areas and make each one memorable. That’s a term I use a lot – I want these places to be memorable. I don’t want it to be like, the white planet, the blue planet – I want to remember the names of the locations and the characters I meet.”
12. Think the default Scott Ryder looks a bit like original Mass Effect project director Casey Hudson? It’s not intentional, but the team thinks it’s a funny “ghost in the machine” moment.
13. Don’t expect the events or characters of the original trilogy to shape the state of the world in Andromeda. “We didn’t want to invalidate anything that people had done in the past, and we wanted to make sure everyone feels like they can be onboard, whether or not they have played before,” Walters says.
14. Before assuming the role of Pathfinder, Ryder’s title is “recon specialist.”
15. As you leave the Ark for the first time, your dad wants you to rub a good-luck rock on the way out.
16. About 20,000 humans are still asleep on the Hyperion when Ryder wakes up at the beginning of the game.
17. During sequences that might have just been non-interactive cinematics before, players now have a degree of control – like steering a character falling through the sky, or examining objects in a shuttle as a conversation is going on.
18. “Armor is split into sub-categories, and you can mix and match pieces,” Gamble says. “Helmet, shoulders, chest, legs. You can have different pieces from different sets.”
19. On the graphical front, the CG trailers for the original trilogy are what the team uses as a reference for what it is trying to accomplish now in real-time.
20. You pick up additional Tempest crew members on your journey.
21. While the game isn’t zany, the tone is lighter compared to Mass Effect 3. “I think there’s a bit more humor,” says producer Fabrice Condominas. “I think everybody takes it a bit less seriously in the tone of the dialogue. The characters are different – they’re younger, and you feel that in the tone.”
22. You don’t have to start New Game+ after finishing the game. You can just keep exploring once the final mission is complete."]]
Re: Bioware General (Mass Effect/Dragon Age/Other)
Mass Effect: Andromeda - Playstation Official Magazine UK: Christmas 2016
Edit: deleted on account of dead links
Edit: deleted on account of dead links
Last edited by Dragaros on November 29th, 2016, 10:35 am, edited 1 time in total.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Riptide wrote:The Cerberus attack on the Citadel was supposed to take place at the end of the game, probably after Thessia. They moved it to the middle however because, and I'm serious, 'the middle of the game had you fighting too many Reapers and not enough Cerberus.'
That and they cut Javik out of the story in order to sell him as DLC. Javik was supposed to be kidnapped by Cerberus on Thessia, we rescue him when we hit Chronos Base, and TIM has all remaining Cerberus forces and assets storm the Citadel in a desperate, last ditch, final power play move because thanks to his interrogations of Javik, he now knows he needs the Citadel to link up with the Crucible.
ME3 had so many problems it really boggles the mind.
- Hackett923
- Posts: 92
- Joined: August 6th, 2016, 11:59 am
Re: Bioware General (Mass Effect/Dragon Age/Other)
8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future installments. “We’ve designed the IP in such a way that they can all show up,” Walters says. “For hopefully obvious reasons, they’re not all going to show up in the first game.”
This casts further doubt on whether we'll see quarians or not.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:That and they cut Javik out of the story in order to sell him as DLC. Javik was supposed to be kidnapped by Cerberus on Thessia, we rescue him when we hit Chronos Base, and TIM has all remaining Cerberus forces and assets storm the Citadel in a desperate, last ditch, final power play move because thanks to his interrogations of Javik, he now knows he needs the Citadel to link up with the Crucible.
ME3 had so many problems it really boggles the mind.
ME3 had so many problems, because ME2 was a pointless middle game in trilogy that didn't bring the story forward (the whole plot is basically go recruit people and shoot stuff, nothing important happens like a Bay Transformers movie).
ME3 had to pretty much do all the stuff the ME2 didn't do, while still trying to be it's own thing.
ME3 was doomed the moment ME2 was made.
- Alienmorph
- Posts: 6022
- Joined: August 9th, 2016, 4:58 am
Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:[["1. Ryder is intentionally more of a blank slate than Shepard at the beginning of Andromeda. “Shepard came on the scene, and it felt like they’d already accomplished a lot and they’d done a lot and they’d seen a lot – but I hadn’t,” says creative director Mac Walters. “That whole universe was new to me, and so there was a bit of a disconnect between me and my player character right from the start. And so, with this, I’d really like us to close that gap as much as we can without going full amnesia.”
Not sure what to say about this. On one hand, it makes sense to have a rookie in charge, since we're supposed to be moving on and not just get a Shepard 2.0. (although the clues given so far makes me think that's EXACTLY what we're gonna get) on the other the idea of having a main character with no properly enstablished background, yet deemed worthy of being part of this elite of people going to another galaxy sounds kinda strange to me...
Dragaros wrote:3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission.
At least one of the other Arks will be gone, and one race decimated. Calling it now. Hopefully is the asari, but I kinda expect the turians to be the ones that get the short string. Because fuck fan-favorites, or alien that looks like alien! All we need are the Sueberries!
Dragaros wrote:4. Some quests take place on the planet where you discover them, and others point you toward new locations. “It’s about a 90-10 split,” says Walters. “Once you’re on a world, you should feel like you can spend your time there and complete the level. The rest are either resolved from somewhere else or send you somewhere else.”
Sooo... like in ME1, where we were stucked to a few main locations for ages before being able to leave to space and go doing nigh-pointless sidequests?
Dragaros wrote:8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future installments. “We’ve designed the IP in such a way that they can all show up,” Walters says. “For hopefully obvious reasons, they’re not all going to show up in the first game.”
Just have some balls and say that quarians and the minor races are not coming back ffs. Retconning them to having been on the Nexus the whole time or some shit like that would make me mad even more really... either do this damn "moving on" thing well, or don't it!
Dragaros wrote:9. The points you earn by gaining experience are applied to more than just your powers. It’s the same currency you use for other kinds of progression, like improving the hover time on your jetpack and increasing the Nomad’s speed.
coffcoff*multiplayercurrency*coffcoff
Dragaros wrote:13. Don’t expect the events or characters of the original trilogy to shape the state of the world in Andromeda. “We didn’t want to invalidate anything that people had done in the past, and we wanted to make sure everyone feels like they can be onboard, whether or not they have played before,” Walters says.
Yes... let's not invalidate previous games' experiences. Let us just make every plot-point ever meaningless and never speak about them again instead. Brilliant!
Dragaros wrote:17. During sequences that might have just been non-interactive cinematics before, players now have a degree of control – like steering a character falling through the sky, or examining objects in a shuttle as a conversation is going on.
This I'm okay with... QTEs in this kind of game can be fun if done sparingly and in an effective way. We'll see how it goes.
Dragaros wrote:18. “Armor is split into sub-categories, and you can mix and match pieces,” Gamble says. “Helmet, shoulders, chest, legs. You can have different pieces from different sets.”
Sooo... exactly as it was in ME2. Can you STOP pretending that this kind of stuff is some new feature, while it's something you had already and cut from the third game for stupid reasons?
Dragaros wrote:20. You pick up additional Tempest crew members on your journey.
Kett squad-mate, probably. Hope he's a Javik-like douchebag, I feel like I'm gonna be in need of a huge source of in-game cinicism if I ever touch ME:A. Plus a Javik 2.0. would be far funnier than another warrior of a warrior race seeking to restore his honor or some shit like that.
Dragaros wrote:21. While the game isn’t zany, the tone is lighter compared to Mass Effect 3. “I think there’s a bit more humor,” says producer Fabrice Condominas. “I think everybody takes it a bit less seriously in the tone of the dialogue. The characters are different – they’re younger, and you feel that in the tone.”
Who thought you could have a lighter and more hopeful tone when you're not in the middle of a galactic extinction event. Glad they specified it!
- TheodoricFriede
- Self Proclaimed "Genus"
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:
3. You find clues about what happened to the other arks. For instance, as you locate asari escape pods, you learn more about what happened to them and their ark, and that thread is eventually resolved in a mission.
Further evidence of what I was saying.
There will be very few aliens from the original games in this game.
This is a game about humans fighting kett. Turians, krogan, asari, and salarians are the safety blanket for the people that played the trilogy.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Hackett923 wrote:8. Not all of the races from the original trilogy appear in Andromeda, but they may show up in future installments. “We’ve designed the IP in such a way that they can all show up,” Walters says. “For hopefully obvious reasons, they’re not all going to show up in the first game.”
This casts further doubt on whether we'll see quarians or not.
..
DID YOU NOT READ THE FUCKING THING YOU QUOTED?
It literally says any and all can show up!
How does that equate to a death sentence?
If anything that is cause to think they'll show up more. They're just not in this particular title. Hell we could have a game coming with freaking quarian protagonists in it, but you wouldn't know because you're focused on the negative.
Alienmorph wrote:Dragaros wrote:4. Some quests take place on the planet where you discover them, and others point you toward new locations. “It’s about a 90-10 split,” says Walters. “Once you’re on a world, you should feel like you can spend your time there and complete the level. The rest are either resolved from somewhere else or send you somewhere else.”
Sooo... like in ME1, where we were stucked to a few main locations for ages before being able to leave to space and go doing nigh-pointless sidequests?
Sounds more like there are one or two things to do outside a hub world, some hub worlds might even be connected together.
Alienmorph wrote:Dragaros wrote:9. The points you earn by gaining experience are applied to more than just your powers. It’s the same currency you use for other kinds of progression, like improving the hover time on your jetpack and increasing the Nomad’s speed.
coffcoff*multiplayercurrency*coffcoff
>Talks about SP stuff for the currency
>Likely to be a form of modification material
>Thinks it's talking about MP
Top Kek!
Seriously though there was no mention of MP in there so don't equate the two until they say it.
Alienmorph wrote:Dragaros wrote:13. Don’t expect the events or characters of the original trilogy to shape the state of the world in Andromeda. “We didn’t want to invalidate anything that people had done in the past, and we wanted to make sure everyone feels like they can be onboard, whether or not they have played before,” Walters says.
Yes... let's not invalidate previous games' experiences. Let us just make every plot-point ever meaningless and never speak about them again instead. Brilliant!
Nah, let's just bring up the endings AGAIN for 50 billionth fucking time!
Seriously we NEED to stop going on about those things or there will never be anything good to associate with the series ever again.
As much as I hate the following that came after the film Frozen I would gladly endure another year of everyone fucking singing "Let It Go" if some of use would finally actually let the endings go so we can move past it. Retconning it now would just be a waste of time and resources as no-one will be happy with the result and it'd just be a pointless exercise.
Alienmorph wrote:Dragaros wrote:18. “Armor is split into sub-categories, and you can mix and match pieces,” Gamble says. “Helmet, shoulders, chest, legs. You can have different pieces from different sets.”
Sooo... exactly as it was in ME2. Can you STOP pretending that this kind of stuff is some new feature, while it's something you had already and cut from the third game for stupid reasons?
No, you're reading it wrong.
It''s not like ME2 as in ME2 you couldn't have a set piece for each arm, each leg, each shoulder, etc.
This is "Piece 1 is arm 1, piece 2 is shoulder 3, piece 3 is helmet 6" for example.
Alienmorph wrote:Dragaros wrote:20. You pick up additional Tempest crew members on your journey.
Kett squad-mate, probably. Hope he's a Javik-like douchebag, I feel like I'm gonna be in need of a huge source of in-game cinicism if I ever touch ME:A. Plus a Javik 2.0. would be far funnier than another warrior of a warrior race seeking to restore his honor or some shit like that.
There is no reason to even suggest that it's going to be a Kett.
It sounds closer to "even though you're a human ship you'll be able to pick up some of the aliens you rescue as a squadmate and shipmate."
Alienmorph wrote:Dragaros wrote:21. While the game isn’t zany, the tone is lighter compared to Mass Effect 3. “I think there’s a bit more humor,” says producer Fabrice Condominas. “I think everybody takes it a bit less seriously in the tone of the dialogue. The characters are different – they’re younger, and you feel that in the tone.”
Who thought you could have a lighter and more hopeful tone when you're not in the middle of a galactic extinction event. Glad they specified it!
Because they're trying to get AWAY from the feeling of the old trilogy.
Because sticks in the mud like yourself wont let the endings go so they need to just force you away from it, maybe by setting a game 600 years in the future in another Galaxy....
Seriously, side-steps. They exist for a reason.
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Mazder wrote:>Talks about SP stuff for the currency
>Likely to be a form of modification material
>Thinks it's talking about MP
Top Kek!
Seriously though there was no mention of MP in there so don't equate the two until they say it.
3 words for you.
Galactic Readiness Meter.
You remember that? That thing that was supposed to matter and allow us to get the best ending possible, and was just an excuse to connect the singleplayer and multiplayer aspect of ME3?
"We have this new kind of currency that will allow you to upgrade stuff faster! Grind in multiplayer to have an extra load of it!"
That's what this new currency sounds like to me. I'm not even saying it's necessarily a bad thing.
Mazder wrote:Sounds more like there are one or two things to do outside a hub world, some hub worlds might even be connected together.
Now who's reading too much into things? Did BW ever do something like that? So far we've always got a "go to the hub, pic quests, get to the next hub or the next main plot-driving quest." Again, I'm not saying it's a BAD thing, I'm just annoyed that they're acting as if thei've got something revolutionary going on in terms of features.
Mazder wrote:Alienmorph wrote:Dragaros wrote:13. Don’t expect the events or characters of the original trilogy to shape the state of the world in Andromeda. “We didn’t want to invalidate anything that people had done in the past, and we wanted to make sure everyone feels like they can be onboard, whether or not they have played before,” Walters says.
Yes... let's not invalidate previous games' experiences. Let us just make every plot-point ever meaningless and never speak about them again instead. Brilliant!
Nah, let's just bring up the endings AGAIN for 50 billionth fucking time!
Seriously we NEED to stop going on about those things or there will never be anything good to associate with the series ever again.
As much as I hate the following that came after the film Frozen I would gladly endure another year of everyone fucking singing "Let It Go" if some of use would finally actually let the endings go so we can move past it. Retconning it now would just be a waste of time and resources as no-one will be happy with the result and it'd just be a pointless exercise.
You do remember the whole lot of events and lore happened end enstablished BEFORE the endings, do you? Could it be that me and alot of other people are upsed that all of that is rendered meaningless and won't be talked about ever again, instead of the the one uber-broken plotpoint most people WISH they could forget?
Mazder wrote:Alienmorph wrote:Dragaros wrote:20. You pick up additional Tempest crew members on your journey.
Kett squad-mate, probably. Hope he's a Javik-like douchebag, I feel like I'm gonna be in need of a huge source of in-game cinicism if I ever touch ME:A. Plus a Javik 2.0. would be far funnier than another warrior of a warrior race seeking to restore his honor or some shit like that.
There is no reason to even suggest that it's going to be a Kett.
It sounds closer to "even though you're a human ship you'll be able to pick up some of the aliens you rescue as a squadmate and shipmate."
Again, I'm not saying it would be a bad thing, it's just a "calling it". It's the only new race they've deemed important enough to show us, and they redesigned them to give them more human-like facial features to make them more expressive. Kinda like if there was gonna be some important character in the story that is a Kett and we're supposed to be invested into...
And seriously, Madz... in general. You need to stop acting like we're a bunch of negative nancies that are just upset at the endings. Shepard's story was gonna be over at the end of ME3, nobody was demanding a Mass Effect 4 or any other direct continuation. But there are good ways to do spin-offs and sidestories, and then there's running away from the main setting, just so you can pick a new soon-to-be Space Jesus and do the same things all over again. But I guess I'm too much of a stick in the mud to explain myself clearly, because I feel like I've been explaining myself about this multiple times and you still seem convinced that I just wanted another game with Shepard.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Alienmorph wrote:
3 words for you.
Galactic Readiness Meter.
You remember that? That thing that was supposed to matter and allow us to get the best ending possible, and was just an excuse to connect the singleplayer and multiplayer aspect of ME3?
"We have this new kind of currency that will allow you to upgrade stuff faster! Grind in multiplayer to have an extra load of it!"
That's what this new currency sounds like to me. I'm not even saying it's necessarily a bad thing.
Except they haven't even outlined it as such.
The point is you read into it the negative.
Alienmorph wrote:Now who's reading too much into things? Did BW ever do something like that? So far we've always got a "go to the hub, pic quests, get to the next hub or the next main plot-driving quest." Again, I'm not saying it's a BAD thing, I'm just annoyed that they're acting as if thei've got something revolutionary going on in terms of features.
No me as I am literally just simplifying the text written. I'm not even trying to infer what experience we'd get from it.
And they're not making it out to be revolutionary, it's just the general excited tone every dev uses to make their product feel better. Which they honestly need with everyone being so negative with it.
Alienmorph wrote:You do remember the whole lot of events and lore happened end enstablished BEFORE the endings, do you? Could it be that me and alot of other people are upsed that all of that is rendered meaningless and won't be talked about ever again, instead of the the one uber-broken plotpoint most people WISH they could forget?
Yeah, I do, but any qualms you have are just going to be slotted into the category of being mad about the endings. And even after that whole mass of people has had their say if you start poking at every tiny annoyance had then they're just going to say "fuck it, new slate!" anyway. You'll be pushing them towards the very thing you want to avoid.
Alienmorph wrote:Again, I'm not saying it would be a bad thing, it's just a "calling it". It's the only new race they've deemed important enough to show us, and they redesigned them to give them more human-like facial features to make them more expressive. Kinda like if there was gonna be some important character in the story that is a Kett and we're supposed to be invested into...
And seriously, Madz... in general. You need to stop acting like we're a bunch of negative nancies that are just upset at the endings. Shepard's story was gonna be over at the end of ME3, nobody was demanding a Mass Effect 4 or any other direct continuation. But there are good ways to do spin-offs and sidestories, and then there's running away from the main setting, just so you can pick a new soon-to-be Space Jesus and do the same things all over again. But I guess I'm too much of a stick in the mud to explain myself clearly, because I feel like I've been explaining myself about this multiple times and you still seem convinced that I just wanted another game with Shepard.
The only reason I act like y'all are a bunch of sticks in the mud is because you give off the exact flair of wanting a perfect game right after with shepard and all the best things after ME3.
Nothing about ME:A's character has been remotely close to being a new space Jesus (especially as he's only so far in it for one game and they have only planned for one game).
Anything they could have done in the "main setting" would have had ten times more baggage than is currently being displayed.
"Why did they choose that over this?"
"Why did they choose to go with that?"
"Where did they come from they weren't in the Galaxy before!"
"Why is everything green NOT synthesis?"
"Why is there no explanation for this time leap?"
"Why was there a time leap everyone we cared for is dead!"
I could go on but I have made my point that no matter what is said it's always been in a negative tone.
I haven't seen one thing on what people actually feel good about. (And yes Theo we know you hate the game unless you can bang a female turian, we get it, you want your dick wet.
It's not going to be exactly what you want for this huge side step for a game because they have to sidestep the massive wave of negativity they are guaranteed to get.
They're damned if they do and damned if they don't. So they may as well go with it.
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I'm not even gonna go too much furhter into this. Bottom line: YES, I do not trust BW as much as I used to, nor I think I'll ever do it again. YES, it's because of ME3 (all of it not just the guddamn endings). YES, I do think thei're just desperately trying to play safe getting rid of the old lore and setting and that thei're mostly gonna end up do the same things all over again, many core mistakes included.
Do I want BW to fail and this franchise to be over? NO. Would I refuse to buy ME:A out of spite even if turns out to be a great game? NO.
In the end, I think you just want desperately for ME:A to be good, while I refuse to buy into the hype as I did with the previous game. We both have our reasons so... yeah... deal with it, I suppose.
Do I want BW to fail and this franchise to be over? NO. Would I refuse to buy ME:A out of spite even if turns out to be a great game? NO.
In the end, I think you just want desperately for ME:A to be good, while I refuse to buy into the hype as I did with the previous game. We both have our reasons so... yeah... deal with it, I suppose.
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- FrozenShadow
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Re: Bioware General (Mass Effect/Dragon Age/Other)
TTTX wrote:FrozenShadow wrote:Bioware also missed another really good potential enemy. Indoctrinated units.
everything we fight in ME3 are Indoctrinated (expect for the Citadel DLC), we just don't fight any undercover agents, we hear about them, but we see like one in Kasumi's side mission.
well stopping the collectors was a pointless side plot that didn't really result in anything important especially after the whole Dark Energy plot got scrapped.
I beg to differ. What we fight in against in ME3 is not indoctrinated opponents, but repurposed or synthesized. All reaper units are plain synthesized and Cerberus forces are just repurposed humans (Phantoms for example.)
Indoctrinated units would have meant they still got all of their original skills and powers. There would have been salarian with their tech attacks, asari/humans with their biotics and of course much more varied weapons with enemies. That would have been so much more interesting that monotonic reapers/cerberus units.
Though I agree with last your last point, which sad really. Surprisingly best game of the series is ultimately totally pointless subplot.
Re: Bioware General (Mass Effect/Dragon Age/Other)
FrozenShadow wrote:I beg to differ. What we fight in against in ME3 is not indoctrinated opponents, but repurposed or synthesized. All reaper units are plain synthesized and Cerberus forces are just repurposed humans (Phantoms for example.)
Indoctrinated units would have meant they still got all of their original skills and powers. There would have been salarian with their tech attacks, asari/humans with their biotics and of course much more varied weapons with enemies. That would have been so much more interesting that monotonic reapers/cerberus units.
Though I agree with last your last point, which sad really. Surprisingly best game of the series is ultimately totally pointless subplot.
Cerberus units are indoctrinated, as we see on Mars they can talk, think and such. They just so happens to have Reaper tech in their body and are like Saren believing so much in the cause they can't see they are wrong.
The Geth are indoctrinated, just with programs instead of the regular indoctrination.
As for the other Reaper units well they like the Collectors, their minds are gone and replaced with tech.
it's gets even sadder once you think about some of the plot elements, like Shepard crashing into a planet and somehow there is something left to rebuild and the brain is intact and TIM have been indoctrinated for close to 30 years and still goes against the Reapers makes no sense.
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Well, to be perfectly honest, it does make sense that we won't have some of those races.
Geth is obvious no go as Andromeda is supposed to take place at ME2 time. Geth were seen as main enemy back then.
Drell's are supposed to be rather rare compared to many other races, it makes sense we won't get ark full of them.
Elcor and Hanar, while cool races, doesn't have any reason what so ever to in this expedition. They don't have anything to give in this.
Volus as a race does have something to give, but they aren't exactly pioneers material.
Batarians are seen as slavers, criminals and especially humanity got issues with them. So, they are absolute no.
Vorcha's are more trouble and seen barely anything more than beasts.
Quarians are actually only ones from those races that actually had something to give for this expedition. After all their whole lifestyle is pretty much settler like, except inside spaceships. But as Quarians are tight-nit group by necessity, it makes somewhat sense that we might not see them. IT also doesn't help that galaxy as whole sees them are thieves and vagrants.
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Multiplayer elements that bleeds into the singleplayer? Hey look! It's that thing I said I expected to be coming and I was accused to be overly negative about, even though I never said it is necessarily bad!
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
To be frank, I think this is going to be another case of Mass Effect 3 in the sense that there's next to nothing appealing about it while the multiplayer is entertaining enough to keep me playing it until some DLC comes out to at least try and fix it.
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Re: Bioware General (Mass Effect/Dragon Age/Other)
It's entirely possible. The ME3 multiplayer was pretty limited, but also fun and well polished... the only reason the was any single-multiplayer interaction was to entice people to go for both. Now that EA and BW prooved that multiplayer has a place in ME they should just keep the two modes separate imho. But hopefully it won't be too much of an invasive merging of the two.
Personally, I still just expect that currency they hinted at to be used for upgrade skills and vehicles will be a currency you can earn in MP as well, similar to the whole Galactic Readiness thing. Except that making it a value thta actually allows you to buy shit and not just something that fills up a loading bar would actually make it ok to have as a thing.
Personally, I still just expect that currency they hinted at to be used for upgrade skills and vehicles will be a currency you can earn in MP as well, similar to the whole Galactic Readiness thing. Except that making it a value thta actually allows you to buy shit and not just something that fills up a loading bar would actually make it ok to have as a thing.
Re: Bioware General (Mass Effect/Dragon Age/Other)
FrozenShadow wrote:Well, to be perfectly honest, it does make sense that we won't have some of those races.
Geth is obvious no go as Andromeda is supposed to take place at ME2 time. Geth were seen as main enemy back then.
Drell's are supposed to be rather rare compared to many other races, it makes sense we won't get ark full of them.
Elcor and Hanar, while cool races, doesn't have any reason what so ever to in this expedition. They don't have anything to give in this.
Volus as a race does have something to give, but they aren't exactly pioneers material.
Batarians are seen as slavers, criminals and especially humanity got issues with them. So, they are absolute no.
Vorcha's are more trouble and seen barely anything more than beasts.
Quarians are actually only ones from those races that actually had something to give for this expedition. After all their whole lifestyle is pretty much settler like, except inside spaceships. But as Quarians are tight-nit group by necessity, it makes somewhat sense that we might not see them. IT also doesn't help that galaxy as whole sees them are thieves and vagrants.
by that analogy the Krogan shouldn't be in ME:A either since they are view as well brutes and at best mercenaries.
Re: Bioware General (Mass Effect/Dragon Age/Other)
"The game awards stream starts December 1st, 8:30 PM EST - 5:30 PM PST - 1:30 AM GMT - 2:30 AM (02:30) CET - 12:30 PM AEDT."
http://thegameawards.com/watch/

http://thegameawards.com/watch/

- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Oh boy, I can't wait for 30 more seconds of Ryder jumping through ruins with the jetpack!
Re: Bioware General (Mass Effect/Dragon Age/Other)
Alienmorph wrote:Oh boy, I can't wait for 30 more seconds of Ryder jumping through ruins with the jetpack!
As much as I agree we don't need more of that in our promo stuff, the jetpack is one of the things I am looking forward to the most.
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I was mostly joking. I actually have zero problems with the idea of jetpacks and environments that are more than just "walk through an hallway, climb a laddder and walk through another hallway".
Re: Bioware General (Mass Effect/Dragon Age/Other)
If we didn't have jetpacks, I would have a big issue of Ryder falling into a planet surface from really high up and surviving.
- TheodoricFriede
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Re: Bioware General (Mass Effect/Dragon Age/Other)
I want to put my penis in her.
Im 100% certain shes lesbian only.
Im 100% certain shes lesbian only.
Re: Bioware General (Mass Effect/Dragon Age/Other)
FEMTURIAN SQUADMATE CONFIRMED.
AHHHHHHHHHHHHHHHHH
Looks like I found MY new love interest.
AHHHHHHHHHHHHHHHHH
Looks like I found MY new love interest.
- NCLanceman
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Ah, that gameplay! They weren't kidding when they said they took influences from ME3's multiplayer. Looks like they got some influence from some of the cooler powers. Nice to see some cool settings there too.
I really hope Fem!Ryder isn't based off any real person, though. If they did, I think Bioware outdid what they did to Yvonne Strahovski.
I really hope Fem!Ryder isn't based off any real person, though. If they did, I think Bioware outdid what they did to Yvonne Strahovski.
Re: Bioware General (Mass Effect/Dragon Age/Other)
NCLanceman wrote:Ah, that gameplay! They weren't kidding when they said they took influences from ME3's multiplayer. Looks like they got some influence from some of the cooler powers. Nice to see some cool settings there too.
I really hope Fem!Ryder isn't based off any real person, though. If they did, I think Bioware outdid what they did to Yvonne Strahovski.
Her face is vaguely based on Sally Ride.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Aw, the Revenant looks like such weaksauce in that trailer. Behaves nothing like the Revenant I know and love from ME3.
Re: Bioware General (Mass Effect/Dragon Age/Other)
Did anyone turn on closed captioning?
At the scene of the dead/assassinated Krogan the voice over the comms says "Roekaar" but FemRyder says "Rockar". Different pronunciations implying learning new languages?
Also did anyone notice you somehow have what looks likea Prothean Particle Rifle at 4:06 - 4:07?
Well to be fair when they use it it's used on mechs and already nearly dead aliens.
Plus it could still be at relatively low level. If they've taken some upgrade stuff from ME3 MP then it could be just grade one, two, or three.
At the scene of the dead/assassinated Krogan the voice over the comms says "Roekaar" but FemRyder says "Rockar". Different pronunciations implying learning new languages?
Also did anyone notice you somehow have what looks likea Prothean Particle Rifle at 4:06 - 4:07?
Someone With Mass wrote:Aw, the Revenant looks like such weaksauce in that trailer. Behaves nothing like the Revenant I know and love from ME3.
Well to be fair when they use it it's used on mechs and already nearly dead aliens.
Plus it could still be at relatively low level. If they've taken some upgrade stuff from ME3 MP then it could be just grade one, two, or three.
- Alienmorph
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Dragaros wrote:New species
And it looks generic as fuck. Pretty much Protheans with just a pair of eyes.
That said...
The rest of the stuff actually looked okay, even pretty cool in some spots. The one time they finally focus on gameplay instead than on the bullshit premise they actually managed to leave a good impression. What a surprise.
And yay for the ladyTurian!
- MeaslyBinkie
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Christ, that combat is somehow worse than I thought it would be. I don't think I've seen gunplay so flaccid since Rogue Warrior and the movement just reminds me of F2P Korean MMOs, and I guess someone on the design team played Halo 5 for their jetpack inspiration? Maybe the abilities will be able to carry the combat gameplay but the fact that Disruptor and Incendiary ammo are just a consumable is concerning to me, an awful lot of the combat and exploration mechanics remind me of the little I played of Inquisition and surprisingly Dead Space 3. The UI and enemy AI seem like they're placeholders to me but I'm assuming they'll change prior to release, at least I hope so.
Aside from that, the actual premise seems a lot more appealing than I thought previously and unless I misunderstood, it seems like there's multiple routes for most objectives which could be interesting. I was also hoping that they'd learned from DA:I and took some more time with character animations and facial expressions but the first two minutes of that demo are looking pretty off in places, that interrupt especially. Personally I'm going to hope it ends up being a repeat of ME1 with usable combat but ultimately a good story, I'm still going to be banking on Bioware not completely blowing it with the multiplayer. It was one of ME3's few saving graces in my eyes, and in the end as long as that's not the case, I'll be happy.
Aside from that, the actual premise seems a lot more appealing than I thought previously and unless I misunderstood, it seems like there's multiple routes for most objectives which could be interesting. I was also hoping that they'd learned from DA:I and took some more time with character animations and facial expressions but the first two minutes of that demo are looking pretty off in places, that interrupt especially. Personally I'm going to hope it ends up being a repeat of ME1 with usable combat but ultimately a good story, I'm still going to be banking on Bioware not completely blowing it with the multiplayer. It was one of ME3's few saving graces in my eyes, and in the end as long as that's not the case, I'll be happy.
► Show Spoiler
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
Mazder wrote:Someone With Mass wrote:Aw, the Revenant looks like such weaksauce in that trailer. Behaves nothing like the Revenant I know and love from ME3.
Well to be fair when they use it it's used on mechs and already nearly dead aliens.
Plus it could still be at relatively low level. If they've taken some upgrade stuff from ME3 MP then it could be just grade one, two, or three.
No, I mean there's no visible recoil or a really meaty muzzle flash that separates it from the rest.
Sure, it wasn't that good, but the way it handled made it one of my favorites in the multiplayer.
- Someone With Mass
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Re: Bioware General (Mass Effect/Dragon Age/Other)
MeaslyBinkie wrote:Christ, that combat is somehow worse than I thought it would be. I don't think I've seen gunplay so flaccid since Rogue Warrior and the movement just reminds me of F2P Korean MMOs, and I guess someone on the design team played Halo 5 for their jetpack inspiration? Maybe the abilities will be able to carry the combat gameplay but the fact that Disruptor and Incendiary ammo are just a consumable is concerning to me, an awful lot of the combat and exploration mechanics remind me of the little I played of Inquisition and surprisingly Dead Space 3. The UI and enemy AI seem like they're placeholders to me but I'm assuming they'll change prior to release, at least I hope so.
Aside from that, the actual premise seems a lot more appealing than I thought previously and unless I misunderstood, it seems like there's multiple routes for most objectives which could be interesting. I was also hoping that they'd learned from DA:I and took some more time with character animations and facial expressions but the first two minutes of that demo are looking pretty off in places, that interrupt especially. Personally I'm going to hope it ends up being a repeat of ME1 with usable combat but ultimately a good story, I'm still going to be banking on Bioware not completely blowing it with the multiplayer. It was one of ME3's few saving graces in my eyes, and in the end as long as that's not the case, I'll be happy.
Yeah, when the previous trilogy has more convincing facial animations, you're doing something very wrong. I also don't want it to be an abilities spam fest because the weapons suck ass. I already had that in ME1. The weapons is what made ME3's multiplayer great in my opinion, since that's one of, if not the most important part in a shooter.
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