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Bioware General (Mass Effect/Dragon Age/Other)

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » October 21st, 2021, 5:25 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2021, 1:27 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2021, 1:27 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2021, 1:28 am

https://twitter.com/masseffect_peom/sta ... 6040345604

""Quar'osh" (Curse of the People). An interesting piece of (now restored) cut content which reveals that the Reaper Base on Rannoch is the facility where the first ever Geth were created."

https://www.nexusmods.com/masseffect3/mods/974

"The Unofficial Mass Effect 3 Patch (UME3P) fixes bugs, backports changes from the Legendary Edition, introduces soft DLC integration, and restores large amounts of cut content in a careful and selective manner. It also polishes existing content when necessary, in order to provide a smoother game experience and correct minor design flukes."
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2021, 10:13 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » November 1st, 2021, 5:59 pm



Ugggggggggggghhhhhhhhhhhhhhh. The whole video fucking missed the point, which is that the endings just disrespected the entire story which came before and were actually thematically revolting, which explains all of the fucking backlash. Not that we only got three different coloured endings, fuck. That was just lazyness.

How do you miss a point so fucking thoroughly?

Also, most of the devs sound like total dickheads.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 1st, 2021, 6:39 pm

Well... clickbait gonna bait.

Also, looking back at it now, Mass Effect 3 was one of the first modern big story-driven games who lost the plot and got called out massively by its audience. If it came out today, critics and journalists would be as dismissive or downright hostile to the fans' backlash as they have been for the backlash hitting stuff like Last of Us 2. So now I guess we're gonna retroactively pretend that BW did little to nothing wrong, and that we all got usessly angry over a couple of bad visual design choices :roll:

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 1st, 2021, 7:51 pm

Alienmorph wrote:Well... clickbait gonna bait.

Also, looking back at it now, Mass Effect 3 was one of the first modern big story-driven games who lost the plot and got called out massively by its audience. If it came out today, critics and journalists would be as dismissive or downright hostile to the fans' backlash as they have been for the backlash hitting stuff like Last of Us 2. So now I guess we're gonna retroactively pretend that BW did little to nothing wrong, and that we all got usessly angry over a couple of bad visual design choices :roll:

from a story point of view ME3 was doomed to fail and that is really thanks to ME2 main plot (and it barely had one) which didn't set anything up for ME3 (I'm not counting the loyalty missions as they are side content).
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 1st, 2021, 8:45 pm

It is a complicated situation. ME1 and 2 are good stories, if taken one their own, and I still think ME2 is the best game of the bunch. But as a story carried over multiple chapter, yeah... things were very disjointed/poorly planned. The fact the third game starts with the scenario we were told in the previous too was the worst possible one, and from wich there was likely no chance of coming back, only made things worse, as it made inevitable to fudge up the rest of the story with incostistencies (why didn't the Reapers close the Relay network as we were told they did for millions of years during "harvest season"? Because if they did we'd have no game to play) and require some b.s. macguffin or Deus ex Machina to make us able to undo the damage. The fact they didn't even bother to give a more unique visual flavor to the endings originally WAS annoying, but given time and technical limitations, had they delivered a better story, honestly it would have been completely forgiveable.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2021, 9:37 pm

magnuskn wrote:
Ugggggggggggghhhhhhhhhhhhhhh. The whole video fucking missed the point, which is that the endings just disrespected the entire story which came before and were actually thematically revolting, which explains all of the fucking backlash. Not that we only got three different coloured endings, fuck. That was just lazyness.

How do you miss a point so fucking thoroughly?

Also, most of the devs sound like total dickheads.


Seizing control of the narrative through deceptive/dishonest/selective means is a popular trick. Similar things are happening in other circles right now; for just one example: Ever since Dread came out, a bunch of Other M apologists have come out of the woodwork from various places online not only attempting to defend the undefendable (there's so many reasons why Other M is a colossal failure of such magnitude it almost killed the franchise that I won't get into them now otherwise I'll be here all night long listing them all) but also trying to re-write history and twist/distort/ignore the issues and points and arguments to create a false narrative that "fake fans" don't truly understand Samus as a character or understand what they are touting to be a tragically misunderstood masterpiece and Nintendo is wrong to distance the franchise from it. It would be funny if it wasn’t so absurd and pathetic and seemingly done with malicious intent to hurt Dread's chances of success or demonize Metroid's most loyal and steadfast fans.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 1st, 2021, 9:37 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » November 1st, 2021, 10:24 pm

The place where the Geth were created is a weird idea for a level. Because it shouldn't matter, or be a single place. The point was that the quarians made the same mistake that organic life always does, automating too much, and creating AI that go rampant. The failure was gradual, over time, by unchecked expansion of the Geth network and complexity, to avoid making an AI, but having no restraint in indirectly creating one. A college lab where some grad students were working on a custom script for a Geth mobile unit to mop floors better was as meaningful as the place where a bunch of nerds started the thing off. The banal actions that lead to the horrible downfall.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby TTTX » November 2nd, 2021, 5:40 am

Alienmorph wrote:It is a complicated situation. ME1 and 2 are good stories, if taken one their own, and I still think ME2 is the best game of the bunch. But as a story carried over multiple chapter, yeah... things were very disjointed/poorly planned. The fact the third game starts with the scenario we were told in the previous too was the worst possible one, and from wich there was likely no chance of coming back, only made things worse, as it made inevitable to fudge up the rest of the story with incostistencies (why didn't the Reapers close the Relay network as we were told they did for millions of years during "harvest season"? Because if they did we'd have no game to play) and require some b.s. macguffin or Deus ex Machina to make us able to undo the damage. The fact they didn't even bother to give a more unique visual flavor to the endings originally WAS annoying, but given time and technical limitations, had they delivered a better story, honestly it would have been completely forgiveable.

pretty sure most people would have forgiven the ME3 short comings if the ending wasn't so dumb.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » November 2nd, 2021, 7:06 am

ME3 has a ton of plot holes and stuff, but until the ending, the mood is so well conveyed that one can completely gloss them over.

If the writers had done their job, we'd have gotten a semi-happy ending (no happy ending will bring back Jokers sister or the other dead people) and then the Citadel DLC as the epilogue for the series and we'd be happily playing Mass Effect 5 now, instead of the franchise hitting a brick wall and then stumbling drunkenly into ME:A where it collapsed into a heap of mediocrity and people not caring about the new setting.

I really wonder who at EA waved that idiotic ending through. Must have been somewhat coked out to their gills, to not see how this would screw up the franchise.


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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 5th, 2021, 9:25 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 5th, 2021, 9:26 pm

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"Celebrate #N7Day and the enduring legacy of Mass Effect with an equally legendary limited edition art print created by the talented Saren Stone. Alongside two variants, we are offering extremely limited quantities signed by the artist themselves!"
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 5th, 2021, 9:26 pm

https://www.youtube.com/watch?v=atGZ8-GjE1I

[[ In this video we discuss the finale of Mass Effect 2 Legendary Edition with Lead Writer Mac Walters and Character & Environment Director Kevin Meek.

00:00:00 - Start
00:01:37 - A clear point of no return
00:07:13 - The origin of loyalty missions
00:11:47 - Benefits of being forced to have certain party members
00:14:22 - Designing the character selection screen
00:17:50 - Designing ambiguous choices
00:23:01 - Wyatt lets Mordin die
00:25:51 - How gameplay increases urgency
00:30:08 - The design of the Collectors
00:35:13 - Wyatt loses Garrus
00:38:11 - Tour of the Story Manager tool
00:43:59 - Remaster challenges - updating while maintaining bugs
00:49:52 - Design of the Illusive Man
00:53:10 - How the choices in ME2 affect ME3
00:58:17 - What are you most proud of?
01:01:33 - The Opening of ME2 is on Nebula ]]
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 3:53 pm

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Well, well, well. Bioware finally shows off some ending choice data after all these years. The notion that Synthesis is so high? Ugh! Bleh! Bah!

Only 65% import their Shepards? Huh. Weird.

To the 15% who didn't recruit Garrus: ?!?!??
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 3:55 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 3:56 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 3:57 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 4:03 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 4:11 pm

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[[ "Dark Horse Direct and developer BioWare have revealed a new Mass Effect fine art print of everyone’s favorite Turian, Garrus, for N7 Day. The art for the new high-end print is by Lift Interactive’s Jason Gilliland, and the final piece itself will be 16.5" wide by 24" tall. Each print will also be hand numbered, and orders will be limited as they can only be placed through November 15th at 8PM ET/5PM PT.

As noted above, the new Mass Effect: Garrus Fine Art Print is set to be available through November 15th at 8PM ET/5PM PT. The print is screen printed by Seizure Palace Screen Printing, and is set to ship to customers between January and February 2022. Each print costs $59.99." ]]
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 4:12 pm

https://blog.bioware.com/2021/11/07/happy-n7-day-2021/

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[[ Join us as we celebrate all things Mass Effect!

It’s been nearly fourteen years since Commander Shepard first boarded the Normandy. Fourteen years since the opening of a huge new universe for players to explore. Fourteen years since “Ashley or Kaidan?” (But if you ask longtime BioWare vets Mac Walters and Mike Gamble, they choose neither, opting instead for Garrus and Liara respectively. Can you blame them?)

Fourteen years can seem like ages, but it can also seem like barely the blink of an eye. That’s one of the reasons we celebrate N7 Day: to pause and take stock; to take a moment to appreciate all things Mass Effect. And there’s a lot to appreciate! So this year, we’d like to invite you to join us on a Mako ride down memory lane as we look at Mass Effect’s past and present, celebrate the wonderful community that makes it so special (that’s you!), and invite you to join us in the celebration with some special N7 Day surprises below.

A DAY FOR LOOKING BACK

The thing about Mass Effect is that it can be a different game for different people. So much of the series is about the personal decisions each player makes, and how that affects the events that happen later. That is, of course, by design — because that’s what we love about RPGs ourselves!

Take Mac for example, who’s worked on the whole series and was most recently the Project Director for Mass Effect Legendary Edition. “It’s about freedom to choose,” he says. “My character. My story. My playstyle. And, naturally, dealing with all the consequences from those choices.”

And Mike, who’s been on the franchise for over a decade and is now Project Director for the next Mass Effect game, feels similarly…though he’s more about that #renegade life. “What I love most about RPGs,” he says, “is to be as morally abhorrent as possible. I want to see how the game reacts to that!”

That focus on personal choice and branching narrative has been a touchstone of the series since the beginning. Well, OK, maybe not the very beginning. In the earliest days of production, Mac says, “there was just the barest idea of what it would be. We knew we wanted a grand space opera with inspiration from ‘80s dystopian sci-fi films. The rest was a blank slate.”

But the key elements of player choice and character development quickly became a crucial part of the game — and then of three more games, loads of expansions, and a huge remaster, over fourteen exciting years. From the first game’s debut in 2007 through to the release of Mass Effect: Andromeda 10 years later, we’ve watched the Mass Effect universe grow from games into novels, comics, statues — even board games. And just this year we returned to the Normandy for a refreshed version of the original trilogy, in the form of Mass Effect Legendary Edition. With massively updated graphics, key control adjustments, important changes to game balance, and a ton of other improvements, the Legendary Edition brought the original trilogy to a whole new generation of players. And the response has been amazing! We’ve been so happy to hear how much these revitalized editions have meant to you, from first-time players to returning veterans.

A DAY FOR LOOKING AROUND

On N7 Day, we celebrate all things Mass Effect — and most importantly, we celebrate you, the fans. This universe wouldn’t be much without you to explore it. You’ve shared with us your love for the series through art, fan fiction, cosplay, and countless other gestures of appreciation that make us feel so grateful, in turn, to have you as fans. So as a token of thanks, we’ll be sharing some of your creations and your celebrations today and in the coming days.

On top of that, we’ve got some other fun stuff lined up for you today. Like…

Steam Stickers! If you’re a Steam user, you may have already noticed the brand-new Mass Effect Stickers available in the Steam store.
Sales! You’ll also find Mass Effect Legendary Edition on sale for a special N7 Day price on Steam, Origin, and the Microsoft Store — but only for a limited time, so get on it.*
Cosplay! Not only do we have brand-new cosplay guides to help you craft the perfect costume, we also enlisted renowned creator Soylent Cosplay to develop a how-to video to walk you step-by-step through one of her legendary Mass Effect costumes.
Contest! Share your best Mass Effect art and get a chance to score sweet loot. Just post on Twitter using the hashtag #BioWareGiveaway for your chance to win.
GIFs! While you weren’t looking, we created a page on Giphy specifically for Mass Effect GIFs. Now the crew of the Normandy can help you say what mere words cannot.

Gear! It wouldn’t be N7 Day without some swanky new accessories. Hit up our own Gear Store for replicas, prints, and apparel; the Dark Horse store for amazing prints; Graph MKT for slick street wear; PowerA for custom controllers, NZXT for the perfect N7 PC case accessory, and Idea Planet for your very own Citadel.
More Social Stuff! Want to share your love for Mass Effect with the world? Try out our new Squadmate AR lens on Facebook and Instagram.
To find the lens:
Visit the @masseffect profile.
Tap the ‘Effects” icon (the three stars), and open the lens
Make sure to use the hashtags #n7day, #N7DayCelebration, #MassEffect, and/or #N7DayArt wherever you post so we can see your contributions!”
We’ve also been super-interested to learn what kind of choices you’ve been making in your own adventures while playing the Legendary Edition. A few months ago we shared some statistics and learned that “Kaidan or Ashley” wasn’t an easy decision for you all either so maybe Mac and Mike were onto something with their choices; 60% of you chose Ashley, while 40% chose Kaidan. For something that makes such an impact through the next two games, that’s a surprisingly close split. We also learned that Garrus was the most likely to survive the Suicide Mission — but Mordin was the least likely. And he thought you cared!

For this year’s celebration, we dove even deeper into how you navigated the branching pathways of the series, and we learned some interesting new details. For example, most of you elected to save the Council at the end of the first game — but at 69% to 31%, it wasn’t exactly a foregone conclusion. We also learned that as beloved as Garrus has been through the years, a surprising 15% of you didn’t recruit him to your team at all! Perhaps less surprisingly, you folks were not fans of Ambassador Udina; given the option to select the first human Councilor, he finished a distant third…behind “no choice.” Ouch.

The results are fascinating across the board, so take a look at the whole lineup:

AND A DAY FOR LOOKING FORWARD

N7 Day has also often been a chance to talk about the future, both for Mass Effect and for the games industry as a whole. This year, looking forward is even more valuable, as we celebrate another N7 Day during a global pandemic that impacts pretty much everything about the industry and the people in it.

“I can’t wait to answer fans’ questions in person!” Mac says. “Whether it’s panels, or signings, or BioWare Base…it’s always fun to just be in the room with the fans and let them ask whatever they want.”

“Meeting franchise fans is always cool,” agrees Mike, “and it’s good to see how the games have impacted people’s lives. Personally though, I miss the cosplay. I remember at San Diego Comic Con a number of years back, how many groups of Mass Effect cosplayers there were. I want to see that continue. And hopefully, we can create new characters that everyone will love and continue the tradition.”

We are, of course, hard at work on the next adventure in the Mass Effect universe. Until then, please accept our most humble thanks to you for accompanying us on this journey. We know we couldn’t do it without you — on N7 Day, or any other day." ]]
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 4:12 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 4:12 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » November 7th, 2021, 5:07 pm

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 5:44 pm

Deano wrote:Next Mass Effect teaser


As to what that crater is supposed to literally be, I can't say, but the symbolic shape of that crater looking like a geth is not lost on me. Reapers dead from last teaser, Geth teased to be back in this one. Destroy ending confirmed but with the geth-genocide undone?

That ship design is interesting, but its not as sleek as the Normandy or the Tempest.

Out of those figures, the red one looks like a krogan but I can't make out the others.
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 7th, 2021, 6:18 pm

Dragaros wrote:As to what that crater is supposed to literally be, I can't say, but the symbolic shape of that crater looking like a geth is not lost on me. Reapers dead from last teaser, Geth teased to be back in this one. Destroy ending confirmed but with the geth-genocide undone?

That ship design is interesting, but its not as sleek as the Normandy or the Tempest.

Out of those figures, the red one looks like a krogan but I can't make out the others.

I mean if we WANT to get into tinfoil hat territory I can 100% see like some Geth not given the upgrade in time and was just on a deactivated server somewhere.
Another theory I just had off the top of my head, either Geth uploaded into Andromeda Initiative hardware and now are going to occupy the Remnant, or SAM is part Geth, or the Benefactor was the Geth (and uploaded themselves into AI hardware).

Looks like 1 Krogan, 1 maybe Turian and 2 other human-like, maybe one is Liara so maybe it's the team from the Trailer?

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Alienmorph » November 7th, 2021, 7:08 pm

Resurrecting the Geth in a post-Destroy setting sure has some... interesting implications. Imagine siding with the organics against the Reapers, only to be caught in the crossfire and killed anyways. If there was like a surviving backup population of Geth, or if somebody managed to bring them back... then what would happen? I would not be shocked if they went back being the bad guys, or chose to become completely isolationist, even more so than how they did after the Morning War. There's some decent plot potential in there, already.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 7th, 2021, 7:28 pm

Mazder wrote:I mean if we WANT to get into tinfoil hat territory I can 100% see like some Geth not given the upgrade in time and was just on a deactivated server somewhere.
Another theory I just had off the top of my head, either Geth uploaded into Andromeda Initiative hardware and now are going to occupy the Remnant, or SAM is part Geth, or the Benefactor was the Geth (and uploaded themselves into AI hardware).

Looks like 1 Krogan, 1 maybe Turian and 2 other human-like, maybe one is Liara so maybe it's the team from the Trailer?


At this point I wouldn't be surprised if BioWare's like "the geth had a secret underground bunker were back-ups of their software were safely stored away that was so well isolated and protected not even the anti-synthetic red death wave could fry their systems, so the geth are still alive, but are vulnerable in their current state so its a race to find them, as whoever finds them first holds their fate in their hands."

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Is that Legion's dead platform? Is this Rannoch?
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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Spartanburger » November 7th, 2021, 8:30 pm

Dragaros wrote:
Is that Legion's dead platform? Is this Rannoch?

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There's other bodies there too.

We're still so far off from anything resembling a game that it's almost pointless to speculate at this point, but I find it really fucking funny that the Geth-Shaped crater has fucking lens flares etched into the ground.

magnuskn wrote:
Dragaros wrote:

Ugggggggggggghhhhhhhhhhhhhhh. The whole video fucking missed the point, which is that the endings just disrespected the entire story which came before and were actually thematically revolting, which explains all of the fucking backlash. Not that we only got three different coloured endings, fuck. That was just lazyness.

How do you miss a point so fucking thoroughly?

Also, most of the devs sound like total dickheads.


It's frustrating as all hell. I sympathize with the developers - from the perspective of a creative, the kind of backlash they got is traumatizing. If your criticism makes the creator not want to create any more, consider rewording. Sure sure, maybe they need to grow a spine, but you don't get to decide how the things you say are interpreted, you don't get to decide if someone else feels hurt or insulted - you only can control what you say, and how you react to feedback. And regardless of the quality of the ending, considering the time constraints that ME3 was developed under, I think it's a wonder that the game ended up being as good as it was.

Regardless of all that, the ending is still:
    Thematically Revolting - failing to grasp or understand the themes present in the previous 2.9 games, be them the ideologies of renegade and paragon, or any of the themes from the characters and stories, the main one of which imho being that 'differences between individuals/groups/governments/species exist and they have driven us to conflict in the past but they need not condemn us to conflict in the future, and despite that, we are stronger together and do not need to sacrifice our individuality or that which makes us who we are in order to work together.' If someone brings up that side quest in ME1 on the Citadel with the AI gambling and claims that's effective thematic foreshadowing I'm going to fucking scream.
    Insulting to the universes characters, stories, and fans thereof by completely undermining many of the stories the characters go on, such as Legion, and the entire thing around the Quarian/Geth conflict.
    Ineffective and just plain bad storytelling - Don't even get me started. There's so many elements here to examine and it's just not good
    Undermines the franchises core competency - the franchise stood unique in that each game was so much of a continuation of the previous one by continuing the stories presented before and maintaining the choices and actions taken. Each game released retroactively made the past games better, and each previous game makes each following game better. This was relatively unique to the game and made it so much more than the sum of its parts, but by introducing a canonical hard stop, all that is thrown out the window in an instant.
    Harms the franchise's ability to continue into the future - see above, it creates a hard stop that is extremely difficult to work around without either making prequels, or distancing oneself significantly from the events of the ending
Qualitative statements cannot be defined in objectivity so subjectivity is inherently implied blah blah but my point still stand.

The fact that they still to this day just not seem to get it makes my eyes roll so hard that I can see the back of my skull. I'm still excited and hyped, but just the same for as I was with Andromeda. I'd much rather get excited and let down than never feel excitement ever again. Won't pre-order, won't obsess, but will still look forward to it. It's Mass Effect - ME3's ending was abject garbage, but it's my fucking garbage god damn it and I'm here for the ride, no matter where it takes me.
t | s | a | y

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Vol » November 7th, 2021, 9:06 pm

Only krogan with red armor like that was Wrex, and he should still be alive 5 centuries forward, right? I think they said krogan could live well past asari if they don't get killed, but don't remember an upper limit.

First thing I noticed was the cracks on the right side, call it a Rorschach test, but I can see a Reaper ship in the geology. With the dead mobile platforms, and the mystery goo (Dark matter plot at last?), and the symbolism of the Geth head...I have no idea what the story could be. Heh.

Backed up by the data posted above, probably Destroy ending, as Synthesis would be very weird. And to "resurrect" the Geth, you literally only need 1 copy of the source code on some storage device, anywhere in the galaxy. Since the wave didn't fry out all electronics, only Reaper tech, should be tons of them, if that's the way they're heading. Not sure what you'd do with that tho.

@Spartan: Yo! Hope you're doing well, through these tough times, man.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby magnuskn » November 8th, 2021, 1:52 am

Alienmorph wrote:Resurrecting the Geth in a post-Destroy setting sure has some... interesting implications. Imagine siding with the organics against the Reapers, only to be caught in the crossfire and killed anyways. If there was like a surviving backup population of Geth, or if somebody managed to bring them back... then what would happen? I would not be shocked if they went back being the bad guys, or chose to become completely isolationist, even more so than how they did after the Morning War. There's some decent plot potential in there, already.


At first I was like "This surely is the crater Commander Shepard left as he surfboarded a piece of Citadel debris down to Earth, while biotic charging the planet" :lol:

But, yeah, Geth. Which is good, because I like the silly robots. And, yeah, they probably are going to be a bit salty to have been the sacrificial lamb to get rid of the Reapers. But, yay, we really are going with Destroy. Not that I didn't say from the beginning that it would be the only viable ending of the three.

Spartanburger wrote:It's frustrating as all hell. I sympathize with the developers - from the perspective of a creative, the kind of backlash they got is traumatizing. If your criticism makes the creator not want to create any more, consider rewording. Sure sure, maybe they need to grow a spine, but you don't get to decide how the things you say are interpreted, you don't get to decide if someone else feels hurt or insulted - you only can control what you say, and how you react to feedback. And regardless of the quality of the ending, considering the time constraints that ME3 was developed under, I think it's a wonder that the game ended up being as good as it was.


Yeah, I get that. One still would think that they might have done some introspection in the past decade. Even I did and I acknowledge by now that the rest of the third game, plotholes and all, is pretty good. Only the endings turn it into such a debacle. I might have wanted to have a possibility to win the war conventionally, but they pretty much shot that down already, in the second game, if not even the first.

In honor of N7 day, I'll repost the absolutely amazing post from Strange Aeons back from then after the extended cut came out, when we had all this really good (if furious and disappointed) discussion on the BioWare forums. All of that, wiped away. Although I know the post and discussion still exist as an archive on some other forum. ^^

► Show Spoiler


Spartanburger wrote:The fact that they still to this day just not seem to get it makes my eyes roll so hard that I can see the back of my skull. I'm still excited and hyped, but just the same for as I was with Andromeda. I'd much rather get excited and let down than never feel excitement ever again. Won't pre-order, won't obsess, but will still look forward to it. It's Mass Effect - ME3's ending was abject garbage, but it's my fucking garbage god damn it and I'm here for the ride, no matter where it takes me.


Same, same. I am, at the core, an optimist, even if the long years of political and other disappointment have left me also a cynic, at least in terms of what I expect out of politics and entertainment. To quote Garak "I always hope for the best. Experience, unfortunately, has taught me to expect the worst". That's me, at this stage of my life.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Deano » November 8th, 2021, 12:31 pm

I'm with you guys on the probable chance of a post destroy ending continuation. The Geth being the Benefactors for the AI makes sense as it's hinted the benefactors knew what was coming and at least a faction of the Geth fit that bill.

As for the figures obviously we know the Blueberry is about, my brain is saying they'd only bring one Major character back if its set in the distant future but it does look like a Red Armoured Krogan among them

Spartanburger wrote:The fact that they still to this day just not seem to get it makes my eyes roll so hard that I can see the back of my skull. I'm still excited and hyped, but just the same for as I was with Andromeda. I'd much rather get excited and let down than never feel excitement ever again. Won't pre-order, won't obsess, but will still look forward to it. It's Mass Effect - ME3's ending was abject garbage, but it's my fucking garbage god damn it and I'm here for the ride, no matter where it takes me.


This is exactly how I feel, it is bizarre that they seem to want to double down on the fact, and I know judging a story is an abject thing, that the ending made sense. When it clearly was just a complete shambles.

THe way they are handling DA4 worries me with how little we know over such a long time, BUT still I also have that excitement which is honestly a bit of descent into delusion as BioWare haven't really done much right for nearly a decade.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 9th, 2021, 10:38 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 9th, 2021, 10:38 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 9th, 2021, 10:38 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 9th, 2021, 10:39 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 9th, 2021, 10:39 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 9th, 2021, 10:39 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Mazder » November 10th, 2021, 7:54 pm

Okay this is what i get for going dark for a few days and why we need a discord because this would be a lot easier to follow with that open on my other monitor, lol.

Dragaros wrote:At this point I wouldn't be surprised if BioWare's like "the geth had a secret underground bunker were back-ups of their software were safely stored away that was so well isolated and protected not even the anti-synthetic red death wave could fry their systems, so the geth are still alive, but are vulnerable in their current state so its a race to find them, as whoever finds them first holds their fate in their hands."
*img snip*

Is that Legion's dead platform? Is this Rannoch?

Hmmmm, definitely some dead Geth, but they were a dime a dozen in ME trilogy so there is no reason to call it Legion or not.

Spartanburger wrote:*img snip 2*

There's other bodies there too.

We're still so far off from anything resembling a game that it's almost pointless to speculate at this point, but I find it really fucking funny that the Geth-Shaped crater has fucking lens flares etched into the ground.


Yeah it was hilarious when people finally saw the plain as day Geth head and were all "surprised".


Spartanburger wrote:It's frustrating as all hell. I sympathize with the developers - from the perspective of a creative, the kind of backlash they got is traumatizing. If your criticism makes the creator not want to create any more, consider rewording. Sure sure, maybe they need to grow a spine, but you don't get to decide how the things you say are interpreted, you don't get to decide if someone else feels hurt or insulted - you only can control what you say, and how you react to feedback. And regardless of the quality of the ending, considering the time constraints that ME3 was developed under, I think it's a wonder that the game ended up being as good as it was.

Regardless of all that, the ending is still:
    Thematically Revolting - failing to grasp or understand the themes present in the previous 2.9 games, be them the ideologies of renegade and paragon, or any of the themes from the characters and stories, the main one of which imho being that 'differences between individuals/groups/governments/species exist and they have driven us to conflict in the past but they need not condemn us to conflict in the future, and despite that, we are stronger together and do not need to sacrifice our individuality or that which makes us who we are in order to work together.' If someone brings up that side quest in ME1 on the Citadel with the AI gambling and claims that's effective thematic foreshadowing I'm going to fucking scream.

I literally had to google it because I had forgotten the details of that quest and if people are using that to justify the endings being foreshadowed I will join you in that screaming.

Spartanburger wrote:
    Insulting to the universes characters, stories, and fans thereof by completely undermining many of the stories the characters go on, such as Legion, and the entire thing around the Quarian/Geth conflict.

The fact that you bring it up with the extended cut and the Starchild goes "nah fam, they'll go back to fighting, trust me" pisses me off.

Spartanburger wrote:
    Harms the franchise's ability to continue into the future - see above, it creates a hard stop that is extremely difficult to work around without either making prequels, or distancing oneself significantly from the events of the ending

I still say make the true endings a mystery and have whatever you did be parodied by a Blasto movie and everyone around go "was that really what happened?" and all Military Brass go "need to know and you don't need to know"

But yeah if they just go Destroy and have the Geth revived somehow then really all that was sacrificed was EDI.

Spartanburger wrote:The fact that they still to this day just not seem to get it makes my eyes roll so hard that I can see the back of my skull. I'm still excited and hyped, but just the same for as I was with Andromeda. I'd much rather get excited and let down than never feel excitement ever again. Won't pre-order, won't obsess, but will still look forward to it. It's Mass Effect - ME3's ending was abject garbage, but it's my fucking garbage god damn it and I'm here for the ride, no matter where it takes me.

This.
This is exactly how I feel when people ask me how I can still like Mass Effect, and even those that ask me why I like Andromeda. Because it's pretty much all fun.

Vol wrote:Only krogan with red armor like that was Wrex, and he should still be alive 5 centuries forward, right? I think they said krogan could live well past asari if they don't get killed, but don't remember an upper limit.

First thing I noticed was the cracks on the right side, call it a Rorschach test, but I can see a Reaper ship in the geology. With the dead mobile platforms, and the mystery goo (Dark matter plot at last?), and the symbolism of the Geth head...I have no idea what the story could be. Heh.

Backed up by the data posted above, probably Destroy ending, as Synthesis would be very weird. And to "resurrect" the Geth, you literally only need 1 copy of the source code on some storage device, anywhere in the galaxy. Since the wave didn't fry out all electronics, only Reaper tech, should be tons of them, if that's the way they're heading. Not sure what you'd do with that tho.

@Spartan: Yo! Hope you're doing well, through these tough times, man.


Well Drack was 1400 so, yeah, Wrex could in theory still be kicking it and doing his final mission.
Buuuut I would point out that Wrex doesn't hold the trademark on red armour and even then it could be Grunt wearing Wrex's old armour as the new head of Clan Urdnot.

If it is then I am pretty sure it's a tiny one at best, as reaper sizes go. Unless it's debris or something.
Might just be pareidolia.

Deano wrote:I'm with you guys on the probable chance of a post destroy ending continuation. The Geth being the Benefactors for the AI makes sense as it's hinted the benefactors knew what was coming and at least a faction of the Geth fit that bill.

As for the figures obviously we know the Blueberry is about, my brain is saying they'd only bring one Major character back if its set in the distant future but it does look like a Red Armoured Krogan among them

I really think the Benefactor is either the Geth of Shadow Broker.
With the Quarian Ark DLC scrapped and there no way of a Quarian techie to track down the familiar Geth code in all the A.I. systems I guess they're going to go this route.

Deano wrote:THe way they are handling DA4 worries me with how little we know over such a long time, BUT still I also have that excitement which is honestly a bit of descent into delusion as BioWare haven't really done much right for nearly a decade.

Yeah it's really weirdly hush-hush for a game that is supposedly rumoured to come out next year sometime.

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 14th, 2021, 12:54 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 14th, 2021, 12:54 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 14th, 2021, 12:55 am

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Re: Bioware General (Mass Effect/Dragon Age/Other)

Postby Dragaros » November 15th, 2021, 10:38 pm

https://www.youtube.com/watch?v=2LBWNevniw4

[[ Q. [this question wasn’t DA4-specific but ties to the next one] “How would you describe the ideal villain in a story, video games or otherwise?”

A. "What I think you want in a villain, you either want something that is essentially environmental, so that is essentially just a hurricane that you’re fighting, or you want something whose motivations you can understand but disagree with. In a video game in particular, you don’t want someone whose side you’re on because you’re still gonna have to defeat them. That might work in a movie where you can have a villain where you understand them and kinda root for them, but you don’t really wanna be rooting for the antagonist in a video game where you’re going to have to actually stop them.“

Q. [follow-up to the prior question] "How is that going to work for Solas then? Some players are very much on his side.”

A. “I guess stay tuned, it’s not my problem anymore.”

Q. “What does a game need to thrive? You said in December that Dragon Age 4 would thrive without you, but most of us have some concerns.”

A. “I think it’s about, I mean a game is not built by a single person, it’s built by a team, and it’s about the whole, it’s not about any one individual. So I think if you have people in place that know what is in the DNA of the game, then it’s in good hands. I think it’s worth remembering that I am the person who came on to ship Dragon Age: Origins, I am not the person who was on for most of its development from a leadership perspective, so this has happened before, and it can be fine.”

Q. “Can you share anything Solavellan-related with us?”

A. “I put this in here just so I could say no, because I’m not going to either steal a card out of BioWare’s deck or potentially spoil something or otherwise change/reveal what they’re planning to do. Honestly, anything that was planned could still happen, anything that was planned when I left might have already changed out from underneath me, so my answer is no, I don’t have anything to share there.”

Q. “I think what most people forget to ask is ‘How long would a Dragon Age remake take?’ because if they remake Dragon Age: Origins they might have to knock Dragon Age 5 back to 2030.”

A. “So, honestly, one of the reasons, at one point, in Joplin days, there was a plan to make a toolset again. There wasn’t really any interest within the greater Frostbite organization for that, so it died very early, but one of my motivations for that was to get a toolset that would be sufficient enough that we could find almost-professional modders, basically promote them into professional modders, and work with them to remake Dragon Age: Origins. There you go, spoilers. Well I guess not spoilers, cause it’s not gonna happen.”

Q. “BioWare seems pretty uninterested in modders these days.”

A. “Unfortunately, I mean we love modders but yeah, I get that. Frostbite is a barrier for that for sure because it prevents us from releasing some of the background that would be required. There had been a moment, or there was a movement that had started just before I left that might change that, EA is becoming much more interested in the modding community and user-created content, so stay tuned maybe?”

Q. “I recall reading that having staff going on nature trips was part of the process for Dragon Age: Inquisition, is there any truth to this [and how is it budgeted/expensed for]?”

A. “Yes, we did do that. I would say that Dragon Age is very pragmatic in its spending, most of those things were done locally. We also went to Drumheller [pop “Drumheller” into Google images] for reference stuff for Dragon Age 4. Anthem went to Hawaiʻi to do capture. It’s greenlit as an expense by me, we have a budget for reference materials and things like that, so the person in charge of the project’s gonna greenlight it. If it gets too big you might have to go up the chain to do it. If you’re gonna go and spend a month in Gibraltar to capture a specific castle and it’s gonna cost $500,000 then yeah that’s bigger than that. But if it’s tens of thousands of dollars it’s way within my ability to approve. It’s very worth doing because you get reference materials, these days you get photogrammetry materials, but also it’s good for the artists and designers as well to see things out in the wild.”

Q. “Any expectations from The Game Awards announcements?”

A. “I don’t know if Dragon Age or Mass Effect or anything from BioWare is going to be there. Yeah, I don’t know.”

Q. "What is your opinion of Jason Schreier’s articles about BioWare?“

A. "I’ll say kind of no comment. I would say that the video game press has been struggling to figure out if it wants to have real journalists or not. And by real journalists I mean people who are gonna dig around and figure things out and break stories. And journalists like that, they’re not going to be liked by the industry, but they might be necessary to improve the industry as well. So yeah, that’s what I’d say about that.”

Q. “Any chance we would get Hawke’s marriage scene in Dragon Age 4?”

A. “Well I don’t know. Possibly. I doubt it. But, possibly. That’s really a question for BioWare, not for me.”

Q. [on how BioWare has been interacted with/portrayed by fans/press/social media etc]

A. “I’ve talked about social media and how extreme it’s become, that is certainly true. I don’t think that BioWare has been singled out or anything. I would say this, that people love a 'fall from grace’ story. The only thing they love more than a 'fall from grace’ story is a redemption story, so maybe BioWare’s on its redemption arc now. I think people will get on board that, as much as they got on board with the 'fall from grace’ story that happened, how’s that.”

Q. [chat comment] “Hawke is 33% dead in Dragon Age 4.”

A. “Yes, that’s right, Hawke is 33% dead in Dragon Age 4.”

Q. “Do you happen to know if the stealth and/or pickpocket skills will ever come back in Dragon Age?”

A. "I don’t happen to know that. It’s possible.“

Q. [Will future Dragon Ages ever return to dark fantasy as a specific genre?]

A. "So, first answer to that is Inquisition is the most-acclaimed of the Dragon Ages. Will it ever return to dark fantasy? I don’t know. For me I feel like dark fantasy can be hard to work on, it can be really draining, it can be really exhausting. I think there are other players [studios/companies] in the space that are doing dark fantasy just fine, so I don’t know that BioWare is necessarily interested in competing head-to-head against those studios, so… maybe, I doubt it.”

Q. “What do you think of Christian Dailey?”

A. “I’m a big fan of Christian Dailey, we worked together on Anthem. I don’t know how things are going on Dragon Age right now but I have high confidence in him.”

Q. “What are your greatest hopes with Dragon Age?”

A. “So for me, a lot of it is about moving the conversation forward in terms of more diverse people in the games, more broader perspectives around a lot of things. I hope that continues. I think it has a ways to go. That’s my hope, that they keep pushing on that.”

Q. [on Dragon Age: Origins - Awakening plot points]

A. "The Architect is out there still, so will that thread ever come back up again? Possibly, but I don’t think it’s in the foreground right now. Awakening is obviously the least played of all the Dragon Ages, even though it did have a very good attach rate. So [will they come up again?], maybe.“

Q. [on Dragon Age 4’s development time]

A. "The much longer Dragon Age cycle more than anything has been caused by externalities to Dragon Age. So Joplin started in 2015, late 2015, but then that got derailed by Mass Effect: Andromeda. Then it got back up and running and then it got derailed again by Anthem. So if you only count from Anthem shipping, it hasn’t been that long.”

Q. “How did you manage to capture faces in mo-cap during the pandemic? Has it been a problem when you were at BioWare in 2020?”

A. “There wasn’t a lot going on in 2020 but actually they were sending entire hardware packages to voice actors to set up and do it, so microphones, cameras, the whole works. We were, in my final days we were looking to try to start doing mo-cap again, and actually we did do some mo-cap in Vancouver, but it was kind of ridiculous because they were only letting one person on the stage, so they did actually capture a scene with one actor playing all parts, which was an amazingly impressive technological feat, but I’m not entirely sure was worth the trouble.”

Q. ​ “You mentioned one of the reasons you left BioWare is because of Dragon Age getting derailed. Doesn’t that mean if it didn’t get derailed you would still be at BioWare? Or would you have still left?”

A. “There are lots of reasons. I had decided to leave a lot sooner than my actual resignation so, probably I would have still left, it’s hard to say.”

Q. “What do you mean by Dragon Age getting derailed?”

A. “I just mean getting reset with people being pulled off it to work on other things, to work on Andromeda, to work on Anthem.”

Q. [on choices and associated resulting ongoing complexity]

A. "Dragon Age actually has occasionally canonized some choices, it hasn’t always been obvious, but yes, Dragon Age gets around this by - this is one of the major reasons why it’s a new protagonist, because it lets us move past romance choices and characters that may be living or dead. The biggest quantum consequence comes from Dragon Age: Origins which was basically built kind of with the assumption that there was never going to be another one, I think, so there is just a lot of quantum coming from Origins. Dragon Age 2 and Dragon Age: Inquisition have done a fairly good job of collapsing that by moving past those things or moving to different regions. I think in the comics and novels there’s been a bit more canon collapsing, but I believe you should try to respect peoples’ choices as much as you can possibly do so.“

Q. "Are the stats from previous games, e.g. how many people romanced or killed a character etc, taken into account when developing future content, or do the writers try and ignore it?”

A. “Yeah, we definitely do pay attention to that. You can go too far, for sure, but you need to know that, you know, nobody plays a dwarf or everyone hates this romance character.”

Q. “Do you think that Dragon Age 4 is going to hit the 100 GB-mark?”

A. “There are still hardware limitations there in terms of, publishers don’t want you to go to multiple discs if you can possibly avoid it, it makes things really a lot more expensive because you need different packaging, and an extra disc. As long as we have physical copies being a significant part of the development process I suspect the answer is no, but we’ll see.”

Bonus - On Dragon Age: The Last Court:

“The reason why Dragon Age: The Last Court, I know for a fact the reason why it got removed for Dragon Age was because of a legal reason, it needed to be updated to some sort of new privacy laws, and it was decided that it wasn’t worth doing so." ]]
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