Calinstel wrote:Sorry, on this I, in my opinion, is just incomprehensible. Ammo types in ME1 were weapons mods (as they should be). In ME2 and 3 they were moronically turned into 'powers'. Either way, there was no limit on their use once they were enabled/found/activated. It makes no sense to me that now they are limited in scope. If the game relies on screwing with established lore/functionality to make the game 'good' then the programmers have utterly failed.
Expectations of ME:A declining more and more for myself.

P.S. Though I quoted your post, my comments are just how I feel and not designed to attack your opinion Mazder.

Oh I know, and just because I may disagree with your claims and refute them do not imply I feel your comments were an attack, or even a dissuasion of my opinions.

It's because the gameplay has changed.
In ME3MP the ammo types were used in one mission, as in "you are allocated a certain amount by the N7 Corps, this is what you have to use." That same idea is taken into this new Galaxy where they're given and have less resources, it absolutely fits the lore of it's surroundings. In ME1 and 2 we're working in essentially a limitless environment where the combat mechanics were still being worked on and tweaked.
If we stick to ME1 values we have potentially a broken system where you can just hold down the attack key and guarantee a kill due to unlimited ammo, as it was with ME1's system.
Take how combat has progressed. Instead of doing the easy thing of just adding on a massive health pool like other games would, ME gives you a rock, paper, scissors method of dealing with an advantage. These advantages aren't the be all and end all oft he difficulty scale, but they assist in the difficulty. Now, yeah, you could be given all your ammo types as an ability and still have a slight difficulty scale, it'd be fairly weaksauce as it was in ME2, but it'd be present.
But this wouldn't give the player any extra agency. Why bother going to another class if I can hose everything down with my guns because I have access to anything that can take it down? I have bullets for everything so there is no need to be anything else or even think about my environment or opponent. But now they're a scarcity I have to think "Do I spend it on getting through this lot here who might have shields, or armour, or do I spend it on those Mechs over there, which I know will have shields and will be affected by these rounds more?"
It adds an element of danger to the combat that is genuinely missing from ME gameplay. Because right now it has just been "more armour, more shields, out more on so they'll be harder to fight!"
Instead of thinking how they can stack the enemies up all the more they instead limit the player to "not a god".